Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{8}, {t}: Corrupted Ring deals 4 damage to target creature or player. Then, if you control at least four Swamps, gain 4 life.
 U 
Land
{t}: Until end of turn, whenever an opponent targets a spell you control, put a 1/1 green Snake token onto the battlefield.
{1}, {t}: Add {1}{g} to your mana pool.
 U 
Instant
Return all creatures to their owner’s hand.
“Once I supply the breeze, you’ll see your warriors for the smoke they truly are.”
—Alexi, zephyr mage
 U 
Land
{t}: Put the top card of target player’s library into their graveyard.
{1}, {t}: Add {1}{b} to your mana pool.
{4}{u}
 
 C 
Instant
You may return two Islands you control to their owner’s hand rather than pay Gush’s mana cost.
Draw two cards.
 C 
Artifact – Equipment
Equip {3}
Equipped creature gains Haste and gets +2/+0.
Hellbent – If you have no cards in your hand, Throatseeker Chakram gains "Equip {0}".
 C 
Creature – Orc Warrior
Ironclaw Orcs can’t block creatures with power 2 or greater.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan.
2/2
 C 
Sorcery
Put a +1/+1 counter on up to X target creatures you control, where X is equal to the number of cards in your hand.
 C 
Creature – Ogre Warrior
Hellbent — When Slaughterhouse Bouncer is put into a graveyard from the battlefield, if you have no cards in hand, target creature gets -3/-3 until end of turn.
3/3
 C 
Sorcery
Put two 2/2 green bear tokens into play.
“At least it isn’t three bears.”
-Norin, the Weary
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.
{4}{w}
 
 C 
Sorcery
Each player with the most creatures in play must sacrifice a creature.
Each player with the most lands in play must sacrifice a land.
Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets -3/-1.
{4}{b}: Attach Shifting Sickness to target creature.
 C 
Sorcery
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
“No, no, sir, it’s alright. We don’t morally censor you. We just want the money.”
Plains
 
 B 
Basic Land – Plains

Corrupted Ring (rare)
Mystic Grove (uncommon)
Evacuation (uncommon)
Crumbling Belfry (uncommon)
Gush (common)
Throatseeker Chakram (common)
Ironclaw Orcs (common)
Spread of Wisdom (common)
Slaughterhouse Bouncer (common)
Double Bear (common)
Indomitable Will (common)
Realign (common)
Shifting Sickness (common)
Blackmail (common)
Plains (basic)