Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment
Hellbent{2}: Draw a card if you have no cards in hand.
Inspiration strikes the uncluttered mind.
 
 R 
Legendary Creature – Demon
When Marctel, Who Hungers enters the battlefield, if you cast if from your hand, each player sacrifices a creature. You may put one of the creatures sacrificed in this manner onto the battlefield under your control.
7/7
 U 
Land
{t}: Return target creature you control to its owner's hand. Use this ability only when you could cast a sorcery.
{1}, {t}: Add {1}{w} to your mana pool.
 U 
Creature – Giant Warrior
Giant Recluse may only attack alone.
6/6
 U 
Creature – Human Knight
Protection from black
{w}: Order of the White Shield gains first strike until end of turn.
{w}{w}: Order of the White Shield gets +1/+0 until end of turn.
A shield of light admits no shadow.
2/1
 C 
Creature – Dwarf Scout
When Dwarf Pactmaker enters the battlefield, you may reveal a card named Dripping Dead or Quirion Trailblazer from outside the game, and put it into your hand.
4/1
 C 
Land
{t}: Add {1} to your mana pool.
{t}, Return Unstable Landscape to your hand: Add one mana of any color to your mana pool.
{4}{w}
 
 C 
Sorcery
Each player with the most creatures in play must sacrifice a creature.
Each player with the most lands in play must sacrifice a land.
Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent.
 C 
Sorcery
Look at the top two cards of your deck, then, put one in your hand.
Hellbent – If you have no cards in your hand, instead, draw two cards.
 C 
Creature – Human Knight
First strike
{1}{w}: Capashen Knight gets +1/+0 until end of turn.
1/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature loses flying and can't block.
{2}{r}: Attach Shifting Vertigo to target creature.
 C 
Creature – Thrull Scout
When Hazard Thrull enters the battlefield, discard a card.
When Hazard Thrull enters the battlefield, you may pay {1}{b}. If you do, you may return a creature called Hazard Thrull from your graveyard to play.
3/2
 C 
Enchantment
{1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.
The elves gathered huge piles of rot to grow fungus. Out of imitation or forethought, the thallids did the same.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets -3/-1.
{4}{b}: Attach Shifting Sickness to target creature.
Forest
 
 B 
Basic Land – Forest

Idle Thoughts (uncommon, foil)
Marctel, Who Hungers (rare)
Hidden Armory (uncommon)
Giant Recluse (uncommon)
Order of the White Shield (uncommon)
Dwarf Pactmaker (common)
Unstable Landscape (common)
Realign (common)
Choice of Time (common)
Capashen Knight (common)
Shifting Vertigo (common)
Hazard Thrull (common)
Night Soil (common)
Shifting Sickness (common)
Forest (basic)