Arcunda: Virtual Booster
| Arcunda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Yarau Nightcaster: Up to two target creatures gain intimidate until end of turn.3/3
|
+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
|
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.1/1
|
Flying
![]() ![]() : Put a charge counter on target permanent.1/1
|
|
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
Scintillating Fire deals damage to target player equal to the number of charge counters on permanents they control.
|
Lifelink
Monks of the order of Selio wander the countryside, settling disputes and collecting alms.
1/3
|
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Earthcaller: Target attacking creature gets +3/+3 until end of turn.2/2
|
|
First strike
Malandian Cohort can't attack or block alone. There are few better things to have in battle than a dwarf by your side.
2/2
|
Target creature gains shroud until end of turn and is unblockable this turn.
Even with best of intentions, all nations resort to spying eventually.
|
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)
Creatures target player controls can't block this turn. |
Target creature gets -2/-2 until end of turn.
Draw a card. |
|
Destroy target artifact or enchantment. Gain life equal to the number of charge counters on it.
Motes almost show signs of sentience – they yearn to be free, and reward those who cherish them.
|
Flying
Sacrifice Motemage Apprentice: Put a charge counter on target permanent you control. 2/1
|
|
1/1
|
Yarau Nightcaster
(common, foil)
Sorin, Gentleman Adventurer
(mythic)
Cisaean Windcaller
(uncommon)
Faerie Motemage
(uncommon)
Cisaean Wardrite
(uncommon)
Scintillating Fire
(common)
Selian Itinerant
(common)
Cisaean Earthcaller
(common)
Malandian Cohort
(common)
Covert Operation
(common)
Distracting Glamer
(common)
Engulfing Sludge
(common)
Unweave
(common)
Motemage Apprentice
(common)
Plains
(basic)
SCOUT
(token)


, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.

