Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Gorgon Archer
Deathtouch
{1}{b}, {t}: Deal 1 damage to target tapped creature.
1/2
 U 
Land
{t}: Sacrifice a permanent you control.
{1}, {t}: Add {1}{r} to your mana pool.
 U 
Land
{t}: Return target creature you control to its owner's hand. Use this ability only when you could cast a sorcery.
{1}, {t}: Add {1}{w} to your mana pool.
 U 
Enchantment – Aura
Enchant creature
When enchanted creature is put into a graveyard, return that card to the battlefield under your control.
When Fool’s Demise is put into a graveyard from the battlefield, return Fool’s Demise to its owner’s hand.
 C 
Instant
Cackling Flames deals 3 damage to target creature or player.
Hellbent — Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.
“I like a little entertainment with my dinner.”
 C 
Creature – Thrull Scout
When Hazard Thrull enters the battlefield, discard a card.
When Hazard Thrull enters the battlefield, you may pay {1}{b}. If you do, you may return a creature called Hazard Thrull from your graveyard to play.
3/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0.
Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
The taste of blood breaks down what little self-control the Rakdos possess.
{5}{r}
 
 C 
Sorcery
Deal 1 damage to target creature and 6 damage to that creature’s controller.
 C 
Enchantment – Aura
Enchant artifact
Enchanted artifact's abilities may not be activated.
{g}: Attach Shifting Inertia to target artifact.
 C 
Enchantment – Aura
Flash
Enchant Creature
Enchanted creature cannot be the target of spells or abilities.
 C 
Instant
Target creature loses all abilities and becomes a 3/3 blue Beast and until end of turn.
 C 
Artifact Creature – Soldier
{1}: Adarkar Sentinel gets +0/+1 until end of turn.
“We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable.”
—Disa the Restless, journal entry
3/3
 C 
Enchantment
Flash
Creatures you control get +0/+1 and may block an additional creature.
Do you know what a soldier is, young man? He’s the chap who makes it possible for civilized folk to despise war.
- Allan Massie
 C 
Enchantment – Aura
Enchant Permanent
{3}{u}: Attach Shifting Gears to target permanent.
Whenever Shifting Gears unattaches from a permanent, return that permanent to its owner's hand.
Plains
 
 B 
Basic Land – Plains

Temple Wastrels (rare)
Sacrificial Altar (uncommon)
Hidden Armory (uncommon)
Fool's Demise (uncommon)
Cackling Flames (common)
Hazard Thrull (common)
Taste for Mayhem (common)
Ignite (common)
Shifting Inertia (common)
Alexis Cloak (common)
Beastify (common)
Adarkar Sentinel (common)
Dual-Wielding (common)
Shifting Gears (common)
Plains (basic)