Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment
Whenever a non-black source deals damage to you, you may pay {1}. If you do, target player loses 1 life.
 
 R 
Sorcery
Put three 1/1 blue Bird creature tokens with flying into play. Then, reveal up to three cards named Sea Eagle from outside the game, and put them in your hand
 U 
Enchantment
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {b}{b}.
At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.
 U 
Instant
Choose one — Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.
 U 
Enchantment – Aura
Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature loses flying and can't block.
{2}{r}: Attach Shifting Vertigo to target creature.
 C 
Creature – Orc Warrior
Ironclaw Orcs can’t block creatures with power 2 or greater.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan.
2/2
 C 
Enchantment – Aura
Flash
Enchant Creature
Enchanted Creature gets +1/+1 and gains Trample.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature doesn’t untap during its controller’s untap step as long as you have more cards in hand than the creature’s controller.
{1}{g}
 
 C 
Instant
Untap target creature you don’t control. That creature blocks this turn if able.
Draw a card.
Mirri did not have time to think, only to react.
 C 
Creature – Elf Bird Archer
Flying
{2}{w}, Return Eagle Archer to its owner’s hand: Target player gains 2 life.
1/3
 C 
Instant
Destroy target nonartifact creature.
My mother said
That I never should
Play with the gypsies in the wood.
 C 
Creature – Dolphin
Hexproof
3/4
{4}{w}
 
 C 
Sorcery
Each player with the most creatures in play must sacrifice a creature.
Each player with the most lands in play must sacrifice a land.
Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent.
Forest
 
 B 
Basic Land – Forest

Circle of Malignment (common, foil)
Convocation of Eagles (rare)
Breeding Pit (uncommon)
Emerald Charm (uncommon)
Vampirism (uncommon)
Shifting Vertigo (common)
Ironclaw Orcs (common)
Tiger Claws (common)
Dominating Presence (common)
Provoke (common)
Eagle Archer (common)
Skin Peel (common)
Voda Dolphins (common)
Realign (common)
Forest (basic)