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When Spirit Squirrel comes into play, put target enchantment an opponent controls on the bottom of their library.
''Squirrels would be the perfect inflitrators, if you could ever train them properly.''
— Jacqueline Terrique
— Jacqueline Terrique
2/2
0 comments
: Irecliff Expert gets +1/+0 until end of turn.
Whenever Irecliff Expert attacks, you may dig X for a Dwarf, where X is Irecliff Expert’s power. (Look at the top X cards of your library. You may reveal a Dwarf card from among them. Put it into your hand and the rest on the bottom.)
2/3
: Add
or
to your mana pool. If you have more life than an opponent with the most life, you lose life equal to the difference.A land to abandon all fear and doubt and just go for the power.

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Mechanical ticking and purring ensure the lions of the midlands are intimidating even at rest.
1/0
Siphon (Whenever this permanent becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
: Add
to your mana pool.
, Remove two charge counters from Krel Shard: Add one mana of any colour to your mana pool.
: Add
to your mana pool.
, Remove two charge counters from Krel Shard: Add one mana of any colour to your mana pool.Prowess
2
:Reveal the top card of your library. If it's an nonland artifact card, you may cast it without paying it's man's cost. Otherwise, put it into your graveyard.
2

:Reveal the top card of your library. If it's an nonland artifact card, you may cast it without paying it's man's cost. Otherwise, put it into your graveyard.He can turn anything into a weapon.
3/4
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
: Sand-Sail gains Lifelink until end of turn.
: Sand-Sail gains Lifelink until end of turn.Despite popular belief, Thri-Kreen feel the warmth of the sun and the whip of wind. And they love it.
3/3
Katarn Volch Shnikit can't block.
,
: Choose one —
• You draw two cards and you lose 2 life.
• Destroy target tapped creature with power 4 or less.
,
: Choose one —
• You draw two cards and you lose 2 life.
• Destroy target tapped creature with power 4 or less.
0/2
Reveal the top card of a pile of cards from an upcoming product, if that card is a functional reprint of another card from a released product, you may put it into your hand. Otherwise, put it on the bottom of the pile
Deathtouch
2/4
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
: Add
or
.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
: Add
or
.Whenever Knight's Courser attacks, target Knight you control gets +1/+1 until end of turn.
2/2
When Island of Rare Animals enters the battlefield, you may return any number of other lands you control to your hand. Create a number of 1/1 green Beast creature tokens equal to the number of lands returned to your hand this way.
, Sacrifice a creature: Add one mana of any color.
, Sacrifice a creature: Add one mana of any color.Look at target opponent’s hand and choose a card from it. That player exiles it, then tap all lands that player controls and they loses all unspent mana. Add one mana of any color for each land they tapped this way and each mana lost this way. Spend this mana only to cast the exiled card. You may cast the exiled card.
