Archester Revival: Recent Activity
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Mechanics | Skeleton |
Recent updates to Archester Revival: (Generated at 2025-07-02 06:33:11)
Archester Revival: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Archester Revival: (Generated at 2025-07-02 06:33:11)
Nice catch Raptor. Makes it even more of a "defender".
Quick and Simple. As soon as skeleton is up, this gets a code pretty much.
So are we using Drone as a type for the Windups? Also, a windup mana guy seems good. Maybe
, Windup and no tap to generate?
Black Windup? I could see this as a 'fuel' type of card.
Windup in blue? Should we make a one-of from every group in an offcolor? Because abilities like this makes me wonder what would happen.
Can burst down something but will blow up at the end of turn. Feels very flavourful. Could make sense.
I say this needs a place as a potential card. It being a rushy type makes it a "failed" prototype. Although I'm not sure where it would fit flavour wise.
@Moon-E: I say it is beneficial. She not only produces mana but filters it.
How about "When ~ attacks with two or more flying creatures, flying creatures you control gains +1/+0 until end of turn. Then ~ gains flying" That way, only the rider gains flying and he doesn't benefit from his buff unless he had flying before attacking.
This feels undercosted compared to Volcanic Upheaval. It'd probably be fine as a sorcery but it still feels like a riff on Smash to Smithereens with LD tacked on.
Maybe something like Manufactory Fire from the original Archester?
I feel like this is a flavor and mechanic shoe-in for one of the
Exploit slots. Even if it gets bumped out by one of the other ones, I think this should still see the final set, even if it has to be changed to an uncommon or rare.
What space does this fill that Black Cat doesn't already fill in the exploit archetype?
I think this might be interesting if it was either "non-artifact" instead of "non-land" (so it could interact with the industrialization subtheme) or did something along the lines of Nightsnare, so you had a little more flexibility.
Ok, judging from the skeleton, we're looking at roughly 2 creatures per archetype per color. For example, in
we have space for ~8 creatures, 2 for Exploit, 2 for Trash, 2 for Windup/Industrialization, and 2 for general black cards. That means space is ridiculously tight. Some creatures, like Vulturous Aven, are mechanical and flavorful "home-runs" and will almost be auto-includes that will make the competition even harder for the rest of the cards competing for that other slot.
Very soon, we're going to have to make some hard decisions on where we want to go with our archetypes and how we want them to playlist and interact.
I'd say if any colors were the ones that should get land back from the graveyard, it'd be
.
I think leaving as it is is fine in
, but you're right, in its current iteration it's not a common. It'd be fine at uncommon.
Yeah, but "returning land cards to the hand" in aprticular is not really part of any color's identity.
I don't think so, you'll have to leave your comments either here or on MTGS
Because unlike this card, Grim Discovery is not likely to get back two creatures.
I'm fine with moving it to uncommon for complexity, but our discussion is only about whether this ability falls within black's pie.
Is it possible to comment on the Skeleton?
Why not simply make it similar to Grim Discovery then and simplify the card immensely?
And black has never gotten a land back except for Grim Discovery. In an artifact set, black gets to care about artifacts a little bit more, and this is a mechanical stretch that feels right at home in this set.
I know, but It's useful to know what cards ae playing in similar space to each others.
I mean, I could see artifact creature, but black has never done it with artifact. It's a significant part of its color pie after all.
OH. I assumed since it's a common it was just "target player discards a card".
Added card code