Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put two 2/2 green bear tokens into play.
“At least it isn’t three bears.”
-Norin, the Weary |
Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. 2/2
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, Sacrifice a creature: Put a +1/+1 counter on Voluminous Pundinsnatcher.
If Voluminous Pundinsnatcher has three or more +1/+1 counters on it, it gains Intimidate. 1/1
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Whenever another creature with power 1 or less comes into play under your control, put a +1/+1 counter on all creatures you control.
“Error 001: The system rejects your hypothesis. Charity sees the need, not the cause.”
1/5
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Flying
When Stormfront Riders enters the battlefield, return two creatures you control to their owner’s hand. Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield. |
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Defender
, Sacrifice Retaining Wall: Draw a card.“They make good walls. That is, until the farmers tear ‘em down to build a new windmill.”
- Hrorgar, Leonin Guardinal 0/5
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Cackling Flames deals 3 damage to target creature or player.
Hellbent — Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. “I like a little entertainment with my dinner.”
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When Cephalid Spellmerchant is put into the graveyard from the battlefield, each player draws a card.
2/3
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Target player discards a card.
Draw a card at the beginning of the next turn’s upkeep. An end to reason, an end to order. Forget all that has been.
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Enchant Land
When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. |
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Leonin Spader gets +1/+1 as long as you have seven or more cards in hand.
1/1
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Enchant Creature
Enchanted creature loses flying and can't block. ![]() : Attach Shifting Vertigo to target creature. |
Pounce costs 1 less for each card in your hand (Pounce is in your hand when you determine its cost.)
Target creature gets +4/+4 until end of turn. |
: Add to your mana pool.
, Return Unstable Landscape to your hand: Add one mana of any color to your mana pool. |
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Double Bear
(common, foil)
Guul Draz Specter
(rare)
Voluminous Pundinsnatcher
(uncommon)
Golem Enthusiast
(uncommon)
Stormfront Riders
(uncommon)
Retaining Wall
(common)
Cackling Flames
(common)
Cephalid Spellmerchant
(common)
Mind Ravel
(common)
Spreading Seas
(common)
Leonin Spader
(common)
Shifting Vertigo
(common)
Pounce
(common)
Unstable Landscape
(common)
Swamp
(basic)






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