Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a non-black source deals damage to you, you may pay
. If you do, target player loses 1 life. |
Flying
When Guiding Whisp enters the battlefield, reveal up to three cards named Pearled Unicorn from outside the game. Put those cards into your hand. 1/1
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Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. "The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air."
- Scroll of Beginnings 2/2
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You gain 2 life for each card in your hand.
A picture is worth a thousand swords.
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Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn’s upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. |
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Flash
Enchant Creature Enchanted creature gets +2/+0. When enchanted creature deals combat damage to another creature, put a +1/+1 counter on the enchanted creature. |
Destroy target enchantment.
Draw a card. “It’s beautiful. But it’s in my way.”
-Daria, Planeswalker |
When Matsu-Tribe Bandits deals combat damage to an opponent, look at the top card of your library. If it's a land card, you may reveal it. If you do, put it into your hand.
2/3
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Enchant creature
Enchanted creature gets +2/+0. Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand. The taste of blood breaks down what little self-control the Rakdos possess.
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Deal 1 damage to target creature and 6 damage to that creature’s controller.
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If you have 5 or more cards in hand, Coadjuvantational Tabulator gains Lifelink.
Hellbent – If you have no cards in hand, Coadjuvantational Tabulator gains First Strike. 4/2
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: Tap target creature unless its controller pays . |
Defender
, Sacrifice Retaining Wall: Draw a card.“They make good walls. That is, until the farmers tear ‘em down to build a new windmill.”
- Hrorgar, Leonin Guardinal 0/5
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Target creature gets -X/-X until end of turn.
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Circle of Malignment
(common, foil)
Guiding Whisp
(rare)
Wonder
(uncommon)
Gerrard's Wisdom
(uncommon)
Vampirism
(uncommon)
Poisoned Pinions
(common)
Aura Blast
(common)
Matsu-Tribe Bandits
(common)
Taste for Mayhem
(common)
Ignite
(common)
Coadjuvantational Tabulator
(common)
Rhystic Deluge
(common)
Retaining Wall
(common)
Entropy Ray
(common)
Mountain
(basic)




