Arcunda: Virtual Booster

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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 
 R 
Land
At the beginning of the end step, if you control no white permanents, sacrifice ~.

{t}: Add {w}, {b} or {r} to your mana pool.
 U 
Creature – Rhino Monk
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{u}, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard.
 U 
Creature – Faerie Wizard
Flying
{1}{u}{u}: Put a charge counter on target permanent.
1/1
 C 
Creature – Vampire
Lifelink
Their title is conferred not by any monarch, but by the crowds who deem them the heights of fashion.
3/4
 C 
Instant
Counter target spell or activated ability (mana abilities can't be targetted).
 C 
Instant
Lightning Pulse deals 3 damage to target creature or player.
Add {r} to your mana pool.
{2}{g}
 
 C 
Instant
Destroy target artifact or enchantment. Gain life equal to the number of charge counters on it.
Motes almost show signs of sentience – they yearn to be free, and reward those who cherish them.
 C 
Instant
Return target permanent to its owner's hand.
Draw a card.
Visitors to the Oracle at Salova often awake with no memory of visiting her – save for the prophecy she imparted.
 C 
Instant
Target blocking creature gets +3/+0 and gains first strike until end of turn.
 C 
Creature – Human Soldier
Defender
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.)
2/2
 C 
Sorcery
Gain 2 life for each charge counter on a permanent you control.
 C 
Sorcery
Scintillating Fire deals damage to target player equal to the number of charge counters on permanents they control.
 C 
Sorcery
Blood Feast deals 3 damage to target creature and you gain 3 life.
The vampires of Viritraia can usually find a willing "donor" to feed on.
 
 B 
Basic Land – Plains
 T 
 
1/1

RL01 (rare)
Selian Mystic (uncommon)
Amnesial Field (uncommon)
Faerie Motemage (uncommon)
Noricum Nobility (common)
Discharge Energies (common)
Lightning Pulse (common)
Unweave (common)
Displace (common)
Furious Resistance (common)
Imperial Guard (common)
Bathe in Scintillae (common)
Scintillating Fire (common)
Blood Feast (common)
Plains (basic)
SCOUT (token)