Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Demon
When Marctel, Who Hungers enters the battlefield, if you cast if from your hand, each player sacrifices a creature. You may put one of the creatures sacrificed in this manner onto the battlefield under your control.
7/7
 U 
Instant
Return any number of Forests you control to their owner’s hand. Deal X damage to target flying creature, where X is three times the number of Forests returned in this manner.
{3}{u}
 
 U 
Creature – Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air."
- Scroll of Beginnings
2/2
 U 
Enchantment – Aura
Enchant creature
When enchanted creature is put into a graveyard, return that card to the battlefield under your control.
When Fool’s Demise is put into a graveyard from the battlefield, return Fool’s Demise to its owner’s hand.
 C 
Enchantment – Aura
Flash
Enchant Creature
Enchanted Creature gets +1/+1 and gains Trample.
 C 
Instant
Return target permanent to its owner’s hand.
Draw a card.
 C 
Sorcery
Target player discards two cards.
Hellbent – If you have no cards in hand, that player must also sacrifice a land.
 C 
Enchantment
Flash
Creatures you control get +0/+1 and may block an additional creature.
Do you know what a soldier is, young man? He’s the chap who makes it possible for civilized folk to despise war.
- Allan Massie
 C 
Land
When Mountain Cave enters the battlefield, discard a card.
{t}: Add {b} or {r} to your mana pool.
 C 
Sorcery
Put two 2/2 green bear tokens into play.
“At least it isn’t three bears.”
-Norin, the Weary
 C 
Sorcery
Target player discards a card.
Draw a card at the beginning of the next turn’s upkeep.
An end to reason, an end to order. Forget all that has been.
 C 
Sorcery
Target creature gains double strike until end of turn. If that creature is a Soldier, it also gets +2/+2 until end of turn.
 C 
Sorcery
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
“No, no, sir, it’s alright. We don’t morally censor you. We just want the money.”
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature has defender.
{3}{w}: Attach Shifting Allegiances to target creature.
Plains
 
 B 
Basic Land – Plains

Marctel, Who Hungers (rare)
Perfect Shot (uncommon)
Wonder (uncommon)
Fool's Demise (uncommon)
Tiger Claws (common)
Dematerialize (common)
Toxic Spill (common)
Dual-Wielding (common)
Mountain Cave (common)
Double Bear (common)
Mind Ravel (common)
Moral Justification (common)
Blackmail (common)
Shifting Allegiances (common)
Plains (basic)