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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 
 R 
Land
At the beginning of the end step, if you control no white permanents, sacrifice ~.

{t}: Add {w}, {b} or {r} to your mana pool.
 U 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
1/1
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{u}, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard.
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn.
 C 
Sorcery
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Creatures target player controls can't block this turn.
 C 
Creature – Kor Scout
Flying
From high above the capital, Eda, cirrus sentinels can see all reaches of Laresia.
3/2
 C 
Creature – Dryad Scout
Reach
{g}: Regenerate Boughwalker Dryad.
She steps from treetop to treetop, and the birds give her news of any trespassers.
1/3
 C 
Sorcery
Blood Feast deals 3 damage to target creature and you gain 3 life.
The vampires of Viritraia can usually find a willing "donor" to feed on.
 C 
Instant
Lightning Pulse deals 3 damage to target creature or player.
Add {r} to your mana pool.
 C 
Instant
Choose one or both — return target creature to its owner's hand; and/or return target artifact to its owner's hand.
"Discovered several imperfections. Time to start again." -Bedan, motemage, lab notes
 C 
Creature – Drake
Flying
Remove a charge counter from a permanent you control: Euphian Drake gains shroud until end of turn.
Drakes circle the island of Euphio, drawn by the tangible stores of mana there.
2/2
 C 
Creature – Kor Scout
Vigilance
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.)
2/1
 C 
Creature – Dryad Shaman
{g}: Add one mana of any color to your mana pool.
"Rosepetals in spring, lillies in summer, gentian in autumn, hellebore in winter."
1/1
 C 
Creature – Beast
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
4/2
 
 B 
Basic Land – Plains
 T 
 
1/1

RL01 (rare)
Cisaean Windcaller (uncommon)
Amnesial Field (uncommon)
Cisaean Wardrite (uncommon)
Distracting Glamer (common)
Cirrus Sentinel (common)
Boughwalker Dryad (common)
Blood Feast (common)
Lightning Pulse (common)
Disassemble (common)
Euphian Drake (common)
Palefence Coloniser (common)
Petalclad Dryad (common)
Marshdrinker Xenarth (common)
Plains (basic)
SCOUT (token)