Arcunda: Virtual Booster
| Arcunda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
|
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
Flying
![]() ![]() : Put a charge counter on target permanent.1/1
|
|
As long as you control a white creature or a blue creature, Malandian Emissary gets +1/+1 and has intimidate.
2/1
|
Swampwalk
Crocodiles are an ever-present threat in Arcunda's wetlands – most travellers never see them coming.
3/2
|
As long as you control a black creature or a red creature, Laresian Emissary gets +1/+1 and has first strike.
2/1
|
Move up to five charge counters from among permanents target opponent controls onto permanents you control.
|
|
Scintillating Fire deals damage to target player equal to the number of charge counters on permanents they control.
|
Defender
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) 2/2
|
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Discharge Shaman: Discharge Shaman deals 3 damage to target player.2/2
|
Look at the top card and the bottom card of your library. Put one of them into your hand, and the other into your graveyard.
"I see what will be and what may; they become what is, and what is not." – the Oracle at Salova
|
|
Vigilance
4/3
|
Flying
When Junior Levitor enters the battlefield, up to two target creatures gain flying until end of turn. "Power: A. Control: A. Stamina: C-" – mid-term report card
2/1
|
|
1/1
|
Sorin, Gentleman Adventurer
(mythic)
Amnesial Field
(uncommon)
Cisaean Wardrite
(uncommon)
Faerie Motemage
(uncommon)
Malandian Emissary
(common)
Bog Crocodile
(common)
Laresian Emissary
(common)
Mote Theft
(common)
Scintillating Fire
(common)
Imperial Guard
(common)
Discharge Shaman
(common)
Consult the Oracle
(common)
Watchful Silverback
(common)
Junior Levitor
(common)
Plains
(basic)
SCOUT
(token)





, remove two charge counters from Discharge Shaman: Discharge Shaman deals 3 damage to target player.