Magic 20XX
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Destroy target enchantment.
Draw a card.
Draw a card.
“It’s beautiful. But it’s in my way.”
-Daria, Planeswalker
-Daria, Planeswalker
Flash, first strike
“We called them ‘armored lightning.’”
—Gerrard of the Weatherlight
—Gerrard of the Weatherlight
2/2
First strike
: Capashen Knight gets +1/+0 until end of turn.
: Capashen Knight gets +1/+0 until end of turn.
1/1
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
Together they could hit anything between the heavens and the horizon.
2/1
Each player chooses a permanent, then sacrifices all other non-land permanents they control.
You may choose a common card you own from outside the game, reveal that card, and put it into your hand. Exile Common Wish.
Come on. You can do better than that.
Deal 3 damage to target attacking or blocking creature.
The road to the future leads us smack into the wall. We simply ricochet off the alternatives that destiny offers.
- Jacques Yves Cousteau
- Jacques Yves Cousteau
Exile target creature. Its controller draws two cards, then discards a card.
If you can do it, then why do it?
- Gertrude Stein
- Gertrude Stein
, Reveal Domnu Cleric from your hand: Gain 2 life.
A high heart ought to bear calamities and not flee them, since in bearing them appears the grandeur of the mind and in fleeing them the cowardice of the heart.
- Pietro Aretino
- Pietro Aretino
5/5
Flash
Creatures you control get +0/+1 and may block an additional creature.
Creatures you control get +0/+1 and may block an additional creature.
Do you know what a soldier is, young man? He’s the chap who makes it possible for civilized folk to despise war.
- Allan Massie
- Allan Massie
Flying
, Return Eagle Archer to its owner’s hand: Target player gains 2 life.
, Return Eagle Archer to its owner’s hand: Target player gains 2 life.
1/3
Exile target permanent.
Creatures you control get +1/+1 until end of turn. Then, if you have five or more cards in your hand, they gain an additional +1/+1 until end of turn.
You gain 2 life for each card in your hand.
A picture is worth a thousand swords.
Flying
All creatures gain “At the beginning of your upkeep, pay or return this card to it’s owner’s hand.”
All creatures gain “At the beginning of your upkeep, pay or return this card to it’s owner’s hand.”
2/4
Lifelink
1/4
Flying
When Guiding Whisp enters the battlefield, reveal up to three cards named Pearled Unicorn from outside the game. Put those cards into your hand.
When Guiding Whisp enters the battlefield, reveal up to three cards named Pearled Unicorn from outside the game. Put those cards into your hand.
1/1
Flash
Enchant creature
Enchanted creature gets +1/+2.
Enchant creature
Enchanted creature gets +1/+2.
When Leonin Guardinal enters the battlefield, name a color.
You gain protection from the named color.
You gain protection from the named color.
2/2
Leonin Spader gets +1/+1 as long as you have seven or more cards in hand.
1/1
When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
Play Oracle's Gambit only during an opponent’s turn.
Blocking creatures get +3/+3 until end of turn. The attacking player gains an additional main phase, then an additional combat phase in which his attacking creatures gain Double Strike until end of turn.
Blocking creatures get +3/+3 until end of turn. The attacking player gains an additional main phase, then an additional combat phase in which his attacking creatures gain Double Strike until end of turn.
Protection from black
: Order of the White Shield gains first strike until end of turn.
: Order of the White Shield gets +1/+0 until end of turn.
: Order of the White Shield gains first strike until end of turn.
: Order of the White Shield gets +1/+0 until end of turn.
A shield of light admits no shadow.
2/1
Choose one — Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn.
Spells and permanents you control gain lifelink until end of turn.
Each player with the most creatures in play must sacrifice a creature.
Each player with the most lands in play must sacrifice a land.
Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent.
Each player with the most lands in play must sacrifice a land.
Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent.
Defender
, Sacrifice Retaining Wall: Draw a card.
, Sacrifice Retaining Wall: Draw a card.
“They make good walls. That is, until the farmers tear ‘em down to build a new windmill.”
- Hrorgar, Leonin Guardinal
- Hrorgar, Leonin Guardinal
0/5
As long as you control exactly one creature, that creature gets +2/+2 and gains flying and vigilance.
“Trust thyself: every heart vibrates to that iron string.”
- Ralph Waldo Emerson
- Ralph Waldo Emerson
As long as you have five or more cards in hand, Serra Penitent becomes an Angel and gains flying.
3/4
+2Creatures you control gain Protection from Black and Red and get +1/+1 until end of turn.
-4Put a 4/4 white Angel creature token with flying and vigilance on the battlefield.
-10You get an emblem with "Creatures you control gain flying, first strike, vigilance, lifelink and protection from black and red."
-4Put a 4/4 white Angel creature token with flying and vigilance on the battlefield.
-10You get an emblem with "Creatures you control gain flying, first strike, vigilance, lifelink and protection from black and red."
