CardName: Moral Justification
Cost: 1R
Type: Sorcery
Pow/Tgh: /
Rules Text: Target creature gains double strike until end of turn. If
that creature is a Soldier, it also gets +2/+2 until end of
turn.
Flavour Text:
Set/Rarity: Magic 20XX Common
Moral Justification
C
Sorcery
Target creature gains double strike until end of turn. If that creature is a Soldier, it also gets +2/+2 until end of turn.
I mentioned, on the card Gorgon Interpolator, that with Black and Red so focused on Hellbent, and White always on Wisdom that I wanted to give a reason to draft White/Black or White/Red. Tribal gave me that outlet, with Interpolator supplying a reason to draft Thrulls in common, and this card supplying a reason to draft Soldier. When I designed it, I thought this card might be a little too bonkers. One early soldier, plus a power boost, plus double strike? Turns out, no, I guess. I haven't heard any reports of it breaking anything.
I mentioned, on the card Gorgon Interpolator, that with Black and Red so focused on Hellbent, and White always on Wisdom that I wanted to give a reason to draft White/Black or White/Red. Tribal gave me that outlet, with Interpolator supplying a reason to draft Thrulls in common, and this card supplying a reason to draft Soldier. When I designed it, I thought this card might be a little too bonkers. One early soldier, plus a power boost, plus double strike? Turns out, no, I guess. I haven't heard any reports of it breaking anything.