Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of the end step, if you control no white permanents, sacrifice ~.
: Add , or to your mana pool. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
Flying
![]() ![]() : Put a charge counter on target permanent.1/1
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When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
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Augury 3 –
( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)4/2
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Tilled Field: Add ![]() to your mana pool. |
Scintillating Fire deals damage to target player equal to the number of charge counters on permanents they control.
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Destroy up to two target enchantments.
"With my right hand, I cleanse the world; with my left hand, I cleanse you." – Dunos, Selian Mystic
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3/3
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Flash
When Mote Channeller enters the battlefield, you may put a charge counter on target permanent. He has a scintillating personality.
1/2
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Return target permanent to its owner's hand.
Draw a card. Visitors to the Oracle at Salova often awake with no memory of visiting her – save for the prophecy she imparted.
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The fashionable cities of Viratraia are dead during the day. At night... well...
2/2
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Lifelink
Monks of the order of Selio wander the countryside, settling disputes and collecting alms.
1/3
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Target creature gets -2/-2 until end of turn.
Draw a card. |
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1/1
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RL01
(rare)
Cisaean Wardrite
(uncommon)
Faerie Motemage
(uncommon)
Selian Mystic
(uncommon)
Olmerand Sentry
(common)
Tilled Field
(common)
Scintillating Fire
(common)
Gesture of Cleansing
(common)
Canyon Minotaur
(common)
Mote Channeller
(common)
Displace
(common)
Midnight Vampire
(common)
Selian Itinerant
(common)
Engulfing Sludge
(common)
Plains
(basic)
SCOUT
(token)
: Add
,
or
to your mana pool.

