Arcunda
Arcunda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Setting | Mechanic descriptions | Skeleton |
Showing all 94 cards
Show frames: W U B R G L
Show rarities: C U R M B T
Or view by sections
Flying
From high above the capital, Eda, cirrus sentinels can see all reaches of Laresia.
3/2
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Earthcaller: Target attacking creature gets +3/+3 until end of turn.
, , remove 2 charge counters from Cisaean Earthcaller: Target attacking creature gets +3/+3 until end of turn.
2/2
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn.
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn.
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
1/1
Shuffle target attacking or blocking creature into its owner's library.
"I want you to go back and think about what you've done." – Cisaean elder
Enchant Creature
Enchanted creature gets +1/+2 and has vigilance.
Enchanted creature gets +1/+2 and has vigilance.
Destroy up to two target enchantments.
"With my right hand, I cleanse the world; with my left hand, I cleanse you." – Dunos, Selian Mystic
Flying, Vigilance
Kept for sport by wealthy citizens, the Laresian hunting hawk has been bred for even keener eyesight.
2/1
Prevent all combat damage that would be dealt this turn.
Augury 3 – (, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Augury 3 – (, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Defender
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.)
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.)
2/2
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by or by one mana of any of that permanent’s colours.)
Creatures you control get +1/+1 until end of turn.
Creatures you control get +1/+1 until end of turn.
As long as you control a black creature or a red creature, Laresian Emissary gets +1/+1 and has first strike.
2/1
Flash
When Mote Channeller enters the battlefield, you may put a charge counter on target permanent.
When Mote Channeller enters the battlefield, you may put a charge counter on target permanent.
He has a scintillating personality.
1/2
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by or by one mana of any of that permanent’s colours.)
Put two 1/1 white Scout creature tokens onto the battlefield.
Put two 1/1 white Scout creature tokens onto the battlefield.
Enchanted creature can't attack or block.
"May the light of Cisaea fill your heart, and purge your mind of thoughts of war." – Cisaean prayer
Vigilance
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.)
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.)
2/1
"To watch the empire's borders, in case incursion should be attempted." – Imperial charter of House Ereson
2/3
Augury 3 – (, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
What Laresia's armed forces lack in numbers, they make up for in bulk.
3/5
1/1
Lifelink
Monks of the order of Selio wander the countryside, settling disputes and collecting alms.
1/3
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard.
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard.
Islandwalk
Augury 3 – (, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Augury 3 – (, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
4/4
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Collegium Loreseeker: Draw 2 cards, then discard a card.
, remove 2 charge counters from Collegium Loreseeker: Draw 2 cards, then discard a card.
1/1
Shroud
"Please do not walk on the Bilkemgrass."
1/2
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by or by one mana of any of that permanent’s colours.)
Draw two cards.
Draw two cards.
Look at the top card and the bottom card of your library. Put one of them into your hand, and the other into your graveyard.
"I see what will be and what may; they become what is, and what is not." – the Oracle at Salova
Target creature gains shroud until end of turn and is unblockable this turn.
Even with best of intentions, all nations resort to spying eventually.
Choose one or both — return target creature to its owner's hand; and/or return target artifact to its owner's hand.
"Discovered several imperfections. Time to start again." -Bedan, motemage, lab notes
Counter target spell or activated ability (mana abilities can't be targetted).
Return target permanent to its owner's hand.
Draw a card.
Draw a card.
Visitors to the Oracle at Salova often awake with no memory of visiting her – save for the prophecy she imparted.
Flying
Remove a charge counter from a permanent you control: Euphian Drake gains shroud until end of turn.
Remove a charge counter from a permanent you control: Euphian Drake gains shroud until end of turn.
Drakes circle the island of Euphio, drawn by the tangible stores of mana there.
2/2
Flying
: Put a charge counter on target permanent.
: Put a charge counter on target permanent.
1/1
Untap target creature. Put a charge counter on it.
