Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) 2/2
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At the beginning of the end step, if you control no white permanents, sacrifice ~.
: Add , or to your mana pool. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.1/1
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
Flying
Sacrifice Motemage Apprentice: Put a charge counter on target permanent you control. 2/1
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Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)
Destroy target creature. |
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)
Put two 1/1 white Scout creature tokens onto the battlefield. |
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Flying
Remove a charge counter from a permanent you control: Euphian Drake gains shroud until end of turn. Drakes circle the island of Euphio, drawn by the tangible stores of mana there.
2/2
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: Add one mana of any color to your mana pool."Rosepetals in spring, lillies in summer, gentian in autumn, hellebore in winter."
1/1
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When Branchlash Ape enters the battlefield, Branchlash Ape deals 2 damage to target creature with flying.
Anyone viewing Kitrios from the air can expect to suddenly see it from very close up indeed.
3/3
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Augury 3 –
( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)4/2
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Flying, Vigilance
Kept for sport by wealthy citizens, the Laresian hunting hawk has been bred for even keener eyesight.
2/1
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Mote Barrage deals 2 damage to target creature. If that creature has one or more counters on it, Mote Barrage deals 4 damage to that creature instead.
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1/1
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Imperial Guard
(common, foil)
RL01
(rare)
Cisaean Windcaller
(uncommon)
Amnesial Field
(uncommon)
Cisaean Wardrite
(uncommon)
Motemage Apprentice
(common)
Violent Implosion
(common)
Mount Expedition
(common)
Euphian Drake
(common)
Petalclad Dryad
(common)
Branchlash Ape
(common)
Marshdrinker Xenarth
(common)
Hunting Hawk
(common)
Mote Barrage
(common)
Plains
(basic)
SCOUT
(token)

: Add
or
to your mana pool.

