Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
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Flying
![]() ![]() : Put a charge counter on target permanent.1/1
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.1/1
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
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Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)Creatures you control get +1/+1 until end of turn. |
3/3
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The fashionable cities of Viratraia are dead during the day. At night... well...
2/2
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Target creature gains Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) until end of turn.
"Two of you? That's just twice as much flesh to aim for!" – Eleas, Olmerand Sentry
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Swampwalk
Crocodiles are an ever-present threat in Arcunda's wetlands – most travellers never see them coming.
3/2
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Target creature gains shroud until end of turn and is unblockable this turn.
Even with best of intentions, all nations resort to spying eventually.
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Shuffle target attacking or blocking creature into its owner's library.
"I want you to go back and think about what you've done." – Cisaean elder
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As long as you control a red creature or a green creature, Mirundaean Emissary gets +1/+1 and has flying.
2/1
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Flash
Defender She defends the young shoots with the fortitude of their mother oaks.
1/3
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As long as you control a white creature or a blue creature, Malandian Emissary gets +1/+1 and has intimidate.
2/1
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1/1
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Sorin, Gentleman Adventurer
(mythic)
Faerie Motemage
(uncommon)
Cisaean Windcaller
(uncommon)
Cisaean Wardrite
(uncommon)
Inspire Courage
(common)
Canyon Minotaur
(common)
Midnight Vampire
(common)
Quick Reflexes
(common)
Bog Crocodile
(common)
Covert Operation
(common)
Demand Atonement
(common)
Mirundaean Emissary
(common)
Sapling Warder
(common)
Malandian Emissary
(common)
Plains
(basic)
SCOUT
(token)




, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.