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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 
 R 
Land
At the beginning of the end step, if you control no white permanents, sacrifice ~.

{t}: Add {w}, {b} or {r} to your mana pool.
 U 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
1/1
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn.
 U 
Creature – Faerie Wizard
Flying
{1}{u}{u}: Put a charge counter on target permanent.
1/1
 C 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Earthcaller: Target attacking creature gets +3/+3 until end of turn.
2/2
 C 
Instant
Untap target creature. Put a charge counter on it.
It's amazing what a little mana, applied across the temporal lobes, can do for a person.
 C 
Instant
Target creature gains shroud until end of turn and is unblockable this turn.
Even with best of intentions, all nations resort to spying eventually.
 C 
Creature – Dryad Advisor
As long as you control a blue creature or a black creature, Mirundaean Emissary gets +1/+1 and has hexproof.
2/1
 C 
Land
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Tilled Field: Add {w}{w} to your mana pool.
 C 
Creature – Bat
Flying
When Motefeeder enters the battlefield, you may remove a charge counter from target permanent.
In the dark, motes resemble – and taste like – luminescent moths.
1/1
 C 
Creature – Vampire Wizard
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{b}, remove two charge counters from Yarau Nightcaster: Up to two target creatures gain intimidate until end of turn.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted permanent doesn't untap in its controller's untap step.
{3}{u}: Attach Stasis Cell to target creature.
"Not now!"
 C 
Creature – Human Wizard
Flash
When Mote Channeller enters the battlefield, you may put a charge counter on target permanent.
He has a scintillating personality.
1/2
 C 
Instant
Destroy target artifact.
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
 
 B 
Basic Land – Plains
 T 
 
1/1

RL01 (rare)
Cisaean Windcaller (uncommon)
Cisaean Wardrite (uncommon)
Faerie Motemage (uncommon)
Cisaean Earthcaller (common)
Galvanise (common)
Covert Operation (common)
Kitrian Emissary (common)
Tilled Field (common)
Motefeeder (common)
Yarau Nightcaster (common)
Stasis Cell (common)
Mote Channeller (common)
Melt for Scrap (common)
Plains (basic)
SCOUT (token)