Magic 20XX: Virtual Booster

Magic 20XX: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{2}{r}
 
 R 
Enchantment – Aura
Enchant Creature
At the beginning of the end step, the player whose turn is next gains control of enchanted creature.
 U 
Creature – Human Soldier
{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
2/2
 U 
Artifact
{t}: Add {3} mana to your mana pool.
{3}, {t}, Sacrifice Dreamstone Hedron: Draw three cards.
Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.
 U 
Land
{t}: Until end of turn, whenever an opponent targets a spell you control, put a 1/1 green Snake token onto the battlefield.
{1}, {t}: Add {1}{g} to your mana pool.
 C 
Instant
Counter target spell, unless its controller pays {2}.
Hellbent – When you cast Spellthrust, if you have no cards in hand, draw a card.
 C 
Sorcery
Creatures you control get +1/+1 until end of turn. Then, if you have five or more cards in your hand, they gain an additional +1/+1 until end of turn.
 C 
Creature – Thrull
{3}{w}: Tap target creature.
2/2
 C 
Creature – Cephalid Wizard
When Cephalid Spellmerchant is put into the graveyard from the battlefield, each player draws a card.
2/3
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature loses flying and can't block.
{2}{r}: Attach Shifting Vertigo to target creature.
 C 
Creature – Ogre Warrior
Hellbent — When Slaughterhouse Bouncer is put into a graveyard from the battlefield, if you have no cards in hand, target creature gets -3/-3 until end of turn.
3/3
 C 
Enchantment – Aura
Flash
Enchant Creature
Enchanted Creature gets +1/+1 and gains Trample.
 C 
Artifact – Equipment
Equip {3}
Equipped creature gains Haste and gets +2/+0.
Hellbent – If you have no cards in your hand, Throatseeker Chakram gains "Equip {0}".
 C 
Creature – Orc Warrior
Ironclaw Orcs can’t block creatures with power 2 or greater.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan.
2/2
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets -3/-1.
{4}{b}: Attach Shifting Sickness to target creature.
Forest
 
 B 
Basic Land – Forest

Wig Out (rare)
Flailing Soldier (uncommon)
Dreamstone Hedron (uncommon)
Mystic Grove (uncommon)
Spellthrust (common)
Forward March (common)
Thrull Usher (common)
Cephalid Spellmerchant (common)
Shifting Vertigo (common)
Slaughterhouse Bouncer (common)
Tiger Claws (common)
Throatseeker Chakram (common)
Ironclaw Orcs (common)
Shifting Sickness (common)
Forest (basic)