Archester Revival: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

CardName: Heap Brawl Cost: 3g Type: Sorcery Pow/Tgh: / Rules Text: Target creature you control gets +1/+1 until end of turn and fights another target creature. _Trash_ - If there are three or more nonland permanent cards in your graveyard, that creature fights up to two other target creatures instead Flavour Text: Set/Rarity: Archester Revival Common

Heap Brawl
{3}{g}
 
 C 
Sorcery
Target creature you control gets +1/+1 until end of turn and fights another target creature.
Trash – If there are three or more nonland permanent cards in your graveyard, that creature fights up to two other target creatures instead
Updated on 11 Mar 2016 by MOON-E

Code:

Active?: false

History: [-]

2015-10-06 03:42:50: MOON-E created the card Heap Brawl

I was expecting a card that allows a creature to fight two creatures would create some controverse. I believe it is ok, but I am biased as the creator of the card. Anyone feels this is too strong/complex/cheap/should be uncommon?

It'll probably be ok as it is. The odds are if the creature you control hits two creatures of any reasonable size, it'll trade with them making this a 2-for-2.

It isn't so bad since fighting two creature means it will probably die in the end. The only trouble is if we add too many common or uncommon deathtouch effects in the set. Then it starts to be troublesome.

I don't like weird double fights at common. Most players are going to intuit this card incorrectly.

If the two instances of fight are separated, that would reduce the confusion. "If there are 3 or more nonland permanent cards in your graveyard, that creature then fights up to one additional creature." Or we could have a short reminder text (It deals damage equal to its power to both targets, then receives damage equal to their combined power)

Unfortunately, the non-flavor text suggestion is still confusing. I would assume many players would think that if a Glory Seeker was to fight two Goblin Roughriders consecutively, that his first fight would kill him. But it doesn't. Because the game won't check for states until the card is finished resolving.

Yeah, multiple fights within the same card effect turn really wonky. I'm pretty sure, fight 1 thing (die) then fight another thing, wasn't the intent.

on 11 Mar 2016 by Comicalflop:

Instead of making the Trash effect be fighting another creature, why not simply make it be regenerating your creature?

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
What is this card's power? Rumbling Baloth
(Signed-in users don't get captchas and can edit their comments)