Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a non-black source deals damage to you, you may pay
. If you do, target player loses 1 life. |
Put three 1/1 blue Bird creature tokens with flying into play. Then, reveal up to three cards named Sea Eagle from outside the game, and put them in your hand
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At the beginning of your upkeep, sacrifice Breeding Pit unless you pay
![]() .
At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield. |
Choose one — Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.
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Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn’s upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. |
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Enchant Creature
Enchanted creature loses flying and can't block. ![]() : Attach Shifting Vertigo to target creature. |
Ironclaw Orcs can’t block creatures with power 2 or greater.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan.
2/2
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Flash
Enchant Creature Enchanted Creature gets +1/+1 and gains Trample. |
Enchant Creature
Enchanted creature doesn’t untap during its controller’s untap step as long as you have more cards in hand than the creature’s controller. |
Untap target creature you don’t control. That creature blocks this turn if able.
Draw a card. Mirri did not have time to think, only to react.
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Flying
![]() , Return Eagle Archer to its owner’s hand: Target player gains 2 life.1/3
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Destroy target nonartifact creature.
My mother said
That I never should Play with the gypsies in the wood. |
Hexproof
3/4
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Each player with the most creatures in play must sacrifice a creature.
Each player with the most lands in play must sacrifice a land. Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent. |
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Circle of Malignment
(common, foil)
Convocation of Eagles
(rare)
Breeding Pit
(uncommon)
Emerald Charm
(uncommon)
Vampirism
(uncommon)
Shifting Vertigo
(common)
Ironclaw Orcs
(common)
Tiger Claws
(common)
Dominating Presence
(common)
Provoke
(common)
Eagle Archer
(common)
Skin Peel
(common)
Voda Dolphins
(common)
Realign
(common)
Forest
(basic)



