Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Serra
+2Creatures you control gain Protection from Black and Red and get +1/+1 until end of turn.
-4Put a 4/4 white Angel creature token with flying and vigilance on the battlefield.
-10You get an emblem with "Creatures you control gain flying, first strike, vigilance, lifelink and protection from black and red."
5
 U 
Sorcery
You may discard a Mountain rather than pay Brushfire’s mana cost.
Deal 3 damage to each creature and each player.
 U 
Creature – Demon Spirit
Haste
At the beginning of your upkeep, return a red creature you control to its owner’s hand.
The oni leapt easily from peak to peak, toying with its victims, its voice a purr from the rumbling depths of nightmare.
6/5
 U 
Artifact – Equipment
Equip {2}
O-Naginata can be attached only to a creature with 3 or more power.
Equipped creature gets +3/+0 and has trample.
{1}{g}
 
 C 
Instant
Untap target creature you don’t control. That creature blocks this turn if able.
Draw a card.
Mirri did not have time to think, only to react.
{2}{r}
 
 C 
Instant
Destroy target artifact.
Draw a card.
“They’re ugly, and they’re in my way.”
—Tahngarth
 C 
Creature – Imp Scout
Flying
When Imp Pactmaker enters the Battlefield, you may reveal a card named Sea Hawk or Mon’s Goblin Raiders from outside the game, and put it into your hand.
1/2
 C 
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn’s upkeep.
“Only fools believe they will face my armies but once.”
—Kaervek
{4}{w}
 
 C 
Sorcery
Each player with the most creatures in play must sacrifice a creature.
Each player with the most lands in play must sacrifice a land.
Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent.
 C 
Sorcery
Look at the top two cards of your deck, then, put one in your hand.
Hellbent – If you have no cards in your hand, instead, draw two cards.
 C 
Artifact
{1}, Sacrifice Illusion Seed: Choose a basic land type. Target land is the chosen type until end of turn.
When Illusion Seed is put in the graveyard from play, draw a card.
 C 
Sorcery
You may choose a common card you own from outside the game, reveal that card, and put it into your hand. Exile Common Wish.
Come on. You can do better than that.
 C 
Creature – Giant Warrior
Trample
4/3
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Island
 
 B 
Basic Land – Island

Serra, Resplendant (mythic)
Brushfire (uncommon)
Oni of Wild Places (uncommon)
O-Naginata (uncommon)
Provoke (common)
Smash (common)
Imp Pactmaker (common)
Bone Harvest (common)
Realign (common)
Choice of Time (common)
Illusion Seed (common)
Common Wish (common)
Gatesmasher Giant (common)
Act of Treason (common)
Island (basic)