Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, lifelink
![]() , Reveal Shackled Angel from your hand: Prevent all damage a source of your choice would deal to you this turn.6/6
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Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn’s upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. |
Put two 1/1 green Snake creature tokens onto the battlefield.
Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke’s Summons from your graveyard to your hand. |
Defender
Players can not discard cards. The human mind, if it is to keep its sanity, must maintain the nicest balance between unity and plurality.
- Irving Babbitt 2/5
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Deal 3 damage to target attacking or blocking creature.
The road to the future leads us smack into the wall. We simply ricochet off the alternatives that destiny offers.
- Jacques Yves Cousteau |
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At the beginning of your upkeep, sacrifice Hungry Mist unless you pay
![]() .“All things must eat, after all. Even the air can hunger.”
—Gemma, Willow Priestess 6/2
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Defender
: Target player loses 1 life.0/6
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, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.The elves gathered huge piles of rot to grow fungus. Out of imitation or forethought, the thallids did the same.
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Equip
Equipped creature gains Haste and gets +2/+0. Hellbent – If you have no cards in your hand, Throatseeker Chakram gains "Equip ". |
Ironclaw Orcs can’t block creatures with power 2 or greater.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan.
2/2
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Flash
Enchant Creature Enchanted creature cannot be the target of spells or abilities. |
Target creature gets -X/-0 until end of turn, where X is equal to the number of cards in your hand.
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Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
“No, no, sir, it’s alright. We don’t morally censor you. We just want the money.”
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Target player draws two cards and loses 2 life.
Little agonies pave the way to greater power.
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Shackled Angel
(rare)
Vampirism
(uncommon)
Sosuke's Summons
(uncommon)
Wall of Sanity
(uncommon)
Crash Headlong
(common)
Hungry Mist
(common)
Wall of Noise
(common)
Night Soil
(common)
Throatseeker Chakram
(common)
Ironclaw Orcs
(common)
Alexis Cloak
(common)
Belittle
(common)
Blackmail
(common)
Sign in Blood
(common)
Forest
(basic)






: Target player loses 1 life.
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