Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 06:56:25)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 06:56:25)
Yowie. That's... quite a mythic! :)
I wonder if it should have some kind of anti-reanimation clause. Perhaps even a subtle one like "When you cast ~, choose a player"?
It is rather comparable to Shirei, though of course, Shirei returns all of your creatures that died and can have fun with Heartless Summoning and other things that reduce their toughness.
Yow. Interesting. Comparable to Proclamation of Rebirth, but sits in a more interactive place (battlefield rather than hand). Reminds me of Shirei, Shizo's Caretaker. Just like those two, it works painfully well with Kami of False Hope or Martyr of Sands.
Removed
from cost and added
.
Yes it is but somehow it doesn't seen so bad }:-)
(Four Acidic Slime or Avalanche Riders is of course still possible...)
This one does seem rather more powerful, or at least easier to trigger, than the others. It's rather like Windbrisk Heights in that respect.
That's a very good point. Who wants to see four Molten Rain in a row?
Whoa! Cool. Acceleration for being attacked. On the other hand, knowing that this exists might discourage early attacks, which could be bad.
I'd insert the word "creature" and make it green. You could alternatively insert the word "instant [or sorcery]" and make it blue, but I don't think that's a card that should exist. Who wants to see their spell get Cancelled, or their creature get Doom Bladed, and know that the opponent has three more of that coming right up too?
I feel like it should have a way to sacrifice itself.
Hah. A River Kelpie that's extremely blatant about its intended interaction :)
Helix Spark is weak because I feared its potential power level. My favorite card I've made with this idea so far is Moaning Wind.
The damage on this is so low because I worried about its possible power level as something repeatable and hard to deal with, and because I based it on Flame Jab. I do wonder if it could deal 2 and gain 2, because this does look quite disappointing, especially since it can't hit creatures.
It can gradually pull all of the lands out of your deck while, as you pointed out, getting triggers for casting spells. Other than that, I don't know.
...
...Hm. Don't know what to think of that. It's a self-combo, but what does that achieve?
It's good with Crucible of Worlds, I guess, though most Crucible decks don't want to have many basic lands. Good for achieving threshold. Good for repeatedly casting sorcery spells, for things that care about that (Young Pyromancer, Syndic of Tithes). Okay for fixing you to all five colours of mana, I guess.
Huh. Nifty idea. I like this rather better than Helix Spark, because 1 player damage (or even 1 player damage and 1 life) is such a small reward for spending a card.