Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.1/1
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
Flying
![]() ![]() : Put a charge counter on target permanent.1/1
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Target creature gains shroud until end of turn and is unblockable this turn.
Even with best of intentions, all nations resort to spying eventually.
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Flying
Sacrifice Motemage Apprentice: Put a charge counter on target permanent you control. 2/1
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As long as you control a blue creature or a black creature, Mirundaean Emissary gets +1/+1 and has hexproof.
2/1
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As long as you control a black creature or a red creature, Laresian Emissary gets +1/+1 and has first strike.
2/1
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Creatures you control get +2/+0 and gain haste until end of turn.
The Malandian mountains would give an excellent height advantage to raiders – if the dwarves tolerated any.
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Teeming Wetland: Add ![]() to your mana pool. |
Trample
5/3
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Earthcaller: Target attacking creature gets +3/+3 until end of turn.2/2
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As long as you control a red creature or a green creature, Mirundaean Emissary gets +1/+1 and has flying.
2/1
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Enchant creature.
Enchanted creature gets +1/+1 and has lifelink. Only rarely do the vampires bite to transfer their vampirism – and to be bitten thus is considered a great honour.
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1/1
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Sorin, Gentleman Adventurer
(mythic)
Cisaean Windcaller
(uncommon)
Amnesial Field
(uncommon)
Faerie Motemage
(uncommon)
Covert Operation
(common)
Motemage Apprentice
(common)
Kitrian Emissary
(common)
Laresian Emissary
(common)
Downhill Charge
(common)
Teeming Wetland
(common)
Olmerand Brawler
(common)
Cisaean Earthcaller
(common)
Mirundaean Emissary
(common)
Vampiric Gift
(common)
Plains
(basic)
SCOUT
(token)


, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.

