Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-01-31 11:56:46)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-01-31 11:56:46)
Looking at the rules for EDH - seems not. It says "Played"; so you'd use up your land drop as normal; and have to pay the additional
cost. You can't select a land as a general; but nothing stops you using it once it is, I don't think.
Also - this works nicely against people who steal control of your stuff, too.
Of course, the most amusing thing about this is that it works best if you've got a lot of land-search.
And if you've got that, why not just CAST your big stompy things? (Also, doesn't this make lands that have casting costs? I think you just ignore them as irrelevant?)
Certainly absurd when casting things like Emrakul, Omniscience, etc. And pretty nuts when using additional land drops. Pretty strong even without either of those, just as perfect colour fixing and a powerful tutor enabler. Though, hmm, in EDH does this stop you from playing your commander?
Forgot the sacrifice clause!
That's what it was meant to be before.
Gibber! Now it's perfect tutoring AND free to cast everything. But only one permanent a turn, unless you've got additional land drops...
Does this work?
The second ability makes it so you can't play nonlands anymore, since they require casting but are no longer spells.
Oooh, turn all your land-search into perfect tutoring. That's a SHINY thing for green.
That might be interesting.
This is a lot of fun, but it does have the drawback that in tournament games you get to take notes on your opponent's whole deck, which means it'll typically take 3 minutes to resolve. I remember Cranial Extraction slowed down tournaments a lot. Could perhaps get a land in the Satyr Wayfinder style instead.
I'm not sure this is an entirely original idea, though it is fun. I considered giving it flying or something since the ability is also a drawback with things like Pacifism].
Mmm, some confusion if you have something that grants protection; but I think it all sorts out in the wash.
Likely to be a lot less good than it seems, as it'll be enchanted with every nerfing enchantment too. But I guess that's part of the fun. Verra cool.
Wheee! That's a really interesting card. I have no idea if there are catastrophic rules consequences, but I can't immediately think of any.
Was
3/2
Voyaging Satyr would certainly enjoy this land, Alex.
As with Platinum Emperion, it basically means your opponent can't gain or pay life. In multiplayer, of course, it protects that player from everyone but you.
Great flavour. Usually equivalent to "Opponent can't gain life" of course.
What does it do to "Pay 1 life" costs, though?