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When Diligent Farmer enters the battlefield, search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
1/1
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Draw 5 cards. Put two of them into your hand and the rest into the graveyard.
Flashback--

(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback--


(You may cast this card from your graveyard for its flashback cost. Then exile it.)"America is a country that doesn't know where it is going but is determined to set a speed record getting there."
--Laurence J. Peter
--Laurence J. Peter
At the beginning of each of your combat steps, put two red 1/1 Human creature tokens with haste onto the battlefield tapped and attacking. Sacrifice them at the end of the combat step.
Illus. chevsy
Counter target activated or triggered ability.
Scry 3. If you control a Forest, untap up to one target land.
Illus. HassChagaev
Unliving Spark deals 3 damage to target player.
At the beginning of your upkeep, you may sacrifice a permanent. If you do, return Unliving Spark from your graveyard to your hand.
At the beginning of your upkeep, you may sacrifice a permanent. If you do, return Unliving Spark from your graveyard to your hand.
: Brackcliff Horror gets +1/-1 or -1/+1 until end of turn.Some mutants retain no vestige of their former form. Flesh flowing like liquid into whatever its twisted mind desires.
2/5
When The Persecutor enters the battlefield, destroy any number of creatures. For each creature destroyed this way, you lose 1 life
5/5
Flying
When Bacteria-Feeder enters the battlefield, exile up to one target Germ creature. When you do, you gain 1 life and draw a card.
When Bacteria-Feeder enters the battlefield, exile up to one target Germ creature. When you do, you gain 1 life and draw a card.
What they once were they now consume.
2/3
At the beginning of your upkeep, choose one that hasn't been chosen —
• Bear Cub
• Forest Bear
• Runeclaw Bear
Then you may reveal a card with the chosen name you own from outside the game, and put it into your hand.
• Bear Cub
• Forest Bear
• Runeclaw Bear
Then you may reveal a card with the chosen name you own from outside the game, and put it into your hand.
Whenever a creature you control dies, gain 3 life.
Whenever a creature an opponent controls dies, that player loses 3 life unless they have you create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
Whenever a creature an opponent controls dies, that player loses 3 life unless they have you create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
2/2
Menace (This creature can't be blocked except by two or more creatures.)
Sacrifice Steel-Spine Chimera: Put two +1/+1 counters and a menace counter on target creature.
Sacrifice Steel-Spine Chimera: Put two +1/+1 counters and a menace counter on target creature.
2/2
Sacrifice a permanent. Add the sacrificed permanent's mana cost into your mana pool.
Demonstrate
Demonstrate
Destroy target creature with Power 3 or less. If its mana value was 2 or less, its owner discards a card.
Bushido 2
Trample

: This creature gets +3/+3 until end of turn. Activate as a sorcery and only once each turn.
Trample

: This creature gets +3/+3 until end of turn. Activate as a sorcery and only once each turn.4/4


