Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
: Target player loses 1 life.0/6
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: Untap all Soldiers you control. After this phase, there is an additional combat phase. Use this ability only once each turn and only during the combat phase.
: Elves you control gain +2/+2 until end of turn. Use this ability only once each turn.3/3
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Hellbent –
: Draw a card if you have no cards in hand.Inspiration strikes the uncluttered mind.
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When Barrel-Chested Thrombax enters the battlefield, you may return target creature to its owner’s hand.
Whenever you cast an Instant or a Sorcery spell, you may return Barrel-Chested Thrombax to its owner’s hand. 2/2
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You gain 2 life for each card in your hand.
A picture is worth a thousand swords.
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When Elf Pactmaker enters the Battlefield, you may reveal a card named Mons' Goblin Raiders or Pearled Unicorn from outside the game, and put it into your hand.
2/2
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Pounce costs 1 less for each card in your hand (Pounce is in your hand when you determine its cost.)
Target creature gets +4/+4 until end of turn. |
Leonin Spader gets +1/+1 as long as you have seven or more cards in hand.
1/1
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Enchant Creature
Enchanted creature gets -3/-1. ![]() : Attach Shifting Sickness to target creature. |
Target creature gets -X/-X until end of turn.
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Reveal a basic land from outside the game and put it into your hand.
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You may return two Islands you control to their owner’s hand rather than pay Gush’s mana cost.
Draw two cards. |
Cackling Flames deals 3 damage to target creature or player.
Hellbent — Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. “I like a little entertainment with my dinner.”
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Each player with the most creatures in play must sacrifice a creature.
Each player with the most lands in play must sacrifice a land. Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent. |
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Wall of Noise
(common, foil)
Nurture's Child
(rare)
Idle Thoughts
(uncommon)
Barrel-Chested Thrombax
(uncommon)
Gerrard's Wisdom
(uncommon)
Elf Pactmaker
(common)
Pounce
(common)
Leonin Spader
(common)
Shifting Sickness
(common)
Entropy Ray
(common)
Unspoiled Lands
(common)
Gush
(common)
Cackling Flames
(common)
Realign
(common)
Island
(basic)

: Target player loses 1 life.
: Elves you control gain +2/+2 until end of turn. Use this ability only once each turn.



