Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. 2/2
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You may discard a Forest rather than pay Ferralize’s mana cost.
Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. |
Return all creatures to their owner’s hand.
“Once I supply the breeze, you’ll see your warriors for the smoke they truly are.”
—Alexi, zephyr mage |
Return any number of Forests you control to their owner’s hand. Deal X damage to target flying creature, where X is three times the number of Forests returned in this manner.
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Creatures you control get +1/+1 until end of turn. Then, if you have five or more cards in your hand, they gain an additional +1/+1 until end of turn.
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, Sacrifice Worker Thrull: Draw a card.1/1
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When Matsu-Tribe Bandits deals combat damage to an opponent, look at the top card of your library. If it's a land card, you may reveal it. If you do, put it into your hand.
2/3
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Equip
Equipped creature gets +2/+2. Whenever a creature equipped with Shinobi Steel Whip deals damage to an opponent, return that creature to it’s owner’s hand. |
Flying
When Imp Pactmaker enters the Battlefield, you may reveal a card named Sea Hawk or Mon’s Goblin Raiders from outside the game, and put it into your hand. 1/2
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Deal 1 damage to each creature and player. All creatures get +1/+0 until end of turn.
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Target creature gets -X/-0 until end of turn, where X is equal to the number of cards in your hand.
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Vigilance
When Unicorn Pactmaker enters the battlefield, you may reveal a card named Quirion Trailblazer or Sea Hawk from outside the game, and put it into your hand. 2/3
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Enchant creature
Enchanted creature gets +2/+0. Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand. The taste of blood breaks down what little self-control the Rakdos possess.
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Enchant Permanent
![]() : Attach Shifting Gears to target permanent.
Whenever Shifting Gears unattaches from a permanent, return that permanent to its owner's hand. |
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Guul Draz Specter
(rare)
Ferralize
(uncommon)
Evacuation
(uncommon)
Perfect Shot
(uncommon)
Forward March
(common)
Worker Thrull
(common)
Matsu-Tribe Bandits
(common)
Shinobi Steel Whip
(common)
Imp Pactmaker
(common)
Pangs of Hunger
(common)
Belittle
(common)
Unicorn Pactmaker
(common)
Taste for Mayhem
(common)
Shifting Gears
(common)
Swamp
(basic)





