Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Guiding Whisp enters the battlefield, reveal up to three cards named Pearled Unicorn from outside the game. Put those cards into your hand. 1/1
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: Add mana to your mana pool.
, , Sacrifice Dreamstone Hedron: Draw three cards.Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.
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Flash
Flying, protection from blue Return a Forest you control to its owner’s hand: Untap target creature. Activate this ability only once each turn. 1/1
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When Barrel-Chested Thrombax enters the battlefield, you may return target creature to its owner’s hand.
Whenever you cast an Instant or a Sorcery spell, you may return Barrel-Chested Thrombax to its owner’s hand. 2/2
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Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
2/2
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: Viashino Firelord gets +1/+0 until end of turn.
, Sacrifice Viashino Firelord: Viashino Firelord deals damage to target creature equal to Viashino Firelord’s power.1/1
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Hexproof
3/4
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When Hazard Thrull enters the battlefield, discard a card.
When Hazard Thrull enters the battlefield, you may pay ![]() . If you do, you may return a creature called Hazard Thrull from your graveyard to play.3/2
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Return target permanent to its owner’s hand.
Draw a card. |
Target creature gains double strike until end of turn. If that creature is a Soldier, it also gets +2/+2 until end of turn.
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Mammoth Mammoth can’t be blocked except by two or more creatures.
5/6
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You may choose a common card you own from outside the game, reveal that card, and put it into your hand. Exile Common Wish.
Come on. You can do better than that.
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, Sacrifice Illusion Seed: Choose a basic land type. Target land is the chosen type until end of turn.
When Illusion Seed is put in the graveyard from play, draw a card. |
As long as you have five or more cards in hand, Serra Penitent becomes an Angel and gains flying.
3/4
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Guiding Whisp
(rare)
Dreamstone Hedron
(uncommon)
Scryb Ranger
(uncommon)
Barrel-Chested Thrombax
(uncommon)
Vampire Hounds
(common)
Viashino Firelord
(common)
Voda Dolphins
(common)
Hazard Thrull
(common)
Dematerialize
(common)
Moral Justification
(common)
Mammoth Mammoth
(common)
Common Wish
(common)
Illusion Seed
(common)
Serra Penitent
(common)
Swamp
(basic)

: Add
mana to your mana pool.


