Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact – Equipment
Equip {3}
Equipped creature gets +2/+2.
Whenever a creature equipped with Shinobi Steel Whip deals damage to an opponent, return that creature to it’s owner’s hand.
 
 R 
Snow Land
{t}, Put an ice counter on Frozen Tar Pits: Add {b} or {r} to your mana pool. You may use this ability only if Frozen Tar Pits has no ice counters on it.
{t}: Add {1} to your mana pool. You may remove an ice counter from Frozen Tar Pits
 U 
Creature – Troll
At the beginning of the end step, if Cave Troll is in play, exile it.
At the beginning of your declare attackers step, if Cave Troll is exiled, put it into play tapped and attacking.
3/4
 U 
Enchantment
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {b}{b}.
At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.
 U 
Enchantment
Hellbent{2}: Draw a card if you have no cards in hand.
Inspiration strikes the uncluttered mind.
 C 
Artifact Creature – Construct
If you have 5 or more cards in hand, Coadjuvantational Tabulator gains Lifelink.
Hellbent – If you have no cards in hand, Coadjuvantational Tabulator gains First Strike.
4/2
{1}{u}
 
 C 
Instant
Counter target non-creature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
 C 
Creature – Wall
Defender
{r}: Flowstone Wall gets +1/-1 until end of turn.
Hellbent – As long as you have no cards in hand, Flowstone Wall loses defender.
0/5
 C 
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn’s upkeep.
“Only fools believe they will face my armies but once.”
—Kaervek
 C 
Creature – Thrull Cleric
Sacrifice Thrull Surgeon: regenerate target creature or enchantment.
1/1
 C 
Sorcery
You may choose a common card you own from outside the game, reveal that card, and put it into your hand. Exile Common Wish.
Come on. You can do better than that.
 C 
Sorcery
Target player discards a card.
Draw a card at the beginning of the next turn’s upkeep.
An end to reason, an end to order. Forget all that has been.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature loses flying and can't block.
{2}{r}: Attach Shifting Vertigo to target creature.
 C 
Creature – Elf Shaman
When Llanowar Spiritualist enters the battlefield, return a Forest to your hand.
2/3
Swamp
 
 B 
Basic Land – Swamp

Shinobi Steel Whip (common, foil)
Frozen Tar Pits (rare)
Cave Troll (uncommon)
Breeding Pit (uncommon)
Idle Thoughts (uncommon)
Coadjuvantational Tabulator (common)
Negate (common)
Flowstone Wall (common)
Bone Harvest (common)
Thrull Surgeon (common)
Common Wish (common)
Mind Ravel (common)
Shifting Vertigo (common)
Llanowar Spiritualist (common)
Swamp (basic)