Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
: Each Creature you control gets +1/+0 until end of turn.2/2
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Choose One – Target creature gains Flying until end of turn; or switch the power and toughness of target creature until end of turn; or counter target activated ability.
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Choose one — Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn.
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Defender
Players can not discard cards. The human mind, if it is to keep its sanity, must maintain the nicest balance between unity and plurality.
- Irving Babbitt 2/5
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Flying
When Imp Pactmaker enters the Battlefield, you may reveal a card named Sea Hawk or Mon’s Goblin Raiders from outside the game, and put it into your hand. 1/2
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: Add to your mana pool.
, Return Unstable Landscape to your hand: Add one mana of any color to your mana pool. |
Enchant Creature
Enchanted Creature has defender. ![]() : Attach Shifting Allegiances to target creature. |
Target creature gets -X/-0 until end of turn, where X is equal to the number of cards in your hand.
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Hellbent — When Slaughterhouse Bouncer is put into a graveyard from the battlefield, if you have no cards in hand, target creature gets -3/-3 until end of turn.
3/3
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Defender
: Flowstone Wall gets +1/-1 until end of turn.
Hellbent – As long as you have no cards in hand, Flowstone Wall loses defender. 0/5
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First strike
![]() : Capashen Knight gets +1/+0 until end of turn.1/1
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Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
“No, no, sir, it’s alright. We don’t morally censor you. We just want the money.”
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Put two 2/2 green bear tokens into play.
“At least it isn’t three bears.”
-Norin, the Weary |
Pounce costs 1 less for each card in your hand (Pounce is in your hand when you determine its cost.)
Target creature gets +4/+4 until end of turn. |
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Corona Phoenix
(rare)
Star Charm
(uncommon)
Chaos Charm
(uncommon)
Wall of Sanity
(uncommon)
Imp Pactmaker
(common)
Unstable Landscape
(common)
Shifting Allegiances
(common)
Belittle
(common)
Slaughterhouse Bouncer
(common)
Flowstone Wall
(common)
Capashen Knight
(common)
Blackmail
(common)
Double Bear
(common)
Pounce
(common)
Swamp
(basic)




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