Link's Unplaced Cards: Recent Activity
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-01-31 15:20:48)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-01-31 15:20:48)
I feel like it should have a way to sacrifice itself.
Hah. A River Kelpie that's extremely blatant about its intended interaction :)
Helix Spark is weak because I feared its potential power level. My favorite card I've made with this idea so far is Moaning Wind.
The damage on this is so low because I worried about its possible power level as something repeatable and hard to deal with, and because I based it on Flame Jab. I do wonder if it could deal 2 and gain 2, because this does look quite disappointing, especially since it can't hit creatures.
It can gradually pull all of the lands out of your deck while, as you pointed out, getting triggers for casting spells. Other than that, I don't know.
...
...Hm. Don't know what to think of that. It's a self-combo, but what does that achieve?
It's good with Crucible of Worlds, I guess, though most Crucible decks don't want to have many basic lands. Good for achieving threshold. Good for repeatedly casting sorcery spells, for things that care about that (Young Pyromancer, Syndic of Tithes). Okay for fixing you to all five colours of mana, I guess.
Huh. Nifty idea. I like this rather better than Helix Spark, because 1 player damage (or even 1 player damage and 1 life) is such a small reward for spending a card.
I reduced his ultimate from producing 10 counters to only producing 5.
I don't know. I was worried about it being too powerful as is.
Yeah, that's the whole point. It also targets a specific player, so if you actually have a creature with greater power, you can still use this.
Hee. Interesting. Should this perhaps tap for mana itself as well?
What's the benefit of this over Topple? Getting around shroud/hexproof/prot-white, I guess?
Higher cost.
It is pretty lethal. I'm guessing there's a reason why Sudden Spoiling costs 3.
Also, if it was me, I'd make this target a player... just for the odd occasion when a player would like to target themselves. This ain't Divination; we can make Johnny happy. The down side? Multiplayer? I'm not really a fan of wiping all opponents creatures with this and Tremor, but I got to admit, casting this when two opponents' creatures are crashing into each other is funny.
I'm wondering if it should cost at least

, since it's such a potential blowout as a combat trick.
Heh. Nice: halfway between Humble and Humility. Interestingly this kind of effect has been blue or black before: Sudden Spoiling, Ego Erasure.
Certainly. A tweak on Equal Treatment plus... something that's white or red, but can be white, especially if associated with Gideon Jura.
I'm looking back at my comments on this and wondering what the heck its abilities used to be, and what creature type I originally envisioned for Ornaphon. I really need to make notes about that kind of stuff.