Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Specter
Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
2/2
 U 
Instant
You may discard a Forest rather than pay Ferralize’s mana cost.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
 U 
Instant
Return all creatures to their owner’s hand.
“Once I supply the breeze, you’ll see your warriors for the smoke they truly are.”
—Alexi, zephyr mage
 U 
Instant
Return any number of Forests you control to their owner’s hand. Deal X damage to target flying creature, where X is three times the number of Forests returned in this manner.
 C 
Sorcery
Creatures you control get +1/+1 until end of turn. Then, if you have five or more cards in your hand, they gain an additional +1/+1 until end of turn.
 C 
Creature – Thrull Artificer
{2}, Sacrifice Worker Thrull: Draw a card.
1/1
 C 
Creature – Snake Rogue
When Matsu-Tribe Bandits deals combat damage to an opponent, look at the top card of your library. If it's a land card, you may reveal it. If you do, put it into your hand.
2/3
 C 
Artifact – Equipment
Equip {3}
Equipped creature gets +2/+2.
Whenever a creature equipped with Shinobi Steel Whip deals damage to an opponent, return that creature to it’s owner’s hand.
 C 
Creature – Imp Scout
Flying
When Imp Pactmaker enters the Battlefield, you may reveal a card named Sea Hawk or Mon’s Goblin Raiders from outside the game, and put it into your hand.
1/2
 C 
Sorcery
Deal 1 damage to each creature and player. All creatures get +1/+0 until end of turn.
 C 
Instant
Target creature gets -X/-0 until end of turn, where X is equal to the number of cards in your hand.
 C 
Creature – Unicorn Scout
Vigilance
When Unicorn Pactmaker enters the battlefield, you may reveal a card named Quirion Trailblazer or Sea Hawk from outside the game, and put it into your hand.
2/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0.
Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
The taste of blood breaks down what little self-control the Rakdos possess.
 C 
Enchantment – Aura
Enchant Permanent
{3}{u}: Attach Shifting Gears to target permanent.
Whenever Shifting Gears unattaches from a permanent, return that permanent to its owner's hand.
Swamp
 
 B 
Basic Land – Swamp

Guul Draz Specter (rare)
Ferralize (uncommon)
Evacuation (uncommon)
Perfect Shot (uncommon)
Forward March (common)
Worker Thrull (common)
Matsu-Tribe Bandits (common)
Shinobi Steel Whip (common)
Imp Pactmaker (common)
Pangs of Hunger (common)
Belittle (common)
Unicorn Pactmaker (common)
Taste for Mayhem (common)
Shifting Gears (common)
Swamp (basic)