Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
Some roads are paved with bad intentions.
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Choose one — Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.
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Choose One – Target creature gains Flying until end of turn; or switch the power and toughness of target creature until end of turn; or counter target activated ability.
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Exile target creature. Its controller draws two cards, then discards a card.
If you can do it, then why do it?
- Gertrude Stein |
: Add to your mana pool.
, Sacrifice Heart Warden: Draw a card.“In Llanowar, we tend the forest’s boughs and branches. In Yavimaya, we are a part of them.”
—Rofellos of Llanowar |
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Enchant artifact
Enchanted artifact's abilities may not be activated. : Attach Shifting Inertia to target artifact. |
Flying
When Snake Snake Pactmaker enters the battlefield, you may reveal a card named Pearled Unicorn or Dripping Dead from outside the game, and put it into your hand. 1/4
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Target player draws two cards and loses 2 life.
Little agonies pave the way to greater power.
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Deal 1 damage to target creature and 6 damage to that creature’s controller.
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Vigilance
When Unicorn Pactmaker enters the battlefield, you may reveal a card named Quirion Trailblazer or Sea Hawk from outside the game, and put it into your hand. 2/3
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Deal 3 damage to target attacking or blocking creature.
The road to the future leads us smack into the wall. We simply ricochet off the alternatives that destiny offers.
- Jacques Yves Cousteau |
, Sacrifice Illusion Seed: Choose a basic land type. Target land is the chosen type until end of turn.
When Illusion Seed is put in the graveyard from play, draw a card. |
Enchant Creature
Enchanted creature doesn’t untap during its controller’s untap step as long as you have more cards in hand than the creature’s controller. |
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Veiled Crocodile
(rare)
Emerald Charm
(uncommon)
Star Charm
(uncommon)
Disillusionment
(uncommon)
Heart Warden
(common)
Shifting Inertia
(common)
Snake Pactmaker
(common)
Sign in Blood
(common)
Ignite
(common)
Unicorn Pactmaker
(common)
Crash Headlong
(common)
Illusion Seed
(common)
Dominating Presence
(common)
Act of Treason
(common)
Island
(basic)


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