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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 
 R 
Land
At the beginning of the end step, if you control no white permanents, sacrifice ~.

{t}: Add {w}, {b} or {r} to your mana pool.
 U 
Creature – Faerie Wizard
Flying
{1}{u}{u}: Put a charge counter on target permanent.
1/1
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn.
 U 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
1/1
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +1/+1 and has lifelink.
Only rarely do the vampires bite to transfer their vampirism – and to be bitten thus is considered a great honour.
{1}{u}
 
 C 
Instant
Counter target spell unless its controller returns a creature he or she controls to its owner's hand.
 C 
Creature – Faerie Wizard
Flying
Sacrifice Motemage Apprentice: Put a charge counter on target permanent you control.
2/1
 C 
Creature – Human Scout
Shroud
"Please do not walk on the Bilkemgrass."
1/2
 C 
Sorcery
Gain 2 life for each charge counter on a permanent you control.
 C 
Creature – Lizard
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
1{g}, remove 2 charge counters from Motephage Rootwalla: Motephage Rootwalla gets +2/+2 until end of turn.
1/1
 C 
Instant
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Destroy target creature.
 C 
Sorcery
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Put two 1/1 white Scout creature tokens onto the battlefield.
 C 
Instant
Lightning Pulse deals 3 damage to target creature or player.
Add {r} to your mana pool.
 C 
Land
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Tidewashed Cay: Add {u}{u} to your mana pool.
 
 B 
Basic Land – Plains
 T 
 
1/1

RL01 (rare)
Faerie Motemage (uncommon)
Cisaean Wardrite (uncommon)
Cisaean Windcaller (uncommon)
Vampiric Gift (common)
Impede (common)
Motemage Apprentice (common)
Collegium Porter (common)
Bathe in Scintillae (common)
Motephage Rootwalla (common)
Violent Implosion (common)
Mount Expedition (common)
Lightning Pulse (common)
Tidewashed Cay (common)
Plains (basic)
SCOUT (token)