Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Llanowar Spiritualist enters the battlefield, return a Forest to your hand.
2/3
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Enchant Creature
At the beginning of the end step, the player whose turn is next gains control of enchanted creature. |
When Ztasre Gnomes enters the battlefield, add one mana of any color to your mana pool.
2/1
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When you cast a creature spell, sacrifice Skittering Horror.
The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
-Ayn Rand 4/3
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Non-eye creatures you control cannot attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. “Edahlis, what is that thing? We should have stayed in Yavimaya . . . .”
6/3
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Flying
When Imp Pactmaker enters the Battlefield, you may reveal a card named Sea Hawk or Mon’s Goblin Raiders from outside the game, and put it into your hand. 1/2
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Flash
Enchant Creature Enchanted creature gets +2/+0. When enchanted creature deals combat damage to another creature, put a +1/+1 counter on the enchanted creature. |
Untap target creature you don’t control. That creature blocks this turn if able.
Draw a card. Mirri did not have time to think, only to react.
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Enchant Creature
Enchanted creature loses flying and can't block. ![]() : Attach Shifting Vertigo to target creature. |
Return target permanent to its owner’s hand.
Draw a card. |
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Equip
Equipped creature gets +2/+2. Whenever a creature equipped with Shinobi Steel Whip deals damage to an opponent, return that creature to it’s owner’s hand. |
Trample
4/3
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Flash
Creatures you control get +0/+1 and may block an additional creature. Do you know what a soldier is, young man? He’s the chap who makes it possible for civilized folk to despise war.
- Allan Massie |
As long as you have five or more cards in hand, Serra Penitent becomes an Angel and gains flying.
3/4
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Llanowar Spiritualist
(common, foil)
Wig Out
(rare)
Ztasre Gnomes
(uncommon)
Skittering Horror
(uncommon)
Evil Eye of Urborg
(uncommon)
Imp Pactmaker
(common)
Poisoned Pinions
(common)
Provoke
(common)
Shifting Vertigo
(common)
Dematerialize
(common)
Shinobi Steel Whip
(common)
Gatesmasher Giant
(common)
Dual-Wielding
(common)
Serra Penitent
(common)
Swamp
(basic)




