Archester Revival: Recent Activity
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Mechanics | Skeleton |
Recent updates to Archester Revival: (Generated at 2025-07-02 06:36:45)
Archester Revival: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Archester Revival: (Generated at 2025-07-02 06:36:45)
It's probably not quite as strong as I originally imagined, since Windup requires tapping two creatures to work, but it is still very strong. It'd be interesting as a possible rare, since it would play great as a 1st or 2nd pick build-around card for the Windup deck, but currently it's a dangerous common that needs either a jump in rarity or a couple of good wacks with the nerf bat.
Impetuous Sunchaser would be really, really bad in a thopter format. Plus we're making red a thopter color anyway. I feel like red's flying is covered.
This was the "pricier" version of the card. The other concept was more akin to Welding Jar and was 2 mana and worked a la Totem Armor. Currently, this is more of "better" Blinding Powder
Raptor has a point here. Currently, this plays dangerously good in Windup...
I agree with grim in that it should be able to attack at some point but I don't want it to be straight forward if possible. Something like "
: ~ can attack this turn." is too easy. Kind of like how multiple creatures were enabled by Assault Formation in DOT. Maybe a sub-theme of Defenders in some group and have a "defender lord"?
I second this but at this point, this is not a common anymore, unless it's a 0/1 or 0/2
It doesn't NEED to be red. Colorless Juggernauts have long had that ability.
It's too flavorful not to do, but I'm also of the opinion it should be at uncommon or higher. Makes great draft-arounds.
It also seems unnecessarily complicated and slow. Is the slowness specifically desired? How about


: Add
or
to your mana pool.
, remove X +1/+1 counters from ~: Add X mana in any combination of
and/or
to your mana pool.
So you can tap normally, or wind it up for bigger mana production.
I was suggesting the sunchaser if people believe the set absolutely requires a common red flying creature. Given the abundance of thopters, I find that highly dubious.
Also, I didn't comment on it, but putting +1/+1 on other creatures (as opposed to itself) is not very red nowadays (It's a very Green/White effect). Only one card (Mark of Mutiny) seems to have done so since Lorwyn.
Impetuous Sunchaser and First Prototype would compete for the "must attack each turn" common.
Hmmm, when I was looking up various green regrowth-esque cards that one didn't pop up. Fair enough, I stand corrected. :)
I don't see how this is a black effect. Green gets Reclaim effects.
Way back when during original archester testing this thing was an all-star. I'm not sure I'd want to make it much better on its own. Also right now it definitely players into exploit archetype.
Yeah this is way too much. I'm fine with either tapping for colorless or one of any color, not both (at common at least).
I'm torn, because windup key lets you do things on its own.
This either needs to be simplified or bumped up in rarity
It also requires two different cards to both be locked up.
I want to test it before I make that decision. I feel like all sorcery speed things (like Outlast and Level up) started as instants and changed to sorcery when it was deemed necessary. If we test it at instant speed and it's too much we'll obviously change it.
I didn't fix anything related to the trigger. It wasn't a trigger before and it still isn't. Grim was mistaken.
A fuel version of this card would be almost entirely different. I personally would make the fuel cards work more like Formidable: activated mana abilities that eat up fuel. This would be to differentiate them from exploit cards.
This effect isn't
, it's black. Having said that, this would make an excellent
card, though the space in black is just as tight as it is in
so I don't know if it'd make it even then. :-/
We're going to have to keep an eye on this. This could be very, very, good with windup and could result in massive creatures very easily.
Could we add something like "If the upgraded artifact is a creature, it gets +1/+0." in the vein of Sylvok Lifestaff? That would make the component more agressive and push the
Thopter archetype towards at least some of the components so there is competion between the archetypes for cards.
Perhaps something along the lines of Prismatic Lens or Prophetic Prism would be more inline with a common? This feels like a uncommon at the moment.
Great, simple, Component.
I feel like this is the card the Windup Key is wanting to be.
We've come a long way from Welding Jar, are the additional regenerations worth this much mana?
I had completely forgotten about it until Volvary mentioned it, now I remember it being a beating when I played during my kitchen table days back during the original ZDK.
Does anyone else feel like there might be issues with "instant-speed" Windup? I was listen to Maro's podcast on KTK recently and I seem to recall them trying that with outlast at first and having to slow it down because it was too strong. Windup is even cheaper to use, since it doesn't cost mana, and gives 2 counters instead of just the one that outlast gives.
if you feel the complexity of the counter removing is an issue, we could give it a tap ability like Gideon's Lawkeeper. Then there would be tension between winding it up and tapping something down.
how would this work if we switched to the "fuel" version of trash? Entering with a +1/+1 counter if it trashes then getting the ability if it has a counter on it, similar to the Abzan from KTK?