Arcunda: Virtual Booster

Arcunda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 
 R 
Land
At the beginning of the end step, if you control no white permanents, sacrifice ~.

{t}: Add {w}, {b} or {r} to your mana pool.
 U 
Creature – Rhino Monk
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{u}, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard.
 U 
Creature – Faerie Wizard
Flying
{1}{u}{u}: Put a charge counter on target permanent.
1/1
 C 
Creature – Faerie Wizard
Flying
When Junior Levitor enters the battlefield, up to two target creatures gain flying until end of turn.
"Power: A. Control: A. Stamina: C-" – mid-term report card
2/1
 C 
Instant
Counter target spell or activated ability (mana abilities can't be targetted).
 C 
Creature – Ape
When Branchlash Ape enters the battlefield, Branchlash Ape deals 2 damage to target creature with flying.
Anyone viewing Kitrios from the air can expect to suddenly see it from very close up indeed.
3/3
 C 
Creature – Human Rogue
Whenever Bog-Route Highwayman becomes blocked, it deals 1 damage to defending player.
While the cities of Viritraia are generally safe, the vampires make no attempt to control the paths between them.
2/2
 C 
Creature – Vampire Wizard
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{b}, remove two charge counters from Yarau Nightcaster: Up to two target creatures gain intimidate until end of turn.
3/3
 C 
Creature – Vampire
The fashionable cities of Viratraia are dead during the day. At night... well...
2/2
 C 
Instant
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Creatures you control get +1/+1 until end of turn.
 C 
Instant
Shuffle target attacking or blocking creature into its owner's library.
"I want you to go back and think about what you've done." – Cisaean elder
 C 
Land
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Tilled Field: Add {w}{w} to your mana pool.
 C 
Instant
Mote Barrage deals 2 damage to target creature. If that creature has one or more counters on it, Mote Barrage deals 4 damage to that creature instead.
 
 B 
Basic Land – Plains
 T 
 
1/1

RL01 (rare)
Selian Mystic (uncommon)
Amnesial Field (uncommon)
Faerie Motemage (uncommon)
Junior Levitor (common)
Discharge Energies (common)
Branchlash Ape (common)
Bog-Route Highwayman (common)
Yarau Nightcaster (common)
Midnight Vampire (common)
Inspire Courage (common)
Demand Atonement (common)
Tilled Field (common)
Mote Barrage (common)
Plains (basic)
SCOUT (token)