5
Flying, lifelink
, Reveal Shackled Angel from your hand: Prevent all damage a source of your choice would deal to you this turn.
, Reveal Shackled Angel from your hand: Prevent all damage a source of your choice would deal to you this turn.
6/6
Enchant Creature
Enchanted Creature has defender.
: Attach Shifting Allegiances to target creature.
Enchanted Creature has defender.
: Attach Shifting Allegiances to target creature.
If a creature would deal damage to you, prevent 1 of that damage.
Flying
When Stormfront Riders enters the battlefield, return two creatures you control to their owner’s hand.
Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
When Stormfront Riders enters the battlefield, return two creatures you control to their owner’s hand.
Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
Wizards you control gain flying.
, Sacrifice a Thrull: Counter target spell unless that spell’s controller pays or .
, Sacrifice a Thrull: Counter target spell unless that spell’s controller pays or .
2/2
Sacrifice Thrull Surgeon: regenerate target creature or enchantment.
1/1
: Tap target creature.
2/2
Vigilance
When Unicorn Pactmaker enters the battlefield, you may reveal a card named Quirion Trailblazer or Sea Hawk from outside the game, and put it into your hand.
When Unicorn Pactmaker enters the battlefield, you may reveal a card named Quirion Trailblazer or Sea Hawk from outside the game, and put it into your hand.
2/3
Defender
Players can not discard cards.
Players can not discard cards.
The human mind, if it is to keep its sanity, must maintain the nicest balance between unity and plurality.
- Irving Babbitt
- Irving Babbitt
2/5
Flying
When Wingbeat Rebel enters the battlefield, return a permanent you control to its owner’s hand.
When Wingbeat Rebel enters the battlefield, return a permanent you control to its owner’s hand.
2/3
As long as you have more cards in hand than all opponents, Aether Snake becomes a spirit that is unblockable and can’t block.
3/1
Flash
Enchant Creature
Enchanted creature cannot be the target of spells or abilities.
Enchant Creature
Enchanted creature cannot be the target of spells or abilities.
If an opponent has no cards in hand, Avatar of Will costs less to cast.
Flying
Flying
5/6
Flying
, Return a land you control to its owner’s hand: Draw a card, then discard a card.
, Return a land you control to its owner’s hand: Draw a card, then discard a card.
2/1
When Barrel-Chested Thrombax enters the battlefield, you may return target creature to its owner’s hand.
Whenever you cast an Instant or a
Sorcery spell, you may return Barrel-Chested Thrombax to its owner’s hand.
Whenever you cast an Instant or a
Sorcery spell, you may return Barrel-Chested Thrombax to its owner’s hand.
2/2
Target creature loses all abilities and becomes a 3/3 blue Beast and until end of turn.
Target creature gets -X/-0 until end of turn, where X is equal to the number of cards in your hand.
When Cephalid Spellmerchant is put into the graveyard from the battlefield, each player draws a card.
2/3
Look at the top two cards of your deck, then, put one in your hand.
Hellbent – If you have no cards in your hand, instead, draw two cards.
Hellbent – If you have no cards in your hand, instead, draw two cards.
Put three 1/1 blue Bird creature tokens with flying into play. Then, reveal up to three cards named Sea Eagle from outside the game, and put them in your hand
Return target permanent to its owner’s hand.
Draw a card.
Draw a card.
Enchant Creature
Enchanted creature doesn’t untap during its controller’s untap step as long as you have more cards in hand than the creature’s controller.
Enchanted creature doesn’t untap during its controller’s untap step as long as you have more cards in hand than the creature’s controller.
Dream Prowler is unblockable as long as it’s attacking alone.
“To think that some find sleep a restful state.”
-Volrath
-Volrath
1/5
Return all creatures to their owner’s hand.
“Once I supply the breeze, you’ll see your warriors for the smoke they truly are.”
—Alexi, zephyr mage
—Alexi, zephyr mage
Draw three cards. Then, each opponent draws a card.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
“How am I supposed to win when you're the one making up the rules?”
-Chandra Nalaar
-Chandra Nalaar
+1 Put a ban counter on target creature. Creatures with ban counters on them don’t untap as long as Feroz is in play.
-2 Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
-7 You gain an emblem with “Creature spells cannot be cast.”
-2 Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
-7 You gain an emblem with “Creature spells cannot be cast.”
3
You may discard an Island card and another card rather than pay Foil’s mana cost.
Counter target spell.
Counter target spell.
Enchant creature
When enchanted creature is put into a graveyard, return that card to the battlefield under your control.
When Fool’s Demise is put into a graveyard from the battlefield, return Fool’s Demise to its owner’s hand.
When enchanted creature is put into a graveyard, return that card to the battlefield under your control.
When Fool’s Demise is put into a graveyard from the battlefield, return Fool’s Demise to its owner’s hand.
You may return two Islands you control to their owner’s hand rather than pay Gush’s mana cost.
