Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of the end step, if you control no white permanents, sacrifice ~.
: Add , or to your mana pool. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.1/1
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When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
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Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)Draw two cards. |
Lightning Pulse deals 3 damage to target creature or player.
Add to your mana pool. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Tidewashed Cay: Add ![]() to your mana pool. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Discharge Shaman: Discharge Shaman deals 3 damage to target player.2/2
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Move up to five charge counters from among permanents target opponent controls onto permanents you control.
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Return target creature card and up to one target black creature card from your graveyard to your hand.
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As long as you control a red creature or a green creature, Mirundaean Emissary gets +1/+1 and has flying.
2/1
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As long as you control a blue creature or a black creature, Mirundaean Emissary gets +1/+1 and has hexproof.
2/1
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Earthcaller: Target attacking creature gets +3/+3 until end of turn.2/2
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Enchanted creature can't attack or block.
"May the light of Cisaea fill your heart, and purge your mind of thoughts of war." – Cisaean prayer
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1/1
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RL01
(rare)
Amnesial Field
(uncommon)
Cisaean Windcaller
(uncommon)
Selian Mystic
(uncommon)
Conduct Research
(common)
Lightning Pulse
(common)
Tidewashed Cay
(common)
Discharge Shaman
(common)
Mote Theft
(common)
Grisly Harvest
(common)
Mirundaean Emissary
(common)
Kitrian Emissary
(common)
Cisaean Earthcaller
(common)
Pacifism
(common)
Plains
(basic)
SCOUT
(token)
: Add
,
or
to your mana pool.
or by one mana of any of that permanent’s colours.)