It's amazing what a little mana, applied across the temporal lobes, can do for a person.
Counter target spell unless its controller returns a creature he or she controls to its owner's hand.
Flying
When Junior Levitor enters the battlefield, up to two target creatures gain flying until end of turn.
When Junior Levitor enters the battlefield, up to two target creatures gain flying until end of turn.
"Power: A. Control: A. Stamina: C-" – mid-term report card
2/1
Keen to grant the Collegio Euphio the security to conduct its research, Mirundaea strives to stay on good terms with its neighbours.
1/3
As long as you control a red creature or a green creature, Mirundaean Emissary gets +1/+1 and has flying.
2/1
Target creature gets -3/-0 until end of turn.
Augury 3 – (, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Augury 3 – (, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Flying
Sacrifice Motemage Apprentice: Put a charge counter on target permanent you control.
Sacrifice Motemage Apprentice: Put a charge counter on target permanent you control.
2/1
Enchant creature
Enchanted permanent doesn't untap in its controller's untap step.
: Attach Stasis Cell to target creature.
Enchanted permanent doesn't untap in its controller's untap step.
: Attach Stasis Cell to target creature.
"Not now!"
Blood Feast deals 3 damage to target creature and you gain 3 life.
The vampires of Viritraia can usually find a willing "donor" to feed on.
Swampwalk
Crocodiles are an ever-present threat in Arcunda's wetlands – most travellers never see them coming.
3/2
Whenever Bog-Route Highwayman becomes blocked, it deals 1 damage to defending player.
While the cities of Viritraia are generally safe, the vampires make no attempt to control the paths between them.
2/2
Target creature gets -2/-2 until end of turn.
Draw a card.
Draw a card.
Remove any number of charge counters from among permanents. You gain that much life.
Augury 3 – (, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Augury 3 – (, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Return target creature card and up to one target black creature card from your graveyard to your hand.
, remove a charge counter from a permanent you control: Regenerate Leech Colony.
They feed on the stored magic of passers-by.
1/1
Augury 3 – (, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
4/2
The fashionable cities of Viratraia are dead during the day. At night... well...
2/2
Move up to five charge counters from among permanents target opponent controls onto permanents you control.
Flying
When Motefeeder enters the battlefield, you may remove a charge counter from target permanent.
When Motefeeder enters the battlefield, you may remove a charge counter from target permanent.
In the dark, motes resemble – and taste like – luminescent moths.
1/1
Lifelink
Their title is conferred not by any monarch, but by the crowds who deem them the heights of fashion.
3/4
Look at the top three cards of target opponent's library. Put any number of them on the bottom of that player's library, and the rest on the top in any order.
Are you sure about that?
As an additional cost to play Shared Amnesia, discard a card.
Target player discards two cards.
Target player discards two cards.
We've all got things we'd rather forget.
+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library.
-6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control.
-1: Target player shuffles a permanent he or she controls into his or her library.
-6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control.
4
Enchant creature.
Enchanted creature gets +1/+1 and has lifelink.
Enchanted creature gets +1/+1 and has lifelink.
Only rarely do the vampires bite to transfer their vampirism – and to be bitten thus is considered a great honour.
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by or by one mana of any of that permanent’s colours.)
Destroy target creature.
Destroy target creature.
As long as you control a green creature or a white creature, Viritraian Emissary gets +1/+1 and has lifelink.
2/1
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Yarau Nightcaster: Up to two target creatures gain intimidate until end of turn.
, remove two charge counters from Yarau Nightcaster: Up to two target creatures gain intimidate until end of turn.
3/3
3/3
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Discharge Shaman: Discharge Shaman deals 3 damage to target player.
, remove two charge counters from Discharge Shaman: Discharge Shaman deals 3 damage to target player.
2/2
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by or by one mana of any of that permanent’s colours.)
Creatures target player controls can't block this turn.
Creatures target player controls can't block this turn.
