Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You gain 2 life for each card in your hand.
A picture is worth a thousand swords.
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+2Creatures you control gain Protection from Black and Red and get +1/+1 until end of turn.
-4Put a 4/4 white Angel creature token with flying and vigilance on the battlefield. -10You get an emblem with "Creatures you control gain flying, first strike, vigilance, lifelink and protection from black and red." 5
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Defender
: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn’t have defender as long as you have no cards in hand. 0/1
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Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn’s upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. |
Flash
When Vexing Aethergeller enters the battlefield, counter target creature spell. 0/1
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Enchant Creature
Enchanted creature gets -3/-1. ![]() : Attach Shifting Sickness to target creature. |
Flash
Reach They’re considered good luck by the elves they don’t eat.
3/4
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Intimidate
Sacrifice a Thrull: Gorgon Interpolator gets +2/+0 until end of turn. 2/3
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When Mountain Cave enters the battlefield, discard a card.
: Add or to your mana pool. |
Destroy target artifact.
Draw a card. “They’re ugly, and they’re in my way.”
—Tahngarth |
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Enchant Permanent
![]() : Attach Shifting Gears to target permanent.
Whenever Shifting Gears unattaches from a permanent, return that permanent to its owner's hand. |
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
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Target creature gets -X/-0 until end of turn, where X is equal to the number of cards in your hand.
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Gerrard's Wisdom
(uncommon, foil)
Serra, Resplendant
(mythic)
Slithering Shade
(uncommon)
Vampirism
(uncommon)
Vexing Aethergeller
(uncommon)
Shifting Sickness
(common)
Tangle Spider
(common)
Gorgon Interpolator
(common)
Mountain Cave
(common)
Smash
(common)
Shifting Gears
(common)
Act of Treason
(common)
Opal Champion
(common)
Belittle
(common)
Plains
(basic)






: Add
to your mana pool.