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CardName: Infectious Blight Cost: b Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/-1 _Trash_ - As long as there are three or more nonland permanent cards in your graveyard, enchanted creature has deathtouch. Flavour Text: Set/Rarity: Archester Revival Common

Infectious Blight
{b}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/-1
Trash – As long as there are three or more nonland permanent cards in your graveyard, enchanted creature has deathtouch.
Updated on 09 Oct 2015 by MOON-E

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2015-10-06 03:38:21: MOON-E created the card Infectious Blight

This seems to fight with itself, or fill to many roles at once. Why not just "enchanted creature has deathtouch, if trash, P/T bonus"?

My only trouble with this is how it overshadows Riot Spikes. Circeus: I find it better this way since you can use it early as removal, later on as a game ender.

The deathtouch does fight with the increased power and decreased toughness, as both part do the same thing : make it trade more easily. The death touch was not the best addition. How about +2/-1, Trash +2/+0 instead? This way you do get your removal early, but lose the ability to kill stuff later in the game, a slight drawback masked as a slight upside? That way it plays differently than Riot spikes, without being a strict upgrade.

Normal +2/-1, Thrash +3/+0? Because with only +2, it's pretty much a FeelBad moment very time Thrash is triggered. You most often won't need the extra toughness enough to justify losing some removal.

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How much damage does this card deal? Searing Wind
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