Creatures you control get +2/+0 and gain haste until end of turn.
The Malandian mountains would give an excellent height advantage to raiders – if the dwarves tolerated any.
When Dwarven Rearguard enters the battlefield, target creature gets +2/+1 until end of turn.
In dwarven society, "bringing up the rear" is a position of honour.
1/2
Target blocking creature gets +3/+0 and gains first strike until end of turn.
Lightning Pulse deals 3 damage to target creature or player.
Add to your mana pool.
Add to your mana pool.
First strike
Malandian Cohort can't attack or block alone.
Malandian Cohort can't attack or block alone.
There are few better things to have in battle than a dwarf by your side.
2/2
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.)
1/1
As long as you control a white creature or a blue creature, Malandian Emissary gets +1/+1 and has intimidate.
2/1
Destroy target artifact.
Augury 3 – (, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Augury 3 – (, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Mote Barrage deals 2 damage to target creature. If that creature has one or more counters on it, Mote Barrage deals 4 damage to that creature instead.
Trample
5/3
Augury 3 – (, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
4/2
Target creature gains Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) until end of turn.
"Two of you? That's just twice as much flesh to aim for!" – Eleas, Olmerand Sentry
Scintillating Fire deals damage to target player equal to the number of charge counters on permanents they control.
Haste
Whenever Sparkrunner deals combat damage to a player, you may remove a charge counter from a permanent they control.
Whenever Sparkrunner deals combat damage to a player, you may remove a charge counter from a permanent they control.
Motes ground onto his skin in streaks of coruscating light.
1/1
Enchant creature.
Enchanted creature has ", , discard a card: Draw a card."
Enchanted creature has ", , discard a card: Draw a card."
"That one? Not worth my spit. That one, on the other hand..." – Dwarven merchant.
Reach
: Regenerate Boughwalker Dryad.
: Regenerate Boughwalker Dryad.
She steps from treetop to treetop, and the birds give her news of any trespassers.
1/3
When Branchlash Ape enters the battlefield, Branchlash Ape deals 2 damage to target creature with flying.
Anyone viewing Kitrios from the air can expect to suddenly see it from very close up indeed.
3/3
As long as you control a blue creature or a black creature, Mirundaean Emissary gets +1/+1 and has hexproof.
2/1
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
1, remove 2 charge counters from Motephage Rootwalla: Motephage Rootwalla gets +2/+2 until end of turn.
1, remove 2 charge counters from Motephage Rootwalla: Motephage Rootwalla gets +2/+2 until end of turn.
1/1
: Add one mana of any color to your mana pool.
"Rosepetals in spring, lillies in summer, gentian in autumn, hellebore in winter."
1/1
Flash
Defender
Defender
She defends the young shoots with the fortitude of their mother oaks.
1/3
Destroy target artifact or enchantment. Gain life equal to the number of charge counters on it.
Motes almost show signs of sentience – they yearn to be free, and reward those who cherish them.
Vigilance
4/3
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Coppiced Woodland: Add to your mana pool.
, remove 2 charge counters from Coppiced Woodland: Add to your mana pool.
At the beginning of the end step, if you control no white permanents, sacrifice ~.
: Add , or to your mana pool.
: Add , or to your mana pool.
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Splintered Uplands: Add to your mana pool.
, remove 2 charge counters from Splintered Uplands: Add to your mana pool.
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Teeming Wetland: Add to your mana pool.
, remove 2 charge counters from Teeming Wetland: Add to your mana pool.
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Tidewashed Cay: Add to your mana pool.
, remove 2 charge counters from Tidewashed Cay: Add to your mana pool.
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Tilled Field: Add to your mana pool.
, remove 2 charge counters from Tilled Field: Add to your mana pool.
Show frames: W U B R G L
Show rarities: C U R M B T
Or view by sections
Arcunda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Setting | Mechanic descriptions | Skeleton |
last 2011-01-27 15:26:37 by Chris