Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Soldier
{4}: Untap all Soldiers you control. After this phase, there is an additional combat phase. Use this ability only once each turn and only during the combat phase.
{2}: Elves you control gain +2/+2 until end of turn. Use this ability only once each turn.
3/3
 U 
Instant
Return any number of Forests you control to their owner’s hand. Deal X damage to target flying creature, where X is three times the number of Forests returned in this manner.
 U 
Vampire Elemental
Parasite Elemental gets -1/-1 for each card in your hand.
“The master says that even parasites have their place in the circle of life. I do not know if he has ever seen one so large, though . . .”
7/7
 U 
Enchantment
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {b}{b}.
At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature loses flying and can't block.
{2}{r}: Attach Shifting Vertigo to target creature.
 C 
Sorcery
Destroy target land. Creatures cannot block this turn.
 C 
Artifact Creature – Construct
If you have 5 or more cards in hand, Coadjuvantational Tabulator gains Lifelink.
Hellbent – If you have no cards in hand, Coadjuvantational Tabulator gains First Strike.
4/2
 C 
Creature – Elephant
Mammoth Mammoth can’t be blocked except by two or more creatures.
5/6
 C 
Enchantment
When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
 C 
Creature – Human Knight
Flash, first strike
“We called them ‘armored lightning.’”
—Gerrard of the Weatherlight
2/2
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature doesn’t untap during its controller’s untap step as long as you have more cards in hand than the creature’s controller.
 C 
Creature – Thrull Scout
When Hazard Thrull enters the battlefield, discard a card.
When Hazard Thrull enters the battlefield, you may pay {1}{b}. If you do, you may return a creature called Hazard Thrull from your graveyard to play.
3/2
 C 
Creature – Vampire Hound
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
2/2
 C 
Creature – Merfolk Pirate Shaman
As long as you have more cards in hand than each opponent, Serpent Caller is a
Serpent, gets +4/+4 and may only attack if your opponent controls an Island.
2/2
Island
 
 B 
Basic Land – Island

Nurture's Child (rare)
Perfect Shot (uncommon)
Parasite Elemental (uncommon)
Breeding Pit (uncommon)
Shifting Vertigo (common)
Land Split (common)
Coadjuvantational Tabulator (common)
Mammoth Mammoth (common)
Opal Champion (common)
Benalish Knight (common)
Dominating Presence (common)
Hazard Thrull (common)
Vampire Hounds (common)
Serpent Caller (common)
Island (basic)