Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash, haste
When Mons's Goblin Warchief enters the battlefield, if it entered the battlefield during your combat step, before attackers are declared, you may reveal up to three cards named Mons’s Goblin Raiders from outside the game. Put those cards onto the battlefield under your control, tapped and attacking. 1/1
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Defender
Players can not discard cards. The human mind, if it is to keep its sanity, must maintain the nicest balance between unity and plurality.
- Irving Babbitt 2/5
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When Sylvan Archivist enters the battlefield, you may return target card from your graveyard to your hand.
2/2
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Return all creatures to their owner’s hand.
“Once I supply the breeze, you’ll see your warriors for the smoke they truly are.”
—Alexi, zephyr mage |
Destroy target enchantment.
Draw a card. “It’s beautiful. But it’s in my way.”
-Daria, Planeswalker |
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Flying
When Snake Snake Pactmaker enters the battlefield, you may reveal a card named Pearled Unicorn or Dripping Dead from outside the game, and put it into your hand. 1/4
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When Hazard Thrull enters the battlefield, discard a card.
When Hazard Thrull enters the battlefield, you may pay ![]() . If you do, you may return a creature called Hazard Thrull from your graveyard to play.3/2
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: Add to your mana pool.
, Return Unstable Landscape to your hand: Add one mana of any color to your mana pool. |
Target creature gains double strike until end of turn. If that creature is a Soldier, it also gets +2/+2 until end of turn.
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, Sacrifice Worker Thrull: Draw a card.1/1
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Hellbent – If you have no cards in hand, Pariah Dog gains Trample.
3/3
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Untap target attacking creature you control. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. Gain 4 life.
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As long as you have five or more cards in hand, Serra Penitent becomes an Angel and gains flying.
3/4
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Target creature gets -X/-0 until end of turn, where X is equal to the number of cards in your hand.
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Mons's Goblin Warchief
(rare)
Wall of Sanity
(uncommon)
Sylvan Archivist
(uncommon)
Evacuation
(uncommon)
Aura Blast
(common)
Snake Pactmaker
(common)
Hazard Thrull
(common)
Unstable Landscape
(common)
Moral Justification
(common)
Worker Thrull
(common)
Pariah Dog
(common)
Dryad's Ruse
(common)
Serra Penitent
(common)
Belittle
(common)
Plains
(basic)





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