Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Untap all Soldiers you control. After this phase, there is an additional combat phase. Use this ability only once each turn and only during the combat phase.
: Elves you control gain +2/+2 until end of turn. Use this ability only once each turn.3/3
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Return any number of Forests you control to their owner’s hand. Deal X damage to target flying creature, where X is three times the number of Forests returned in this manner.
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Parasite Elemental gets -1/-1 for each card in your hand.
“The master says that even parasites have their place in the circle of life. I do not know if he has ever seen one so large, though . . .”
7/7
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At the beginning of your upkeep, sacrifice Breeding Pit unless you pay
![]() .
At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield. |
Enchant Creature
Enchanted creature loses flying and can't block. ![]() : Attach Shifting Vertigo to target creature. |
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Destroy target land. Creatures cannot block this turn.
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If you have 5 or more cards in hand, Coadjuvantational Tabulator gains Lifelink.
Hellbent – If you have no cards in hand, Coadjuvantational Tabulator gains First Strike. 4/2
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Mammoth Mammoth can’t be blocked except by two or more creatures.
5/6
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When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
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Flash, first strike
“We called them ‘armored lightning.’”
—Gerrard of the Weatherlight 2/2
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Enchant Creature
Enchanted creature doesn’t untap during its controller’s untap step as long as you have more cards in hand than the creature’s controller. |
When Hazard Thrull enters the battlefield, discard a card.
When Hazard Thrull enters the battlefield, you may pay ![]() . If you do, you may return a creature called Hazard Thrull from your graveyard to play.3/2
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Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
2/2
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As long as you have more cards in hand than each opponent, Serpent Caller is a
Serpent, gets +4/+4 and may only attack if your opponent controls an Island. 2/2
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Nurture's Child
(rare)
Perfect Shot
(uncommon)
Parasite Elemental
(uncommon)
Breeding Pit
(uncommon)
Shifting Vertigo
(common)
Land Split
(common)
Coadjuvantational Tabulator
(common)
Mammoth Mammoth
(common)
Opal Champion
(common)
Benalish Knight
(common)
Dominating Presence
(common)
Hazard Thrull
(common)
Vampire Hounds
(common)
Serpent Caller
(common)
Island
(basic)

: Untap all Soldiers you control. After this phase, there is an additional combat phase. Use this ability only once each turn and only during the combat phase.
: Elves you control gain +2/+2 until end of turn. Use this ability only once each turn.
