Arcunda: Virtual Booster

Arcunda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 
 R 
Land
At the beginning of the end step, if you control no white permanents, sacrifice ~.

{t}: Add {w}, {b} or {r} to your mana pool.
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn.
 U 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
1/1
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{u}, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard.
 C 
Creature – Faerie Wizard
Flying
When Junior Levitor enters the battlefield, up to two target creatures gain flying until end of turn.
"Power: A. Control: A. Stamina: C-" – mid-term report card
2/1
 C 
Instant
Shuffle target attacking or blocking creature into its owner's library.
"I want you to go back and think about what you've done." – Cisaean elder
 C 
Instant
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Destroy target creature.
 C 
Sorcery
Move up to five charge counters from among permanents target opponent controls onto permanents you control.
 C 
Instant
Lightning Pulse deals 3 damage to target creature or player.
Add {r} to your mana pool.
 C 
Creature – Lizard
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
1{g}, remove 2 charge counters from Motephage Rootwalla: Motephage Rootwalla gets +2/+2 until end of turn.
1/1
 C 
Creature – Dryad Shaman
{g}: Add one mana of any color to your mana pool.
"Rosepetals in spring, lillies in summer, gentian in autumn, hellebore in winter."
1/1
 C 
Creature – Faerie Wizard
Flying
Sacrifice Motemage Apprentice: Put a charge counter on target permanent you control.
2/1
 C 
Enchantment – Aura
Enchanted creature can't attack or block.
"May the light of Cisaea fill your heart, and purge your mind of thoughts of war." – Cisaean prayer
 C 
Creature – Vedalken Wizard
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Collegium Loreseeker: Draw 2 cards, then discard a card.
1/1
 
 B 
Basic Land – Plains
 T 
 
1/1

RL01 (rare)
Cisaean Wardrite (uncommon)
Cisaean Windcaller (uncommon)
Amnesial Field (uncommon)
Junior Levitor (common)
Demand Atonement (common)
Violent Implosion (common)
Mote Theft (common)
Lightning Pulse (common)
Motephage Rootwalla (common)
Petalclad Dryad (common)
Motemage Apprentice (common)
Pacifism (common)
Collegium Loreseeker (common)
Plains (basic)
SCOUT (token)