Arcunda

Arcunda by Chris

94 cards in Multiverse

85 commons, 5 uncommons,
1 rare, 1 mythic, 1 basic, 1 token

22 white, 20 blue, 19 black,
18 red, 8 green, 7 land

284 comments total

Accumulating magics offer stability - or great power

Arcunda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Setting | Mechanic descriptions | Skeleton

Cardset comments (26) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Malandian Cohort (reply):

Flash made even less sense on a dwarf, so removed. Instead went with an upgraded Jackal Familiar.

However, this is now my third {1}{r} creature; and CR01 Malandian Emissary is part of a cycle, while CR03 Sparkrunner probably shouldn't change size as one of only two 1-power red critters.

On Cisaean Earthcaller (reply):

Was Cisaean Windcaller, which is now uncommon.

The first time I had this, it was {1}{w}{w}. Made {2}{w} to keep double-C costs down. Is it too strong?

Recently active cards: (all recent activity)

 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +1/+1 and has lifelink.
Only rarely do the vampires bite to transfer their vampirism – and to be bitten thus is considered a great honour.
 C 
Instant
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Destroy target creature.
1 comment
2011-02-14 13:27:00 by Chris
 C 
Sorcery
Return target creature card and up to one target black creature card from your graveyard to your hand.
4 comments
last 2013-02-12 13:13:52 by Chris
 C 
Sorcery
As an additional cost to play Shared Amnesia, discard a card.
Target player discards two cards.
We've all got things we'd rather forget.
2 comments
last 2011-02-10 16:17:34 by Alex
 C 
Creature – Human Scout
Shroud
"Please do not walk on the Bilkemgrass."
1/2
1 comment
2010-12-10 14:42:53 by Jack V

Recent comments: (all recent activity)
On Watchful Silverback:

Yeah, this is good at either 4/4 for {4}{g} or 4/3 for {2}{g}{g}.

On Watchful Silverback:

Costing this is interesting. Nettle Swine says that a 4/3 vanilla is {3}{g}; Sentinel Spider says that adding just {g} gives you Vigilance, Reach, +0/+1. So even {4}{g} feels quite harsh for this chap.

I think {2}{g}{g} is probably the right place; trading 1 toughness for Vigilance against Rumbling Baloth

On Boughwalker Dryad:

Converted to regeneration instead of vigilance, in order to free Vigilance up for a larger creature since larger creatures don't tend to regenerate at common.

On Branchlash Ape:

Reminds me of Lys Alana Bowmaster. Though actually it turns out there's a whole stable of cards that deal 2 damage to target creature with flying. The Bowmaster has rather stronger abilities, but a 3/3 for 4 mana is usually more relevant in Limited than a 2/2 for 3 mana so it likely balances out.

On Boughwalker Dryad:

It's certainly a very synergistic pair of abilities and P/T. Vigilance may turn out to be overdoing it, but while this is very playable it's also not going to win many games on its own, so I think it's in a fine place.

On Branchlash Ape:

Apes are the new goblins.

Anyway, seems like a fair medium common to me. Efficient; but only if there's something middling flying that you wanna shock.

On Branchlash Ape:

In case the flavour isn't clear, the art would show an ape whipping a high tree branch into some flying creature's face.

On Boughwalker Dryad:

This seems solid. But of a stalley card but I doubt problematically so.

On Petalclad Dryad:

Sometimes, being the best there is at what you do offers high marks on Gatherer. It probably picked up 5 stars from a number of players who were always looking, but could never find anything better.

On Petalclad Dryad:

more interested in the name and what the art would look like ....

(All recent activity)
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