Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Untap all Soldiers you control. After this phase, there is an additional combat phase. Use this ability only once each turn and only during the combat phase.
: Elves you control gain +2/+2 until end of turn. Use this ability only once each turn.3/3
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You may discard a Plains card rather than pay Abolish’s mana cost.
Destroy target artifact or enchantment. |
Reach
Treeweb Spider can’t be blocked except by creatures with flying. Whenever an opponent's flying creature attacks, untap Treeweb Spider. 2/5
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Non-eye creatures you control cannot attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. “Edahlis, what is that thing? We should have stayed in Yavimaya . . . .”
6/3
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Enchant Permanent
![]() : Attach Shifting Gears to target permanent.
Whenever Shifting Gears unattaches from a permanent, return that permanent to its owner's hand. |
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Target player loses 4 life and you gain 4 life.
“I smell the tang of a mortal’s fresh blood. I hear it sliding wetly beneath its skin. My hunger cannot refuse the invitation.”
—Yuri, Sengir vampire |
First strike
![]() : Capashen Knight gets +1/+0 until end of turn.1/1
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When Elf Pactmaker enters the Battlefield, you may reveal a card named Mons' Goblin Raiders or Pearled Unicorn from outside the game, and put it into your hand.
2/2
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Enchant Creature
Enchanted creature gets -3/-1. ![]() : Attach Shifting Sickness to target creature. |
: Adarkar Sentinel gets +0/+1 until end of turn.“We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable.”
—Disa the Restless, journal entry 3/3
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Enchant artifact
Enchanted artifact's abilities may not be activated. : Attach Shifting Inertia to target artifact. |
Counter target non-creature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
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Vigilance
When Unicorn Pactmaker enters the battlefield, you may reveal a card named Quirion Trailblazer or Sea Hawk from outside the game, and put it into your hand. 2/3
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Deal 1 damage to target creature and 6 damage to that creature’s controller.
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Nurture's Child
(rare)
Abolish
(uncommon)
Treeweb Spider
(uncommon)
Evil Eye of Urborg
(uncommon)
Shifting Gears
(common)
Soul Feast
(common)
Capashen Knight
(common)
Elf Pactmaker
(common)
Shifting Sickness
(common)
Adarkar Sentinel
(common)
Shifting Inertia
(common)
Negate
(common)
Unicorn Pactmaker
(common)
Ignite
(common)
Swamp
(basic)

: Untap all Soldiers you control. After this phase, there is an additional combat phase. Use this ability only once each turn and only during the combat phase.
: Elves you control gain +2/+2 until end of turn. Use this ability only once each turn.
