Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying, lifelink
{3}{w}, Reveal Shackled Angel from your hand: Prevent all damage a source of your choice would deal to you this turn.
6/6
{2}{u}{u}
 
 U 
Instant
You may discard an Island card and another card rather than pay Foil’s mana cost.
Counter target spell.
 U 
Creature – Giant Cleric
{3}{w}, Reveal Domnu Cleric from your hand: Gain 2 life.
A high heart ought to bear calamities and not flee them, since in bearing them appears the grandeur of the mind and in fleeing them the cowardice of the heart.
- Pietro Aretino
5/5
{3}{u}
 
 U 
Creature – Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
“The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air.”
—Scroll of Beginnings
2/2
 C 
Creature – Thrull
{3}{w}: Tap target creature.
2/2
 C 
Creature – Illusion
Dream Prowler is unblockable as long as it’s attacking alone.
“To think that some find sleep a restful state.”
-Volrath
1/5
 C 
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn’s upkeep.
“Only fools believe they will face my armies but once.”
—Kaervek
 C 
Artifact
{1}, Sacrifice Illusion Seed: Choose a basic land type. Target land is the chosen type until end of turn.
When Illusion Seed is put in the graveyard from play, draw a card.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets -3/-1.
{4}{b}: Attach Shifting Sickness to target creature.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature loses flying and can't block.
{2}{r}: Attach Shifting Vertigo to target creature.
 C 
Enchantment
{1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.
The elves gathered huge piles of rot to grow fungus. Out of imitation or forethought, the thallids did the same.
 C 
Sorcery
Deal 1 damage to each creature and player. All creatures get +1/+0 until end of turn.
 C 
Creature – Vampire Hound
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
2/2
 C 
Enchantment
Flash
Creatures you control get +0/+1 and may block an additional creature.
Do you know what a soldier is, young man? He’s the chap who makes it possible for civilized folk to despise war.
- Allan Massie
Plains
 
 B 
Basic Land – Plains

Shackled Angel (rare)
Foil (uncommon)
Domnu Cleric (uncommon)
Wonder (uncommon)
Thrull Usher (common)
Dream Prowler (common)
Bone Harvest (common)
Illusion Seed (common)
Shifting Sickness (common)
Shifting Vertigo (common)
Night Soil (common)
Pangs of Hunger (common)
Vampire Hounds (common)
Dual-Wielding (common)
Plains (basic)