Random Cards
There are 123423 cards in Multiverse right now, including:
Haste

,
: Target creature can’t block this turn.

,
: Target creature can’t block this turn.2/2
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Echoes of the Past deals 3 damage to target creature or player.
Whenever a creature you control deals combat damage to a player, if Echoes of the Past is in your graveyard, you may pay
. If you do, return an instant or sorcery card at random from your graveyard to your hand.
Whenever a creature you control deals combat damage to a player, if Echoes of the Past is in your graveyard, you may pay

. If you do, return an instant or sorcery card at random from your graveyard to your hand.
: Target creature gets +1/+1 until end of turn.
, Sacrifice Iron Servant: Target creature gets +2/+2 until end of turn.1/1
Draw two cards. Then discard two cards unless you discard an artifact card.
The Mavericks are famed for their speed and ferocity in battle. Their ability to clean house leaves something to be desired.
Destroy target creature. You may put a creature from your graveyard with a converted mana cost of X onto the battlefield where X is the converted mana cost of creature destroyed this way.
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
1/1
Enchant creature
When enchanted creature dies, if it wasn't an Illusion, create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it." Return Dying Thoughts to the battlefield attached to that token, then draw two cards.
When enchanted creature dies, if it wasn't an Illusion, create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it." Return Dying Thoughts to the battlefield attached to that token, then draw two cards.
Cycling 
When Seige Commander enters the battlefield or you cycle it, target creature an opponent controls can’t block this turn.

When Seige Commander enters the battlefield or you cycle it, target creature an opponent controls can’t block this turn.
3/3
Return target creature to its owners hand.
Cycling
Cycling

When Goblin Prophet enters the battlefield, exile the top card of your library. You may cast it this turn.
1/1
({F} can be paid by tapping an untapped enchantment you control.)
Vigilance
: Sigil Carrier gets +1/+1 until end of turn, then chant (Your enchantments can enhance this effect. Copy this effect for each enchantment you tap in response.).
Vigilance
: Sigil Carrier gets +1/+1 until end of turn, then chant (Your enchantments can enhance this effect. Copy this effect for each enchantment you tap in response.).1/1
Scry 3.
Any player may pay
. If a player does, draw a card. If no player does, return Immersive Study to your hand.
Any player may pay
. If a player does, draw a card. If no player does, return Immersive Study to your hand.Submerged Study arrives tapped.
: Produce
.
: Produce
.Enchant creature
Landfall – Whenever a land enters the battlefield under your control, enchanted creature gets +1/+1 and gains menace until end of turn.
When enchanted creature dies or Gloom of the Waste leaves the battlefield, return Gloom of the Waste to the battlefield transformed.
Landfall – Whenever a land enters the battlefield under your control, enchanted creature gets +1/+1 and gains menace until end of turn.
When enchanted creature dies or Gloom of the Waste leaves the battlefield, return Gloom of the Waste to the battlefield transformed.
Menace
Landfall – Whenever a land enters the battlefield under your control, Stalker of the Waste gets +1/+1 until end of turn.
Landfall – Whenever a land enters the battlefield under your control, Stalker of the Waste gets +1/+1 until end of turn.
1/1
Target creature gets +1/+1 for each Sky counter on it until end of turn If that creature has five or more Sky counters on it, it gains indestructible until end of turn.
Opposing winds can cleave even the mightiest waves.
Landfall – Whenever a land you control enters, you may switch the power and toughness of each Sliver you control.
1/4

