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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Bathe in Scintillae White Common 2{1}{w} Sorcery CW12 Gain 2 life for each charge counter on a permanent you control. 12 1290965990 on 28 Nov 2010 by Chris
2 Cirrus Sentinel White Common 4{3}{w} Creature – Kor Scout 3 2 CW10 Flying 3 1290433875 on 22 Nov 2010 by Alex
3 Cisaean Earthcaller White Common 3{2}{w} Creature – Human Cleric 2 2 CW03 Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Earthcaller: Target attacking creature gets +3/+3 until end of turn.
7 1290433723 on 22 Nov 2010 by Alex
4 Cisaean Wardrite White Uncommon 2{1}{w} Enchantment UW10 Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn.
5 1290433799 on 22 Nov 2010 by Alex
5 Cisaean Windcaller White Uncommon 1{w} Creature – Human Cleric 1 1 UW01 Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
0
6 Demand Atonement White Common 4{3}{w} Instant CW15 Shuffle target attacking or blocking creature into its owner's library. 4 1290433986 on 22 Nov 2010 by Alex
7 Discipline White Common 1{w} Enchantment – Aura CW17 Enchant Creature
Enchanted creature gets +1/+2 and has vigilance.
6 1290433434 on 22 Nov 2010 by Alex
8 Gesture of Cleansing White Common 2{1}{w} Instant CW18 Destroy up to two target enchantments. 4 1296138714 on 27 Jan 2011 by Alex
9 Hunting Hawk White Common 3{2}{w} Creature – Bird 2 1 CW02 Flying, Vigilance 1 1290433390 on 22 Nov 2010 by Alex
10 Imperial Decree White Common 2{1}{w} Instant CW14 Prevent all combat damage that would be dealt this turn.
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
3 1290433308 on 22 Nov 2010 by Alex
11 Imperial Guard White Common 2{1}{w} Creature – Human Soldier 2 2 CW05 Defender
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.)
2 1290433144 on 22 Nov 2010 by Alex
12 Inspire Courage White Common 3{1}{w}{w} Instant CW13 Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Creatures you control get +1/+1 until end of turn.
1 1290433115 on 22 Nov 2010 by Alex
13 Laresian Emissary White Common 2{1}{w} Creature – Human Scout 2 1 CW06 As long as you control a black creature or a red creature, Laresian Emissary gets +1/+1 and has first strike. 7 1295531235 on 20 Jan 2011 by Chris
14 Mote Channeller White Common 3{2}{w} Creature – Human Wizard 1 2 CW04 Flash
When Mote Channeller enters the battlefield, you may put a charge counter on target permanent.
3 1290432133 on 22 Nov 2010 by Chris
15 Mount Expedition White Common 2{1}{w} Sorcery CW11 Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Put two 1/1 white Scout creature tokens onto the battlefield.
6 1290432885 on 22 Nov 2010 by Alex
16 Pacifism White Common 2{1}{w} Enchantment – Aura CW16 Enchanted creature can't attack or block. 1 1295013565 on 14 Jan 2011 by Chris
17 Palefence Coloniser White Common 3{2}{w} Creature – Kor Scout 2 1 CW07 Vigilance
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.)
4 1290619014 on 24 Nov 2010 by Chris
18 Palefence Sentinel White Common 3{2}{w} Creature – Human Scout 2 3 CW01 0
19 Rhox Conscript White Common 4{3}{w} Creature – Rhino Soldier 3 5 CW09 Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 5 1290432757 on 22 Nov 2010 by Alex
20 SCOUT White Token 0 1 1 0
21 Selian Itinerant White Common 2{1}{w} Creature – Human Monk 1 3 CW08 Lifelink 0
22 Selian Mystic White Uncommon 4{2}{w}{w} Creature – Rhino Monk 3 3 UW02 When Selian Mystic enters the battlefield, you gain 3 life. 6 1290432700 on 22 Nov 2010 by Alex
23 Amnesial Field Blue Uncommon 3{2}{u} Enchantment UU10 Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{u}, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard.
3 1293155160 on 24 Dec 2010 by Camruth
24 Archipelago Serpent Blue Common 6{5}{u} Creature – Serpent 4 4 CU07 Islandwalk
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
2 1291126662 on 30 Nov 2010 by Alex
25 Collegium Loreseeker Blue Common 3{1}{u}{u} Creature – Vedalken Wizard 1 1 CU05 Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Collegium Loreseeker: Draw 2 cards, then discard a card.
