Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , : Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.1/1
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: Add to your mana pool.
, : Reveal a card from outside the game called Seismic Spread and put it into play. |
First strike, protection from white
His is the fury of the wildfire, the boiling blood of the volcano. He fights you not because you’ve wronged him, but because you’re there.
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Choose one — Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn.
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: Add to your mana pool.
, Return Unstable Landscape to your hand: Add one mana of any color to your mana pool. |
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Enchant Creature
Enchanted creature gets -3/-1. ![]() : Attach Shifting Sickness to target creature. |
Counter target spell, unless its controller pays
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Hellbent – When you cast Spellthrust, if you have no cards in hand, draw a card. |
Defender
, Sacrifice Retaining Wall: Draw a card.“They make good walls. That is, until the farmers tear ‘em down to build a new windmill.”
- Hrorgar, Leonin Guardinal 0/5
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Target player loses 4 life and you gain 4 life.
“I smell the tang of a mortal’s fresh blood. I hear it sliding wetly beneath its skin. My hunger cannot refuse the invitation.”
—Yuri, Sengir vampire |
Put two 2/2 green bear tokens into play.
“At least it isn’t three bears.”
-Norin, the Weary |
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Pounce costs 1 less for each card in your hand (Pounce is in your hand when you determine its cost.)
Target creature gets +4/+4 until end of turn. |
Return target permanent to its owner’s hand.
Draw a card. |
Flash
Enchant Creature Enchanted creature gains First Strike and gets +1/+0. |
Flash
Enchant creature Enchanted creature gets +1/+2. |
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Ivy Seer
(rare)
Seismic Spread
(uncommon)
Blood Knight
(uncommon)
Piety Charm
(uncommon)
Unstable Landscape
(common)
Shifting Sickness
(common)
Spellthrust
(common)
Retaining Wall
(common)
Soul Feast
(common)
Double Bear
(common)
Pounce
(common)
Dematerialize
(common)
Exhalambation
(common)
Indomitable Will
(common)
Mountain
(basic)

: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
to your mana pool.
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