Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand.
“I searched for form and land; for years and years I roamed. I gazed a gazely stare at all the millions here. We must have died alone a long, long time ago.”
-David Bowie
 U 
Creature – Human Soldier
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
Together they could hit anything between the heavens and the horizon.
2/1
 U 
Creature – Human Rogue
Protection from green
At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
 U 
Creature – Human Artificer
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
The Neurok see the artificer as an archaeologist, clearing away falsehoods to see the truth hidden beneath.
2/1
 C 
Artifact Creature – Thopter
{2}, Discard a card: Common Luftmaskin gains flying until end of turn.
{2}, Return a land you control to its owner’s hand: Untap Common Luftmaskin.
2/2
 C 
Creature – Snake Rogue
When Matsu-Tribe Bandits deals combat damage to an opponent, look at the top card of your library. If it's a land card, you may reveal it. If you do, put it into your hand.
2/3
 C 
Creature – Human Barbarian
Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn.
“Out of my way!”
2/2
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature has defender.
{3}{w}: Attach Shifting Allegiances to target creature.
 C 
Enchantment – Aura
Enchant Permanent
{3}{u}: Attach Shifting Gears to target permanent.
Whenever Shifting Gears unattaches from a permanent, return that permanent to its owner's hand.
 C 
Sorcery
Target creature gains double strike until end of turn. If that creature is a Soldier, it also gets +2/+2 until end of turn.
 C 
Creature – Elemental
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {g}{g}.
“All things must eat, after all. Even the air can hunger.”
—Gemma, Willow Priestess
6/2
 C 
Creature – Gorgon Wizard
Intimidate
Sacrifice a Thrull: Gorgon Interpolator gets +2/+0 until end of turn.
2/3
 C 
Creature – Human Knight
Flash, first strike
“We called them ‘armored lightning.’”
—Gerrard of the Weatherlight
2/2
 C 
Instant
Target creature loses all abilities and becomes a 3/3 blue Beast and until end of turn.
Swamp
 
 B 
Basic Land – Swamp

Brink of Madness (rare)
Catapult Squad (uncommon)
Dunerider Outlaw (uncommon)
Riddlesmith (uncommon)
Common Luftmaskin (common)
Matsu-Tribe Bandits (common)
Barbarian Bully (common)
Shifting Allegiances (common)
Shifting Gears (common)
Moral Justification (common)
Hungry Mist (common)
Gorgon Interpolator (common)
Benalish Knight (common)
Beastify (common)
Swamp (basic)