Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Mutant Snake
When Spawning Snake attacks, put six 1/1 green Snake tokens onto the battlefield.
6/6
 U 
Instant
Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
“A quick step beyond oblivion lies a place so full of thoughts that it leaves no room for your own.”
—Quyzl, chronarch prodigy
 U 
Creature – Fairie
Flash
Flying, protection from blue
Return a Forest you control to its owner’s hand: Untap target creature. Activate this ability only once each turn.
1/1
 U 
Instant
You may choose an uncommon card you own from outside the game, reveal that card, and put it into your hand. Exile Uncommon Wish.
Now, we’re getting somewhere...
 C 
Sorcery
You may choose a common card you own from outside the game, reveal that card, and put it into your hand. Exile Common Wish.
Come on. You can do better than that.
 C 
Creature – Snake Rogue
When Matsu-Tribe Bandits deals combat damage to an opponent, look at the top card of your library. If it's a land card, you may reveal it. If you do, put it into your hand.
2/3
 C 
Sorcery
Target player draws two cards and loses 2 life.
Little agonies pave the way to greater power.
 C 
Artifact Creature – Thopter
{2}, Discard a card: Common Luftmaskin gains flying until end of turn.
{2}, Return a land you control to its owner’s hand: Untap Common Luftmaskin.
2/2
 C 
Creature – Merfolk Pirate Shaman
As long as you have more cards in hand than each opponent, Serpent Caller is a
Serpent, gets +4/+4 and may only attack if your opponent controls an Island.
2/2
 C 
Creature – Orc Warrior
Ironclaw Orcs can’t block creatures with power 2 or greater.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan.
2/2
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
 C 
Instant
Target creature gets -X/-0 until end of turn, where X is equal to the number of cards in your hand.
 C 
Creature – Wall
Defender
{2}, Sacrifice Retaining Wall: Draw a card.
“They make good walls. That is, until the farmers tear ‘em down to build a new windmill.”
- Hrorgar, Leonin Guardinal
0/5
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature loses flying and can't block.
{2}{r}: Attach Shifting Vertigo to target creature.
Mountain
 
 B 
Basic Land – Mountain

Spawning Snake (rare)
Ignorant Bliss (uncommon)
Scryb Ranger (uncommon)
Uncommon Wish (uncommon)
Common Wish (common)
Matsu-Tribe Bandits (common)
Sign in Blood (common)
Common Luftmaskin (common)
Serpent Caller (common)
Ironclaw Orcs (common)
Act of Treason (common)
Belittle (common)
Retaining Wall (common)
Shifting Vertigo (common)
Mountain (basic)