Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other snakes you control get +1/+0.
Warriors you control have deathtouch. 3/4
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Flying
All creatures gain “At the beginning of your upkeep, pay or return this card to it’s owner’s hand.”2/4
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You may discard an Island card and another card rather than pay Foil’s mana cost.
Counter target spell. |
Choose One – Target creature gains Flying until end of turn; or switch the power and toughness of target creature until end of turn; or counter target activated ability.
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Enchant Creature
When Ravenous Desire enters the battlefield, target player discards a card. Enchanted Creature gets +2/+1. |
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Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.
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When Matsu-Tribe Bandits deals combat damage to an opponent, look at the top card of your library. If it's a land card, you may reveal it. If you do, put it into your hand.
2/3
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As long as you have five or more cards in hand, Serra Penitent becomes an Angel and gains flying.
3/4
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Flash
Creatures you control get +0/+1 and may block an additional creature. Do you know what a soldier is, young man? He’s the chap who makes it possible for civilized folk to despise war.
- Allan Massie |
Enchant creature
Enchanted creature gets +2/+0. Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand. The taste of blood breaks down what little self-control the Rakdos possess.
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Enchant Land
When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. |
Cackling Flames deals 3 damage to target creature or player.
Hellbent — Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. “I like a little entertainment with my dinner.”
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When Cephalid Spellmerchant is put into the graveyard from the battlefield, each player draws a card.
2/3
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Flash
0/3
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Pit Keeper
(rare)
Golden Lammasu
(uncommon)
Foil
(uncommon)
Star Charm
(uncommon)
Ravenous Desire
(common)
Scent of Cinder
(common)
Matsu-Tribe Bandits
(common)
Serra Penitent
(common)
Dual-Wielding
(common)
Taste for Mayhem
(common)
Spreading Seas
(common)
Cackling Flames
(common)
Cephalid Spellmerchant
(common)
Explorer Drone
(common)
Forest
(basic)



or return this card to it’s owner’s hand.”