Draw two cards.
Draw two cards.
Hellbent – : Draw a card if you have no cards in hand.
Inspiration strikes the uncluttered mind.
Enchant creature
Enchanted creature gains flying.
, Sacrifice Illuminated Wings: Draw a card.
Enchanted creature gains flying.
, Sacrifice Illuminated Wings: Draw a card.
For a moment, Urza thought not of war and destruction, but of the freedom of the skies.
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner’s hand.
“It followed me home. Can I keep it?”
4/4
Counter target non-creature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
Counter target spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard.
Draw a card.
Draw a card.
“Well, at least all of that arm-waving and arcane babbling you did was impressive.”
: Tap target creature unless its controller pays .
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
The Neurok see the artificer as an archaeologist, clearing away falsehoods to see the truth hidden beneath.
2/1
Flying
Birds you control gain hexproof.
Whenever a Scout you control deals combat damage to an opponent, you may draw a card, then discard a card.
Birds you control gain hexproof.
Whenever a Scout you control deals combat damage to an opponent, you may draw a card, then discard a card.
1/1
As long as you have more cards in hand than each opponent, Serpent Caller is a
Serpent, gets +4/+4 and may only attack if your opponent controls an Island.
Serpent, gets +4/+4 and may only attack if your opponent controls an Island.
2/2
Enchant Permanent
: Attach Shifting Gears to target permanent.
Whenever Shifting Gears unattaches from a permanent, return that permanent to its owner's hand.
: Attach Shifting Gears to target permanent.
Whenever Shifting Gears unattaches from a permanent, return that permanent to its owner's hand.
Flying
Whenever Sky Pirate goes to the graveyard from anywhere, target player puts the top four cards from their library into their graveyard.
Whenever Sky Pirate goes to the graveyard from anywhere, target player puts the top four cards from their library into their graveyard.
2/1
Flying
When Snake Snake Pactmaker enters the battlefield, you may reveal a card named Pearled Unicorn or Dripping Dead from outside the game, and put it into your hand.
When Snake Snake Pactmaker enters the battlefield, you may reveal a card named Pearled Unicorn or Dripping Dead from outside the game, and put it into your hand.
1/4
Counter target spell, unless its controller pays .
Hellbent – When you cast Spellthrust, if you have no cards in hand, draw a card.
Hellbent – When you cast Spellthrust, if you have no cards in hand, draw a card.
Flying, shroud
You may look at the top card of your library. (You may do this at any time.)
You may look at the top card of your library. (You may do this at any time.)
“Even if the sphinxes do know the location of every relic, getting one to talk is harder than just searching yourself.”
—Sachir, Akoum Expeditionary House
—Sachir, Akoum Expeditionary House
5/5
Enchant Land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
Choose One – Target creature gains Flying until end of turn; or switch the power and toughness of target creature until end of turn; or counter target activated ability.
End the turn.
You may choose an uncommon card you own from outside the game, reveal that card, and put it into your hand. Exile Uncommon Wish.
Now, we’re getting somewhere...
When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
Some roads are paved with bad intentions.
Flash
When Vexing Aethergeller enters the battlefield, counter target creature spell.
When Vexing Aethergeller enters the battlefield, counter target creature spell.
0/1
Flash
When Vexing Aethergeller enters the battlefield, counter target creature spell.
When Vexing Aethergeller enters the battlefield, counter target creature spell.
0/1
Hexproof
3/4
Protection from red
: Vodalian Riddlemaiden gains flying until end of turn.
: Vodalian Riddlemaiden gains flying until end of turn.
2/2
Protection from red
: Vodalian Riddlemaiden gains flying until end of turn.
: Vodalian Riddlemaiden gains flying until end of turn.
2/2
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air."
- Scroll of Beginnings
- Scroll of Beginnings
2/2
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
“The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air.”
—Scroll of Beginnings
—Scroll of Beginnings
2/2
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
“No, no, sir, it’s alright. We don’t morally censor you. We just want the money.”
Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn’s upkeep.
Draw a card at the beginning of the next turn’s upkeep.
“Only fools believe they will face my armies but once.”
—Kaervek
—Kaervek
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay .
At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.
At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.
At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand.
“I searched for form and land; for years and years I roamed. I gazed a gazely stare at all the millions here. We must have died alone a long, long time ago.”
-David Bowie
-David Bowie
Whenever a non-black source deals damage to you, you may pay . If you do, target player loses 1 life.
Flying
Artistic temperament sometimes seems a battleground, a dark angel of destruction and a bright angel of creativity wrestling.
- Madeleine L’Engle
- Madeleine L’Engle
4/1
Each player discards three cards.
There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away.
Protection from green
At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
Target creature gets -X/-X until end of turn.
Destroy all creatures.
Defender, flying
: Evil Eye of Erg loses Defender and gains “Non-eye creatures you control cannot attack.” until end of turn.
