Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of the end step, if you control no white permanents, sacrifice ~.
: Add , or to your mana pool. |
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.1/1
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Enchanted creature can't attack or block.
"May the light of Cisaea fill your heart, and purge your mind of thoughts of war." – Cisaean prayer
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As an additional cost to play Shared Amnesia, discard a card.
Target player discards two cards. We've all got things we'd rather forget.
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Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)Draw two cards. |
Augury 3 –
( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)4/2
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
1 , remove 2 charge counters from Motephage Rootwalla: Motephage Rootwalla gets +2/+2 until end of turn.1/1
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Creatures you control get +2/+0 and gain haste until end of turn.
The Malandian mountains would give an excellent height advantage to raiders – if the dwarves tolerated any.
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Prevent all combat damage that would be dealt this turn.
Augury 3 – ( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Teeming Wetland: Add ![]() to your mana pool. |
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Target creature gets -3/-0 until end of turn.
Augury 3 – ( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
, remove a charge counter from a permanent you control: Regenerate Leech Colony.They feed on the stored magic of passers-by.
1/1
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1/1
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RL01
(rare)
Selian Mystic
(uncommon)
Amnesial Field
(uncommon)
Cisaean Windcaller
(uncommon)
Pacifism
(common)
Shared Amnesia
(common)
Conduct Research
(common)
Olmerand Sentry
(common)
Motephage Rootwalla
(common)
Downhill Charge
(common)
Imperial Decree
(common)
Teeming Wetland
(common)
Momentary Distraction
(common)
Leech Colony
(common)
Plains
(basic)
SCOUT
(token)
: Add
,
or
to your mana pool.

