Random Cards
There are 123921 cards in Multiverse right now, including:
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
When Interceding Initiate dies, target player loses 2 life.
In order to cover their tracks, sometimes highly ranked (Faction)s will cover their tracks through a networks of assassin guilds.
2/2
[Insert awesome flavor text here.]
2/3
Flash, last strike
Bloodlust 1 (Whenever a creature is dealt damage, this creature gets +1/+1 until end of turn.)
Whenever Homicidal Wereshark deals damage to a creature, put a bite counter on that creature. Creatures with bite counters on them have bloodlust 1 and must attack each turn if able.
Bloodlust 1 (Whenever a creature is dealt damage, this creature gets +1/+1 until end of turn.)
Whenever Homicidal Wereshark deals damage to a creature, put a bite counter on that creature. Creatures with bite counters on them have bloodlust 1 and must attack each turn if able.
3/3
Damage can’t be prevented this turn.
Choose target creature you control and target creature an opponent controls. Each deals damage equal to its power to the other. Repeat this process until one of them has lethal damage marked on it.
Choose target creature you control and target creature an opponent controls. Each deals damage equal to its power to the other. Repeat this process until one of them has lethal damage marked on it.
: Add
or
to your mana pool. You may then have Totem of the Wild deal 1 damage to each player.
Whenever Totem of the Wild deals damage to a player, until their next turn, that player can't activate abilities on permanents they control unless they're mana abilities.
"How can anyone not believe in the obvious nature of the Forces and of Maat?"
: Copy target instant or sorcery spell X times, where X is the number of creatures you control with -1/-1 counters on them. You may choose new targets for each copy.3/3
Equipped creature gets +2/+1.
Equip
Equip

Haste, hexproof
When Galvanic Charger enters the battlefield, Galvanic Charger gets +X/+0 until end of turn, where X is the number of artifacts you control.
When Galvanic Charger enters the battlefield, Galvanic Charger gets +X/+0 until end of turn, where X is the number of artifacts you control.
2/3
Whenever you tap a Forest for mana, add an additional
.
: Oran-Rief Mana Bloomer gets +1/+1 until end of turn.
.
: Oran-Rief Mana Bloomer gets +1/+1 until end of turn.4/4
Overwhelm (As you cast this spell, you may tap a creature you control with a converted mana cost of six or greater. If you do, this becomes Overwhelming.)
Each opponent mills seven cards. If Pitiful Mind is Overwhelming, each opponent mills nine cards instead.
Each opponent mills seven cards. If Pitiful Mind is Overwhelming, each opponent mills nine cards instead.
When Druid's Vineboar enters the battlefield, return target land card from your graveyard to your hand.
3/2
Ape creatures you control have +1/+1.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
3/3
Sacrifice a forest: Manly Dan gets +3/+3 and gains menace until end of turn. Activate this only once each turn. [maybe landfall or adventure synergies?]
4/4
Morph 
or 
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Wen turn this face up for its
morph cost, create two 1/1 red Goblin creature tokens. If this creature is attacking, the tokens enter attacking.

or 
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Wen turn this face up for its

morph cost, create two 1/1 red Goblin creature tokens. If this creature is attacking, the tokens enter attacking.4/1





2011-12-20 06:13:04 by jmgariepy