Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player chooses a permanent, then sacrifices all other non-land permanents they control.
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Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
The Neurok see the artificer as an archaeologist, clearing away falsehoods to see the truth hidden beneath.
2/1
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: Add to your mana pool.
, : Reveal a card from outside the game called Seismic Spread and put it into play. |
Flash
Flying, protection from blue Return a Forest you control to its owner’s hand: Untap target creature. Activate this ability only once each turn. 1/1
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Untap target attacking creature you control. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. Gain 4 life.
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Target player loses 4 life and you gain 4 life.
“I smell the tang of a mortal’s fresh blood. I hear it sliding wetly beneath its skin. My hunger cannot refuse the invitation.”
—Yuri, Sengir vampire |
Deathtouch
1/1
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Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
“No, no, sir, it’s alright. We don’t morally censor you. We just want the money.”
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You may choose a common card you own from outside the game, reveal that card, and put it into your hand. Exile Common Wish.
Come on. You can do better than that.
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Target player draws two cards and loses 2 life.
Little agonies pave the way to greater power.
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As long as you have more cards in hand than all opponents, Aether Snake becomes a spirit that is unblockable and can’t block.
3/1
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Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.
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Put a +1/+1 counter on up to X target creatures you control, where X is equal to the number of cards in your hand.
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Counter target non-creature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
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Choice of Champions
(rare)
Riddlesmith
(uncommon)
Seismic Spread
(uncommon)
Scryb Ranger
(uncommon)
Dryad's Ruse
(common)
Soul Feast
(common)
Toxic Caretaker
(common)
Blackmail
(common)
Common Wish
(common)
Sign in Blood
(common)
Aether Snake
(common)
Scent of Cinder
(common)
Spread of Wisdom
(common)
Negate
(common)
Mountain
(basic)



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