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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 
 R 
Land
At the beginning of the end step, if you control no white permanents, sacrifice ~.

{t}: Add {w}, {b} or {r} to your mana pool.
 U 
Creature – Rhino Monk
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
 U 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
1/1
 U 
Creature – Faerie Wizard
Flying
{1}{u}{u}: Put a charge counter on target permanent.
1/1
{2}{g}
 
 C 
Instant
Destroy target artifact or enchantment. Gain life equal to the number of charge counters on it.
Motes almost show signs of sentience – they yearn to be free, and reward those who cherish them.
 C 
Instant
Target creature gets -3/-0 until end of turn.
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
 C 
Creature – Minotaur
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
4/2
 C 
Instant
Target creature gains shroud until end of turn and is unblockable this turn.
Even with best of intentions, all nations resort to spying eventually.
 C 
Instant
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Creatures you control get +1/+1 until end of turn.
 C 
Creature – Kor Scout
Flying
From high above the capital, Eda, cirrus sentinels can see all reaches of Laresia.
3/2
 C 
Creature – Vampire
Lifelink
Their title is conferred not by any monarch, but by the crowds who deem them the heights of fashion.
3/4
 C 
Sorcery
Blood Feast deals 3 damage to target creature and you gain 3 life.
The vampires of Viritraia can usually find a willing "donor" to feed on.
 C 
Creature – Dwarf Shaman
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove two charge counters from Discharge Shaman: Discharge Shaman deals 3 damage to target player.
2/2
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has "{1}, {t}, discard a card: Draw a card."
"That one? Not worth my spit. That one, on the other hand..." – Dwarven merchant.
 
 B 
Basic Land – Plains
 T 
 
1/1

RL01 (rare)
Selian Mystic (uncommon)
Cisaean Windcaller (uncommon)
Faerie Motemage (uncommon)
Unweave (common)
Momentary Distraction (common)
Olmerand Sentry (common)
Covert Operation (common)
Inspire Courage (common)
Cirrus Sentinel (common)
Noricum Nobility (common)
Blood Feast (common)
Discharge Shaman (common)
Trader's Instincts (common)
Plains (basic)
SCOUT (token)