CardName: Ironclaw Orcs
Cost: 1R
Type: Creature - Orc Warrior
Pow/Tgh: 2/2
Rules Text: Ironclaw Orcs can’t block creatures with power 2 or greater.
Flavour Text: Generations of genetic weeding have given rise to the
deviously cowardly Ironclaw clan.
Set/Rarity: Magic 20XX Common
Ironclaw Orcs
C
Creature – Orc Warrior
Ironclaw Orcs can’t block creatures with power 2 or greater.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan.
When this set first came out, the red direct damage suite was too, too good. There were too many playable burn spells, and some players were drafting decks that aimed a pile of instants and sorceries at the opponent's head. The easy solution to this: Remove the most effecient burn spell, Incinerate and starve the arch-type. You can still draft that deck... it's just no where near as absurd.
Meanwhile, I needed to replace a 4.5 star card with a 2.25 star card. I like the old Orcs. I find it kind of funny that they're the smartest creatures in Magic. Sure, they'll attack into absurd combat scenarios, and block peons. But sure death? What the... no way!
When this set first came out, the red direct damage suite was too, too good. There were too many playable burn spells, and some players were drafting decks that aimed a pile of instants and sorceries at the opponent's head. The easy solution to this: Remove the most effecient burn spell, Incinerate and starve the arch-type. You can still draft that deck... it's just no where near as absurd.
Meanwhile, I needed to replace a 4.5 star card with a 2.25 star card. I like the old Orcs. I find it kind of funny that they're the smartest creatures in Magic. Sure, they'll attack into absurd combat scenarios, and block peons. But sure death? What the... no way!