1 1291887965 on 09 Dec 2010 by Chris
26 Collegium Porter Blue Common 2{1}{u} Creature – Human Scout 1 2 CU03 Shroud 1 1291992173 on 10 Dec 2010 by Jack V
27 Conduct Research Blue Common 4{2}{u}{u} Sorcery CU08 Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Draw two cards.
4 1291126773 on 30 Nov 2010 by Alex
28 Consult the Oracle Blue Common 1{u} Sorcery CU09 Look at the top card and the bottom card of your library. Put one of them into your hand, and the other into your graveyard. 4 1291126689 on 30 Nov 2010 by Alex
29 Covert Operation Blue Common 2{1}{u} Instant CU16 Target creature gains shroud until end of turn and is unblockable this turn. 1 1291126909 on 30 Nov 2010 by Alex
30 Disassemble Blue Common 3{2}{u} Instant CU10 Choose one or both — return target creature to its owner's hand; and/or return target artifact to its owner's hand. 7 1291127357 on 30 Nov 2010 by Alex
31 Discharge Energies Blue Common 4{2}{u}{u} Instant CU11 Counter target spell or activated ability (mana abilities can't be targetted). 11 1291126973 on 30 Nov 2010 by Alex
32 Displace Blue Common 4{3}{u} Instant CU15 Return target permanent to its owner's hand.
Draw a card.
3 1291127303 on 30 Nov 2010 by Alex
33 Euphian Drake Blue Common 4{3}{u} Creature – Drake 2 2 CU06 Flying
Remove a charge counter from a permanent you control: Euphian Drake gains shroud until end of turn.
8 1291993491 on 10 Dec 2010 by Jack V
34 Faerie Motemage Blue Uncommon 3{2}{u} Creature – Faerie Wizard 1 1 UU01 Flying
{1}{u}{u}: Put a charge counter on target permanent.
5 1291127031 on 30 Nov 2010 by Alex
35 Galvanise Blue Common 2{1}{u} Instant CU13 Untap target creature. Put a charge counter on it. 1 1370709182 on 08 Jun 2013 by Circeus
36 Impede Blue Common 2{1}{u} Instant CU12 Counter target spell unless its controller returns a creature he or she controls to its owner's hand. 0
37 Junior Levitor Blue Common 3{2}{u} Creature – Faerie Wizard 2 1 CU04 Flying
When Junior Levitor enters the battlefield, up to two target creatures gain flying until end of turn.
3 1291127040 on 30 Nov 2010 by Alex
38 Mirundaean Diplomat Blue Common 2{1}{u} Creature – Vedalken Advisor 1 3 CU01 0
39 Mirundaean Emissary Blue Common 2{1}{u} Creature – Vedalken Advisor 2 1 CU18 As long as you control a red creature or a green creature, Mirundaean Emissary gets +1/+1 and has flying. 1 1296752691 on 03 Feb 2011 by Chris
40 Momentary Distraction Blue Common 3{2}{u} Instant CU14 Target creature gets -3/-0 until end of turn.
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
0
41 Motemage Apprentice Blue Common 3{2}{u} Creature – Faerie Wizard 2 1 CU02 Flying
Sacrifice Motemage Apprentice: Put a charge counter on target permanent you control.
4 1292499958 on 16 Dec 2010 by Chris
42 Stasis Cell Blue Common 5{4}{u} Enchantment – Aura CU17 Enchant creature
Enchanted permanent doesn't untap in its controller's untap step.
{3}{u}: Attach Stasis Cell to target creature.
4 1291127065 on 30 Nov 2010 by Alex
43 Blood Feast Black Common 4{3}{b} Sorcery CB12 Blood Feast deals 3 damage to target creature and you gain 3 life. 0
44 Bog Crocodile Black Common 4{3}{b} Creature – Crocodile 3 2 CB07 Swampwalk 0
45 Bog-Route Highwayman Black Common 3{2}{b} Creature – Human Rogue 2 2 CB04 Whenever Bog-Route Highwayman becomes blocked, it deals 1 damage to defending player. 1 1297858663 on 16 Feb 2011 by Chris
46 Engulfing Sludge Black Common 3{1}{b}{b} Instant CB15 Target creature gets -2/-2 until end of turn.
Draw a card.
7 1379339970 on 16 Sep 2013 by Alex
47 Gorge on Scintillae Black Common 3{2}{b} Sorcery CB13 Remove any number of charge counters from among permanents. You gain that much life.
