Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Instant
End the turn.
 U 
Enchantment – Aura
Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
 U 
Creature – Eye
Non-eye creatures you control cannot attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
“Edahlis, what is that thing? We should have stayed in Yavimaya . . . .”
6/3
 U 
Creature – Human Rogue
Protection from green
At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
{6}{g}
 
 C 
Instant
Pounce costs 1 less for each card in your hand (Pounce is in your hand when you determine its cost.)
Target creature gets +4/+4 until end of turn.
 C 
Enchantment
If a creature would deal damage to you, prevent 1 of that damage.
 C 
Sorcery
Target player discards a card.
Draw a card at the beginning of the next turn’s upkeep.
An end to reason, an end to order. Forget all that has been.
 C 
Sorcery
Destroy target land. Creatures cannot block this turn.
 C 
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn’s upkeep.
“Only fools believe they will face my armies but once.”
—Kaervek
 C 
Sorcery
Creatures you control get +1/+1 until end of turn. Then, if you have five or more cards in your hand, they gain an additional +1/+1 until end of turn.
{4}{u}
 
 C 
Instant
You may return two Islands you control to their owner’s hand rather than pay Gush’s mana cost.
Draw two cards.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature loses flying and can't block.
{2}{r}: Attach Shifting Vertigo to target creature.
 C 
Creature – Human Barbarian
Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn.
“Out of my way!”
2/2
 C 
Artifact – Equipment
Equip {3}
Equipped creature gains Haste and gets +2/+0.
Hellbent – If you have no cards in your hand, Throatseeker Chakram gains "Equip {0}".
Forest
 
 B 
Basic Land – Forest

Time Stop (mythic)
Vampirism (uncommon)
Evil Eye of Urborg (uncommon)
Dunerider Outlaw (uncommon)
Pounce (common)
Sphere of Hope (common)
Mind Ravel (common)
Land Split (common)
Bone Harvest (common)
Forward March (common)
Gush (common)
Shifting Vertigo (common)
Barbarian Bully (common)
Throatseeker Chakram (common)
Forest (basic)