Magic 20XX: Virtual Booster
| Magic 20XX: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Creatures can't block.
|
Exile target creature. Its controller draws two cards, then discards a card.
If you can do it, then why do it?
- Gertrude Stein |
Flash
When Vexing Aethergeller enters the battlefield, counter target creature spell. 0/1
|
Enchant creature
When enchanted creature is put into a graveyard, return that card to the battlefield under your control. When Fool’s Demise is put into a graveyard from the battlefield, return Fool’s Demise to its owner’s hand. |
Flash, first strike
“We called them ‘armored lightning.’”
—Gerrard of the Weatherlight 2/2
|
: Adarkar Sentinel gets +0/+1 until end of turn.“We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable.”
—Disa the Restless, journal entry 3/3
|
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
|
Return target permanent to its owner’s hand.
Draw a card. |
First strike, haste
, Sacrifice Viashino Front Line: Draw a card.1/1
|
If a creature would deal damage to you, prevent 1 of that damage.
|
|
Enchant artifact
Enchanted artifact's abilities may not be activated. : Attach Shifting Inertia to target artifact. |
Enchant Permanent
![]() : Attach Shifting Gears to target permanent.
Whenever Shifting Gears unattaches from a permanent, return that permanent to its owner's hand. |
Destroy target land. Creatures cannot block this turn.
|
Target creature gets -X/-X until end of turn.
|
|
Bedlam
(mythic)
Disillusionment
(uncommon)
Vexing Aethergeller
(uncommon)
Fool's Demise
(uncommon)
Benalish Knight
(common)
Adarkar Sentinel
(common)
Act of Treason
(common)
Dematerialize
(common)
Viashino Frontline
(common)
Sphere of Hope
(common)
Shifting Inertia
(common)
Shifting Gears
(common)
Land Split
(common)
Entropy Ray
(common)
Plains
(basic)



: Adarkar Sentinel gets +0/+1 until end of turn.

