Arcunda: Virtual Booster
| Arcunda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
|
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
|
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
|
Flash
Defender She defends the young shoots with the fortitude of their mother oaks.
1/3
|
, remove a charge counter from a permanent you control: Regenerate Leech Colony.They feed on the stored magic of passers-by.
1/1
|
Target creature gains shroud until end of turn and is unblockable this turn.
Even with best of intentions, all nations resort to spying eventually.
|
When Dwarven Rearguard enters the battlefield, target creature gets +2/+1 until end of turn.
In dwarven society, "bringing up the rear" is a position of honour.
1/2
|
|
As long as you control a red creature or a green creature, Mirundaean Emissary gets +1/+1 and has flying.
2/1
|
As an additional cost to play Shared Amnesia, discard a card.
Target player discards two cards. We've all got things we'd rather forget.
|
Enchant creature.
Enchanted creature has " , , discard a card: Draw a card.""That one? Not worth my spit. That one, on the other hand..." – Dwarven merchant.
|
Flying, Vigilance
Kept for sport by wealthy citizens, the Laresian hunting hawk has been bred for even keener eyesight.
2/1
|
|
As long as you control a black creature or a red creature, Laresian Emissary gets +1/+1 and has first strike.
2/1
|
Target blocking creature gets +3/+0 and gains first strike until end of turn.
|
|
1/1
|
Sorin, Gentleman Adventurer
(mythic)
Selian Mystic
(uncommon)
Amnesial Field
(uncommon)
Cisaean Wardrite
(uncommon)
Sapling Warder
(common)
Leech Colony
(common)
Covert Operation
(common)
Dwarven Rearguard
(common)
Mirundaean Emissary
(common)
Shared Amnesia
(common)
Trader's Instincts
(common)
Hunting Hawk
(common)
Laresian Emissary
(common)
Furious Resistance
(common)
Plains
(basic)
SCOUT
(token)






, discard a card: Draw a card."