Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target spell, unless its controller pays
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Hellbent – When you cast Spellthrust, if you have no cards in hand, draw a card. |
![]() : Rakdos Pit Dragon gains flying until end of turn.
: Rakdos Pit Dragon gets +1/+0 until end of turn.
Hellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand. 3/3
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Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
“A quick step beyond oblivion lies a place so full of thoughts that it leaves no room for your own.”
—Quyzl, chronarch prodigy |
Choose one — Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.
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Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
Together they could hit anything between the heavens and the horizon.
2/1
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Deathtouch
1/1
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Flash
Enchant Creature Enchanted creature gets +2/+0. When enchanted creature deals combat damage to another creature, put a +1/+1 counter on the enchanted creature. |
Flash
Enchant Creature Enchanted creature gains First Strike and gets +1/+0. |
Untap target attacking creature you control. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. Gain 4 life.
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Defender
, Sacrifice Retaining Wall: Draw a card.“They make good walls. That is, until the farmers tear ‘em down to build a new windmill.”
- Hrorgar, Leonin Guardinal 0/5
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When Hazard Thrull enters the battlefield, discard a card.
When Hazard Thrull enters the battlefield, you may pay ![]() . If you do, you may return a creature called Hazard Thrull from your graveyard to play.3/2
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As long as you have more cards in hand than each opponent, Serpent Caller is a
Serpent, gets +4/+4 and may only attack if your opponent controls an Island. 2/2
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First strike
![]() : Capashen Knight gets +1/+0 until end of turn.1/1
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Flash
Reach They’re considered good luck by the elves they don’t eat.
3/4
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Spellthrust
(common, foil)
Rakdos Pit Dragon
(rare)
Ignorant Bliss
(uncommon)
Emerald Charm
(uncommon)
Catapult Squad
(uncommon)
Toxic Caretaker
(common)
Poisoned Pinions
(common)
Exhalambation
(common)
Dryad's Ruse
(common)
Retaining Wall
(common)
Hazard Thrull
(common)
Serpent Caller
(common)
Capashen Knight
(common)
Tangle Spider
(common)
Island
(basic)




