Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant Creature
Enchanted Creature has defender. ![]() : Attach Shifting Allegiances to target creature. |
Gorgons you control have first strike.
Knights you control have haste. 2/2
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You gain 2 life for each card in your hand.
A picture is worth a thousand swords.
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Flying
, Return a land you control to its owner’s hand: Draw a card, then discard a card.2/1
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![]() , Reveal Domnu Cleric from your hand: Gain 2 life.A high heart ought to bear calamities and not flee them, since in bearing them appears the grandeur of the mind and in fleeing them the cowardice of the heart.
- Pietro Aretino 5/5
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Flash
Creatures you control get +0/+1 and may block an additional creature. Do you know what a soldier is, young man? He’s the chap who makes it possible for civilized folk to despise war.
- Allan Massie |
, Sacrifice Illusion Seed: Choose a basic land type. Target land is the chosen type until end of turn.
When Illusion Seed is put in the graveyard from play, draw a card. |
Destroy target artifact.
Draw a card. “They’re ugly, and they’re in my way.”
—Tahngarth |
Flash
Enchant Creature Enchanted creature gets +2/+0. When enchanted creature deals combat damage to another creature, put a +1/+1 counter on the enchanted creature. |
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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: Add to your mana pool.
, Sacrifice Heart Warden: Draw a card.“In Llanowar, we tend the forest’s boughs and branches. In Yavimaya, we are a part of them.”
—Rofellos of Llanowar |
If a creature would deal damage to you, prevent 1 of that damage.
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Enchant Permanent
![]() : Attach Shifting Gears to target permanent.
Whenever Shifting Gears unattaches from a permanent, return that permanent to its owner's hand. |
Target creature gets -X/-X until end of turn.
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Shifting Allegiances
(common, foil)
Gorgon Infamoure
(rare)
Gerrard's Wisdom
(uncommon)
Aven Spellthief
(uncommon)
Domnu Cleric
(uncommon)
Dual-Wielding
(common)
Illusion Seed
(common)
Smash
(common)
Poisoned Pinions
(common)
Act of Treason
(common)
Heart Warden
(common)
Sphere of Hope
(common)
Shifting Gears
(common)
Entropy Ray
(common)
Plains
(basic)





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