Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Other creatures you control get -1/-1. Vampire Queen gets +1/+1 for each other creature you control. : Regenerate Vampire Queen.4/4
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When Barrel-Chested Thrombax enters the battlefield, you may return target creature to its owner’s hand.
Whenever you cast an Instant or a Sorcery spell, you may return Barrel-Chested Thrombax to its owner’s hand. 2/2
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Defender, flying
: Evil Eye of Erg loses Defender and gains “Non-eye creatures you control cannot attack.” until end of turn.2/2
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Exile target creature. Its controller draws two cards, then discards a card.
If you can do it, then why do it?
- Gertrude Stein |
Deal 3 damage to target attacking or blocking creature.
The road to the future leads us smack into the wall. We simply ricochet off the alternatives that destiny offers.
- Jacques Yves Cousteau |
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Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn’s upkeep. “Only fools believe they will face my armies but once.”
—Kaervek |
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay
![]() .“All things must eat, after all. Even the air can hunger.”
—Gemma, Willow Priestess 6/2
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If a creature would deal damage to you, prevent 1 of that damage.
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Hellbent — When Slaughterhouse Bouncer is put into a graveyard from the battlefield, if you have no cards in hand, target creature gets -3/-3 until end of turn.
3/3
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Flash
Enchant Creature Enchanted creature gets +2/+0. When enchanted creature deals combat damage to another creature, put a +1/+1 counter on the enchanted creature. |
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Dream Prowler is unblockable as long as it’s attacking alone.
“To think that some find sleep a restful state.”
-Volrath 1/5
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When Matsu-Tribe Bandits deals combat damage to an opponent, look at the top card of your library. If it's a land card, you may reveal it. If you do, put it into your hand.
2/3
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Equip
Equipped creature gains Haste and gets +2/+0. Hellbent – If you have no cards in your hand, Throatseeker Chakram gains "Equip ". |
Trample
4/3
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Vampire Queen
(rare)
Barrel-Chested Thrombax
(uncommon)
Evil Eye of Erg
(uncommon)
Disillusionment
(uncommon)
Crash Headlong
(common)
Bone Harvest
(common)
Hungry Mist
(common)
Sphere of Hope
(common)
Slaughterhouse Bouncer
(common)
Poisoned Pinions
(common)
Dream Prowler
(common)
Matsu-Tribe Bandits
(common)
Throatseeker Chakram
(common)
Gatesmasher Giant
(common)
Swamp
(basic)






".