Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of the end step, if you control no white permanents, sacrifice ~.
: Add , or to your mana pool. |
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.1/1
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Flying
![]() ![]() : Put a charge counter on target permanent.1/1
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Tilled Field: Add ![]() to your mana pool. |
Lifelink
Their title is conferred not by any monarch, but by the crowds who deem them the heights of fashion.
3/4
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Swampwalk
Crocodiles are an ever-present threat in Arcunda's wetlands – most travellers never see them coming.
3/2
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Lifelink
Monks of the order of Selio wander the countryside, settling disputes and collecting alms.
1/3
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Mote Barrage deals 2 damage to target creature. If that creature has one or more counters on it, Mote Barrage deals 4 damage to that creature instead.
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Discharge Shaman: Discharge Shaman deals 3 damage to target player.2/2
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Target creature gets -3/-0 until end of turn.
Augury 3 – ( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Gain 2 life for each charge counter on a permanent you control.
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Scintillating Fire deals damage to target player equal to the number of charge counters on permanents they control.
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As long as you control a black creature or a red creature, Laresian Emissary gets +1/+1 and has first strike.
2/1
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1/1
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RL01
(rare)
Selian Mystic
(uncommon)
Cisaean Windcaller
(uncommon)
Faerie Motemage
(uncommon)
Tilled Field
(common)
Noricum Nobility
(common)
Bog Crocodile
(common)
Selian Itinerant
(common)
Mote Barrage
(common)
Discharge Shaman
(common)
Momentary Distraction
(common)
Bathe in Scintillae
(common)
Scintillating Fire
(common)
Laresian Emissary
(common)
Plains
(basic)
SCOUT
(token)
: Add
,
or
to your mana pool.