: Evil Eye of Erg loses Defender and gains “Non-eye creatures you control cannot attack.” until end of turn.
2/2
Non-eye creatures you control cannot attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
“Edahlis, what is that thing? We should have stayed in Yavimaya . . . .”
6/3
Gorgons you control have first strike.
Knights you control have haste.
Knights you control have haste.
2/2
Intimidate
Sacrifice a Thrull: Gorgon Interpolator gets +2/+0 until end of turn.
Sacrifice a Thrull: Gorgon Interpolator gets +2/+0 until end of turn.
2/3
Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
2/2
When Hazard Thrull enters the battlefield, discard a card.
When Hazard Thrull enters the battlefield, you may pay . If you do, you may return a creature called Hazard Thrull from your graveyard to play.
When Hazard Thrull enters the battlefield, you may pay . If you do, you may return a creature called Hazard Thrull from your graveyard to play.
3/2
Flying
When Imp Pactmaker enters the Battlefield, you may reveal a card named Sea Hawk or Mon’s Goblin Raiders from outside the game, and put it into your hand.
When Imp Pactmaker enters the Battlefield, you may reveal a card named Sea Hawk or Mon’s Goblin Raiders from outside the game, and put it into your hand.
1/2
Inexorable Skeleton cannot block.
Inexorable Skeleton is indestructible.
Inexorable Skeleton is indestructible.
1/1
+0 Put a 1/1 black Skeleton creature token with the ability ": Regenerate this creature." onto the battlefield.
-2 Add to your mana pool.
0 For each Skeleton you control, put a 1/1 black Skeleton token with the ability ": Regenerate this creature." onto the battlefield.
-2 Add to your mana pool.
0 For each Skeleton you control, put a 1/1 black Skeleton token with the ability ": Regenerate this creature." onto the battlefield.
6
You may discard a Swamp rather than pay Lust for the Hunt’s mana cost.
Put a -1/-1 counter on target creature.
Put a -1/-1 counter on target creature.
Put a -1/-1 counter on target creature.
Put a -1/-1 counter on target creature.
Put a -1/-1 counter on target creature.
Put a -1/-1 counter on target creature.
When Marctel, Who Hungers enters the battlefield, if you cast if from your hand, each player sacrifices a creature. You may put one of the creatures sacrificed in this manner onto the battlefield under your control.
7/7
Return any number of Swamps you control to their owner’s hand. Target player discards a card for each Swamp returned this way.
Choose one — Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.
Target player discards a card.
Draw a card at the beginning of the next turn’s upkeep.
Draw a card at the beginning of the next turn’s upkeep.
An end to reason, an end to order. Forget all that has been.
Flash
Enchant Creature
Enchanted creature gets +2/+0.
When enchanted creature deals combat damage to another creature, put a +1/+1 counter on the enchanted creature.
Enchant Creature
Enchanted creature gets +2/+0.
When enchanted creature deals combat damage to another creature, put a +1/+1 counter on the enchanted creature.
When Polluted Necromancer enters the battlefield, you may reveal up to three cards named Dripping Dead from outside the game. You may put one of them onto the battlefield, you may put one of them into your hand, and you may put one of them into your graveyard.
4/1
Enchant Creature
When Ravenous Desire enters the battlefield, target player discards a card.
Enchanted Creature gets +2/+1.
When Ravenous Desire enters the battlefield, target player discards a card.
Enchanted Creature gets +2/+1.
Enchant Creature
Enchanted creature gets -3/-1.
: Attach Shifting Sickness to target creature.
Enchanted creature gets -3/-1.
: Attach Shifting Sickness to target creature.
Target player draws two cards and loses 2 life.
Little agonies pave the way to greater power.
Destroy target nonartifact creature.
My mother said
That I never should
Play with the gypsies in the wood.
That I never should
Play with the gypsies in the wood.
When you cast a creature spell, sacrifice Skittering Horror.
The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
-Ayn Rand
-Ayn Rand
4/3
Hellbent — When Slaughterhouse Bouncer is put into a graveyard from the battlefield, if you have no cards in hand, target creature gets -3/-3 until end of turn.
3/3
Defender
: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn’t have defender as long as you have no cards in hand.
: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn’t have defender as long as you have no cards in hand.
0/1
Target player loses 4 life and you gain 4 life.
“I smell the tang of a mortal’s fresh blood. I hear it sliding wetly beneath its skin. My hunger cannot refuse the invitation.”
—Yuri, Sengir vampire
—Yuri, Sengir vampire
Deathtouch
, : Deal 1 damage to target tapped creature.
, : Deal 1 damage to target tapped creature.
1/2
Target player discards two cards.
Hellbent – If you have no cards in hand, that player must also sacrifice a land.
Hellbent – If you have no cards in hand, that player must also sacrifice a land.
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
2/2
Flying
Other creatures you control get -1/-1.
