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Untap target creature and remove all counters and auras from it.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
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Search your library for a card and put that card into your hand. Then shuffle your library.
The wise always keep an ear open to the whispers of power.
Whenever a player casts a white spell, you may gain 1 life.
White spells you cast cost
less to cast.
White spells you cast cost
less to cast.Flying
Tap three creatures you control return Faiths Avatar from your graveyard to play.
Tap three creatures you control return Faiths Avatar from your graveyard to play.
2/3
Whenever Asyen Guard blocks reveal the top card of your library, if it is a white card, prevent all damage dealt to Asyen Guard by creature it blocks. If it is a non-white card prevent all damage dealt to and by Asyen Guard. You may put the revealed card on top your bottom of your library.
Fast reflexes are a key to living among the Guards. Steel plate is nothing to a werewolf's claws.
3/1
Name two nonland cards. Target player reveals his or her hand. For each card with either of those names, that player discards that card and Peek into Hell #2 deals 3 damage to him or her.
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
, Reveal this card from your hand: Target permanent Imitates this card (That permanent gains the name of this card until the end of turn.)


: Return Cursed Imp from your graveyard to your hand.1/1
Gain control of target creature until end of turn. Untap that creature and remove all counters from it. It gains haste until end of turn.
"I only need to sway the heart. The body will follow soon."
Exile the top card of your library. Until end of turn, you may play that card.
Legendary landcycling
Legendary landcycling

Apex- At the beginning of your upkeep, if Fear Eater has the greatest power or is tied for greatest power among creatures on the battlefield, you may exile target creature, artifact, or enchantment.
8/8
Flying (A creature with flying can't be blocked except by creatures with flying and/or reach.)
3/1
When Zombie Wall enters the battlefield, draw a card.
When Zombie Wall dies, you may return it to your hand.
When Zombie Wall dies, you may return it to your hand.
0/3
Whenever this creature deals combat damage to a player, you may put an amnesia counter on any number of target players. For each of those players, if that player didn't have an amnesia counter, at the beginning of that player’s draw step, for as long as they have an amnesia counter, that player exiles cards from the top of their library equal to the number of amnesia counters they have.
Illus. Senecal | DeviantArt.com
1/1


:Draw three cards0/9


