Magic 20XX: Virtual Booster
| Magic 20XX: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Haste, trample
As Lightning Vortex enters the battlefield, you may exile any number of creatures you control. Lightning Vortex’s power is equal to the combined power among all creatures exiled by Lightning Vortex. */4
|
You gain 2 life for each card in your hand.
A picture is worth a thousand swords.
|
Choose one — Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.
|
Return any number of Forests you control to their owner’s hand. Deal X damage to target flying creature, where X is three times the number of Forests returned in this manner.
|
When Hazard Thrull enters the battlefield, discard a card.
When Hazard Thrull enters the battlefield, you may pay ![]() . If you do, you may return a creature called Hazard Thrull from your graveyard to play.3/2
|
|
Defender
, Sacrifice Retaining Wall: Draw a card.“They make good walls. That is, until the farmers tear ‘em down to build a new windmill.”
- Hrorgar, Leonin Guardinal 0/5
|
When Cephalid Spellmerchant is put into the graveyard from the battlefield, each player draws a card.
2/3
|
Put a +1/+1 counter on up to X target creatures you control, where X is equal to the number of cards in your hand.
|
: Tap target creature unless its controller pays . |
Destroy target artifact.
Draw a card. “They’re ugly, and they’re in my way.”
—Tahngarth |
|
Leonin Spader gets +1/+1 as long as you have seven or more cards in hand.
1/1
|
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
|
Equip
Equipped creature gets +2/+2. Whenever a creature equipped with Shinobi Steel Whip deals damage to an opponent, return that creature to it’s owner’s hand. |
Ironclaw Orcs can’t block creatures with power 2 or greater.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan.
2/2
|
|
Lightning Vortex
(rare)
Gerrard's Wisdom
(uncommon)
Emerald Charm
(uncommon)
Perfect Shot
(uncommon)
Hazard Thrull
(common)
Retaining Wall
(common)
Cephalid Spellmerchant
(common)
Spread of Wisdom
(common)
Rhystic Deluge
(common)
Smash
(common)
Leonin Spader
(common)
Act of Treason
(common)
Shinobi Steel Whip
(common)
Ironclaw Orcs
(common)
Plains
(basic)



