Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Demon
When Marctel, Who Hungers enters the battlefield, if you cast if from your hand, each player sacrifices a creature. You may put one of the creatures sacrificed in this manner onto the battlefield under your control.
7/7
 U 
Creature – Shade
Defender
{b}: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn’t have defender as long as you have no cards in hand.
0/1
 U 
Instant
Return all creatures to their owner’s hand.
“Once I supply the breeze, you’ll see your warriors for the smoke they truly are.”
—Alexi, zephyr mage
 U 
Creature – Human Soldier
{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
2/2
 C 
Enchantment – Aura
Flash
Enchant Creature
Enchanted Creature gets +1/+1 and gains Trample.
 C 
Creature – Cephalid Wizard
When Cephalid Spellmerchant is put into the graveyard from the battlefield, each player draws a card.
2/3
 C 
Creature – Vampire Hound
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
2/2
 C 
Enchantment – Aura
Enchant Land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
 C 
Creature – Wall
Defender
{r}: Flowstone Wall gets +1/-1 until end of turn.
Hellbent – As long as you have no cards in hand, Flowstone Wall loses defender.
0/5
 C 
Creature – Elf Scout
When Elf Pactmaker enters the Battlefield, you may reveal a card named Mons' Goblin Raiders or Pearled Unicorn from outside the game, and put it into your hand.
2/2
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets -3/-1.
{4}{b}: Attach Shifting Sickness to target creature.
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.
 C 
Enchantment – Aura
Flash
Enchant Creature
Enchanted creature cannot be the target of spells or abilities.
 C 
Artifact Creature – Soldier
{1}: Adarkar Sentinel gets +0/+1 until end of turn.
“We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable.”
—Disa the Restless, journal entry
3/3
Swamp
 
 B 
Basic Land – Swamp

Marctel, Who Hungers (rare)
Slithering Shade (uncommon)
Evacuation (uncommon)
Flailing Soldier (uncommon)
Tiger Claws (common)
Cephalid Spellmerchant (common)
Vampire Hounds (common)
Spreading Seas (common)
Flowstone Wall (common)
Elf Pactmaker (common)
Shifting Sickness (common)
Indomitable Will (common)
Alexis Cloak (common)
Adarkar Sentinel (common)
Swamp (basic)