Magic 20XX: Virtual Booster
| Magic 20XX: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Giant Recluse may only attack alone.
6/6
|
: Untap all Soldiers you control. After this phase, there is an additional combat phase. Use this ability only once each turn and only during the combat phase.
: Elves you control gain +2/+2 until end of turn. Use this ability only once each turn.3/3
|
Defender
Players can not discard cards. The human mind, if it is to keep its sanity, must maintain the nicest balance between unity and plurality.
- Irving Babbitt 2/5
|
Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn’s upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. |
When Sylvan Archivist enters the battlefield, you may return target card from your graveyard to your hand.
2/2
|
|
Target creature gains double strike until end of turn. If that creature is a Soldier, it also gets +2/+2 until end of turn.
|
When Coal Stoker enters the battlefield, if you cast it from your hand, add
![]() ![]() to your mana pool.The day is mine. I sent three such creatures against my foe, then watched as my magefire popped her soldiers like overripe spleenfruits.
—Dobruk the Unstable, pyromancer 3/3
|
Creatures you control get +1/+1 until end of turn. Then, if you have five or more cards in your hand, they gain an additional +1/+1 until end of turn.
|
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
“No, no, sir, it’s alright. We don’t morally censor you. We just want the money.”
|
Flash
Enchant Creature Enchanted creature gets +2/+0. When enchanted creature deals combat damage to another creature, put a +1/+1 counter on the enchanted creature. |
|
Hellbent – If you have no cards in hand, Pariah Dog gains Trample.
3/3
|
When Cephalid Spellmerchant is put into the graveyard from the battlefield, each player draws a card.
2/3
|
Flash
0/3
|
Each player with the most creatures in play must sacrifice a creature.
Each player with the most lands in play must sacrifice a land. Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent. |
|
Giant Recluse
(uncommon, foil)
Nurture's Child
(rare)
Wall of Sanity
(uncommon)
Vampirism
(uncommon)
Sylvan Archivist
(uncommon)
Moral Justification
(common)
Coal Stoker
(common)
Forward March
(common)
Blackmail
(common)
Poisoned Pinions
(common)
Pariah Dog
(common)
Cephalid Spellmerchant
(common)
Explorer Drone
(common)
Realign
(common)
Forest
(basic)


: Untap all Soldiers you control. After this phase, there is an additional combat phase. Use this ability only once each turn and only during the combat phase.
: Elves you control gain +2/+2 until end of turn. Use this ability only once each turn.
