Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Frozen Weapon enters the battlefield with three ice counters on it.
At the beginning of your upkeep, or whenever you cast a white spell, remove a counter from Frozen Weapon. When the last ice counter is removed from Frozen Weapon, sacrifice it, and destroy all non-land permanents. |
When Sylvan Archivist enters the battlefield, you may return target card from your graveyard to your hand.
2/2
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Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
“A quick step beyond oblivion lies a place so full of thoughts that it leaves no room for your own.”
—Quyzl, chronarch prodigy |
Return any number of Forests you control to their owner’s hand. Deal X damage to target flying creature, where X is three times the number of Forests returned in this manner.
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Flash
Enchant creature Enchanted creature gets +1/+2. |
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Equip
Equipped creature gets +2/+2. Whenever a creature equipped with Shinobi Steel Whip deals damage to an opponent, return that creature to it’s owner’s hand. |
As long as you have more cards in hand than each opponent, Serpent Caller is a
Serpent, gets +4/+4 and may only attack if your opponent controls an Island. 2/2
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Vigilance
When Unicorn Pactmaker enters the battlefield, you may reveal a card named Quirion Trailblazer or Sea Hawk from outside the game, and put it into your hand. 2/3
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Target creature gains double strike until end of turn. If that creature is a Soldier, it also gets +2/+2 until end of turn.
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Enchant Creature
When Ravenous Desire enters the battlefield, target player discards a card. Enchanted Creature gets +2/+1. |
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Untap target attacking creature you control. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. Gain 4 life.
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Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
2/2
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When Cephalid Spellmerchant is put into the graveyard from the battlefield, each player draws a card.
2/3
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Hellbent – If you have no cards in hand, Pariah Dog gains Trample.
3/3
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Frozen Weapon
(rare)
Sylvan Archivist
(uncommon)
Ignorant Bliss
(uncommon)
Perfect Shot
(uncommon)
Indomitable Will
(common)
Shinobi Steel Whip
(common)
Serpent Caller
(common)
Unicorn Pactmaker
(common)
Moral Justification
(common)
Ravenous Desire
(common)
Dryad's Ruse
(common)
Vampire Hounds
(common)
Cephalid Spellmerchant
(common)
Pariah Dog
(common)
Mountain
(basic)


