Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of the end step, if you control no white permanents, sacrifice ~.
: Add , or to your mana pool. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
1 , remove 2 charge counters from Motephage Rootwalla: Motephage Rootwalla gets +2/+2 until end of turn.1/1
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Remove any number of charge counters from among permanents. You gain that much life.
Augury 3 – ( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Shroud
"Please do not walk on the Bilkemgrass."
1/2
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Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)
Destroy target creature. |
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Flying
When Junior Levitor enters the battlefield, up to two target creatures gain flying until end of turn. "Power: A. Control: A. Stamina: C-" – mid-term report card
2/1
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Lightning Pulse deals 3 damage to target creature or player.
Add to your mana pool. |
Gain 2 life for each charge counter on a permanent you control.
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Augury 3 –
( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)What Laresia's armed forces lack in numbers, they make up for in bulk.
3/5
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Enchant creature.
Enchanted creature gets +1/+1 and has lifelink. Only rarely do the vampires bite to transfer their vampirism – and to be bitten thus is considered a great honour.
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Tilled Field: Add ![]() to your mana pool. |
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1/1
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RL01
(rare)
Amnesial Field
(uncommon)
Cisaean Wardrite
(uncommon)
Selian Mystic
(uncommon)
Motephage Rootwalla
(common)
Gorge on Scintillae
(common)
Collegium Porter
(common)
Violent Implosion
(common)
Junior Levitor
(common)
Lightning Pulse
(common)
Bathe in Scintillae
(common)
Rhox Conscript
(common)
Vampiric Gift
(common)
Tilled Field
(common)
Plains
(basic)
SCOUT
(token)
: Add
,
or
to your mana pool.

