Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Gorgon Archer
Deathtouch
{1}{b}, {t}: Deal 1 damage to target tapped creature.
1/2
 U 
Instant
Choose One – Target creature gains Flying until end of turn; or switch the power and toughness of target creature until end of turn; or counter target activated ability.
 U 
Creature – Human Artificer
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
The Neurok see the artificer as an archaeologist, clearing away falsehoods to see the truth hidden beneath.
2/1
 U 
Sorcery
Put two 1/1 green Snake creature tokens onto the battlefield.
Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke’s Summons from your graveyard to your hand.
 C 
Enchantment
{u}: Tap target creature unless its controller pays {1}.
 C 
Creature – Human Knight
Flash, first strike
“We called them ‘armored lightning.’”
—Gerrard of the Weatherlight
2/2
 C 
Instant
Untap target attacking creature you control. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. Gain 4 life.
 C 
Instant
Cackling Flames deals 3 damage to target creature or player.
Hellbent — Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.
“I like a little entertainment with my dinner.”
{5}{r}
 
 C 
Sorcery
Deal 1 damage to target creature and 6 damage to that creature’s controller.
 C 
Creature – Gorgon Wizard
Intimidate
Sacrifice a Thrull: Gorgon Interpolator gets +2/+0 until end of turn.
2/3
{6}{g}
 
 C 
Instant
Pounce costs 1 less for each card in your hand (Pounce is in your hand when you determine its cost.)
Target creature gets +4/+4 until end of turn.
 C 
Creature – Gorgon Druid
Deathtouch
1/1
 C 
Instant
Return target permanent to its owner’s hand.
Draw a card.
{4}{w}
 
 C 
Sorcery
Each player with the most creatures in play must sacrifice a creature.
Each player with the most lands in play must sacrifice a land.
Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent.
Plains
 
 B 
Basic Land – Plains

Temple Wastrels (rare)
Star Charm (uncommon)
Riddlesmith (uncommon)
Sosuke's Summons (uncommon)
Rhystic Deluge (common)
Benalish Knight (common)
Dryad's Ruse (common)
Cackling Flames (common)
Ignite (common)
Gorgon Interpolator (common)
Pounce (common)
Toxic Caretaker (common)
Dematerialize (common)
Realign (common)
Plains (basic)