Arcunda: Virtual Booster

Arcunda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Sorin
+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library.
-6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control.
4
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{u}, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard.
 U 
Creature – Faerie Wizard
Flying
{1}{u}{u}: Put a charge counter on target permanent.
1/1
 U 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
1/1
 C 
Creature – Minotaur
3/3
 C 
Sorcery
Scintillating Fire deals damage to target player equal to the number of charge counters on permanents they control.
 C 
Creature – Faerie Wizard
Flying
Sacrifice Motemage Apprentice: Put a charge counter on target permanent you control.
2/1
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
 C 
Sorcery
As an additional cost to play Shared Amnesia, discard a card.
Target player discards two cards.
We've all got things we'd rather forget.
 C 
Sorcery
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Put two 1/1 white Scout creature tokens onto the battlefield.
{1}{u}
 
 C 
Instant
Counter target spell unless its controller returns a creature he or she controls to its owner's hand.
 C 
Creature – Dryad Shaman
{g}: Add one mana of any color to your mana pool.
"Rosepetals in spring, lillies in summer, gentian in autumn, hellebore in winter."
1/1
 C 
Creature – Vedalken Wizard
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Collegium Loreseeker: Draw 2 cards, then discard a card.
1/1
 C 
Creature – Dwarf Warrior
As long as you control a white creature or a blue creature, Malandian Emissary gets +1/+1 and has intimidate.
2/1
 
 B 
Basic Land – Plains
 T 
 
1/1

Sorin, Gentleman Adventurer (mythic)
Amnesial Field (uncommon)
Faerie Motemage (uncommon)
Cisaean Windcaller (uncommon)
Canyon Minotaur (common)
Scintillating Fire (common)
Motemage Apprentice (common)
Imperial Decree (common)
Shared Amnesia (common)
Mount Expedition (common)
Impede (common)
Petalclad Dryad (common)
Collegium Loreseeker (common)
Malandian Emissary (common)
Plains (basic)
SCOUT (token)