Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equip
Tap an untapped red creature you control: Attach Lightning Rod to a creature you control. Equipped creature gains “ : Lightning Rod deals 3 damage to target creature or player.” |
Draw three cards.
“Words lie. People lie. The land tells the truth.”
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Exile target creature. Its controller draws two cards, then discards a card.
If you can do it, then why do it?
- Gertrude Stein |
First strike, protection from white
His is the fury of the wildfire, the boiling blood of the volcano. He fights you not because you’ve wronged him, but because you’re there.
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Enchant Creature
Enchanted creature doesn’t untap during its controller’s untap step as long as you have more cards in hand than the creature’s controller. |
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Flash
Enchant Creature Enchanted Creature gets +1/+1 and gains Trample. |
Leonin Spader gets +1/+1 as long as you have seven or more cards in hand.
1/1
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Equip
Equipped creature gains Haste and gets +2/+0. Hellbent – If you have no cards in your hand, Throatseeker Chakram gains "Equip ". |
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
“No, no, sir, it’s alright. We don’t morally censor you. We just want the money.”
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Enchant creature
Enchanted creature gets +2/+0. Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand. The taste of blood breaks down what little self-control the Rakdos possess.
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When Hazard Thrull enters the battlefield, discard a card.
When Hazard Thrull enters the battlefield, you may pay ![]() . If you do, you may return a creature called Hazard Thrull from your graveyard to play.3/2
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Target creature gains double strike until end of turn. If that creature is a Soldier, it also gets +2/+2 until end of turn.
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Each player with the most creatures in play must sacrifice a creature.
Each player with the most lands in play must sacrifice a land. Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent. |
Target player discards two cards.
Hellbent – If you have no cards in hand, that player must also sacrifice a land. |
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Lightning Rod
(rare)
Harmonize
(uncommon)
Disillusionment
(uncommon)
Blood Knight
(uncommon)
Dominating Presence
(common)
Tiger Claws
(common)
Leonin Spader
(common)
Throatseeker Chakram
(common)
Blackmail
(common)
Taste for Mayhem
(common)
Hazard Thrull
(common)
Moral Justification
(common)
Realign
(common)
Toxic Spill
(common)
Swamp
(basic)
: Lightning Rod deals 3 damage to target creature or player.”


".
