Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Equip {5}
Tap an untapped red creature you control: Attach Lightning Rod to a creature you control.
Equipped creature gains “{t}: Lightning Rod deals 3 damage to target creature or player.”
 U 
Instant
Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
“A quick step beyond oblivion lies a place so full of thoughts that it leaves no room for your own.”
—Quyzl, chronarch prodigy
 U 
Creature – Human Artificer
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
The Neurok see the artificer as an archaeologist, clearing away falsehoods to see the truth hidden beneath.
2/1
 U 
Sorcery
You may discard a Mountain rather than pay Brushfire’s mana cost.
Deal 3 damage to each creature and each player.
 C 
Sorcery
Target player loses 4 life and you gain 4 life.
“I smell the tang of a mortal’s fresh blood. I hear it sliding wetly beneath its skin. My hunger cannot refuse the invitation.”
—Yuri, Sengir vampire
 C 
Creature – Giant Warrior
Trample
4/3
 C 
Sorcery
Creatures you control get +1/+1 until end of turn. Then, if you have five or more cards in your hand, they gain an additional +1/+1 until end of turn.
{4}{w}
 
 C 
Sorcery
Each player with the most creatures in play must sacrifice a creature.
Each player with the most lands in play must sacrifice a land.
Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent.
 C 
Enchantment
{u}: Tap target creature unless its controller pays {1}.
 C 
Artifact
{1}, Sacrifice Illusion Seed: Choose a basic land type. Target land is the chosen type until end of turn.
When Illusion Seed is put in the graveyard from play, draw a card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0.
Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
The taste of blood breaks down what little self-control the Rakdos possess.
 C 
Sorcery
Put a +1/+1 counter on up to X target creatures you control, where X is equal to the number of cards in your hand.
 C 
Creature – Skeleton
Inexorable Skeleton cannot block.
Inexorable Skeleton is indestructible.
1/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature doesn’t untap during its controller’s untap step as long as you have more cards in hand than the creature’s controller.
Island
 
 B 
Basic Land – Island

Lightning Rod (rare)
Ignorant Bliss (uncommon)
Riddlesmith (uncommon)
Brushfire (uncommon)
Soul Feast (common)
Gatesmasher Giant (common)
Forward March (common)
Realign (common)
Rhystic Deluge (common)
Illusion Seed (common)
Taste for Mayhem (common)
Spread of Wisdom (common)
Inexorable Skeleton (common)
Dominating Presence (common)
Island (basic)