Vampire Queen gets +1/+1 for each other creature you control.
: Regenerate Vampire Queen.
Other creatures you control get -1/-1.
Vampire Queen gets +1/+1 for each other creature you control.
: Regenerate Vampire Queen.
4/4
Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
When Vampirism enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
As an additional cost to cast Vessel Exchange, sacrifice a creature you control.
Return target creature card from your graveyard to the battlefield. Put two +1/+1 counters on that creature if the sacrificed creature was a Thrull.”
Return target creature card from your graveyard to the battlefield. Put two +1/+1 counters on that creature if the sacrificed creature was a Thrull.”
Defender
: Target player loses 1 life.
: Target player loses 1 life.
0/6
, Sacrifice Worker Thrull: Draw a card.
1/1
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn.
“Out of my way!”
2/2
Creatures can't block.
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
First strike, protection from white
His is the fury of the wildfire, the boiling blood of the volcano. He fights you not because you’ve wronged him, but because you’re there.
Bolt of Fire and Ice Deals 4 damage to target creature or player.
Hellbent – When you cast this spell, if you have no cards in hand, copy it. You may choose new targets for that copy.
Hellbent – When you cast this spell, if you have no cards in hand, copy it. You may choose new targets for that copy.
Deal 4 damage to target creature or player.
Hellbent – When you cast this spell, if you have no cards in hand, copy it. You may choose new targets for that copy.
Hellbent – When you cast this spell, if you have no cards in hand, copy it. You may choose new targets for that copy.
You may discard a Mountain rather than pay Brushfire’s mana cost.
Deal 3 damage to each creature and each player.
Deal 3 damage to each creature and each player.
Cackling Flames deals 3 damage to target creature or player.
Hellbent — Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.
Hellbent — Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.
“I like a little entertainment with my dinner.”
At the beginning of the end step, if Cave Troll is in play, exile it.
At the beginning of your declare attackers step, if Cave Troll is exiled, put it into play tapped and attacking.
At the beginning of your declare attackers step, if Cave Troll is exiled, put it into play tapped and attacking.
3/4
Choose one — Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn.
When Coal Stoker enters the battlefield, if you cast it from your hand, add to your mana pool.
The day is mine. I sent three such creatures against my foe, then watched as my magefire popped her soldiers like overripe spleenfruits.
—Dobruk the Unstable, pyromancer
—Dobruk the Unstable, pyromancer
3/3
Flying
: Each Creature you control gets +1/+0 until end of turn.
: Each Creature you control gets +1/+0 until end of turn.
2/2
When Dwarf Pactmaker enters the battlefield, you may reveal a card named Dripping Dead or Quirion Trailblazer from outside the game, and put it into your hand.
4/1
Flash
Enchant Creature
Enchanted creature gains First Strike and gets +1/+0.
Enchant Creature
Enchanted creature gains First Strike and gets +1/+0.
: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.
: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
2/2
Defender
: Flowstone Wall gets +1/-1 until end of turn.
Hellbent – As long as you have no cards in hand, Flowstone Wall loses defender.
: Flowstone Wall gets +1/-1 until end of turn.
Hellbent – As long as you have no cards in hand, Flowstone Wall loses defender.
0/5
Trample
4/3
Giant Recluse may only attack alone.
6/6
Deal 1 damage to target creature and 6 damage to that creature’s controller.
Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
“A quick step beyond oblivion lies a place so full of thoughts that it leaves no room for your own.”
—Quyzl, chronarch prodigy
—Quyzl, chronarch prodigy
Ironclaw Orcs can’t block creatures with power 2 or greater.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan.
2/2
Destroy target land. Creatures cannot block this turn.
As an additional cost to cast Lightning Axe, discard a card or pay .
Lightning Axe deals 5 damage to target creature.
Lightning Axe deals 5 damage to target creature.
"A gargoyle's meat can be carved with an ordinary cleaver, but for its petrous hide . . ."
=Asmoranomardicadaistinaculdacar, The Underworld Cookbook
=Asmoranomardicadaistinaculdacar, The Underworld Cookbook
Haste, trample
As Lightning Vortex enters the battlefield, you may exile any number of creatures you control.
Lightning Vortex’s power is equal to the combined power among all creatures exiled by Lightning Vortex.
As Lightning Vortex enters the battlefield, you may exile any number of creatures you control.
Lightning Vortex’s power is equal to the combined power among all creatures exiled by Lightning Vortex.
*/4
Flash, haste
When Mons's Goblin Warchief enters the battlefield, if it entered the battlefield during your combat step, before attackers are declared, you may reveal up to three cards named Mons’s Goblin Raiders from outside the game. Put those cards onto the battlefield under your control, tapped and attacking.
When Mons's Goblin Warchief enters the battlefield, if it entered the battlefield during your combat step, before attackers are declared, you may reveal up to three cards named Mons’s Goblin Raiders from outside the game. Put those cards onto the battlefield under your control, tapped and attacking.
