Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
Haste, trample
As Lightning Vortex enters the battlefield, you may exile any number of creatures you control.
Lightning Vortex’s power is equal to the combined power among all creatures exiled by Lightning Vortex.
*/4
 U 
Sorcery
You gain 2 life for each card in your hand.
A picture is worth a thousand swords.
 U 
Instant
Choose one — Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.
 U 
Instant
Return any number of Forests you control to their owner’s hand. Deal X damage to target flying creature, where X is three times the number of Forests returned in this manner.
 C 
Creature – Thrull Scout
When Hazard Thrull enters the battlefield, discard a card.
When Hazard Thrull enters the battlefield, you may pay {1}{b}. If you do, you may return a creature called Hazard Thrull from your graveyard to play.
3/2
 C 
Creature – Wall
Defender
{2}, Sacrifice Retaining Wall: Draw a card.
“They make good walls. That is, until the farmers tear ‘em down to build a new windmill.”
- Hrorgar, Leonin Guardinal
0/5
 C 
Creature – Cephalid Wizard
When Cephalid Spellmerchant is put into the graveyard from the battlefield, each player draws a card.
2/3
 C 
Sorcery
Put a +1/+1 counter on up to X target creatures you control, where X is equal to the number of cards in your hand.
 C 
Enchantment
{u}: Tap target creature unless its controller pays {1}.
{2}{r}
 
 C 
Instant
Destroy target artifact.
Draw a card.
“They’re ugly, and they’re in my way.”
—Tahngarth
 C 
Creature – Cat Soldier
Leonin Spader gets +1/+1 as long as you have seven or more cards in hand.
1/1
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
 C 
Artifact – Equipment
Equip {3}
Equipped creature gets +2/+2.
Whenever a creature equipped with Shinobi Steel Whip deals damage to an opponent, return that creature to it’s owner’s hand.
 C 
Creature – Orc Warrior
Ironclaw Orcs can’t block creatures with power 2 or greater.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan.
2/2
Plains
 
 B 
Basic Land – Plains

Lightning Vortex (rare)
Gerrard's Wisdom (uncommon)
Emerald Charm (uncommon)
Perfect Shot (uncommon)
Hazard Thrull (common)
Retaining Wall (common)
Cephalid Spellmerchant (common)
Spread of Wisdom (common)
Rhystic Deluge (common)
Smash (common)
Leonin Spader (common)
Act of Treason (common)
Shinobi Steel Whip (common)
Ironclaw Orcs (common)
Plains (basic)