Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile the top five cards of your library, then name a card type. Put all cards exiled in that manner that share the named type into your hand.
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Choose One – Target creature gains Flying until end of turn; or switch the power and toughness of target creature until end of turn; or counter target activated ability.
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Defender
Players can not discard cards. The human mind, if it is to keep its sanity, must maintain the nicest balance between unity and plurality.
- Irving Babbitt 2/5
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Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn’s upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. |
When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
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Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.
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Lifelink
1/4
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Counter target non-creature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
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Enchant creature
Enchanted creature gets +2/+0. Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand. The taste of blood breaks down what little self-control the Rakdos possess.
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As long as you have more cards in hand than each opponent, Serpent Caller is a
Serpent, gets +4/+4 and may only attack if your opponent controls an Island. 2/2
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Flash
Enchant Creature Enchanted Creature gets +1/+1 and gains Trample. |
Reveal a basic land from outside the game and put it into your hand.
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Flying
Artistic temperament sometimes seems a battleground, a dark angel of destruction and a bright angel of creativity wrestling.
- Madeleine L’Engle 4/1
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Symbiotic Snare
(rare)
Star Charm
(uncommon)
Wall of Sanity
(uncommon)
Vampirism
(uncommon)
Opal Champion
(common)
Scent of Cinder
(common)
Guardian Thrull
(common)
Negate
(common)
Taste for Mayhem
(common)
Serpent Caller
(common)
Tiger Claws
(common)
Unspoiled Lands
(common)
Dark Angel
(common)
Act of Treason
(common)
Swamp
(basic)