1/1
Target creature gains double strike until end of turn. If that creature is a Soldier, it also gets +2/+2 until end of turn.
: Untap all Soldiers you control. After this phase, there is an additional combat phase. Use this ability only once each turn and only during the combat phase.
: Elves you control gain +2/+2 until end of turn. Use this ability only once each turn.
: Elves you control gain +2/+2 until end of turn. Use this ability only once each turn.
3/3
Haste
At the beginning of your upkeep, return a red creature you control to its owner’s hand.
At the beginning of your upkeep, return a red creature you control to its owner’s hand.
The oni leapt easily from peak to peak, toying with its victims, its voice a purr from the rumbling depths of nightmare.
6/5
Deal 1 damage to each creature and player. All creatures get +1/+0 until end of turn.
: Rakdos Pit Dragon gains flying until end of turn.
: Rakdos Pit Dragon gets +1/+0 until end of turn.
Hellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand.
: Rakdos Pit Dragon gets +1/+0 until end of turn.
Hellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand.
3/3
Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.
Enchant Creature
Enchanted creature loses flying and can't block.
: Attach Shifting Vertigo to target creature.
Enchanted creature loses flying and can't block.
: Attach Shifting Vertigo to target creature.
Destroy target artifact.
Draw a card.
Draw a card.
“They’re ugly, and they’re in my way.”
—Tahngarth
—Tahngarth
Enchant creature
Enchanted creature gets +2/+0.
Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
Enchanted creature gets +2/+0.
Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
The taste of blood breaks down what little self-control the Rakdos possess.
You may choose new targets for target spell.
Hellbent – If you have no cards in hand, you may copy that spell twice. You may choose new targets for those copies.
Hellbent – If you have no cards in hand, you may copy that spell twice. You may choose new targets for those copies.
: Viashino Firelord gets +1/+0 until end of turn.
, Sacrifice Viashino Firelord: Viashino Firelord deals damage to target creature equal to Viashino Firelord’s power.
, Sacrifice Viashino Firelord: Viashino Firelord deals damage to target creature equal to Viashino Firelord’s power.
1/1
First strike, haste
, Sacrifice Viashino Front Line: Draw a card.
, Sacrifice Viashino Front Line: Draw a card.
1/1
Haste
At the beginning of the end step, return Viashino Sandstalker to its owner’s hand. (Return it only if it’s on the battlefield.)
At the beginning of the end step, return Viashino Sandstalker to its owner’s hand. (Return it only if it’s on the battlefield.)
4/2
, Sacrifice a creature: Put a +1/+1 counter on Voluminous Pundinsnatcher.
If Voluminous Pundinsnatcher has three or more +1/+1 counters on it, it gains Intimidate.
If Voluminous Pundinsnatcher has three or more +1/+1 counters on it, it gains Intimidate.
1/1
Enchant Creature
At the beginning of the end step, the player whose turn is next gains control of enchanted creature.
At the beginning of the end step, the player whose turn is next gains control of enchanted creature.
Sacrifice a creature. If you do, search through your library for a creature, reveal it, put it in your hand, then shuffle your library.
When Crystaline dies, put three 1/1 green Snake creature tokens onto the battlefield.
3/3
Put two 2/2 green bear tokens into play.
“At least it isn’t three bears.”
-Norin, the Weary
-Norin, the Weary
Untap target attacking creature you control. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. Gain 4 life.
When Elf Pactmaker enters the Battlefield, you may reveal a card named Mons' Goblin Raiders or Pearled Unicorn from outside the game, and put it into your hand.
2/2
Choose one — Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.
Whenever Enchantress’s Promise or another enchantment comes into play, gain 4 life.
Skip your draw step.
At the beginning of your upkeep, put a 5/5 green beast token into play.
Sacrifice Faith in Krosa: Gain 5 life.
At the beginning of your upkeep, put a 5/5 green beast token into play.
Sacrifice Faith in Krosa: Gain 5 life.
"A little savagery goes a long way."
-Kamahl, Fist of Krosa
-Kamahl, Fist of Krosa
You may discard a Forest rather than pay Ferralize’s mana cost.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
, Discard a card: Target creature gets +3/+3 until end of turn.
3/3
Draw three cards.
“Words lie. People lie. The land tells the truth.”
: Add to your mana pool.
, Sacrifice Heart Warden: Draw a card.
, Sacrifice Heart Warden: Draw a card.
“In Llanowar, we tend the forest’s boughs and branches. In Yavimaya, we are a part of them.”
—Rofellos of Llanowar
—Rofellos of Llanowar
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay .
“All things must eat, after all. Even the air can hunger.”
—Gemma, Willow Priestess
—Gemma, Willow Priestess
6/2
, : Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
1/1
This spell costs less for each card in your hand. (Killer Constrictor is your hand when you determine its cost)
5/5
When Llanowar Spiritualist enters the battlefield, return a Forest to your hand.
