Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Soldier
{4}: Untap all Soldiers you control. After this phase, there is an additional combat phase. Use this ability only once each turn and only during the combat phase.
{2}: Elves you control gain +2/+2 until end of turn. Use this ability only once each turn.
3/3
 U 
Creature – Mutant Snake
When Crystaline dies, put three 1/1 green Snake creature tokens onto the battlefield.
3/3
{1}{w}{w}
 
 U 
Instant
You may discard a Plains card rather than pay Abolish’s mana cost.
Destroy target artifact or enchantment.
 U 
Creature – Eye
Defender, flying
{b}: Evil Eye of Erg loses Defender and gains “Non-eye creatures you control cannot attack.” until end of turn.
2/2
 C 
Land
{t}: Add {1} to your mana pool.
{t}, Return Unstable Landscape to your hand: Add one mana of any color to your mana pool.
 C 
Creature – Human Knight
First strike
{1}{w}: Capashen Knight gets +1/+0 until end of turn.
1/1
 C 
Creature – Viashino Barbarian
{r}: Viashino Firelord gets +1/+0 until end of turn.
{r}, Sacrifice Viashino Firelord: Viashino Firelord deals damage to target creature equal to Viashino Firelord’s power.
1/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature has defender.
{3}{w}: Attach Shifting Allegiances to target creature.
 C 
Creature – Vampire Hound
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
2/2
 C 
Sorcery
Target player draws two cards and loses 2 life.
Little agonies pave the way to greater power.
 C 
Creature – Merfolk Pirate Shaman
As long as you have more cards in hand than each opponent, Serpent Caller is a
Serpent, gets +4/+4 and may only attack if your opponent controls an Island.
2/2
 C 
Instant
Target creature gets -X/-0 until end of turn, where X is equal to the number of cards in your hand.
 C 
Creature – Snake Rogue
When Matsu-Tribe Bandits deals combat damage to an opponent, look at the top card of your library. If it's a land card, you may reveal it. If you do, put it into your hand.
2/3
 C 
Sorcery
Destroy target land. Creatures cannot block this turn.
Plains
 
 B 
Basic Land – Plains

Nurture's Child (rare)
Crystaline Snake (uncommon)
Abolish (uncommon)
Evil Eye of Erg (uncommon)
Unstable Landscape (common)
Capashen Knight (common)
Viashino Firelord (common)
Shifting Allegiances (common)
Vampire Hounds (common)
Sign in Blood (common)
Serpent Caller (common)
Belittle (common)
Matsu-Tribe Bandits (common)
Land Split (common)
Plains (basic)