Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If an opponent has no cards in hand, Avatar of Will costs
less to cast.
Flying 5/6
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Defender
Players can not discard cards. The human mind, if it is to keep its sanity, must maintain the nicest balance between unity and plurality.
- Irving Babbitt 2/5
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Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. “The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air.”
—Scroll of Beginnings 2/2
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Each player discards three cards.
There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away.
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Flying
Whenever Sky Pirate goes to the graveyard from anywhere, target player puts the top four cards from their library into their graveyard. 2/1
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: Adarkar Sentinel gets +0/+1 until end of turn.“We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable.”
—Disa the Restless, journal entry 3/3
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Hellbent – If you have no cards in hand, Pariah Dog gains Trample.
3/3
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Flying
When Imp Pactmaker enters the Battlefield, you may reveal a card named Sea Hawk or Mon’s Goblin Raiders from outside the game, and put it into your hand. 1/2
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Target player discards two cards.
Hellbent – If you have no cards in hand, that player must also sacrifice a land. |
Trample
4/3
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Flash, first strike
“We called them ‘armored lightning.’”
—Gerrard of the Weatherlight 2/2
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If a creature would deal damage to you, prevent 1 of that damage.
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When Cephalid Spellmerchant is put into the graveyard from the battlefield, each player draws a card.
2/3
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Enchant Creature
Enchanted creature loses flying and can't block. ![]() : Attach Shifting Vertigo to target creature. |
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Avatar of Will
(rare)
Wall of Sanity
(uncommon)
Wonder
(uncommon)
Delirium Skeins
(uncommon)
Sky Pirate
(common)
Adarkar Sentinel
(common)
Pariah Dog
(common)
Imp Pactmaker
(common)
Toxic Spill
(common)
Gatesmasher Giant
(common)
Benalish Knight
(common)
Sphere of Hope
(common)
Cephalid Spellmerchant
(common)
Shifting Vertigo
(common)
Plains
(basic)




: Adarkar Sentinel gets +0/+1 until end of turn.

