Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of the end step, if you control no white permanents, sacrifice ~.
: Add , or to your mana pool. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.1/1
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
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"To watch the empire's borders, in case incursion should be attempted." – Imperial charter of House Ereson
2/3
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Lightning Pulse deals 3 damage to target creature or player.
Add to your mana pool. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Discharge Shaman: Discharge Shaman deals 3 damage to target player.2/2
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Flying, Vigilance
Kept for sport by wealthy citizens, the Laresian hunting hawk has been bred for even keener eyesight.
2/1
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Flash
Defender She defends the young shoots with the fortitude of their mother oaks.
1/3
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Swampwalk
Crocodiles are an ever-present threat in Arcunda's wetlands – most travellers never see them coming.
3/2
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Look at the top card and the bottom card of your library. Put one of them into your hand, and the other into your graveyard.
"I see what will be and what may; they become what is, and what is not." – the Oracle at Salova
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Return target permanent to its owner's hand.
Draw a card. Visitors to the Oracle at Salova often awake with no memory of visiting her – save for the prophecy she imparted.
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Look at the top three cards of target opponent's library. Put any number of them on the bottom of that player's library, and the rest on the top in any order.
Are you sure about that?
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Scintillating Fire deals damage to target player equal to the number of charge counters on permanents they control.
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1/1
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RL01
(rare)
Cisaean Windcaller
(uncommon)
Cisaean Wardrite
(uncommon)
Amnesial Field
(uncommon)
Palefence Sentinel
(common)
Lightning Pulse
(common)
Discharge Shaman
(common)
Hunting Hawk
(common)
Sapling Warder
(common)
Bog Crocodile
(common)
Consult the Oracle
(common)
Displace
(common)
Prophetic Interference
(common)
Scintillating Fire
(common)
Plains
(basic)
SCOUT
(token)
: Add
,
or
to your mana pool.

