Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Mutant Snake
When Spawning Snake attacks, put six 1/1 green Snake tokens onto the battlefield.
6/6
 U 
Instant
Choose one — Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.
 U 
Sorcery
Spells and permanents you control gain lifelink until end of turn.
 U 
Instant
Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
“A quick step beyond oblivion lies a place so full of thoughts that it leaves no room for your own.”
—Quyzl, chronarch prodigy
 C 
Creature – Cephalid Wizard
When Cephalid Spellmerchant is put into the graveyard from the battlefield, each player draws a card.
2/3
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets -3/-1.
{4}{b}: Attach Shifting Sickness to target creature.
 C 
Creature – Wall
Defender
{2}, Sacrifice Retaining Wall: Draw a card.
“They make good walls. That is, until the farmers tear ‘em down to build a new windmill.”
- Hrorgar, Leonin Guardinal
0/5
 C 
Artifact – Equipment
Equip {3}
Equipped creature gets +2/+2.
Whenever a creature equipped with Shinobi Steel Whip deals damage to an opponent, return that creature to it’s owner’s hand.
 C 
Creature – Vampire Hound
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
2/2
 C 
Creature – Dwarf Scout
When Dwarf Pactmaker enters the battlefield, you may reveal a card named Dripping Dead or Quirion Trailblazer from outside the game, and put it into your hand.
4/1
 C 
Creature – Elemental
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {g}{g}.
“All things must eat, after all. Even the air can hunger.”
—Gemma, Willow Priestess
6/2
 C 
Instant
Deal 3 damage to target attacking or blocking creature.
The road to the future leads us smack into the wall. We simply ricochet off the alternatives that destiny offers.
- Jacques Yves Cousteau
 C 
Enchantment – Aura
Enchant Land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
 C 
Creature – Hound
Hellbent – If you have no cards in hand, Pariah Dog gains Trample.
3/3
Plains
 
 B 
Basic Land – Plains

Spawning Snake (rare)
Emerald Charm (uncommon)
Power of Faith (uncommon)
Ignorant Bliss (uncommon)
Cephalid Spellmerchant (common)
Shifting Sickness (common)
Retaining Wall (common)
Shinobi Steel Whip (common)
Vampire Hounds (common)
Dwarf Pactmaker (common)
Hungry Mist (common)
Crash Headlong (common)
Spreading Seas (common)
Pariah Dog (common)
Plains (basic)