Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Artifact
{t}: Add {3} mana to your mana pool.
{3}, {t}, Sacrifice Dreamstone Hedron: Draw three cards.
Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.
 
 R 
Enchantment
As long as you control exactly one creature, that creature gets +2/+2 and gains flying and vigilance.
“Trust thyself: every heart vibrates to that iron string.”
- Ralph Waldo Emerson
 U 
Creature – Bird Rogue
Flying
{2}, Return a land you control to its owner’s hand: Draw a card, then discard a card.
2/1
 U 
Instant
Choose One – Target creature gains Flying until end of turn; or switch the power and toughness of target creature until end of turn; or counter target activated ability.
 U 
Instant
Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
“A quick step beyond oblivion lies a place so full of thoughts that it leaves no room for your own.”
—Quyzl, chronarch prodigy
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets -3/-1.
{4}{b}: Attach Shifting Sickness to target creature.
 C 
Sorcery
Draw three cards. Then, each opponent draws a card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0.
Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
The taste of blood breaks down what little self-control the Rakdos possess.
 C 
Instant
Deal 3 damage to target attacking or blocking creature.
The road to the future leads us smack into the wall. We simply ricochet off the alternatives that destiny offers.
- Jacques Yves Cousteau
 C 
Artifact
{1}, Sacrifice Illusion Seed: Choose a basic land type. Target land is the chosen type until end of turn.
When Illusion Seed is put in the graveyard from play, draw a card.
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature has defender.
{3}{w}: Attach Shifting Allegiances to target creature.
 C 
Sorcery
Put a +1/+1 counter on up to X target creatures you control, where X is equal to the number of cards in your hand.
 C 
Creature – Wall
Defender
{r}: Flowstone Wall gets +1/-1 until end of turn.
Hellbent – As long as you have no cards in hand, Flowstone Wall loses defender.
0/5
 C 
Enchantment – Aura
Enchant Land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
Island
 
 B 
Basic Land – Island

Dreamstone Hedron (uncommon, foil)
Self-Reliance (rare)
Aven Spellthief (uncommon)
Star Charm (uncommon)
Ignorant Bliss (uncommon)
Shifting Sickness (common)
Extra Pages (common)
Taste for Mayhem (common)
Crash Headlong (common)
Illusion Seed (common)
Shifting Allegiances (common)
Spread of Wisdom (common)
Flowstone Wall (common)
Spreading Seas (common)
Island (basic)