Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
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You may discard a Plains card rather than pay Abolish’s mana cost.
Destroy target artifact or enchantment. |
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. |
Choose one — Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.
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When Elf Pactmaker enters the Battlefield, you may reveal a card named Mons' Goblin Raiders or Pearled Unicorn from outside the game, and put it into your hand.
2/2
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Flash
Creatures you control get +0/+1 and may block an additional creature. Do you know what a soldier is, young man? He’s the chap who makes it possible for civilized folk to despise war.
- Allan Massie |
Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn’s upkeep. “Only fools believe they will face my armies but once.”
—Kaervek |
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
2/2
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Target creature gains double strike until end of turn. If that creature is a Soldier, it also gets +2/+2 until end of turn.
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Flash
Enchant Creature Enchanted Creature gets +1/+1 and gains Trample. |
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Dream Prowler is unblockable as long as it’s attacking alone.
“To think that some find sleep a restful state.”
-Volrath 1/5
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Each player with the most creatures in play must sacrifice a creature.
Each player with the most lands in play must sacrifice a land. Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent. |
Target creature gets -X/-X until end of turn.
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Deathtouch
1/1
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Wild Pair
(rare)
Abolish
(uncommon)
Bestial Fury
(uncommon)
Midnight Charm
(uncommon)
Elf Pactmaker
(common)
Dual-Wielding
(common)
Bone Harvest
(common)
Vampire Hounds
(common)
Moral Justification
(common)
Tiger Claws
(common)
Dream Prowler
(common)
Realign
(common)
Entropy Ray
(common)
Toxic Caretaker
(common)
Swamp
(basic)







