CardName: Piety Charm
Cost: W
Type: Instant
Pow/Tgh: /
Rules Text: Choose one — Destroy target Aura attached to a creature; or
target Soldier creature gets +2/+2 until end of turn; or
creatures you control gain vigilance until end of turn.
Flavour Text:
Set/Rarity: Magic 20XX Uncommon
Piety Charm
U
Instant
Choose one — Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn.
There's also a cycle of Charms in 20XX, of which Piety Charm is a part. The plan was to take four charms, each one from a different cycle, and to add one more. For some reason, this became a huge challenge. Getting four relevant charms from different sets was a logistical headache. It came out rather nice, though.
It didn't help that the cycle was in uncommon, either. Let's face it... this amount of extra decision making shouldn't be in common. But if it was to be in uncommon, the cards had to be good enough so that people were happy when they got them. Grr...
There's also a cycle of Charms in 20XX, of which Piety Charm is a part. The plan was to take four charms, each one from a different cycle, and to add one more. For some reason, this became a huge challenge. Getting four relevant charms from different sets was a logistical headache. It came out rather nice, though.
It didn't help that the cycle was in uncommon, either. Let's face it... this amount of extra decision making shouldn't be in common. But if it was to be in uncommon, the cards had to be good enough so that people were happy when they got them. Grr...