Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Untap all Soldiers you control. After this phase, there is an additional combat phase. Use this ability only once each turn and only during the combat phase.
: Elves you control gain +2/+2 until end of turn. Use this ability only once each turn.3/3
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Flying
, Return a land you control to its owner’s hand: Draw a card, then discard a card.2/1
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Protection from red
: Vodalian Riddlemaiden gains flying until end of turn.2/2
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Exile target creature. Its controller draws two cards, then discards a card.
If you can do it, then why do it?
- Gertrude Stein |
As long as you have more cards in hand than all opponents, Aether Snake becomes a spirit that is unblockable and can’t block.
3/1
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Cackling Flames deals 3 damage to target creature or player.
Hellbent — Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. “I like a little entertainment with my dinner.”
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Hexproof
3/4
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, Sacrifice Illusion Seed: Choose a basic land type. Target land is the chosen type until end of turn.
When Illusion Seed is put in the graveyard from play, draw a card. |
Dream Prowler is unblockable as long as it’s attacking alone.
“To think that some find sleep a restful state.”
-Volrath 1/5
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Creatures you control get +1/+1 until end of turn. Then, if you have five or more cards in your hand, they gain an additional +1/+1 until end of turn.
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Ironclaw Orcs can’t block creatures with power 2 or greater.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan.
2/2
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Put a +1/+1 counter on up to X target creatures you control, where X is equal to the number of cards in your hand.
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Flash
Enchant Creature Enchanted creature gets +2/+0. When enchanted creature deals combat damage to another creature, put a +1/+1 counter on the enchanted creature. |
Enchant creature
Enchanted creature gets +2/+0. Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand. The taste of blood breaks down what little self-control the Rakdos possess.
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Nurture's Child
(rare)
Aven Spellthief
(uncommon)
Vodalian Riddlemaiden
(uncommon)
Disillusionment
(uncommon)
Aether Snake
(common)
Cackling Flames
(common)
Voda Dolphins
(common)
Illusion Seed
(common)
Dream Prowler
(common)
Forward March
(common)
Ironclaw Orcs
(common)
Spread of Wisdom
(common)
Poisoned Pinions
(common)
Taste for Mayhem
(common)
Island
(basic)

: Untap all Soldiers you control. After this phase, there is an additional combat phase. Use this ability only once each turn and only during the combat phase.
: Elves you control gain +2/+2 until end of turn. Use this ability only once each turn.