Magic 20XX: Virtual Booster

Magic 20XX: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{4}{w}
 
 C 
Sorcery
Each player with the most creatures in play must sacrifice a creature.
Each player with the most lands in play must sacrifice a land.
Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent.
 
 R 
Enchantment
At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand.
“I searched for form and land; for years and years I roamed. I gazed a gazely stare at all the millions here. We must have died alone a long, long time ago.”
-David Bowie
 U 
Creature – Giant Cleric
{3}{w}, Reveal Domnu Cleric from your hand: Gain 2 life.
A high heart ought to bear calamities and not flee them, since in bearing them appears the grandeur of the mind and in fleeing them the cowardice of the heart.
- Pietro Aretino
5/5
 U 
Land
{t}: Add {1} to your mana pool.
{4},{t}: Reveal a card from outside the game called Seismic Spread and put it into play.
 U 
Creature – Human Knight
Protection from black
{w}: Order of the White Shield gains first strike until end of turn.
{w}{w}: Order of the White Shield gets +1/+0 until end of turn.
A shield of light admits no shadow.
2/1
 C 
Creature – Giant Warrior
Trample
4/3
 C 
Enchantment – Aura
Enchant Creature
When Ravenous Desire enters the battlefield, target player discards a card.
Enchanted Creature gets +2/+1.
 C 
Sorcery
Draw three cards. Then, each opponent draws a card.
 C 
Creature – Unicorn Scout
Vigilance
When Unicorn Pactmaker enters the battlefield, you may reveal a card named Quirion Trailblazer or Sea Hawk from outside the game, and put it into your hand.
2/3
 C 
Artifact – Equipment
Equip {3}
Equipped creature gets +2/+2.
Whenever a creature equipped with Shinobi Steel Whip deals damage to an opponent, return that creature to it’s owner’s hand.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0.
Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
The taste of blood breaks down what little self-control the Rakdos possess.
{6}{g}
 
 C 
Instant
Pounce costs 1 less for each card in your hand (Pounce is in your hand when you determine its cost.)
Target creature gets +4/+4 until end of turn.
 C 
Sorcery
Target creature gets -X/-X until end of turn.
 C 
Creature – Human Knight
First strike
{1}{w}: Capashen Knight gets +1/+0 until end of turn.
1/1
Forest
 
 B 
Basic Land – Forest

Realign (common, foil)
Brink of Madness (rare)
Domnu Cleric (uncommon)
Seismic Spread (uncommon)
Order of the White Shield (uncommon)
Gatesmasher Giant (common)
Ravenous Desire (common)
Extra Pages (common)
Unicorn Pactmaker (common)
Shinobi Steel Whip (common)
Taste for Mayhem (common)
Pounce (common)
Entropy Ray (common)
Capashen Knight (common)
Forest (basic)