Magic 20XX: Virtual Booster

Magic 20XX: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
You gain 2 life for each card in your hand.
A picture is worth a thousand swords.
 
 M 
Planeswalker – Serra
+2Creatures you control gain Protection from Black and Red and get +1/+1 until end of turn.
-4Put a 4/4 white Angel creature token with flying and vigilance on the battlefield.
-10You get an emblem with "Creatures you control gain flying, first strike, vigilance, lifelink and protection from black and red."
5
 U 
Creature – Shade
Defender
{b}: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn’t have defender as long as you have no cards in hand.
0/1
 U 
Enchantment – Aura
Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
 U 
Creature – Merfolk Wizard
Flash
When Vexing Aethergeller enters the battlefield, counter target creature spell.
0/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets -3/-1.
{4}{b}: Attach Shifting Sickness to target creature.
 C 
Creature – Spider
Flash
Reach
They’re considered good luck by the elves they don’t eat.
3/4
 C 
Creature – Gorgon Wizard
Intimidate
Sacrifice a Thrull: Gorgon Interpolator gets +2/+0 until end of turn.
2/3
 C 
Land
When Mountain Cave enters the battlefield, discard a card.
{t}: Add {b} or {r} to your mana pool.
{2}{r}
 
 C 
Instant
Destroy target artifact.
Draw a card.
“They’re ugly, and they’re in my way.”
—Tahngarth
 C 
Enchantment – Aura
Enchant Permanent
{3}{u}: Attach Shifting Gears to target permanent.
Whenever Shifting Gears unattaches from a permanent, return that permanent to its owner's hand.
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
 C 
Enchantment
When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
 C 
Instant
Target creature gets -X/-0 until end of turn, where X is equal to the number of cards in your hand.
Plains
 
 B 
Basic Land – Plains

Gerrard's Wisdom (uncommon, foil)
Serra, Resplendant (mythic)
Slithering Shade (uncommon)
Vampirism (uncommon)
Vexing Aethergeller (uncommon)
Shifting Sickness (common)
Tangle Spider (common)
Gorgon Interpolator (common)
Mountain Cave (common)
Smash (common)
Shifting Gears (common)
Act of Treason (common)
Opal Champion (common)
Belittle (common)
Plains (basic)