Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Avatar
If an opponent has no cards in hand, Avatar of Will costs {6} less to cast.
Flying
5/6
 U 
Creature – Wall
Defender
Players can not discard cards.
The human mind, if it is to keep its sanity, must maintain the nicest balance between unity and plurality.
- Irving Babbitt
2/5
{3}{u}
 
 U 
Creature – Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
“The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air.”
—Scroll of Beginnings
2/2
 U 
Sorcery
Each player discards three cards.
There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away.
 C 
Creature – Human Pirate
Flying
Whenever Sky Pirate goes to the graveyard from anywhere, target player puts the top four cards from their library into their graveyard.
2/1
 C 
Artifact Creature – Soldier
{1}: Adarkar Sentinel gets +0/+1 until end of turn.
“We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable.”
—Disa the Restless, journal entry
3/3
 C 
Creature – Hound
Hellbent – If you have no cards in hand, Pariah Dog gains Trample.
3/3
 C 
Creature – Imp Scout
Flying
When Imp Pactmaker enters the Battlefield, you may reveal a card named Sea Hawk or Mon’s Goblin Raiders from outside the game, and put it into your hand.
1/2
 C 
Sorcery
Target player discards two cards.
Hellbent – If you have no cards in hand, that player must also sacrifice a land.
 C 
Creature – Giant Warrior
Trample
4/3
 C 
Creature – Human Knight
Flash, first strike
“We called them ‘armored lightning.’”
—Gerrard of the Weatherlight
2/2
 C 
Enchantment
If a creature would deal damage to you, prevent 1 of that damage.
 C 
Creature – Cephalid Wizard
When Cephalid Spellmerchant is put into the graveyard from the battlefield, each player draws a card.
2/3
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature loses flying and can't block.
{2}{r}: Attach Shifting Vertigo to target creature.
Plains
 
 B 
Basic Land – Plains

Avatar of Will (rare)
Wall of Sanity (uncommon)
Wonder (uncommon)
Delirium Skeins (uncommon)
Sky Pirate (common)
Adarkar Sentinel (common)
Pariah Dog (common)
Imp Pactmaker (common)
Toxic Spill (common)
Gatesmasher Giant (common)
Benalish Knight (common)
Sphere of Hope (common)
Cephalid Spellmerchant (common)
Shifting Vertigo (common)
Plains (basic)