Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of the end step, if you control no white permanents, sacrifice ~.
: Add , or to your mana pool. |
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
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As long as you control a green creature or a white creature, Viritraian Emissary gets +1/+1 and has lifelink.
2/1
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As long as you control a black creature or a red creature, Laresian Emissary gets +1/+1 and has first strike.
2/1
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Lightning Pulse deals 3 damage to target creature or player.
Add to your mana pool. |
As long as you control a red creature or a green creature, Mirundaean Emissary gets +1/+1 and has flying.
2/1
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Haste
Whenever Sparkrunner deals combat damage to a player, you may remove a charge counter from a permanent they control. Motes ground onto his skin in streaks of coruscating light.
1/1
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Return target creature card and up to one target black creature card from your graveyard to your hand.
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Lifelink
Monks of the order of Selio wander the countryside, settling disputes and collecting alms.
1/3
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Flying
When Motefeeder enters the battlefield, you may remove a charge counter from target permanent. In the dark, motes resemble – and taste like – luminescent moths.
1/1
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Prevent all combat damage that would be dealt this turn.
Augury 3 – ( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Destroy target artifact or enchantment. Gain life equal to the number of charge counters on it.
Motes almost show signs of sentience – they yearn to be free, and reward those who cherish them.
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1/1
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RL01
(rare)
Selian Mystic
(uncommon)
Cisaean Wardrite
(uncommon)
Amnesial Field
(uncommon)
Viritraian Emissary
(common)
Laresian Emissary
(common)
Lightning Pulse
(common)
Mirundaean Emissary
(common)
Sparkrunner
(common)
Grisly Harvest
(common)
Selian Itinerant
(common)
Motefeeder
(common)
Imperial Decree
(common)
Unweave
(common)
Plains
(basic)
SCOUT
(token)
: Add
,
or
to your mana pool.
