Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Scout
When Trailblazer Lead enters the battlefield, reveal up to two cards named Quirion Trailblazer from outside the game. Put those cards onto the battlefield, then return them to your hand.
3/4
 U 
Artifact
{t}: Add {3} mana to your mana pool.
{3}, {t}, Sacrifice Dreamstone Hedron: Draw three cards.
Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.
 U 
Creature – Shade
Defender
{b}: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn’t have defender as long as you have no cards in hand.
0/1
 U 
Artifact Creature – Golem
Whenever another creature with power 1 or less comes into play under your control, put a +1/+1 counter on all creatures you control.
“Error 001: The system rejects your hypothesis. Charity sees the need, not the cause.”
1/5
 C 
Creature – Imp Scout
Flying
When Imp Pactmaker enters the Battlefield, you may reveal a card named Sea Hawk or Mon’s Goblin Raiders from outside the game, and put it into your hand.
1/2
 C 
Creature – Viashino Warrior
First strike, haste
{2}, Sacrifice Viashino Front Line: Draw a card.
1/1
 C 
Sorcery
You may choose a common card you own from outside the game, reveal that card, and put it into your hand. Exile Common Wish.
Come on. You can do better than that.
 C 
Creature – Cephalid Wizard
When Cephalid Spellmerchant is put into the graveyard from the battlefield, each player draws a card.
2/3
 C 
Creature – Snake
As long as you have more cards in hand than all opponents, Aether Snake becomes a spirit that is unblockable and can’t block.
3/1
 C 
Enchantment – Aura
Enchant Permanent
{3}{u}: Attach Shifting Gears to target permanent.
Whenever Shifting Gears unattaches from a permanent, return that permanent to its owner's hand.
 C 
Sorcery
Target creature gains double strike until end of turn. If that creature is a Soldier, it also gets +2/+2 until end of turn.
 C 
Creature – Ogre Warrior
Hellbent — When Slaughterhouse Bouncer is put into a graveyard from the battlefield, if you have no cards in hand, target creature gets -3/-3 until end of turn.
3/3
 C 
Artifact Creature – Drone Scout
Flash
0/3
 C 
Creature – Snake Rogue
When Matsu-Tribe Bandits deals combat damage to an opponent, look at the top card of your library. If it's a land card, you may reveal it. If you do, put it into your hand.
2/3
Swamp
 
 B 
Basic Land – Swamp

Trailblazer Lead (rare)
Dreamstone Hedron (uncommon)
Slithering Shade (uncommon)
Golem Enthusiast (uncommon)
Imp Pactmaker (common)
Viashino Frontline (common)
Common Wish (common)
Cephalid Spellmerchant (common)
Aether Snake (common)
Shifting Gears (common)
Moral Justification (common)
Slaughterhouse Bouncer (common)
Explorer Drone (common)
Matsu-Tribe Bandits (common)
Swamp (basic)