2/3
Mammoth Mammoth can’t be blocked except by two or more creatures.
5/6
When Matsu-Tribe Bandits deals combat damage to an opponent, look at the top card of your library. If it's a land card, you may reveal it. If you do, put it into your hand.
2/3
, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.
The elves gathered huge piles of rot to grow fungus. Out of imitation or forethought, the thallids did the same.
Parasite Elemental gets -1/-1 for each card in your hand.
“The master says that even parasites have their place in the circle of life. I do not know if he has ever seen one so large, though . . .”
7/7
Hellbent – If you have no cards in hand, Pariah Dog gains Trample.
3/3
Return any number of Forests you control to their owner’s hand. Deal X damage to target flying creature, where X is three times the number of Forests returned in this manner.
Other snakes you control get +1/+0.
Warriors you control have deathtouch.
Warriors you control have deathtouch.
3/4
Pounce costs 1 less for each card in your hand (Pounce is in your hand when you determine its cost.)
Target creature gets +4/+4 until end of turn.
Target creature gets +4/+4 until end of turn.
Untap target creature you don’t control. That creature blocks this turn if able.
Draw a card.
Draw a card.
Mirri did not have time to think, only to react.
Gain 20 life.
Flash
Flying, protection from blue
Return a Forest you control to its owner’s hand: Untap target creature. Activate this ability only once each turn.
Flying, protection from blue
Return a Forest you control to its owner’s hand: Untap target creature. Activate this ability only once each turn.
1/1
Enchant artifact
Enchanted artifact's abilities may not be activated.
: Attach Shifting Inertia to target artifact.
Enchanted artifact's abilities may not be activated.
: Attach Shifting Inertia to target artifact.
Creatures that are enchanted can’t attack or block.
Heartwood brings peace in great symphonies where dryads conduct the trees through every note.
Put two 1/1 green Snake creature tokens onto the battlefield.
Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke’s Summons from your graveyard to your hand.
Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke’s Summons from your graveyard to your hand.
When Spawning Snake attacks, put six 1/1 green Snake tokens onto the battlefield.
6/6
Put a +1/+1 counter on up to X target creatures you control, where X is equal to the number of cards in your hand.
When Sylvan Archivist enters the battlefield, you may return target card from your graveyard to your hand.
2/2
Exile the top five cards of your library, then name a card type. Put all cards exiled in that manner that share the named type into your hand.
Flash
Reach
Reach
They’re considered good luck by the elves they don’t eat.
3/4
Flash
Enchant Creature
Enchanted Creature gets +1/+1 and gains Trample.
Enchant Creature
Enchanted Creature gets +1/+1 and gains Trample.
Deathtouch
1/1
When Trailblazer Lead enters the battlefield, reveal up to two cards named Quirion Trailblazer from outside the game. Put those cards into play, then return them to your hand.
2/4
When Trailblazer Lead enters the battlefield, reveal up to two cards named Quirion Trailblazer from outside the game. Put those cards onto the battlefield, then return them to your hand.
3/4
Reach
Treetop Spider can’t be blocked except by creatures with flying.
Whenever an opponent attacks with a flying creature, untap Treetop Spider.
Treetop Spider can’t be blocked except by creatures with flying.
Whenever an opponent attacks with a flying creature, untap Treetop Spider.
2/5
Reach
Treeweb Spider can’t be blocked except by creatures with flying.
Whenever an opponent's flying creature attacks, untap Treeweb Spider.
Treeweb Spider can’t be blocked except by creatures with flying.
Whenever an opponent's flying creature attacks, untap Treeweb Spider.
2/5
Reveal a basic land from outside the game and put it into your hand.
When Veteran Explorer is put into a graveyard from the battlefield, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.
1/1
Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
: Adarkar Sentinel gets +0/+1 until end of turn.
“We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable.”
—Disa the Restless, journal entry
—Disa the Restless, journal entry
3/3
If you have 5 or more cards in hand, Coadjuvantational Tabulator gains Lifelink.
Hellbent – If you have no cards in hand, Coadjuvantational Tabulator gains First Strike.
Hellbent – If you have no cards in hand, Coadjuvantational Tabulator gains First Strike.
4/2
, Discard a card: Common Luftmaskin gains flying until end of turn.
, Return a land you control to its owner’s hand: Untap Common Luftmaskin.
, Return a land you control to its owner’s hand: Untap Common Luftmaskin.
2/2
, : Corrupted Ring deals 4 damage to target creature or player. Then, if you control at least four Swamps, gain 4 life.
: Add mana to your mana pool.
, , Sacrifice Dreamstone Hedron: Draw three cards.
, , Sacrifice Dreamstone Hedron: Draw three cards.
Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.
, : Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains “: Double the number of +1/+1 counters on this creature.”
Flash
0/3
Frozen Weapon enters the battlefield with three ice counters on it.
