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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Sorin
+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library.
-6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control.
4
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{u}, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard.
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn.
 U 
Creature – Faerie Wizard
Flying
{1}{u}{u}: Put a charge counter on target permanent.
1/1
 C 
Sorcery
Look at the top card and the bottom card of your library. Put one of them into your hand, and the other into your graveyard.
"I see what will be and what may; they become what is, and what is not." – the Oracle at Salova
 C 
Sorcery
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Put two 1/1 white Scout creature tokens onto the battlefield.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+2 and has vigilance.
 C 
Creature – Vampire
Lifelink
Their title is conferred not by any monarch, but by the crowds who deem them the heights of fashion.
3/4
 C 
Creature – Dwarf Warrior
As long as you control a white creature or a blue creature, Malandian Emissary gets +1/+1 and has intimidate.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted permanent doesn't untap in its controller's untap step.
{3}{u}: Attach Stasis Cell to target creature.
"Not now!"
 C 
Creature – Minotaur
3/3
 C 
Instant
Return target permanent to its owner's hand.
Draw a card.
Visitors to the Oracle at Salova often awake with no memory of visiting her – save for the prophecy she imparted.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has "{1}, {t}, discard a card: Draw a card."
"That one? Not worth my spit. That one, on the other hand..." – Dwarven merchant.
 C 
Land
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Teeming Wetland: Add {b}{b} to your mana pool.
 
 B 
Basic Land – Plains
 T 
 
1/1

Sorin, Gentleman Adventurer (mythic)
Amnesial Field (uncommon)
Cisaean Wardrite (uncommon)
Faerie Motemage (uncommon)
Consult the Oracle (common)
Mount Expedition (common)
Discipline (common)
Noricum Nobility (common)
Malandian Emissary (common)
Stasis Cell (common)
Canyon Minotaur (common)
Displace (common)
Trader's Instincts (common)
Teeming Wetland (common)
Plains (basic)
SCOUT (token)