Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-01-31 15:20:48)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-01-31 15:20:48)
Yep.
I think plain old Fireball too?
Weird!
The name suggests it's intended to hose effects like Thalia, Guardian of Thraben. But a number of mechanics work with this: kicker, buyback, multikicker etc trigger this. Flashback might or might not, depending on the flashback cost :) Amusingly, morph does, because the facedown spell has no mana cost and CMC 0 but you pay
to cast it (IIRC).
That is a nifty mechanic. The big downside is cards like Mnemonic Wall, Snapcaster Mage, and so on can mean this isn't as easy to track as it looks. (Putting it on a Panoptic Mirror is kinda funny but not really broken.)
As an alternative (which also has problems, just different ones): "If you have three other cards in your graveyard named ~,..."
Thanks, Vitenka.
Oh! That's a nice use of the four card limit.
Oh! That's a nice use of the four card limit.
I reworded her ultimate.
Oh. That's confusingly different from other protection.
True-Name Nemesis brought a new form of protection, and defined protection from a player to mean protection from all objects and sources that player controls.
Amusingly enough, this card would work really well with a dredge deck if you could make the mana base work. Dredge your graveyard full of fascinating things, then attack. For bonus points, give her Lure first.
Um; will they though? I mean, it's the spell dealing the damage; not the player. Assuming that it works... yeah, this is pretty much a win button. About the only thing that can get around this is 'restart the game' and waiting for you to deck yourself (while somehow staying alive)
And, um, what happens if your opponent casts one too? It's the ultimate stall.
Even Earthquake won't work: protection prevents damage from sources with the stated quality. Mutilate would still get round it though, as would Wraths of assorted forms (Final Judgment, Hallowed Burial, etc etc).
It's still really good, even by the standards of 7 to 10 mana white "win the game" angels. I think those have been getting stronger, because they do have to come very close to "win the game" to be better than planeswalkers and titans.
But maybe it's still too good that in a duel this protects itself AND all other permanents AND you. AND all your creatures are unblockable. You're still vulnerable to a big enough Earthquake or Day of Judgement or Helix Pinnacle, but that's basically all.
I'm not sure what the right level is: 9-mana SHOULD be ridiculously good, but maybe it should be good, but auto-win only in a deck built around it?
Her ultimate is vulnerable to things like Leyline of the Void and even Wheel of Sun and Moon, not to mention Grafdigger's Cage.
Oh; doh - it also goes incredibly infinite with ANY cost-free self-sac creature and its own first +1 ability. How did I fail to notice that?
That feels a bit less fair; but, well... it is four mana and five turns to do that.
Infinite mana in Modern with Thermopod, but again, that's fine given this is an ultimate. Johnny could have fun with a deck stuffed full of things that go crazy with the ultimate here. (In fact, this is a great planeswalker to use Rings of Brighthearth with: that'd let you create two emblems for firing off the ultimate!)
V: It actually used to be "is indestructible" - see Darksteel Pendant etc. That led to some weirdnesses, though, such as Snakeform removing indestructibility in some circumstances but not others. Now that indestructible is a keyword ability like flying and the rest, those rules interactions are much more consistent. And, well, "has flying" is just as bad as "has indestructible" and has been around forever.
It gives you infinite mana with Ashnod's Altar, though I think Legacy and Vintage can handle it.
Nice tension between the first two abilities too.
The ultimate is very nice; comparable in power to "Enchanted creature has indestructible" (which I guess is where your white comes from) - but Darksteel Plate says that can be splashed at not tooo much cost. (Also; ugh. Why can't it be "Is indestructible"? So much templhate.)
It does go ridiculously infinite. My first search turns up Accursed Centaur though that's not actually usefully infinite. Aerie Ouphes will only clear out flyers; but Alchemist's Apprentice means I don't think I need to look any farther.
Still; a difficult planeswalker ultimate that allows you to combo with your other stuff for huge amount of gain? I don't see a problem with that (other than my usual planeswalker hate, anyway).
And the ability to name a card before your opponent knows you're using it? So they KNOW what's going to happen; but it's too late now, shoulda killed the 'nix when they had a chance? Gorgeous.
(I kept looking - Bloodflow Connoisseur comes sooo close to working. If only it was a modular vampire. Bloodpyre Elemental kinda smacks of an "I win" button, though. And Boggart Forager is hilariously annoying. And many of the good cards to combine this with are red? Wonderful!)