Arcunda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Setting | Mechanic descriptions | Skeleton

CardName: Cisaean Earthcaller Cost: 2W Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.) {W}, {T}, remove 2 charge counters from Cisaean Earthcaller: Target attacking creature gets +3/+3 until end of turn. Flavour Text: Set/Rarity: Arcunda Common

Cisaean Earthcaller
{2}{w}
 
 C 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Earthcaller: Target attacking creature gets +3/+3 until end of turn.
2/2
Updated on 18 Feb 2016 by Chris

Code: CW03

History: [-]

So this is triple-tap every 2 turns? That's probably balanced against Goldmeadow Harrier because tapping down your team every other turn doesn't keep me alive.

2010-11-22 13:48:43: Alex commented on Cisaean Earthcaller
2010-11-22 13:48:43: Alex commented on Cisaean Earthcaller

Exactly.

Like the other chargeups, this suffers from the problem that it actually takes three turns to use once. Suggestions for fixing this include

a) Change Chargeup to include "ETBs with a charge counter"
b) Put "ETBs with a charge counter" as a rider on all Chargeup cards.

2010-11-22 13:51:04: Chris commented on Cisaean Earthcaller
2010-11-22 13:51:04: Chris commented on Cisaean Earthcaller
2010-12-20 10:09:05: Chris edited Cisaean Earthcaller

Actually only takes 2 turns (as it couldn't use the ability the turn it was summoned anyway). Also, if the set has ways to cheat extra charge counters onto permanents (and it would need to have them), this becomes way too powerful. As printed, would need to be uncommon. To stay at common I'd either drop the target creatures to 2 or add {1} to the casting cost.

2010-12-24 01:11:24: Camruth commented on Cisaean Earthcaller
2010-12-24 01:11:24: Camruth commented on Cisaean Earthcaller

I'm not convinced it's overpowered, although White does have the ability to add counters. Needs proper testing. Tapping 2 might be fine.

2010-12-24 13:45:10: Chris commented on Cisaean Earthcaller
2010-12-24 13:45:10: Chris commented on Cisaean Earthcaller

Probably will move this to Uncommon, transferring the ability on (((Cisaean Lionrite))) to this card.

2011-01-14 10:20:49: Chris edited Cisaean Earthcaller

Was Cisaean Windcaller, which is now uncommon.

The first time I had this, it was {1}{w}{w}. Made {2}{w} to keep double-C costs down. Is it too strong?

2011-01-14 10:33:35: Chris edited Cisaean Earthcaller
2011-01-19 13:09:44: Chris edited Cisaean Earthcaller

I thought monowhite didn't get bonuses more than +2/+2, to keep it separate from green?

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
What is this card's power? Kindercatch
(Signed-in users don't get captchas and can edit their comments)