Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)Creatures you control get +1/+1 until end of turn. |
+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)Creatures you control get +1/+1 until end of turn. |
As long as you control a black creature or a red creature, Laresian Emissary gets +1/+1 and has first strike.
2/1
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Target creature gains Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) until end of turn.
"Two of you? That's just twice as much flesh to aim for!" – Eleas, Olmerand Sentry
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Flying
Sacrifice Motemage Apprentice: Put a charge counter on target permanent you control. 2/1
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As an additional cost to play Shared Amnesia, discard a card.
Target player discards two cards. We've all got things we'd rather forget.
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Augury 3 –
( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)4/2
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Tidewashed Cay: Add ![]() to your mana pool. |
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Lightning Pulse deals 3 damage to target creature or player.
Add to your mana pool. |
Choose one or both — return target creature to its owner's hand; and/or return target artifact to its owner's hand.
"Discovered several imperfections. Time to start again." -Bedan, motemage, lab notes
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1/1
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Inspire Courage
(common, foil)
Sorin, Gentleman Adventurer
(mythic)
Cisaean Wardrite
(uncommon)
Selian Mystic
(uncommon)
Amnesial Field
(uncommon)
Inspire Courage
(common)
Laresian Emissary
(common)
Quick Reflexes
(common)
Motemage Apprentice
(common)
Shared Amnesia
(common)
Marshdrinker Xenarth
(common)
Tidewashed Cay
(common)
Lightning Pulse
(common)
Disassemble
(common)
Plains
(basic)
SCOUT
(token)





, remove 2 charge counters from Tidewashed Cay: Add