CardName: Pounce
Cost: 6G
Type: Instant
Pow/Tgh: /
Rules Text: Pounce costs 1 less for each card in your hand (Pounce is in
your hand when you determine its cost.)
Target creature gets +4/+4 until end of turn.
Flavour Text:
Set/Rarity: Magic 20XX Common
Pounce
C
Instant
Pounce costs 1 less for each card in your hand (Pounce is in your hand when you determine its cost.) Target creature gets +4/+4 until end of turn.
I could have had a lot more of this mechanic in 20XD6, but testing did a good job of reminding me why Magic hasn't really hit this one. 1). It's really hard to guage. There's a huge difference between 8 and 7 mana, and that has a lot to do with what's in the environment. 2). No one likes to do math. These would pass late, even when it was obvious that players who weren't even working around them would get +4/+4 for 2G. Perfectly acceptable. But only to the Melvins, evidently.
I could have had a lot more of this mechanic in 20XD6, but testing did a good job of reminding me why Magic hasn't really hit this one. 1). It's really hard to guage. There's a huge difference between 8 and 7 mana, and that has a lot to do with what's in the environment. 2). No one likes to do math. These would pass late, even when it was obvious that players who weren't even working around them would get +4/+4 for 2G. Perfectly acceptable. But only to the Melvins, evidently.