Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
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Choose one — Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.
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Protection from black
: Order of the White Shield gains first strike until end of turn.
![]() : Order of the White Shield gets +1/+0 until end of turn.A shield of light admits no shadow.
2/1
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When Barrel-Chested Thrombax enters the battlefield, you may return target creature to its owner’s hand.
Whenever you cast an Instant or a Sorcery spell, you may return Barrel-Chested Thrombax to its owner’s hand. 2/2
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Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
“No, no, sir, it’s alright. We don’t morally censor you. We just want the money.”
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This spell costs
less for each card in your hand. (Killer Constrictor is your hand when you determine its cost)5/5
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Target player discards two cards.
Hellbent – If you have no cards in hand, that player must also sacrifice a land. |
, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.The elves gathered huge piles of rot to grow fungus. Out of imitation or forethought, the thallids did the same.
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Destroy target land. Creatures cannot block this turn.
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Creatures you control get +1/+1 until end of turn. Then, if you have five or more cards in your hand, they gain an additional +1/+1 until end of turn.
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Flash
Enchant Creature Enchanted creature gets +2/+0. When enchanted creature deals combat damage to another creature, put a +1/+1 counter on the enchanted creature. |
Target creature gets -X/-0 until end of turn, where X is equal to the number of cards in your hand.
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If a creature would deal damage to you, prevent 1 of that damage.
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Equip
Equipped creature gains Haste and gets +2/+0. Hellbent – If you have no cards in your hand, Throatseeker Chakram gains "Equip ". |
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Wild Pair
(rare)
Midnight Charm
(uncommon)
Order of the White Shield
(uncommon)
Barrel-Chested Thrombax
(uncommon)
Blackmail
(common)
Killer Constrictor
(common)
Toxic Spill
(common)
Night Soil
(common)
Land Split
(common)
Forward March
(common)
Poisoned Pinions
(common)
Belittle
(common)
Sphere of Hope
(common)
Throatseeker Chakram
(common)
Mountain
(basic)




less for each card in your hand. (Killer Constrictor is your hand when you determine its cost)

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