Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of the end step, if you control no white permanents, sacrifice ~.
: Add , or to your mana pool. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.1/1
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
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Shroud
"Please do not walk on the Bilkemgrass."
1/2
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Discharge Shaman: Discharge Shaman deals 3 damage to target player.2/2
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Blood Feast deals 3 damage to target creature and you gain 3 life.
The vampires of Viritraia can usually find a willing "donor" to feed on.
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Tilled Field: Add ![]() to your mana pool. |
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Counter target spell unless its controller returns a creature he or she controls to its owner's hand.
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As long as you control a white creature or a blue creature, Malandian Emissary gets +1/+1 and has intimidate.
2/1
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As long as you control a black creature or a red creature, Laresian Emissary gets +1/+1 and has first strike.
2/1
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Look at the top three cards of target opponent's library. Put any number of them on the bottom of that player's library, and the rest on the top in any order.
Are you sure about that?
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Enchant creature.
Enchanted creature has " , , discard a card: Draw a card.""That one? Not worth my spit. That one, on the other hand..." – Dwarven merchant.
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Earthcaller: Target attacking creature gets +3/+3 until end of turn.2/2
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1/1
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RL01
(rare)
Cisaean Wardrite
(uncommon)
Cisaean Windcaller
(uncommon)
Amnesial Field
(uncommon)
Collegium Porter
(common)
Discharge Shaman
(common)
Blood Feast
(common)
Tilled Field
(common)
Impede
(common)
Malandian Emissary
(common)
Laresian Emissary
(common)
Prophetic Interference
(common)
Trader's Instincts
(common)
Cisaean Earthcaller
(common)
Plains
(basic)
SCOUT
(token)
: Add
,
or
to your mana pool.