At the beginning of your upkeep, or whenever you cast a white spell, remove a counter from Frozen Weapon.
When the last ice counter is removed from Frozen Weapon, sacrifice it, and destroy all non-land permanents.
At the beginning of your upkeep, or whenever you cast a white spell, remove a counter from Frozen Weapon.
When the last ice counter is removed from Frozen Weapon, sacrifice it, and destroy all non-land permanents.
Whenever another creature with power 1 or less comes into play under your control, put a +1/+1 counter on all creatures you control.
“Error 001: The system rejects your hypothesis. Charity sees the need, not the cause.”
1/5
, Sacrifice Illusion Seed: Choose a basic land type. Target land is the chosen type until end of turn.
When Illusion Seed is put in the graveyard from play, draw a card.
When Illusion Seed is put in the graveyard from play, draw a card.
Equip
Tap an untapped red creature you control: Attach Lightning Rod to a creature you control.
Equipped creature gains “: Lightning Rod deals 3 damage to target creature or player.”
Tap an untapped red creature you control: Attach Lightning Rod to a creature you control.
Equipped creature gains “: Lightning Rod deals 3 damage to target creature or player.”
Mindless Automaton enters the battlefield with two +1/+1 counters on it.
, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
0/0
Equip
O-Naginata can be attached only to a creature with 3 or more power.
Equipped creature gets +3/+0 and has trample.
O-Naginata can be attached only to a creature with 3 or more power.
Equipped creature gets +3/+0 and has trample.
Equip
Equipped creature gets +2/+2.
Whenever a creature equipped with Shinobi Steel Whip deals damage to an opponent, return that creature to it’s owner’s hand.
Equipped creature gets +2/+2.
Whenever a creature equipped with Shinobi Steel Whip deals damage to an opponent, return that creature to it’s owner’s hand.
, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery.
Equip
Equipped creature gains Haste and gets +2/+0.
Hellbent – If you have no cards in your hand, Throatseeker Chakram gains "Equip ".
Equipped creature gains Haste and gets +2/+0.
Hellbent – If you have no cards in your hand, Throatseeker Chakram gains "Equip ".
When Ztasre Gnomes enters the battlefield, add one mana of any color to your mana pool.
2/1
: Put the top card of target player’s library into their graveyard.
, : Add to your mana pool.
, : Add to your mana pool.
, Put an ice counter on Frozen Delta: Add or to your mana pool. You may use this ability only if Frozen Delta has no ice counters on it.
: Add to your mana pool. You may remove an ice counter from Frozen Delta
: Add to your mana pool. You may remove an ice counter from Frozen Delta
, Put an ice counter on Frozen Gardens: Add or to your mana pool. You may use this ability only if Frozen Gardens has no ice counters on it.
: Add to your mana pool. You may remove an ice counter from Frozen Gardens
: Add to your mana pool. You may remove an ice counter from Frozen Gardens
, Put an ice counter on Frozen Heaths: Add or to your mana pool. You may use this ability only if Frozen Heaths has no ice counters on it.
: Add to your mana pool. You may remove an ice counter from Frozen Heaths
: Add to your mana pool. You may remove an ice counter from Frozen Heaths
, Put an ice counter on Frozen Pinehills: Add or to your mana pool. You may use this ability only if Frozen Pinehills has no ice counters on it.
: Add to your mana pool. You may remove an ice counter from Frozen Pinehills
: Add to your mana pool. You may remove an ice counter from Frozen Pinehills
, Put an ice counter on Frozen Tar Pits: Add or to your mana pool. You may use this ability only if Frozen Tar Pits has no ice counters on it.
: Add to your mana pool. You may remove an ice counter from Frozen Tar Pits
: Add to your mana pool. You may remove an ice counter from Frozen Tar Pits
: Return target creature you control to its owner's hand. Use this ability only when you could cast a sorcery.
, : Add to your mana pool.
, : Add to your mana pool.
When Mountain Cave enters the battlefield, discard a card.
: Add or to your mana pool.
: Add or to your mana pool.
: Until end of turn, whenever an opponent targets a spell you control, put a 1/1 green Snake token onto the battlefield.
, : Add to your mana pool.
, : Add to your mana pool.
: Sacrifice a permanent you control.
, : Add to your mana pool.
, : Add to your mana pool.
: Add to your mana pool.
,: Reveal a card from outside the game called Seismic Spread and put it into play.
,: Reveal a card from outside the game called Seismic Spread and put it into play.
: Add to your mana pool.
, Return Unstable Landscape to your hand: Add one mana of any color to your mana pool.
, Return Unstable Landscape to your hand: Add one mana of any color to your mana pool.
: Draw a card, then put Vanishing Skyline on top of your library.
, : Add to your mana pool.
, : Add to your mana pool.
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Destroy target artifact or enchantment.
last 2012-07-16 13:50:50 by Jack V