Magic 20XX: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Bird Scout
Flying
Birds you control gain hexproof.
Whenever a Scout you control deals combat damage to an opponent, you may draw a card, then discard a card.
1/1
 U 
Creature – Horror
When you cast a creature spell, sacrifice Skittering Horror.
The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
-Ayn Rand
4/3
 U 
Instant
Choose one — Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.
 U 
Creature – Merfolk Knight
Protection from red
{u}: Vodalian Riddlemaiden gains flying until end of turn.
2/2
 C 
Artifact Creature – Soldier
{1}: Adarkar Sentinel gets +0/+1 until end of turn.
“We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable.”
—Disa the Restless, journal entry
3/3
 C 
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn’s upkeep.
“Only fools believe they will face my armies but once.”
—Kaervek
 C 
Creature – Elf Bird Archer
Flying
{2}{w}, Return Eagle Archer to its owner’s hand: Target player gains 2 life.
1/3
 C 
Instant
As an additional cost to cast Lightning Axe, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
"A gargoyle's meat can be carved with an ordinary cleaver, but for its petrous hide . . ."
=Asmoranomardicadaistinaculdacar, The Underworld Cookbook
 C 
Sorcery
Target player discards two cards.
Hellbent – If you have no cards in hand, that player must also sacrifice a land.
 C 
Creature – Snake Rogue
When Matsu-Tribe Bandits deals combat damage to an opponent, look at the top card of your library. If it's a land card, you may reveal it. If you do, put it into your hand.
2/3
{4}{w}
 
 C 
Sorcery
Each player with the most creatures in play must sacrifice a creature.
Each player with the most lands in play must sacrifice a land.
Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent.
 C 
Instant
Return target permanent to its owner’s hand.
Draw a card.
 C 
Sorcery
Target player discards a card.
Draw a card at the beginning of the next turn’s upkeep.
An end to reason, an end to order. Forget all that has been.
 C 
Creature – Elemental
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {g}{g}.
“All things must eat, after all. Even the air can hunger.”
—Gemma, Willow Priestess
6/2
Island
 
 B 
Basic Land – Island

Seeker of New Lands (rare)
Skittering Horror (uncommon)
Midnight Charm (uncommon)
Vodalian Riddlemaiden (uncommon)
Adarkar Sentinel (common)
Bone Harvest (common)
Eagle Archer (common)
Lightning Axe (common)
Toxic Spill (common)
Matsu-Tribe Bandits (common)
Realign (common)
Dematerialize (common)
Mind Ravel (common)
Hungry Mist (common)
Island (basic)