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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 
 R 
Land
At the beginning of the end step, if you control no white permanents, sacrifice ~.

{t}: Add {w}, {b} or {r} to your mana pool.
 U 
Creature – Faerie Wizard
Flying
{1}{u}{u}: Put a charge counter on target permanent.
1/1
 U 
Creature – Rhino Monk
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +1/+1 and has lifelink.
Only rarely do the vampires bite to transfer their vampirism – and to be bitten thus is considered a great honour.
 C 
Creature – Kor Scout
Flying
From high above the capital, Eda, cirrus sentinels can see all reaches of Laresia.
3/2
 C 
Instant
Target blocking creature gets +3/+0 and gains first strike until end of turn.
 C 
Instant
Target creature gets -3/-0 until end of turn.
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
 C 
Creature – Human Soldier
Defender
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.)
2/2
 C 
Creature – Lizard
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
1{g}, remove 2 charge counters from Motephage Rootwalla: Motephage Rootwalla gets +2/+2 until end of turn.
1/1
 C 
Instant
Target creature gets -2/-2 until end of turn.
Draw a card.
 C 
Land
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Coppiced Woodland: Add {g}{g} to your mana pool.
 C 
Instant
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Destroy target creature.
 C 
Instant
Target creature gains shroud until end of turn and is unblockable this turn.
Even with best of intentions, all nations resort to spying eventually.
 
 B 
Basic Land – Plains
 T 
 
1/1

RL01 (rare)
Faerie Motemage (uncommon)
Selian Mystic (uncommon)
Cisaean Wardrite (uncommon)
Vampiric Gift (common)
Cirrus Sentinel (common)
Furious Resistance (common)
Momentary Distraction (common)
Imperial Guard (common)
Motephage Rootwalla (common)
Engulfing Sludge (common)
Coppiced Woodland (common)
Violent Implosion (common)
Covert Operation (common)
Plains (basic)
SCOUT (token)