Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Spellshaper
{g}, Discard a card: Target creature gets +3/+3 until end of turn.
3/3
 U 
Creature – Giant Cleric
{3}{w}, Reveal Domnu Cleric from your hand: Gain 2 life.
A high heart ought to bear calamities and not flee them, since in bearing them appears the grandeur of the mind and in fleeing them the cowardice of the heart.
- Pietro Aretino
5/5
 U 
Artifact Creature – Construct
Mindless Automaton enters the battlefield with two +1/+1 counters on it.
{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
0/0
 U 
Sorcery
Draw three cards.
“Words lie. People lie. The land tells the truth.”
 C 
Creature – Ogre Warrior
Hellbent — When Slaughterhouse Bouncer is put into a graveyard from the battlefield, if you have no cards in hand, target creature gets -3/-3 until end of turn.
3/3
 C 
Creature – Imp Scout
Flying
When Imp Pactmaker enters the Battlefield, you may reveal a card named Sea Hawk or Mon’s Goblin Raiders from outside the game, and put it into your hand.
1/2
 C 
Creature – Merfolk Pirate Shaman
As long as you have more cards in hand than each opponent, Serpent Caller is a
Serpent, gets +4/+4 and may only attack if your opponent controls an Island.
2/2
 C 
Sorcery
Deal 1 damage to each creature and player. All creatures get +1/+0 until end of turn.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature loses flying and can't block.
{2}{r}: Attach Shifting Vertigo to target creature.
 C 
Artifact – Equipment
Equip {3}
Equipped creature gets +2/+2.
Whenever a creature equipped with Shinobi Steel Whip deals damage to an opponent, return that creature to it’s owner’s hand.
 C 
Sorcery
Look at the top two cards of your deck, then, put one in your hand.
Hellbent – If you have no cards in your hand, instead, draw two cards.
 C 
Creature – Human Cleric
As long as you have five or more cards in hand, Serra Penitent becomes an Angel and gains flying.
3/4
 C 
Enchantment – Aura
Flash
Enchant Creature
Enchanted Creature gets +1/+1 and gains Trample.
 C 
Enchantment
Flash
Creatures you control get +0/+1 and may block an additional creature.
Do you know what a soldier is, young man? He’s the chap who makes it possible for civilized folk to despise war.
- Allan Massie
Island
 
 B 
Basic Land – Island

Growth Serum Peddler (rare)
Domnu Cleric (uncommon)
Mindless Automaton (uncommon)
Harmonize (uncommon)
Slaughterhouse Bouncer (common)
Imp Pactmaker (common)
Serpent Caller (common)
Pangs of Hunger (common)
Shifting Vertigo (common)
Shinobi Steel Whip (common)
Choice of Time (common)
Serra Penitent (common)
Tiger Claws (common)
Dual-Wielding (common)
Island (basic)