Magic 20XX: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Untap all Soldiers you control. After this phase, there is an additional combat phase. Use this ability only once each turn and only during the combat phase.
: Elves you control gain +2/+2 until end of turn. Use this ability only once each turn.3/3
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Protection from red
: Vodalian Riddlemaiden gains flying until end of turn.2/2
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Non-eye creatures you control cannot attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. “Edahlis, what is that thing? We should have stayed in Yavimaya . . . .”
6/3
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Hellbent –
: Draw a card if you have no cards in hand.Inspiration strikes the uncluttered mind.
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Enchant Permanent
![]() : Attach Shifting Gears to target permanent.
Whenever Shifting Gears unattaches from a permanent, return that permanent to its owner's hand. |
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Deal 3 damage to target attacking or blocking creature.
The road to the future leads us smack into the wall. We simply ricochet off the alternatives that destiny offers.
- Jacques Yves Cousteau |
Counter target non-creature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
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Flash
Enchant Creature Enchanted creature gets +2/+0. When enchanted creature deals combat damage to another creature, put a +1/+1 counter on the enchanted creature. |
Flash
Enchant Creature Enchanted creature cannot be the target of spells or abilities. |
When Elf Pactmaker enters the Battlefield, you may reveal a card named Mons' Goblin Raiders or Pearled Unicorn from outside the game, and put it into your hand.
2/2
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When Llanowar Spiritualist enters the battlefield, return a Forest to your hand.
2/3
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When Mountain Cave enters the battlefield, discard a card.
: Add or to your mana pool. |
Flash
Enchant Creature Enchanted creature gains First Strike and gets +1/+0. |
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
2/2
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Nurture's Child
(rare)
Vodalian Riddlemaiden
(uncommon)
Evil Eye of Urborg
(uncommon)
Idle Thoughts
(uncommon)
Shifting Gears
(common)
Crash Headlong
(common)
Negate
(common)
Poisoned Pinions
(common)
Alexis Cloak
(common)
Elf Pactmaker
(common)
Llanowar Spiritualist
(common)
Mountain Cave
(common)
Exhalambation
(common)
Vampire Hounds
(common)
Forest
(basic)

: Untap all Soldiers you control. After this phase, there is an additional combat phase. Use this ability only once each turn and only during the combat phase.
: Elves you control gain +2/+2 until end of turn. Use this ability only once each turn.

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