Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. 2/2
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Sacrifice a creature. If you do, search through your library for a creature, reveal it, put it in your hand, then shuffle your library.
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Giant Recluse may only attack alone.
6/6
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Flying
, Return a land you control to its owner’s hand: Draw a card, then discard a card.2/1
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Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.
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First strike
![]() : Capashen Knight gets +1/+0 until end of turn.1/1
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Vigilance
When Unicorn Pactmaker enters the battlefield, you may reveal a card named Quirion Trailblazer or Sea Hawk from outside the game, and put it into your hand. 2/3
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At the beginning of your upkeep, sacrifice Hungry Mist unless you pay
![]() .“All things must eat, after all. Even the air can hunger.”
—Gemma, Willow Priestess 6/2
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Enchant Land
When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. |
When Coal Stoker enters the battlefield, if you cast it from your hand, add
![]() ![]() to your mana pool.The day is mine. I sent three such creatures against my foe, then watched as my magefire popped her soldiers like overripe spleenfruits.
—Dobruk the Unstable, pyromancer 3/3
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When Matsu-Tribe Bandits deals combat damage to an opponent, look at the top card of your library. If it's a land card, you may reveal it. If you do, put it into your hand.
2/3
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Equip
Equipped creature gains Haste and gets +2/+0. Hellbent – If you have no cards in your hand, Throatseeker Chakram gains "Equip ". |
Inexorable Skeleton cannot block.
Inexorable Skeleton is indestructible. 1/1
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Target creature gets -X/-0 until end of turn, where X is equal to the number of cards in your hand.
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Guul Draz Specter
(rare)
Alter the Bones
(uncommon)
Giant Recluse
(uncommon)
Aven Spellthief
(uncommon)
Scent of Cinder
(common)
Capashen Knight
(common)
Unicorn Pactmaker
(common)
Hungry Mist
(common)
Spreading Seas
(common)
Coal Stoker
(common)
Matsu-Tribe Bandits
(common)
Throatseeker Chakram
(common)
Inexorable Skeleton
(common)
Belittle
(common)
Mountain
(basic)





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