Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Wall
Defender
{t}: Target player loses 1 life.
0/6
 
 R 
Artifact
Equip {5}
Tap an untapped red creature you control: Attach Lightning Rod to a creature you control.
Equipped creature gains “{t}: Lightning Rod deals 3 damage to target creature or player.”
 U 
Enchantment
Whenever Enchantress’s Promise or another enchantment comes into play, gain 4 life.
{3}{u}
 
 U 
Creature – Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air."
- Scroll of Beginnings
2/2
 U 
Creature – Human Knight
Protection from black
{w}: Order of the White Shield gains first strike until end of turn.
{w}{w}: Order of the White Shield gets +1/+0 until end of turn.
A shield of light admits no shadow.
2/1
 C 
Sorcery
Put two 2/2 green bear tokens into play.
“At least it isn’t three bears.”
-Norin, the Weary
 C 
Enchantment
{u}: Tap target creature unless its controller pays {1}.
 C 
Enchantment
Whenever a non-black source deals damage to you, you may pay {1}. If you do, target player loses 1 life.
 C 
Enchantment – Aura
Enchant artifact
Enchanted artifact's abilities may not be activated.
{g}: Attach Shifting Inertia to target artifact.
 C 
Creature – Giant Warrior
Trample
4/3
 C 
Enchantment
Flash
Creatures you control get +0/+1 and may block an additional creature.
Do you know what a soldier is, young man? He’s the chap who makes it possible for civilized folk to despise war.
- Allan Massie
 C 
Instant
Target creature gets -X/-0 until end of turn, where X is equal to the number of cards in your hand.
 C 
Artifact – Equipment
Equip {3}
Equipped creature gains Haste and gets +2/+0.
Hellbent – If you have no cards in your hand, Throatseeker Chakram gains "Equip {0}".
 C 
Sorcery
Target player draws two cards and loses 2 life.
Little agonies pave the way to greater power.
Island
 
 B 
Basic Land – Island

Wall of Noise (common, foil)
Lightning Rod (rare)
Enchantress's Promise (uncommon)
Wonder (uncommon)
Order of the White Shield (uncommon)
Double Bear (common)
Rhystic Deluge (common)
Circle of Malignment (common)
Shifting Inertia (common)
Gatesmasher Giant (common)
Dual-Wielding (common)
Belittle (common)
Throatseeker Chakram (common)
Sign in Blood (common)
Island (basic)