Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of the end step, if you control no white permanents, sacrifice ~.
: Add , or to your mana pool. |
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
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Destroy target artifact or enchantment. Gain life equal to the number of charge counters on it.
Motes almost show signs of sentience – they yearn to be free, and reward those who cherish them.
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Swampwalk
Crocodiles are an ever-present threat in Arcunda's wetlands – most travellers never see them coming.
3/2
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Enchant creature.
Enchanted creature gets +1/+1 and has lifelink. Only rarely do the vampires bite to transfer their vampirism – and to be bitten thus is considered a great honour.
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Choose one or both — return target creature to its owner's hand; and/or return target artifact to its owner's hand.
"Discovered several imperfections. Time to start again." -Bedan, motemage, lab notes
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Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)
Destroy target creature. |
As long as you control a blue creature or a black creature, Mirundaean Emissary gets +1/+1 and has hexproof.
2/1
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Enchant Creature
Enchanted creature gets +1/+2 and has vigilance. |
Untap target creature. Put a charge counter on it.
It's amazing what a little mana, applied across the temporal lobes, can do for a person.
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Augury 3 –
( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)4/2
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Flash
When Mote Channeller enters the battlefield, you may put a charge counter on target permanent. He has a scintillating personality.
1/2
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1/1
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RL01
(rare)
Selian Mystic
(uncommon)
Amnesial Field
(uncommon)
Cisaean Wardrite
(uncommon)
Unweave
(common)
Bog Crocodile
(common)
Vampiric Gift
(common)
Disassemble
(common)
Violent Implosion
(common)
Kitrian Emissary
(common)
Discipline
(common)
Galvanise
(common)
Olmerand Sentry
(common)
Mote Channeller
(common)
Plains
(basic)
SCOUT
(token)
: Add
,
or
to your mana pool.

