Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
 U 
Land
{t}: Sacrifice a permanent you control.
{1}, {t}: Add {1}{r} to your mana pool.
 U 
Creature – Fairie
Flash
Flying, protection from blue
Return a Forest you control to its owner’s hand: Untap target creature. Activate this ability only once each turn.
1/1
 U 
Artifact
{t}: Add {3} mana to your mana pool.
{3}, {t}, Sacrifice Dreamstone Hedron: Draw three cards.
Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.
 C 
Sorcery
Put two 2/2 green bear tokens into play.
“At least it isn’t three bears.”
-Norin, the Weary
 C 
Sorcery
Look at the top two cards of your deck, then, put one in your hand.
Hellbent – If you have no cards in your hand, instead, draw two cards.
 C 
Enchantment
Whenever a non-black source deals damage to you, you may pay {1}. If you do, target player loses 1 life.
 C 
Creature – Snake Rogue
When Matsu-Tribe Bandits deals combat damage to an opponent, look at the top card of your library. If it's a land card, you may reveal it. If you do, put it into your hand.
2/3
 C 
Sorcery
Destroy target land. Creatures cannot block this turn.
 C 
Sorcery
Target player draws two cards and loses 2 life.
Little agonies pave the way to greater power.
{4}{w}
 
 C 
Sorcery
Each player with the most creatures in play must sacrifice a creature.
Each player with the most lands in play must sacrifice a land.
Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent.
 C 
Artifact Creature – Thopter
{2}, Discard a card: Common Luftmaskin gains flying until end of turn.
{2}, Return a land you control to its owner’s hand: Untap Common Luftmaskin.
2/2
 C 
Sorcery
Creatures you control get +1/+1 until end of turn. Then, if you have five or more cards in your hand, they gain an additional +1/+1 until end of turn.
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Forest
 
 B 
Basic Land – Forest

Wild Pair (rare)
Sacrificial Altar (uncommon)
Scryb Ranger (uncommon)
Dreamstone Hedron (uncommon)
Double Bear (common)
Choice of Time (common)
Circle of Malignment (common)
Matsu-Tribe Bandits (common)
Land Split (common)
Sign in Blood (common)
Realign (common)
Common Luftmaskin (common)
Forward March (common)
Act of Treason (common)
Forest (basic)