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CardName: Lightsteel Bully Cost: 3r Type: Creature - Human Pow/Tgh: 2/3 Rules Text: First strike Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Lightsteel Bully exploits a creature, untap target creature and gain control of it until end of turn. It gains haste until end of turn. Flavour Text: Set/Rarity: Archester Revival Common

Lightsteel Bully
{3}{r}
 
 C 
Creature – Human
First strike
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Lightsteel Bully exploits a creature, untap target creature and gain control of it until end of turn. It gains haste until end of turn.
2/3
Updated on 01 Feb 2016 by MOON-E

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History: [-]

2015-10-06 03:31:56: MOON-E created the card Lightsteel Bully

Even without the first strike, this is almost certainly not common.

It may be worth trying to make a common version, given the subtheme in black red.

I find it funny that if you have eight mana and two of those creatures in hand, they become hard removal.

Due to the interaction of Exploit and Act of Treason effects, I think we should avoid them at common. Unco at the very least.

I actually had the opposite opinion: I want at least one threaten at common. The fact that exploit would require you to cast both spells on the same turn (unlike say Nantuko Husk) makes it less oppressive and more interesting IMO. Besides this interaction is commonplace in coresets, I don't think it's out of bounds here.

Starting to fill out the skeleton. Proposing this as the CR06 slot in the skeleton. I believe this plays enough into our themes that it is worth to have it at common. In favour of removing first strike though, as it adds nothing to the interesting part of the card. I would rather have it be a clean 3/3

I think the interaction is reasonable since both spells need to be cast at the same turn. I think to be a common this would be best if some words could be removed, and first strike are the only sensible candidates.

on 01 Feb 2016 by Legend:

First strike seems like too much. Plus it doesn't feel natural. like a tagon just so it's not french vanilla, which it should be.

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How much damage does this card deal? Searing Wind
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