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Gain 7 life.
Each player sacrifices 13 permanents.
Energize 
(If Goblin Templewrecker isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
When Goblin Templewrecker becomes Energized destroy target non-basic land.

(If Goblin Templewrecker isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
When Goblin Templewrecker becomes Energized destroy target non-basic land.
2/3
Enchant creature
Enchanted creature gets -1/-1 and has Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.).
Enchanted creature gets -1/-1 and has Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.).
A place to discuss the mechanics and unifying archetypes for Shulei.
Money Shot! deals X damage to target creature or player.
Ante the top card of your library: Choose a new target for Money Shot! that hasn't been chosen yet and add one to the value of X. Any player may activate this ability, but only while Money Shot! is on the stack.
Ante the top card of your library: Choose a new target for Money Shot! that hasn't been chosen yet and add one to the value of X. Any player may activate this ability, but only while Money Shot! is on the stack.
Whenever Honored Battalionlord and two or more other creatures you control attack, creatures you control gain menace until end of turn.
Whenever Honored Battalionlord and two or more other creatures you control block, creatures you control gain first strike until end of turn.
Whenever Honored Battalionlord and two or more other creatures you control block, creatures you control gain first strike until end of turn.
3/2
Flying
Whenever a player discards a card, you may pay
. If you do, Insidious One gets +1/+1 until end of turn.
Whenever a player draws a card, you may pay
. If you do, Insidious One gets +1/+1 until end of turn.
Whenever a player discards a card, you may pay
. If you do, Insidious One gets +1/+1 until end of turn.
Whenever a player draws a card, you may pay
. If you do, Insidious One gets +1/+1 until end of turn.1/1
Scry 2. Draw two cards, then discard two cards and mill two cards. You lose 2 life.
The city guard on their routine patrol, the drones passing overhead, neighbours entering or leaving the house. How unnoticable they were befor Iuro joined the cause.
~ deals X damage to target damageable, where X is the number of red manas in your mana pool.
All creatures get -X/-X, where X is the number of cards in its controller's hand