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
4 1297685308 on 14 Feb 2011 by Chris
48 Grisly Harvest Black Common 3{2}{b} Sorcery CB11 Return target creature card and up to one target black creature card from your graveyard to your hand. 4 1297354884 on 10 Feb 2011 by Alex
49 Leech Colony Black Common 1{b} Creature – Leech 1 1 CB05 {b}, remove a charge counter from a permanent you control: Regenerate Leech Colony. 1 1296838272 on 04 Feb 2011 by Chris
50 Marshdrinker Xenarth Black Common 5{4}{b} Creature – Beast 4 2 CB09 Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 2 1297266763 on 09 Feb 2011 by Chris
51 Midnight Vampire Black Common 2{1}{b} Creature – Vampire 2 2 CB01 8 1360606884 on 11 Feb 2013 by Alex
52 Mote Theft Black Common 2{1}{b} Sorcery CB18 Move up to five charge counters from among permanents target opponent controls onto permanents you control. 4 1297860826 on 16 Feb 2011 by Chris
53 Motefeeder Black Common 3{2}{b} Creature – Bat 1 1 CB02 Flying
When Motefeeder enters the battlefield, you may remove a charge counter from target permanent.
0
54 Noricum Nobility Black Common 5{3}{b}{b} Creature – Vampire 3 4 CB08 Lifelink 3 1297942696 on 17 Feb 2011 by Chris
55 Prophetic Interference Black Common 3{2}{b} Instant CB16 Look at the top three cards of target opponent's library. Put any number of them on the bottom of that player's library, and the rest on the top in any order. 4 1297860995 on 16 Feb 2011 by Alex
56 Shared Amnesia Black Common 2{1}{b} Sorcery CB10 As an additional cost to play Shared Amnesia, discard a card.
Target player discards two cards.
2 1297353320 on 10 Feb 2011 by Chris
57 Sorin, Gentleman Adventurer Black Mythic 6{4}{b}{b} Planeswalker – Sorin 4 MB03 +1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library.
-6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control.
4 1296578412 on 01 Feb 2011 by Chris
58 Vampiric Gift Black Common 2{1}{b} Enchantment – Aura CB17 Enchant creature.
Enchanted creature gets +1/+1 and has lifelink.
0
59 Violent Implosion Black Common 4{2}{b}{b} Instant CB14 Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Destroy target creature.
1 1297690020 on 14 Feb 2011 by Chris
60 Viritraian Emissary Black Common 2{1}{b} Creature – Vampire 2 1 CB03 As long as you control a green creature or a white creature, Viritraian Emissary gets +1/+1 and has lifelink. 1 1296752979 on 03 Feb 2011 by Chris
61 Yarau Nightcaster Black Common 6{5}{b} Creature – Vampire Wizard 3 3 CB06 Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{b}, remove two charge counters from Yarau Nightcaster: Up to two target creatures gain intimidate until end of turn.
1 1297859105 on 16 Feb 2011 by Chris
62 Canyon Minotaur Red Common 4{3}{r} Creature – Minotaur 3 3 CR06 0
63 Discharge Shaman Red Common 4{2}{r}{r} Creature – Dwarf Shaman 2 2 CR02 Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove two charge counters from Discharge Shaman: Discharge Shaman deals 3 damage to target player.
0
64 Distracting Glamer Red Common 5{3}{r}{r} Sorcery CR14 Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Creatures target player controls can't block this turn.
0
65 Downhill Charge Red Common 3{2}{r} Sorcery CR16 Creatures you control get +2/+0 and gain haste until end of turn. 6 1361540790 on 22 Feb 2013 by Chris
66 Dwarven Rearguard Red Common 3{2}{r} Creature – Dwarf 1 2 CR17 When Dwarven Rearguard enters the battlefield, target creature gets +2/+1 until end of turn. 2 1390482117 on 23 Jan 2014 by Vitenka
67 Furious Resistance Red Common 1{r} Instant CR10 Target blocking creature gets +3/+0 and gains first strike until end of turn. 6 1360847638 on 14 Feb 2013 by Chris
68 Lightning Pulse Red Common 2{1}{r} Instant CR09 Lightning Pulse deals 3 damage to target creature or player.
Add {r} to your mana pool.
3 1360677411 on 12 Feb 2013 by Chris
69 Malandian Cohort Red Common 2{1}{r} Creature – Dwarf Soldier 2 2 CR04 First strike
Malandian Cohort can't attack or block alone.
