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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Sorin
+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library.
-6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control.
4
 U 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
1/1
 U 
Creature – Faerie Wizard
Flying
{1}{u}{u}: Put a charge counter on target permanent.
1/1
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn.
 C 
Instant
Target creature gets -3/-0 until end of turn.
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
 C 
Creature – Leech
{b}, remove a charge counter from a permanent you control: Regenerate Leech Colony.
They feed on the stored magic of passers-by.
1/1
{2}{g}
 
 C 
Instant
Destroy target artifact or enchantment. Gain life equal to the number of charge counters on it.
Motes almost show signs of sentience – they yearn to be free, and reward those who cherish them.
 C 
Creature – Dwarf Soldier
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.)
1/1
 C 
Creature – Human Scout
As long as you control a black creature or a red creature, Laresian Emissary gets +1/+1 and has first strike.
2/1
 C 
Creature – Crocodile
Swampwalk
Crocodiles are an ever-present threat in Arcunda's wetlands – most travellers never see them coming.
3/2
 C 
Creature – Kor Scout
Flying
From high above the capital, Eda, cirrus sentinels can see all reaches of Laresia.
3/2
 C 
Creature – Serpent
Islandwalk
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
4/4
 C 
Sorcery
Creatures you control get +2/+0 and gain haste until end of turn.
The Malandian mountains would give an excellent height advantage to raiders – if the dwarves tolerated any.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has "{1}, {t}, discard a card: Draw a card."
"That one? Not worth my spit. That one, on the other hand..." – Dwarven merchant.
 
 B 
Basic Land – Plains
 T 
 
1/1

Sorin, Gentleman Adventurer (mythic)
Cisaean Windcaller (uncommon)
Faerie Motemage (uncommon)
Cisaean Wardrite (uncommon)
Momentary Distraction (common)
Leech Colony (common)
Unweave (common)
Malandian Duellist (common)
Laresian Emissary (common)
Bog Crocodile (common)
Cirrus Sentinel (common)
Archipelago Serpent (common)
Downhill Charge (common)
Trader's Instincts (common)
Plains (basic)
SCOUT (token)