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CardName: Mote Theft Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Move up to five charge counters from among permanents target opponent controls onto permanents you control. Flavour Text: Set/Rarity: Arcunda Common

Mote Theft
{1}{b}
 
 C 
Sorcery
Move up to five charge counters from among permanents target opponent controls onto permanents you control.
Updated on 12 Feb 2013 by Chris

Code: CB18

History: [-]

2011-02-16 12:51:56: Chris created the card Mote Theft

I think I may have undercosted this. On the one hand, it usually does more than Fate Transfer (a single creature won't usually have 5 counters on it); but on the other hand it does limit the counters you can move and the direction you can move them.

Hmm. In fact, I wonder whether this card would read better if I dropped the word "charge" and upped the cost?

Should this say "up to"? Or can you only cast it if the opponent has five counters?

(I love the idea of the version that can steal any kind of counter, but I fear it's probably uncommon.)

I believe the rules would support this card without "up to", since the counters aren't targeted. However, it would be clearer with.

Interestingly, that changes the card's functionality, in that you could opt to move only 3 counters from a 5-counter permanent. Can't see it happening often, though.

2013-02-12 13:06:53: Chris edited Mote Theft

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