Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Birds you control gain hexproof. Whenever a Scout you control deals combat damage to an opponent, you may draw a card, then discard a card. 1/1
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When you cast a creature spell, sacrifice Skittering Horror.
The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
-Ayn Rand 4/3
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Choose one — Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.
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Protection from red
: Vodalian Riddlemaiden gains flying until end of turn.2/2
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: Adarkar Sentinel gets +0/+1 until end of turn.“We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable.”
—Disa the Restless, journal entry 3/3
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Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn’s upkeep. “Only fools believe they will face my armies but once.”
—Kaervek |
Flying
![]() , Return Eagle Archer to its owner’s hand: Target player gains 2 life.1/3
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As an additional cost to cast Lightning Axe, discard a card or pay
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Lightning Axe deals 5 damage to target creature. "A gargoyle's meat can be carved with an ordinary cleaver, but for its petrous hide . . ."
=Asmoranomardicadaistinaculdacar, The Underworld Cookbook |
Target player discards two cards.
Hellbent – If you have no cards in hand, that player must also sacrifice a land. |
When Matsu-Tribe Bandits deals combat damage to an opponent, look at the top card of your library. If it's a land card, you may reveal it. If you do, put it into your hand.
2/3
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Each player with the most creatures in play must sacrifice a creature.
Each player with the most lands in play must sacrifice a land. Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent. |
Return target permanent to its owner’s hand.
Draw a card. |
Target player discards a card.
Draw a card at the beginning of the next turn’s upkeep. An end to reason, an end to order. Forget all that has been.
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At the beginning of your upkeep, sacrifice Hungry Mist unless you pay
![]() .“All things must eat, after all. Even the air can hunger.”
—Gemma, Willow Priestess 6/2
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Seeker of New Lands
(rare)
Skittering Horror
(uncommon)
Midnight Charm
(uncommon)
Vodalian Riddlemaiden
(uncommon)
Adarkar Sentinel
(common)
Bone Harvest
(common)
Eagle Archer
(common)
Lightning Axe
(common)
Toxic Spill
(common)
Matsu-Tribe Bandits
(common)
Realign
(common)
Dematerialize
(common)
Mind Ravel
(common)
Hungry Mist
(common)
Island
(basic)

: Adarkar Sentinel gets +0/+1 until end of turn.
