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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 
 R 
Land
At the beginning of the end step, if you control no white permanents, sacrifice ~.

{t}: Add {w}, {b} or {r} to your mana pool.
 U 
Creature – Faerie Wizard
Flying
{1}{u}{u}: Put a charge counter on target permanent.
1/1
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{u}, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard.
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn.
 C 
Creature – Human Wizard
Flash
When Mote Channeller enters the battlefield, you may put a charge counter on target permanent.
He has a scintillating personality.
1/2
 C 
Instant
Choose one or both — return target creature to its owner's hand; and/or return target artifact to its owner's hand.
"Discovered several imperfections. Time to start again." -Bedan, motemage, lab notes
 C 
Creature – Vampire
The fashionable cities of Viratraia are dead during the day. At night... well...
2/2
 C 
Creature – Vampire
As long as you control a green creature or a white creature, Viritraian Emissary gets +1/+1 and has lifelink.
2/1
 C 
Land
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Tidewashed Cay: Add {u}{u} to your mana pool.
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
 C 
Creature – Faerie Wizard
Flying
Sacrifice Motemage Apprentice: Put a charge counter on target permanent you control.
2/1
 C 
Creature – Vedalken Advisor
Keen to grant the Collegio Euphio the security to conduct its research, Mirundaea strives to stay on good terms with its neighbours.
1/3
 C 
Creature – Dwarf Soldier
First strike
Malandian Cohort can't attack or block alone.
There are few better things to have in battle than a dwarf by your side.
2/2
 C 
Creature – Lizard
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
1{g}, remove 2 charge counters from Motephage Rootwalla: Motephage Rootwalla gets +2/+2 until end of turn.
1/1
 
 B 
Basic Land – Plains
 T 
 
1/1

RL01 (rare)
Faerie Motemage (uncommon)
Amnesial Field (uncommon)
Cisaean Wardrite (uncommon)
Mote Channeller (common)
Disassemble (common)
Midnight Vampire (common)
Viritraian Emissary (common)
Tidewashed Cay (common)
Imperial Decree (common)
Motemage Apprentice (common)
Mirundaean Diplomat (common)
Malandian Cohort (common)
Motephage Rootwalla (common)
Plains (basic)
SCOUT (token)