Magic 20XX
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Showing 41 of 41 White cards
Go to section: White (41) Blue (46) Black (42) Red (41) Green (45) Artifact (17) Land (13)
Show rarities: C U R M
Destroy target enchantment.
Draw a card.
Draw a card.
“It’s beautiful. But it’s in my way.”
-Daria, Planeswalker
-Daria, Planeswalker
Flash, first strike
“We called them ‘armored lightning.’”
—Gerrard of the Weatherlight
—Gerrard of the Weatherlight
2/2
First strike
: Capashen Knight gets +1/+0 until end of turn.
: Capashen Knight gets +1/+0 until end of turn.
1/1
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
Together they could hit anything between the heavens and the horizon.
2/1
Each player chooses a permanent, then sacrifices all other non-land permanents they control.
You may choose a common card you own from outside the game, reveal that card, and put it into your hand. Exile Common Wish.
Come on. You can do better than that.
Deal 3 damage to target attacking or blocking creature.
The road to the future leads us smack into the wall. We simply ricochet off the alternatives that destiny offers.
- Jacques Yves Cousteau
- Jacques Yves Cousteau
Exile target creature. Its controller draws two cards, then discards a card.
If you can do it, then why do it?
- Gertrude Stein
- Gertrude Stein
, Reveal Domnu Cleric from your hand: Gain 2 life.
A high heart ought to bear calamities and not flee them, since in bearing them appears the grandeur of the mind and in fleeing them the cowardice of the heart.
- Pietro Aretino
- Pietro Aretino
5/5
Flash
Creatures you control get +0/+1 and may block an additional creature.
Creatures you control get +0/+1 and may block an additional creature.
Do you know what a soldier is, young man? He’s the chap who makes it possible for civilized folk to despise war.
- Allan Massie
- Allan Massie
Flying
, Return Eagle Archer to its owner’s hand: Target player gains 2 life.
, Return Eagle Archer to its owner’s hand: Target player gains 2 life.
1/3
Exile target permanent.
Creatures you control get +1/+1 until end of turn. Then, if you have five or more cards in your hand, they gain an additional +1/+1 until end of turn.
You gain 2 life for each card in your hand.
A picture is worth a thousand swords.
Flying
All creatures gain “At the beginning of your upkeep, pay or return this card to it’s owner’s hand.”
All creatures gain “At the beginning of your upkeep, pay or return this card to it’s owner’s hand.”
2/4
Lifelink
1/4
Flying
When Guiding Whisp enters the battlefield, reveal up to three cards named Pearled Unicorn from outside the game. Put those cards into your hand.
When Guiding Whisp enters the battlefield, reveal up to three cards named Pearled Unicorn from outside the game. Put those cards into your hand.
1/1
Flash
Enchant creature
Enchanted creature gets +1/+2.
Enchant creature
Enchanted creature gets +1/+2.
When Leonin Guardinal enters the battlefield, name a color.
You gain protection from the named color.
You gain protection from the named color.
2/2
Leonin Spader gets +1/+1 as long as you have seven or more cards in hand.
1/1
When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
Play Oracle's Gambit only during an opponent’s turn.
Blocking creatures get +3/+3 until end of turn. The attacking player gains an additional main phase, then an additional combat phase in which his attacking creatures gain Double Strike until end of turn.
Blocking creatures get +3/+3 until end of turn. The attacking player gains an additional main phase, then an additional combat phase in which his attacking creatures gain Double Strike until end of turn.
Protection from black
: Order of the White Shield gains first strike until end of turn.
: Order of the White Shield gets +1/+0 until end of turn.
: Order of the White Shield gains first strike until end of turn.
: Order of the White Shield gets +1/+0 until end of turn.
A shield of light admits no shadow.
2/1
Choose one — Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn.
Spells and permanents you control gain lifelink until end of turn.
Each player with the most creatures in play must sacrifice a creature.
Each player with the most lands in play must sacrifice a land.
Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent.
Each player with the most lands in play must sacrifice a land.
Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent.
Defender
, Sacrifice Retaining Wall: Draw a card.
, Sacrifice Retaining Wall: Draw a card.
“They make good walls. That is, until the farmers tear ‘em down to build a new windmill.”
- Hrorgar, Leonin Guardinal
- Hrorgar, Leonin Guardinal
0/5
As long as you control exactly one creature, that creature gets +2/+2 and gains flying and vigilance.
“Trust thyself: every heart vibrates to that iron string.”
- Ralph Waldo Emerson
- Ralph Waldo Emerson
As long as you have five or more cards in hand, Serra Penitent becomes an Angel and gains flying.
3/4
+2Creatures you control gain Protection from Black and Red and get +1/+1 until end of turn.
-4Put a 4/4 white Angel creature token with flying and vigilance on the battlefield.
-10You get an emblem with "Creatures you control gain flying, first strike, vigilance, lifelink and protection from black and red."
-4Put a 4/4 white Angel creature token with flying and vigilance on the battlefield.
-10You get an emblem with "Creatures you control gain flying, first strike, vigilance, lifelink and protection from black and red."
5
Flying, lifelink
, Reveal Shackled Angel from your hand: Prevent all damage a source of your choice would deal to you this turn.
, Reveal Shackled Angel from your hand: Prevent all damage a source of your choice would deal to you this turn.
6/6
Enchant Creature
Enchanted Creature has defender.
: Attach Shifting Allegiances to target creature.
Enchanted Creature has defender.
: Attach Shifting Allegiances to target creature.
If a creature would deal damage to you, prevent 1 of that damage.
Flying
When Stormfront Riders enters the battlefield, return two creatures you control to their owner’s hand.
Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
When Stormfront Riders enters the battlefield, return two creatures you control to their owner’s hand.
Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
Wizards you control gain flying.
, Sacrifice a Thrull: Counter target spell unless that spell’s controller pays or .
, Sacrifice a Thrull: Counter target spell unless that spell’s controller pays or .
2/2
Sacrifice Thrull Surgeon: regenerate target creature or enchantment.
1/1
: Tap target creature.
2/2
Vigilance
When Unicorn Pactmaker enters the battlefield, you may reveal a card named Quirion Trailblazer or Sea Hawk from outside the game, and put it into your hand.
When Unicorn Pactmaker enters the battlefield, you may reveal a card named Quirion Trailblazer or Sea Hawk from outside the game, and put it into your hand.
2/3
Defender
Players can not discard cards.
Players can not discard cards.
The human mind, if it is to keep its sanity, must maintain the nicest balance between unity and plurality.
- Irving Babbitt
- Irving Babbitt
2/5
Flying
When Wingbeat Rebel enters the battlefield, return a permanent you control to its owner’s hand.
When Wingbeat Rebel enters the battlefield, return a permanent you control to its owner’s hand.
2/3
Go to section: White (41) Blue (46) Black (42) Red (41) Green (45) Artifact (17) Land (13)
Show rarities: C U R M
Magic 20XX: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Destroy target artifact or enchantment.
last 2012-07-16 13:50:50 by Jack V