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Dwarf Mercenary blocks and must be blocked by a white creature if able.
With so many treasures in Liberia, many dwarves have become bounty hunters. No shame for any job, they only seek the right reward.
4/1
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When Gazeholder enters the battlefield, choose target creature. As long as both Gazeholder and that creature are on the battlefield, neither can attack, block, or activate abilities.
1/2
Haste
When Ragelasher attacks, discard a card at random.
When Ragelasher attacks, discard a card at random.
2/1
Enchant player
At the beginning of enchanted player's upkeep, you may pay any amount of
. If you do, you control enchanted player during his or her next pre-combat main phase unless enchanted player pays
where X is the amount of
you paid this way.
At the beginning of enchanted player's upkeep, you may pay any amount of
. If you do, you control enchanted player during his or her next pre-combat main phase unless enchanted player pays
where X is the amount of
you paid this way.When ~ enters the battlefield, return target permanent you control to its owner's hand.
Bloom – When ~ enters the battlefield, return target permanent you don't control to its owner's hand.
Bloom – When ~ enters the battlefield, return target permanent you don't control to its owner's hand.
2/2
Flash
When Oil Lake Mechanic enters the battlefield, untap target artifact.
When Oil Lake Mechanic enters the battlefield, untap target artifact.
Some surrakar have left their tribes and have taken to working about pirate crews on the Oil Lake.
2/4
First strike
Whenever Charging Garrison attacks, if Charging Garrison is crewed by a soldier, attacking creatures you control get +1/+1 and gain first strike until end of turn.
Crew 4
Whenever Charging Garrison attacks, if Charging Garrison is crewed by a soldier, attacking creatures you control get +1/+1 and gain first strike until end of turn.
Crew 4
5/5
Add
or
. If a creature you control is under cover, add an additional
. (A creature is under cover as long as no opponent controls a creature with less power.)
or
. If a creature you control is under cover, add an additional
. (A creature is under cover as long as no opponent controls a creature with less power.)You draw three cards and you lose 3 life.
Threshold – You draw four cards and lose 4 life instead if seven or more cards are in your graveyard.
Flashback

(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Threshold – You draw four cards and lose 4 life instead if seven or more cards are in your graveyard.
Flashback


(You may cast this card from your graveyard for its flashback cost. Then exile it.)At the end of combat on your turn, if Rune Viking attacked this turn, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)3/2
Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Woop Slap.
As long as Woop Slap’s power is 3 or more, it has lifelink.
As long as Woop Slap’s power is 5 or more, it has double strike.
As long as Woop Slap’s power is 3 or more, it has lifelink.
As long as Woop Slap’s power is 5 or more, it has double strike.
1/1

As an additional cost to cast this spell, discard a card.
Draw two cards.
Create two Blood tokens.
Draw two cards.
Create two Blood tokens.




