Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Polluted Necromancer enters the battlefield, you may reveal up to three cards named Dripping Dead from outside the game. You may put one of them onto the battlefield, you may put one of them into your hand, and you may put one of them into your graveyard.
4/1
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When Crystaline dies, put three 1/1 green Snake creature tokens onto the battlefield.
3/3
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: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.
: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.2/2
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: Until end of turn, whenever an opponent targets a spell you control, put a 1/1 green Snake token onto the battlefield.
, : Add ![]() to your mana pool. |
Enchant Permanent
![]() : Attach Shifting Gears to target permanent.
Whenever Shifting Gears unattaches from a permanent, return that permanent to its owner's hand. |
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Lifelink
1/4
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Flash
Enchant Creature Enchanted Creature gets +1/+1 and gains Trample. |
Each player with the most creatures in play must sacrifice a creature.
Each player with the most lands in play must sacrifice a land. Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent. |
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay
![]() .“All things must eat, after all. Even the air can hunger.”
—Gemma, Willow Priestess 6/2
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Draw three cards. Then, each opponent draws a card.
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Destroy target land. Creatures cannot block this turn.
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Flash
Enchant Creature Enchanted creature gets +2/+0. When enchanted creature deals combat damage to another creature, put a +1/+1 counter on the enchanted creature. |
When Mountain Cave enters the battlefield, discard a card.
: Add or to your mana pool. |
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
2/2
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Polluted Necromancer
(rare)
Crystaline Snake
(uncommon)
Flailing Soldier
(uncommon)
Mystic Grove
(uncommon)
Shifting Gears
(common)
Guardian Thrull
(common)
Tiger Claws
(common)
Realign
(common)
Hungry Mist
(common)
Extra Pages
(common)
Land Split
(common)
Poisoned Pinions
(common)
Mountain Cave
(common)
Vampire Hounds
(common)
Swamp
(basic)


: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.
: Until end of turn, whenever an opponent targets a spell you control, put a 1/1 green Snake token onto the battlefield.

