Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Untap all Soldiers you control. After this phase, there is an additional combat phase. Use this ability only once each turn and only during the combat phase.
: Elves you control gain +2/+2 until end of turn. Use this ability only once each turn.3/3
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Giant Recluse may only attack alone.
6/6
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Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. “The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air.”
—Scroll of Beginnings 2/2
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You may discard a Mountain rather than pay Brushfire’s mana cost.
Deal 3 damage to each creature and each player. |
Flying
When Imp Pactmaker enters the Battlefield, you may reveal a card named Sea Hawk or Mon’s Goblin Raiders from outside the game, and put it into your hand. 1/2
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Flash
Enchant Creature Enchanted Creature gets +1/+1 and gains Trample. |
Enchant Creature
Enchanted creature loses flying and can't block. ![]() : Attach Shifting Vertigo to target creature. |
Counter target non-creature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
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Deal 3 damage to target attacking or blocking creature.
The road to the future leads us smack into the wall. We simply ricochet off the alternatives that destiny offers.
- Jacques Yves Cousteau |
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
2/2
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Flash
0/3
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If a creature would deal damage to you, prevent 1 of that damage.
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Hexproof
3/4
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When Dwarf Pactmaker enters the battlefield, you may reveal a card named Dripping Dead or Quirion Trailblazer from outside the game, and put it into your hand.
4/1
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Nurture's Child
(rare)
Giant Recluse
(uncommon)
Wonder
(uncommon)
Brushfire
(uncommon)
Imp Pactmaker
(common)
Tiger Claws
(common)
Shifting Vertigo
(common)
Negate
(common)
Crash Headlong
(common)
Vampire Hounds
(common)
Explorer Drone
(common)
Sphere of Hope
(common)
Voda Dolphins
(common)
Dwarf Pactmaker
(common)
Plains
(basic)

: Untap all Soldiers you control. After this phase, there is an additional combat phase. Use this ability only once each turn and only during the combat phase.
: Elves you control gain +2/+2 until end of turn. Use this ability only once each turn.
