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CardName: Midnight Vampire Cost: 1B Type: Creature - Vampire Pow/Tgh: 2/2 Rules Text: Flavour Text: The fashionable cities of Viratraia are dead during the day. At night... well... Set/Rarity: Arcunda Common

Midnight Vampire
{1}{b}
 
 C 
Creature – Vampire
The fashionable cities of Viratraia are dead during the day. At night... well...
2/2
Updated on 11 Feb 2013 by Chris

Code: CB01

History: [-]

2011-01-27 13:26:43: Chris created the card Midnight Vampire
2011-02-17 14:14:25: Chris edited Midnight Vampire

Ah, power creep. Walking Corpse inaugurated the black Grizzly Bear, and Gutter Skulk solidified the precedent.

2013-02-11 20:11:23: Chris edited Midnight Vampire

Made grizzly. Was {b}{b}

There's Tavern Swindler, too, which has an... upside.

I would play Tavern Swindler in limited in a heartbeat. The thing is, many players think that she's worse than a vanilla 2/2.

My views are that black shouldn't get a 2/2 for {1}{b}. A zombie in Innistrad is okay, but the proper place in black is {1.5}{b} for those stats. Unfortunately, {1.5} has started rounding to {1} instead of {2} or {b}.

You know, during the GDS2, I argued for just black to get better small creatures. But I wasn't talking about power creep... I just thought that black, the color of individual initiative, should have a pool of individually strong creatures, while white, the color of relying on your society, should have a pool of cheap creatures that worked well in synergy with each other. MaRo cited my argument as being the most common argument for the color-pie swap question, (which surprised me. I thought I was being unique.) Two years later, Walking Corpse pops up. So I think you might have me to blame for all this...

Interesting argument. Not sure how white's commons should look under that philosophy, though, given their "NWO" attempts to reduce on-board complexity at common. Especially given most sets want a vanilla in most colours.

My idea was to increase cards that fed off of each other, but not increase interaction that much. Cards like Veteran Armorsmith and Soul Warden are poster-children for this interplay.
­

Admittedly, it's impossible for the cards to interact with each other and not raise the complexity bar in the process. IMHO, though, raising the complexity bar in only one color decreases the complexity bar in the entire game. White become 'the complex common color', reducing the number of interactions in all the other colors because they'd be 'breaking the color pie'. Meanwhile, since you pushed all the complexity in one color, players who like plankton complexity will gravitate towards it, while those who do not will naturally move away from it. Win-Win.

Heh. Fun idea. I think it wouldn't wash at Wizards, because a lot of players are very invested in one particular colour, and if they're fans of complex commons they might be rather annoyed at their colour getting "dumbed down".

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