Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
Haste, trample
As Lightning Vortex enters the battlefield, you may exile any number of creatures you control.
Lightning Vortex’s power is equal to the combined power among all creatures exiled by Lightning Vortex.
*/4
 U 
Sorcery
Return any number of Swamps you control to their owner’s hand. Target player discards a card for each Swamp returned this way.
 U 
Instant
You may choose an uncommon card you own from outside the game, reveal that card, and put it into your hand. Exile Uncommon Wish.
Now, we’re getting somewhere...
 U 
Enchantment
Whenever Enchantress’s Promise or another enchantment comes into play, gain 4 life.
 C 
Creature – Human Cleric
As long as you have five or more cards in hand, Serra Penitent becomes an Angel and gains flying.
3/4
{4}{u}
 
 C 
Instant
You may return two Islands you control to their owner’s hand rather than pay Gush’s mana cost.
Draw two cards.
 C 
Sorcery
Target player discards two cards.
Hellbent – If you have no cards in hand, that player must also sacrifice a land.
{5}{r}
 
 C 
Sorcery
Deal 1 damage to target creature and 6 damage to that creature’s controller.
 C 
Creature – Elf Scout
When Elf Pactmaker enters the Battlefield, you may reveal a card named Mons' Goblin Raiders or Pearled Unicorn from outside the game, and put it into your hand.
2/2
 C 
Creature – Elf Bird Archer
Flying
{2}{w}, Return Eagle Archer to its owner’s hand: Target player gains 2 life.
1/3
{1}{g}
 
 C 
Instant
Untap target creature you don’t control. That creature blocks this turn if able.
Draw a card.
Mirri did not have time to think, only to react.
 C 
Artifact
{1}, Sacrifice Illusion Seed: Choose a basic land type. Target land is the chosen type until end of turn.
When Illusion Seed is put in the graveyard from play, draw a card.
 C 
Creature – Thrull Scout
When Hazard Thrull enters the battlefield, discard a card.
When Hazard Thrull enters the battlefield, you may pay {1}{b}. If you do, you may return a creature called Hazard Thrull from your graveyard to play.
3/2
 C 
Enchantment – Aura
Enchant Land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
Plains
 
 B 
Basic Land – Plains

Lightning Vortex (rare)
Mental Tar Pit (uncommon)
Uncommon Wish (uncommon)
Enchantress's Promise (uncommon)
Serra Penitent (common)
Gush (common)
Toxic Spill (common)
Ignite (common)
Elf Pactmaker (common)
Eagle Archer (common)
Provoke (common)
Illusion Seed (common)
Hazard Thrull (common)
Spreading Seas (common)
Plains (basic)