Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of the end step, if you control no white permanents, sacrifice ~.
: Add , or to your mana pool. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
Flying
![]() ![]() : Put a charge counter on target permanent.1/1
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Earthcaller: Target attacking creature gets +3/+3 until end of turn.2/2
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Trample
5/3
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"To watch the empire's borders, in case incursion should be attempted." – Imperial charter of House Ereson
2/3
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Discharge Shaman: Discharge Shaman deals 3 damage to target player.2/2
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Vigilance
4/3
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Move up to five charge counters from among permanents target opponent controls onto permanents you control.
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Flying
Remove a charge counter from a permanent you control: Euphian Drake gains shroud until end of turn. Drakes circle the island of Euphio, drawn by the tangible stores of mana there.
2/2
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
1 , remove 2 charge counters from Motephage Rootwalla: Motephage Rootwalla gets +2/+2 until end of turn.1/1
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Shroud
"Please do not walk on the Bilkemgrass."
1/2
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Swampwalk
Crocodiles are an ever-present threat in Arcunda's wetlands – most travellers never see them coming.
3/2
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1/1
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RL01
(rare)
Cisaean Wardrite
(uncommon)
Amnesial Field
(uncommon)
Faerie Motemage
(uncommon)
Cisaean Earthcaller
(common)
Olmerand Brawler
(common)
Palefence Sentinel
(common)
Discharge Shaman
(common)
Watchful Silverback
(common)
Mote Theft
(common)
Euphian Drake
(common)
Motephage Rootwalla
(common)
Collegium Porter
(common)
Bog Crocodile
(common)
Plains
(basic)
SCOUT
(token)
: Add
,
or
to your mana pool.


