Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile the top five cards of your library, then name a card type. Put all cards exiled in that manner that share the named type into your hand.
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Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn’s upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. |
You may discard a Forest rather than pay Ferralize’s mana cost.
Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. |
Flash
Flying, protection from blue Return a Forest you control to its owner’s hand: Untap target creature. Activate this ability only once each turn. 1/1
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When Matsu-Tribe Bandits deals combat damage to an opponent, look at the top card of your library. If it's a land card, you may reveal it. If you do, put it into your hand.
2/3
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When Dwarf Pactmaker enters the battlefield, you may reveal a card named Dripping Dead or Quirion Trailblazer from outside the game, and put it into your hand.
4/1
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You may choose a common card you own from outside the game, reveal that card, and put it into your hand. Exile Common Wish.
Come on. You can do better than that.
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At the beginning of your upkeep, sacrifice Hungry Mist unless you pay
![]() .“All things must eat, after all. Even the air can hunger.”
—Gemma, Willow Priestess 6/2
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Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
“No, no, sir, it’s alright. We don’t morally censor you. We just want the money.”
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Each player with the most creatures in play must sacrifice a creature.
Each player with the most lands in play must sacrifice a land. Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent. |
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Enchant Creature
When Ravenous Desire enters the battlefield, target player discards a card. Enchanted Creature gets +2/+1. |
Counter target non-creature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
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Reveal a basic land from outside the game and put it into your hand.
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Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn.
“Out of my way!”
2/2
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Symbiotic Snare
(rare)
Vampirism
(uncommon)
Ferralize
(uncommon)
Scryb Ranger
(uncommon)
Matsu-Tribe Bandits
(common)
Dwarf Pactmaker
(common)
Common Wish
(common)
Hungry Mist
(common)
Blackmail
(common)
Realign
(common)
Ravenous Desire
(common)
Negate
(common)
Unspoiled Lands
(common)
Barbarian Bully
(common)
Mountain
(basic)



