Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Spawning Snake attacks, put six 1/1 green Snake tokens onto the battlefield.
6/6
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Choose one — Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.
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Spells and permanents you control gain lifelink until end of turn.
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Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
“A quick step beyond oblivion lies a place so full of thoughts that it leaves no room for your own.”
—Quyzl, chronarch prodigy |
When Cephalid Spellmerchant is put into the graveyard from the battlefield, each player draws a card.
2/3
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Enchant Creature
Enchanted creature gets -3/-1. ![]() : Attach Shifting Sickness to target creature. |
Defender
, Sacrifice Retaining Wall: Draw a card.“They make good walls. That is, until the farmers tear ‘em down to build a new windmill.”
- Hrorgar, Leonin Guardinal 0/5
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Equip
Equipped creature gets +2/+2. Whenever a creature equipped with Shinobi Steel Whip deals damage to an opponent, return that creature to it’s owner’s hand. |
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
2/2
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When Dwarf Pactmaker enters the battlefield, you may reveal a card named Dripping Dead or Quirion Trailblazer from outside the game, and put it into your hand.
4/1
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At the beginning of your upkeep, sacrifice Hungry Mist unless you pay
![]() .“All things must eat, after all. Even the air can hunger.”
—Gemma, Willow Priestess 6/2
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Deal 3 damage to target attacking or blocking creature.
The road to the future leads us smack into the wall. We simply ricochet off the alternatives that destiny offers.
- Jacques Yves Cousteau |
Enchant Land
When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. |
Hellbent – If you have no cards in hand, Pariah Dog gains Trample.
3/3
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Spawning Snake
(rare)
Emerald Charm
(uncommon)
Power of Faith
(uncommon)
Ignorant Bliss
(uncommon)
Cephalid Spellmerchant
(common)
Shifting Sickness
(common)
Retaining Wall
(common)
Shinobi Steel Whip
(common)
Vampire Hounds
(common)
Dwarf Pactmaker
(common)
Hungry Mist
(common)
Crash Headlong
(common)
Spreading Seas
(common)
Pariah Dog
(common)
Plains
(basic)




