Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
 U 
Instant
Choose one — Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.
 U 
Creature – Human Knight
Protection from black
{w}: Order of the White Shield gains first strike until end of turn.
{w}{w}: Order of the White Shield gets +1/+0 until end of turn.
A shield of light admits no shadow.
2/1
 U 
Creature – Beast
When Barrel-Chested Thrombax enters the battlefield, you may return target creature to its owner’s hand.
Whenever you cast an Instant or a
Sorcery spell, you may return Barrel-Chested Thrombax to its owner’s hand.
2/2
 C 
Sorcery
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
“No, no, sir, it’s alright. We don’t morally censor you. We just want the money.”
 C 
Creature – Snake
This spell costs {1} less for each card in your hand. (Killer Constrictor is your hand when you determine its cost)
5/5
 C 
Sorcery
Target player discards two cards.
Hellbent – If you have no cards in hand, that player must also sacrifice a land.
 C 
Enchantment
{1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.
The elves gathered huge piles of rot to grow fungus. Out of imitation or forethought, the thallids did the same.
 C 
Sorcery
Destroy target land. Creatures cannot block this turn.
 C 
Sorcery
Creatures you control get +1/+1 until end of turn. Then, if you have five or more cards in your hand, they gain an additional +1/+1 until end of turn.
 C 
Enchantment – Aura
Flash
Enchant Creature
Enchanted creature gets +2/+0.
When enchanted creature deals combat damage to another creature, put a +1/+1 counter on the enchanted creature.
 C 
Instant
Target creature gets -X/-0 until end of turn, where X is equal to the number of cards in your hand.
 C 
Enchantment
If a creature would deal damage to you, prevent 1 of that damage.
 C 
Artifact – Equipment
Equip {3}
Equipped creature gains Haste and gets +2/+0.
Hellbent – If you have no cards in your hand, Throatseeker Chakram gains "Equip {0}".
Mountain
 
 B 
Basic Land – Mountain

Wild Pair (rare)
Midnight Charm (uncommon)
Order of the White Shield (uncommon)
Barrel-Chested Thrombax (uncommon)
Blackmail (common)
Killer Constrictor (common)
Toxic Spill (common)
Night Soil (common)
Land Split (common)
Forward March (common)
Poisoned Pinions (common)
Belittle (common)
Sphere of Hope (common)
Throatseeker Chakram (common)
Mountain (basic)