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CardName: Abolish Cost: 1WW Type: Instant Pow/Tgh: / Rules Text: You may discard a Plains card rather than pay Abolish’s mana cost. Destroy target artifact or enchantment. Flavour Text: Set/Rarity: Magic 20XX Uncommon

Abolish
{1}{w}{w}
 
 U 
Instant
You may discard a Plains card rather than pay Abolish’s mana cost.
Destroy target artifact or enchantment.
Created on 16 Jul 2012 by jmgariepy

Code:

History: [-]

2012-07-16 12:48:29: jmgariepy created the card Abolish

Reprint of Abolish. There's a cycle of pitch spells to help Hellbent in 20XX. I decided to work with the 'discard a land' cycle, though I'm not sure why. Probably because it felt half-done, what with some of them appropriate by today's standards and some not, which gave me a chance to reprint and make new ones...

I was about to say "Oh hey! That's a really cool and useful and balanced and obvious idea; why's it not been done before?"

And then I went and checked Abolish is a reprint ;)

It's still a card I want to say "Run four of, but wait, I'm going to get stuck with 2 mana up and not wanting to lose a plains drop and.." I like it a lot.

Yeah, I've always liked Abolish. It's a great ACC utility spell, but the double white in the cost makes me shy away from including it in decks that aren't base-white. Which is quite sensible given how cool it is when you get to use it the way it wants to be used.

I'm slightly surprised it didn't get included in any of the Commander decks, as that kind of setting is where a) there are masses of powerful artifacts and enchantments, and b) the games are likely to go long enough that you're likely to have the spare land available.

I think it depends if you're playing multiplayer or not: I generally see commander assumed to be multiplayer and not really get going until turn five, so you almost might as well run some mass artifact/enchantment removal.

In fact, it's something of an exaggeration, but sometimes I feel like in order to play competitive magic I had to try to adopt a mindset that "anything that's not a 2-for-1 isn't worth it" and to play multiplayer commander, it seems people adopt "if it's not a 3-for-1 it's not worth it" :)

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