Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
 U 
Artifact – Equipment
Equip {2}
O-Naginata can be attached only to a creature with 3 or more power.
Equipped creature gets +3/+0 and has trample.
 U 
Instant
You may choose an uncommon card you own from outside the game, reveal that card, and put it into your hand. Exile Uncommon Wish.
Now, we’re getting somewhere...
 U 
Sorcery
Draw three cards.
“Words lie. People lie. The land tells the truth.”
 C 
Creature – Wall
Defender
{2}, Sacrifice Retaining Wall: Draw a card.
“They make good walls. That is, until the farmers tear ‘em down to build a new windmill.”
- Hrorgar, Leonin Guardinal
0/5
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.
 C 
Creature – Thrull Scout
When Hazard Thrull enters the battlefield, discard a card.
When Hazard Thrull enters the battlefield, you may pay {1}{b}. If you do, you may return a creature called Hazard Thrull from your graveyard to play.
3/2
 C 
Enchantment – Aura
Flash
Enchant Creature
Enchanted Creature gets +1/+1 and gains Trample.
 C 
Creature – Merfolk Pirate Shaman
As long as you have more cards in hand than each opponent, Serpent Caller is a
Serpent, gets +4/+4 and may only attack if your opponent controls an Island.
2/2
 C 
Enchantment – Aura
Flash
Enchant Creature
Enchanted creature gains First Strike and gets +1/+0.
 C 
Sorcery
Target player discards two cards.
Hellbent – If you have no cards in hand, that player must also sacrifice a land.
 C 
Instant
Target creature gets -X/-0 until end of turn, where X is equal to the number of cards in your hand.
 C 
Artifact – Equipment
Equip {3}
Equipped creature gets +2/+2.
Whenever a creature equipped with Shinobi Steel Whip deals damage to an opponent, return that creature to it’s owner’s hand.
 C 
Sorcery
Put two 2/2 green bear tokens into play.
“At least it isn’t three bears.”
-Norin, the Weary
Swamp
 
 B 
Basic Land – Swamp

Wild Pair (rare)
O-Naginata (uncommon)
Uncommon Wish (uncommon)
Harmonize (uncommon)
Retaining Wall (common)
Indomitable Will (common)
Hazard Thrull (common)
Tiger Claws (common)
Serpent Caller (common)
Exhalambation (common)
Toxic Spill (common)
Belittle (common)
Shinobi Steel Whip (common)
Double Bear (common)
Swamp (basic)