Arcunda: Virtual Booster
| Arcunda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
At the beginning of the end step, if you control no white permanents, sacrifice ~.
: Add , or to your mana pool. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
Flying
![]() ![]() : Put a charge counter on target permanent.1/1
|
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
|
|
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Tidewashed Cay: Add ![]() to your mana pool. |
Creatures you control get +2/+0 and gain haste until end of turn.
The Malandian mountains would give an excellent height advantage to raiders – if the dwarves tolerated any.
|
Target creature gains shroud until end of turn and is unblockable this turn.
Even with best of intentions, all nations resort to spying eventually.
|
Counter target spell unless its controller returns a creature he or she controls to its owner's hand.
|
|
Swampwalk
Crocodiles are an ever-present threat in Arcunda's wetlands – most travellers never see them coming.
3/2
|
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
1 , remove 2 charge counters from Motephage Rootwalla: Motephage Rootwalla gets +2/+2 until end of turn.1/1
|
Destroy target artifact.
Augury 3 – ( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Defender
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) 2/2
|
|
Flying
From high above the capital, Eda, cirrus sentinels can see all reaches of Laresia.
3/2
|
The fashionable cities of Viratraia are dead during the day. At night... well...
2/2
|
|
1/1
|
RL01
(rare)
Amnesial Field
(uncommon)
Faerie Motemage
(uncommon)
Selian Mystic
(uncommon)
Tidewashed Cay
(common)
Downhill Charge
(common)
Covert Operation
(common)
Impede
(common)
Bog Crocodile
(common)
Motephage Rootwalla
(common)
Melt for Scrap
(common)
Imperial Guard
(common)
Cirrus Sentinel
(common)
Midnight Vampire
(common)
Plains
(basic)
SCOUT
(token)
: Add
,
or
to your mana pool.

