Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Sphinx
Flying, shroud
You may look at the top card of your library. (You may do this at any time.)
“Even if the sphinxes do know the location of every relic, getting one to talk is harder than just searching yourself.”
—Sachir, Akoum Expeditionary House
5/5
 U 
Creature – Human Soldier
{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
2/2
 U 
Sorcery
As an additional cost to cast Vessel Exchange, sacrifice a creature you control.
Return target creature card from your graveyard to the battlefield. Put two +1/+1 counters on that creature if the sacrificed creature was a Thrull.”
 U 
Creature – Shade
Defender
{b}: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn’t have defender as long as you have no cards in hand.
0/1
{5}{r}
 
 C 
Sorcery
Deal 1 damage to target creature and 6 damage to that creature’s controller.
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature doesn’t untap during its controller’s untap step as long as you have more cards in hand than the creature’s controller.
 C 
Instant
Deal 3 damage to target attacking or blocking creature.
The road to the future leads us smack into the wall. We simply ricochet off the alternatives that destiny offers.
- Jacques Yves Cousteau
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets -3/-1.
{4}{b}: Attach Shifting Sickness to target creature.
 C 
Artifact – Equipment
Equip {3}
Equipped creature gains Haste and gets +2/+0.
Hellbent – If you have no cards in your hand, Throatseeker Chakram gains "Equip {0}".
 C 
Creature – Snake Scout
Flying
When Snake Snake Pactmaker enters the battlefield, you may reveal a card named Pearled Unicorn or Dripping Dead from outside the game, and put it into your hand.
1/4
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature loses flying and can't block.
{2}{r}: Attach Shifting Vertigo to target creature.
 C 
Creature – Wall
Defender
{2}, Sacrifice Retaining Wall: Draw a card.
“They make good walls. That is, until the farmers tear ‘em down to build a new windmill.”
- Hrorgar, Leonin Guardinal
0/5
 C 
Creature – Elf Shaman
When Llanowar Spiritualist enters the battlefield, return a Forest to your hand.
2/3
Island
 
 B 
Basic Land – Island

Sphinx of Jwar Isle (rare)
Flailing Soldier (uncommon)
Vessel Exchange (uncommon)
Slithering Shade (uncommon)
Ignite (common)
Act of Treason (common)
Dominating Presence (common)
Crash Headlong (common)
Shifting Sickness (common)
Throatseeker Chakram (common)
Snake Pactmaker (common)
Shifting Vertigo (common)
Retaining Wall (common)
Llanowar Spiritualist (common)
Island (basic)