Arcunda: Virtual Booster
| Arcunda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
|
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
Flying
![]() ![]() : Put a charge counter on target permanent.1/1
|
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
|
Enchant creature
Enchanted permanent doesn't untap in its controller's untap step. ![]() : Attach Stasis Cell to target creature."Not now!"
|
Defender
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) 2/2
|
Scintillating Fire deals damage to target player equal to the number of charge counters on permanents they control.
|
Augury 3 –
( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)4/2
|
|
Lifelink
Monks of the order of Selio wander the countryside, settling disputes and collecting alms.
1/3
|
When Dwarven Rearguard enters the battlefield, target creature gets +2/+1 until end of turn.
In dwarven society, "bringing up the rear" is a position of honour.
1/2
|
Keen to grant the Collegio Euphio the security to conduct its research, Mirundaea strives to stay on good terms with its neighbours.
1/3
|
Augury 3 –
( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)What Laresia's armed forces lack in numbers, they make up for in bulk.
3/5
|
|
First strike
Malandian Cohort can't attack or block alone. There are few better things to have in battle than a dwarf by your side.
2/2
|
Vigilance
4/3
|
|
1/1
|
Sorin, Gentleman Adventurer
(mythic)
Cisaean Wardrite
(uncommon)
Faerie Motemage
(uncommon)
Amnesial Field
(uncommon)
Stasis Cell
(common)
Imperial Guard
(common)
Scintillating Fire
(common)
Marshdrinker Xenarth
(common)
Selian Itinerant
(common)
Dwarven Rearguard
(common)
Mirundaean Diplomat
(common)
Rhox Conscript
(common)
Malandian Cohort
(common)
Watchful Silverback
(common)
Plains
(basic)
SCOUT
(token)





