Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Snow Land
{t}, Put an ice counter on Frozen Heaths: Add {w} or {u} to your mana pool. You may use this ability only if Frozen Heaths has no ice counters on it.
{t}: Add {1} to your mana pool. You may remove an ice counter from Frozen Heaths
 U 
Artifact – Equipment
Equip {2}
O-Naginata can be attached only to a creature with 3 or more power.
Equipped creature gets +3/+0 and has trample.
 U 
Creature – Troll
At the beginning of the end step, if Cave Troll is in play, exile it.
At the beginning of your declare attackers step, if Cave Troll is exiled, put it into play tapped and attacking.
3/4
 U 
Enchantment
Whenever Enchantress’s Promise or another enchantment comes into play, gain 4 life.
{1}{g}
 
 C 
Instant
Untap target creature you don’t control. That creature blocks this turn if able.
Draw a card.
Mirri did not have time to think, only to react.
 C 
Sorcery
Deal 1 damage to each creature and player. All creatures get +1/+0 until end of turn.
 C 
Creature – Thrull
{3}{w}: Tap target creature.
2/2
 C 
Creature – Thrull Scout
When Hazard Thrull enters the battlefield, discard a card.
When Hazard Thrull enters the battlefield, you may pay {1}{b}. If you do, you may return a creature called Hazard Thrull from your graveyard to play.
3/2
 C 
Instant
Untap target attacking creature you control. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. Gain 4 life.
 C 
Sorcery
Reveal a basic land from outside the game and put it into your hand.
 C 
Enchantment – Aura
Enchant Permanent
{3}{u}: Attach Shifting Gears to target permanent.
Whenever Shifting Gears unattaches from a permanent, return that permanent to its owner's hand.
 C 
Creature – Human Knight
Flash, first strike
“We called them ‘armored lightning.’”
—Gerrard of the Weatherlight
2/2
 C 
Instant
Target creature gets -X/-0 until end of turn, where X is equal to the number of cards in your hand.
 C 
Sorcery
Target player loses 4 life and you gain 4 life.
“I smell the tang of a mortal’s fresh blood. I hear it sliding wetly beneath its skin. My hunger cannot refuse the invitation.”
—Yuri, Sengir vampire
Plains
 
 B 
Basic Land – Plains

Frozen Heaths (rare)
O-Naginata (uncommon)
Cave Troll (uncommon)
Enchantress's Promise (uncommon)
Provoke (common)
Pangs of Hunger (common)
Thrull Usher (common)
Hazard Thrull (common)
Dryad's Ruse (common)
Unspoiled Lands (common)
Shifting Gears (common)
Benalish Knight (common)
Belittle (common)
Soul Feast (common)
Plains (basic)