Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
Flying
![]() ![]() : Put a charge counter on target permanent.1/1
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
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Target creature gains shroud until end of turn and is unblockable this turn.
Even with best of intentions, all nations resort to spying eventually.
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
1 , remove 2 charge counters from Motephage Rootwalla: Motephage Rootwalla gets +2/+2 until end of turn.1/1
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Flying
Sacrifice Motemage Apprentice: Put a charge counter on target permanent you control. 2/1
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Counter target spell or activated ability (mana abilities can't be targetted).
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Trample
5/3
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Earthcaller: Target attacking creature gets +3/+3 until end of turn.2/2
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As an additional cost to play Shared Amnesia, discard a card.
Target player discards two cards. We've all got things we'd rather forget.
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Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)
Put two 1/1 white Scout creature tokens onto the battlefield. |
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Discharge Shaman: Discharge Shaman deals 3 damage to target player.2/2
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Vigilance
4/3
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1/1
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Sorin, Gentleman Adventurer
(mythic)
Cisaean Wardrite
(uncommon)
Faerie Motemage
(uncommon)
Amnesial Field
(uncommon)
Covert Operation
(common)
Motephage Rootwalla
(common)
Motemage Apprentice
(common)
Discharge Energies
(common)
Olmerand Brawler
(common)
Cisaean Earthcaller
(common)
Shared Amnesia
(common)
Mount Expedition
(common)
Discharge Shaman
(common)
Watchful Silverback
(common)
Plains
(basic)
SCOUT
(token)






, remove 2 charge counters from Cisaean Earthcaller: Target attacking creature gets +3/+3 until end of turn.