Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
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Flying
All creatures gain “At the beginning of your upkeep, pay or return this card to it’s owner’s hand.”2/4
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Haste
At the beginning of your upkeep, return a red creature you control to its owner’s hand. The oni leapt easily from peak to peak, toying with its victims, its voice a purr from the rumbling depths of nightmare.
6/5
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At the beginning of the end step, if Cave Troll is in play, exile it.
At the beginning of your declare attackers step, if Cave Troll is exiled, put it into play tapped and attacking. 3/4
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Counter target spell, unless its controller pays
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Hellbent – When you cast Spellthrust, if you have no cards in hand, draw a card. |
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Equip
Equipped creature gets +2/+2. Whenever a creature equipped with Shinobi Steel Whip deals damage to an opponent, return that creature to it’s owner’s hand. |
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
2/2
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Enchant Creature
Enchanted creature loses flying and can't block. ![]() : Attach Shifting Vertigo to target creature. |
Flash
Enchant Creature Enchanted creature gains First Strike and gets +1/+0. |
Sacrifice Thrull Surgeon: regenerate target creature or enchantment.
1/1
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Counter target non-creature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
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Flash
Enchant Creature Enchanted Creature gets +1/+1 and gains Trample. |
Flying
![]() , Return Eagle Archer to its owner’s hand: Target player gains 2 life.1/3
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Flying
When Imp Pactmaker enters the Battlefield, you may reveal a card named Sea Hawk or Mon’s Goblin Raiders from outside the game, and put it into your hand. 1/2
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Wild Pair
(rare)
Golden Lammasu
(uncommon)
Oni of Wild Places
(uncommon)
Cave Troll
(uncommon)
Spellthrust
(common)
Shinobi Steel Whip
(common)
Vampire Hounds
(common)
Shifting Vertigo
(common)
Exhalambation
(common)
Thrull Surgeon
(common)
Negate
(common)
Tiger Claws
(common)
Eagle Archer
(common)
Imp Pactmaker
(common)
Plains
(basic)




or return this card to it’s owner’s hand.”