Magic 20XX: Virtual Booster

Magic 20XX: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
Some roads are paved with bad intentions.
 U 
Enchantment
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {b}{b}.
At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.
 U 
Creature – Human Rogue
Protection from green
At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
 U 
Land
{t}: Until end of turn, whenever an opponent targets a spell you control, put a 1/1 green Snake token onto the battlefield.
{1}, {t}: Add {1}{g} to your mana pool.
 C 
Creature – Wall
Defender
{t}: Target player loses 1 life.
0/6
 C 
Enchantment – Aura
Flash
Enchant Creature
Enchanted creature gets +2/+0.
When enchanted creature deals combat damage to another creature, put a +1/+1 counter on the enchanted creature.
 C 
Enchantment – Aura
Enchant Land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
 C 
Creature – Dwarf Scout
When Dwarf Pactmaker enters the battlefield, you may reveal a card named Dripping Dead or Quirion Trailblazer from outside the game, and put it into your hand.
4/1
 C 
Instant
Target creature gets -X/-0 until end of turn, where X is equal to the number of cards in your hand.
 C 
Artifact – Equipment
Equip {3}
Equipped creature gets +2/+2.
Whenever a creature equipped with Shinobi Steel Whip deals damage to an opponent, return that creature to it’s owner’s hand.
 C 
Creature – Thrull Cleric
Sacrifice Thrull Surgeon: regenerate target creature or enchantment.
1/1
 C 
Creature – Human Knight
First strike
{1}{w}: Capashen Knight gets +1/+0 until end of turn.
1/1
 C 
Creature – Spider
Flash
Reach
They’re considered good luck by the elves they don’t eat.
3/4
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature loses flying and can't block.
{2}{r}: Attach Shifting Vertigo to target creature.
Swamp
 
 B 
Basic Land – Swamp

Veiled Crocodile (rare)
Breeding Pit (uncommon)
Dunerider Outlaw (uncommon)
Mystic Grove (uncommon)
Wall of Noise (common)
Poisoned Pinions (common)
Spreading Seas (common)
Dwarf Pactmaker (common)
Belittle (common)
Shinobi Steel Whip (common)
Thrull Surgeon (common)
Capashen Knight (common)
Tangle Spider (common)
Shifting Vertigo (common)
Swamp (basic)