Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-01-31 13:43:10)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-01-31 13:43:10)
Yeah, but they still attacked, meaning that white has a reason to justify removing them. There's precedent for that, at least.
Are you saying you think this should make multiple tokens, jmgariepy?
Hahaha! Yes, I think it does!
Heh. I do indeed like it... (I also like being grouped in the same sentence as MaRo!) It's fairer than Path to Exile, but secretly still not very fair. Because you can kill attacking creatures before they deal combat damage.
Should I point out that it's a bit like Crib Swap? At least you know it's fair. Though, I don't think I'd be able to resist turning the creature into two sand tokens. I kind of like it when there's less 'obvious good' and secretly a 'maybe I can win this way?' involved.
If I Favor this onto a Vandalblast, does that become as crazy as I think it might?
Consider for Anydria, minus Enchantment type.
Consider for Anydria.
Consider for Anydria.
Considering for Anydria.
Mm, it's one turn of No Mercy (or Aurification), combined with one turn of Equal Treatment. Nice.
The second mode seems to me a little bit too good for the cost; but I guess it doesn't prevent the damage (and not even all the damage even if you can kick it)
It's a nice pair of abilities though.
That would certainly work, though I'm not sure the command zone should be referenced outside of Commander products (personally I didn't enjoys the direct references in this years commander product). I wonder how many players even realize that the command done exists when your not playing Commander.
since emblems work from command zone anyway, i thought of this:
"Do XXX. Then put this card into your command zone.
: Some activated ability. Activate this ability only if you have N cards named CARDNAME in your command zone."
Likewise they haven't errataed Stigma Lasher to use an emblem, and the stated reason is because they want to keep emblems unique to planeswalkers for the moment.
I feel like there wouldn't actually be that many memory issues with this, but maybe I'm mistaken. After all, it specifically calls out on the card that you want to remember if it has been cast. It's not like it's asking if you've cast a different spell four times in the game. Hopefully people would just keep a tally as they cast it.
That aside, I made this because it popped into my head, but I'm thinking emblems should be something kept unique to planeswalkers. After all, Praetor's Counsel didn't use an emblem (thought it was admittedly an easy-to-remember effect).
Or exile this on resolution, and either count the exiled copies, or count "forth time you've cast from your hand"? (I think it would be ok to get the emblem by casting copies, but it would be better to avoid memory issues if possible.)
How about keeping an exiled copy (or even an echantment) around; which once it has enough counters has the effect?
I figure it will be hard to track no matter how it's implemented. Snapcaster and friends do throw a wrench in the works. I'm not even sure that non-planeswalkers making emblems is a good idea.
I like it when somethingi make inspires this much discussion.
It is intended to work against Thalia-like effects, but of course it also works with all of the things you've listed. I knew that it would when I made it and hoped that that wasn't too much.
Doh! I forgot fireball had an additional cost in addition to X. (I always end up using it at one target.)
Back when Fireball had the

errata, it was. But now it has an "additional cost" (separate from the
). That applies when casting the spell, but the spell's mana cost and CMC both only consider the X, not any additional costs.
In fact, there's a ruling on the Fireball link stating that:
> The additional cost is paid when you pay the rest of Fireball's costs, even though that text appears second on the card (to make the card easier to read). The additional cost doesn't count toward Fireball's converted mana cost.
(even though its mana cost is just 
). If those creatures are all still legal targets as Fireball resolves, it deals 1 damage to each of them.
> If, for example, X is 5 and you choose three target creatures, Fireball has a total cost of
I think it's mana cost is, but it's CMC isn't.
Isn't the converted mana cost of a fireball spell equal to the amount you spent while it's on the stack?