Arcunda: Virtual Booster

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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Look at the top card and the bottom card of your library. Put one of them into your hand, and the other into your graveyard.
"I see what will be and what may; they become what is, and what is not." – the Oracle at Salova
 
 
 R 
Land
At the beginning of the end step, if you control no white permanents, sacrifice ~.

{t}: Add {w}, {b} or {r} to your mana pool.
 U 
Creature – Faerie Wizard
Flying
{1}{u}{u}: Put a charge counter on target permanent.
1/1
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn.
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{u}, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard.
 C 
Sorcery
Look at the top card and the bottom card of your library. Put one of them into your hand, and the other into your graveyard.
"I see what will be and what may; they become what is, and what is not." – the Oracle at Salova
 C 
Sorcery
Return target creature card and up to one target black creature card from your graveyard to your hand.
 C 
Land
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Tilled Field: Add {w}{w} to your mana pool.
 C 
Creature – Dwarf Warrior
Haste
Whenever Sparkrunner deals combat damage to a player, you may remove a charge counter from a permanent they control.
Motes ground onto his skin in streaks of coruscating light.
1/1
 C 
Creature – Dwarf Soldier
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.)
1/1
 C 
Creature – Crocodile
Swampwalk
Crocodiles are an ever-present threat in Arcunda's wetlands – most travellers never see them coming.
3/2
 C 
Creature – Rhino Soldier
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
What Laresia's armed forces lack in numbers, they make up for in bulk.
3/5
 C 
Creature – Vampire
Lifelink
Their title is conferred not by any monarch, but by the crowds who deem them the heights of fashion.
3/4
 C 
Creature – Bird
Flying, Vigilance
Kept for sport by wealthy citizens, the Laresian hunting hawk has been bred for even keener eyesight.
2/1
 
 B 
Basic Land – Plains
 T 
 
1/1

Consult the Oracle (common, foil)
RL01 (rare)
Faerie Motemage (uncommon)
Cisaean Wardrite (uncommon)
Amnesial Field (uncommon)
Consult the Oracle (common)
Grisly Harvest (common)
Tilled Field (common)
Sparkrunner (common)
Malandian Duellist (common)
Bog Crocodile (common)
Rhox Conscript (common)
Noricum Nobility (common)
Hunting Hawk (common)
Plains (basic)
SCOUT (token)