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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 
 R 
Land
At the beginning of the end step, if you control no white permanents, sacrifice ~.

{t}: Add {w}, {b} or {r} to your mana pool.
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn.
 U 
Creature – Faerie Wizard
Flying
{1}{u}{u}: Put a charge counter on target permanent.
1/1
 U 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
1/1
 C 
Creature – Kor Scout
Flying
From high above the capital, Eda, cirrus sentinels can see all reaches of Laresia.
3/2
 C 
Land
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Tilled Field: Add {w}{w} to your mana pool.
 C 
Instant
Look at the top three cards of target opponent's library. Put any number of them on the bottom of that player's library, and the rest on the top in any order.
Are you sure about that?
 C 
Creature – Vampire
As long as you control a green creature or a white creature, Viritraian Emissary gets +1/+1 and has lifelink.
2/1
 C 
Creature – Dwarf Soldier
First strike
Malandian Cohort can't attack or block alone.
There are few better things to have in battle than a dwarf by your side.
2/2
 C 
Creature – Human Scout
As long as you control a black creature or a red creature, Laresian Emissary gets +1/+1 and has first strike.
2/1
 C 
Instant
Target creature gains shroud until end of turn and is unblockable this turn.
Even with best of intentions, all nations resort to spying eventually.
 C 
Creature – Dwarf Warrior
Haste
Whenever Sparkrunner deals combat damage to a player, you may remove a charge counter from a permanent they control.
Motes ground onto his skin in streaks of coruscating light.
1/1
 C 
Creature – Drake
Flying
Remove a charge counter from a permanent you control: Euphian Drake gains shroud until end of turn.
Drakes circle the island of Euphio, drawn by the tangible stores of mana there.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted permanent doesn't untap in its controller's untap step.
{3}{u}: Attach Stasis Cell to target creature.
"Not now!"
 
 B 
Basic Land – Plains
 T 
 
1/1

RL01 (rare)
Cisaean Wardrite (uncommon)
Faerie Motemage (uncommon)
Cisaean Windcaller (uncommon)
Cirrus Sentinel (common)
Tilled Field (common)
Prophetic Interference (common)
Viritraian Emissary (common)
Malandian Cohort (common)
Laresian Emissary (common)
Covert Operation (common)
Sparkrunner (common)
Euphian Drake (common)
Stasis Cell (common)
Plains (basic)
SCOUT (token)