Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Corrupted Ring deals 4 damage to target creature or player. Then, if you control at least four Swamps, gain 4 life. |
Defender
: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn’t have defender as long as you have no cards in hand. 0/1
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Flash
When Vexing Aethergeller enters the battlefield, counter target creature spell. 0/1
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Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn’s upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. |
Target player loses 4 life and you gain 4 life.
“I smell the tang of a mortal’s fresh blood. I hear it sliding wetly beneath its skin. My hunger cannot refuse the invitation.”
—Yuri, Sengir vampire |
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Return target permanent to its owner’s hand.
Draw a card. |
Hexproof
3/4
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When Hazard Thrull enters the battlefield, discard a card.
When Hazard Thrull enters the battlefield, you may pay ![]() . If you do, you may return a creature called Hazard Thrull from your graveyard to play.3/2
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Each player with the most creatures in play must sacrifice a creature.
Each player with the most lands in play must sacrifice a land. Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent. |
Deathtouch
1/1
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Flash
Enchant Creature Enchanted Creature gets +1/+1 and gains Trample. |
: Viashino Firelord gets +1/+0 until end of turn.
, Sacrifice Viashino Firelord: Viashino Firelord deals damage to target creature equal to Viashino Firelord’s power.1/1
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Creatures you control get +1/+1 until end of turn. Then, if you have five or more cards in your hand, they gain an additional +1/+1 until end of turn.
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Target creature gains double strike until end of turn. If that creature is a Soldier, it also gets +2/+2 until end of turn.
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Corrupted Ring
(rare)
Slithering Shade
(uncommon)
Vexing Aethergeller
(uncommon)
Vampirism
(uncommon)
Soul Feast
(common)
Dematerialize
(common)
Voda Dolphins
(common)
Hazard Thrull
(common)
Realign
(common)
Toxic Caretaker
(common)
Tiger Claws
(common)
Viashino Firelord
(common)
Forward March
(common)
Moral Justification
(common)
Plains
(basic)
: Corrupted Ring deals 4 damage to target creature or player. Then, if you control at least four Swamps, gain 4 life.




