Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{3}, {t}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains “{2}{g}{u}: Double the number of +1/+1 counters on this creature.”
 U 
Instant
Return all creatures to their owner’s hand.
“Once I supply the breeze, you’ll see your warriors for the smoke they truly are.”
—Alexi, zephyr mage
 U 
Creature – Horror
When you cast a creature spell, sacrifice Skittering Horror.
The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
-Ayn Rand
4/3
 U 
Instant
You may choose an uncommon card you own from outside the game, reveal that card, and put it into your hand. Exile Uncommon Wish.
Now, we’re getting somewhere...
 C 
Enchantment – Aura
Flash
Enchant Creature
Enchanted creature gets +2/+0.
When enchanted creature deals combat damage to another creature, put a +1/+1 counter on the enchanted creature.
 C 
Sorcery
Destroy target land. Creatures cannot block this turn.
 C 
Sorcery
Look at the top two cards of your deck, then, put one in your hand.
Hellbent – If you have no cards in your hand, instead, draw two cards.
 C 
Sorcery
Target player discards two cards.
Hellbent – If you have no cards in hand, that player must also sacrifice a land.
 C 
Creature – Wall
Defender
{2}, Sacrifice Retaining Wall: Draw a card.
“They make good walls. That is, until the farmers tear ‘em down to build a new windmill.”
- Hrorgar, Leonin Guardinal
0/5
 C 
Enchantment – Aura
Enchant Permanent
{3}{u}: Attach Shifting Gears to target permanent.
Whenever Shifting Gears unattaches from a permanent, return that permanent to its owner's hand.
 C 
Sorcery
Creatures you control get +1/+1 until end of turn. Then, if you have five or more cards in your hand, they gain an additional +1/+1 until end of turn.
 C 
Enchantment – Aura
Flash
Enchant Creature
Enchanted Creature gets +1/+1 and gains Trample.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0.
Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
The taste of blood breaks down what little self-control the Rakdos possess.
 C 
Artifact – Equipment
Equip {3}
Equipped creature gets +2/+2.
Whenever a creature equipped with Shinobi Steel Whip deals damage to an opponent, return that creature to it’s owner’s hand.
Forest
 
 B 
Basic Land – Forest

Evolution Vat (rare)
Evacuation (uncommon)
Skittering Horror (uncommon)
Uncommon Wish (uncommon)
Poisoned Pinions (common)
Land Split (common)
Choice of Time (common)
Toxic Spill (common)
Retaining Wall (common)
Shifting Gears (common)
Forward March (common)
Tiger Claws (common)
Taste for Mayhem (common)
Shinobi Steel Whip (common)
Forest (basic)