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CardName: Cisaean Wardrite Cost: 1W Type: Enchantment Pow/Tgh: / Rules Text: Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.) {W}, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. Flavour Text: Set/Rarity: Arcunda Uncommon |
Code: UW10 History: [-] Add your comments: |
Hm. Repeatable protection seems somewhat strong. I think this should be uncommon. Nice card, though. Great thing to have on the table charged up against any removal spells, but the cost of W is sensible.
I am inclined to agree that it should be uncommon, but I really wanted a cycle of common non-Aura Enchantments with Chargeup; White is lacking in useful abilities for that.
However, Blue, Black and Red at least won't get two chargeup creatures, so perhaps one of the 'callers can take this slot, and this can become Uncommon.
This card will move to uncommon; the effect on Cisaean Earthcaller will move here as Cisaean Valour-rite (...or possibly something that sounds less like a paint); it will likely become a vertical cycle.
Cisaean Earthcaller, in turn, will probably become a second Parrying creature for the "armies" colour.
I'm noting all this here because I ideally want to futz about with card codes while I do so, but I can't find them.
Ah, sorry, yes. Card codes are displayed as tooltip if you hover on the card's name. You can edit the configuration to turn on the more explicit view of the card code.
I do have plans to make Multiverse much more usable from a set skeleton point of view.
Was common, CW18.