5 1298396853 on 22 Feb 2011 by Alex
70 Malandian Duellist Red Common 1{r} Creature – Dwarf Soldier 1 1 CR05 Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) 4 1298476052 on 23 Feb 2011 by Chris
71 Malandian Emissary Red Common 2{1}{r} Creature – Dwarf Warrior 2 1 CR01 As long as you control a white creature or a blue creature, Malandian Emissary gets +1/+1 and has intimidate. 4 1297964583 on 17 Feb 2011 by Alex
72 Melt for Scrap Red Common 2{1}{r} Instant CR13 Destroy target artifact.
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
0
73 Mote Barrage Red Common 1{r} Instant CR11 Mote Barrage deals 2 damage to target creature. If that creature has one or more counters on it, Mote Barrage deals 4 damage to that creature instead. 3 1360592235 on 11 Feb 2013 by Vitenka
74 Olmerand Brawler Red Common 5{3}{r}{r} Creature – Minotaur 5 3 CR07 Trample 0
75 Olmerand Sentry Red Common 4{3}{r} Creature – Minotaur 4 2 CR08 Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 6 1355493424 on 14 Dec 2012 by Vitenka
76 Quick Reflexes Red Common 2{1}{r} Instant CR12 Target creature gains Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) until end of turn. 0
77 Scintillating Fire Red Common 2{1}{r} Sorcery CR15 Scintillating Fire deals damage to target player equal to the number of charge counters on permanents they control. 0
78 Sparkrunner Red Common 2{1}{r} Creature – Dwarf Warrior 1 1 CR03 Haste
Whenever Sparkrunner deals combat damage to a player, you may remove a charge counter from a permanent they control.
3 1298393498 on 22 Feb 2011 by Chris
79 Trader's Instincts Red Common 4{3}{r} Enchantment – Aura CR18 Enchant creature.
Enchanted creature has "{1}, {t}, discard a card: Draw a card."
0
80 Boughwalker Dryad Green Common 2{1}{g} Creature – Dryad Scout 1 3 CG04 Reach
{g}: Regenerate Boughwalker Dryad.
3 1391438356 on 03 Feb 2014 by Vitenka
81 Branchlash Ape Green Common 4{3}{g} Creature – Ape 3 3 CG06 When Branchlash Ape enters the battlefield, Branchlash Ape deals 2 damage to target creature with flying. 3 1391448296 on 03 Feb 2014 by Chris
82 Kitrian Emissary Green Common 2{1}{g} Creature – Dryad Advisor 2 1 CG11 As long as you control a blue creature or a black creature, Mirundaean Emissary gets +1/+1 and has hexproof. 1 1390568996 on 24 Jan 2014 by Chris
83 Motephage Rootwalla Green Common 2{1}{g} Creature – Lizard 1 1 CG02 Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
1{g}, remove 2 charge counters from Motephage Rootwalla: Motephage Rootwalla gets +2/+2 until end of turn.
1 1391176756 on 31 Jan 2014 by Chris
84 Petalclad Dryad Green Common 1{g} Creature – Dryad Shaman 1 1 CG03 {g}: Add one mana of any color to your mana pool. 4 1391178261 on 31 Jan 2014 by Chris
85 Sapling Warder Green Common 1{g} Creature – Dryad Warrior 1 3 CG01 Flash

Defender
0
86 Unweave Green Common 3{2}{g} Instant CG16 Destroy target artifact or enchantment. Gain life equal to the number of charge counters on it. 4 1295272057 on 17 Jan 2011 by Chris
87 Watchful Silverback Green Common 4{2}{g}{g} Creature – Ape 4 3 CG07 Vigilance 2 1391520693 on 04 Feb 2014 by Chris
88 Coppiced Woodland Land Common 0 Land CL05 Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Coppiced Woodland: Add {g}{g} to your mana pool.
1 1304765184 on 07 May 2011 by jmgariepy
89 Plains Land Basic 0 Basic Land – Plains 0
90 RL01 Land Rare 0 Land RL01 At the beginning of the end step, if you control no white permanents, sacrifice ~.

{t}: Add {w}, {b} or {r} to your mana pool.
7 1296659001 on 02 Feb 2011 by Chris
91 Splintered Uplands Land Common 0 Land CL04 Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Splintered Uplands: Add {r}{r} to your mana pool.
0
92 Teeming Wetland Land Common 0 Land CL03 Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Teeming Wetland: Add {b}{b} to your mana pool.
0
93 Tidewashed Cay Land Common 0 Land CL02 Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Tidewashed Cay: Add {u}{u} to your mana pool.
0
94 Tilled Field Land Common 0 Land CL01 Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Tilled Field: Add {w}{w} to your mana pool.
0
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Mechanics | Setting | Mechanic descriptions | Skeleton