Link's Unplaced Cards: Recent Activity
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Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2024-05-05 11:16:10)
Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2024-05-05 11:16:10)
I chose permanents because that's what felt the most green. I do think I'm going to change her last ability, though probably not to what I noted above. That's not really a "finisher" in any way. If I kept that, though, I might maker her cheaper so that she could be like a mana accelerator.
Thanks, I changed it. Her first ability is Mark of Mutiny exactly, and I do really like it on a planeswalker. As to its downside, that's why she's reckless! Haha.
Edited last ability
Does the +1 need to be restricted to permanent cards? Couldn't it just be any card?
You're right that the last ability is similar to Garruk 2's. It's also reminiscent of Liege of the Tangle's effect.
The +2 here has the problem that if there are no creatures on the board, you can't have this guy gain loyalty. I do like how versatile it is otherwise, though - it can be Threaten, Unnatural Speed, Dragon Blood or Thousand-Year Elixir. You could make it "up to one target creature" to avoid the problem, but maybe that's not necessary.
Nice design. I like how the -X can be an ultimate if she's got lots of loyalty, or just a risky minor burn if she hasn't. It needs to say what happens to those cards afterwards though.
It does. Which makes it pretty bad by normal loyalty cost standards, but with this guy's variable +X, it may be right. It's an intriguing pair of first and last ability, anyway; I like them.
-4 seems extremely steep for a turn of deathtouch, though.
Another "evil control" planeswalker. That +1 is pretty bad: it's like Liliana Vess's except that it hits you as well? The ultimate is pretty awesomely powerful - five turns after casting this seems the right cost - but why give that paltry "then draws a card"? It'll make no difference at all, and it just feels cruel.
Nice ability! Feels suitably mythic.
The [0] ability should be templated like Norn's Annex:
> Until your next upkeep, creatures can't attack you or Aron unless their controller pays for each of those creatures.
That is an evil ultimate, but appropriate for a mana-cost-manipulating mage. It's very stall-inducing, though, where a planeswalker's ultimate usually tries to win the game. How about an emblem with "You may cast the first spell you cast each turn without paying its mana cost"?
You know, in theory Green has access to Vigilance. On very rare Occasions, it has also used Haste. Haste, with your triggered ability, though, might be too good.
I did consider that, but these and the planeswalkers are roughly envisioned as being part of a core set, with these being my "titans." I'm not sure horsemanship has a place there, unless I used it as my returning mechanic.
Rather than flying wouldn't it make more sense to use Horsemanship from Portal Three Kingdoms ? if only for Flavour.
Does the last ability work like I think it does? I want it to count the loyalty counters remaining on Gemain after the -6 is payed.
Playing with mana cost is one of my favorite effects, and I felt white was the most appropriate place for a planeswalker that did it. In addition, I love the Ghostly Prison effect.
Part of a cycle with Celestial Horseman, Aethereal Horseman, Spectral Horseman, and Ardent Horseman.
Part of a cycle with Celestial Horseman, Aethereal Horseman, Spectral Horseman, and Verdant Horseman.
Part of a cycle with Celestial Horseman, Aethereal Horseman, Ardent Horseman, and Verdant Horseman.
Part of a cycle with Celestial Horseman, Spectral Horseman, Ardent Horseman, and Verdant Horseman.