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Haste
When Tuktuk Chargers enters the battlefield, put a 1/1 red Goblin creature token onto the battlefield.
When Tuktuk Chargers enters the battlefield, put a 1/1 red Goblin creature token onto the battlefield.
2/2
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Desaturate (You may turn lands used to pay coloured mana costs of this spell face down, if you do put that many growth counters on this creature. Face down lands produce colorless mana.)
Remove a growth counter from Seedsoul Dryad: Put a 2/2 green Dryad creature token onto the battlefield.
Remove a growth counter from Seedsoul Dryad: Put a 2/2 green Dryad creature token onto the battlefield.
2/2
Creatures you control get +X/+X until end of turn, where X is the number of cards in the graveyard of an opponent.
If a card in that opponent's graveyard has flying, those creatures gain flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
If a card in that opponent's graveyard has flying, those creatures gain flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Cards in your hand have cycling
. (
, Discard a card: Draw a card.)
Whenever you cycle a card, add one mana of any color to your mana pool.
. (
, Discard a card: Draw a card.)
Whenever you cycle a card, add one mana of any color to your mana pool.
Shallow Sea enters the battlefield tapped unless you control a permanent with a counter on it.
: Add
or
to your mana pool.
: Add
or
to your mana pool.Prevent all combat damage Gentle Giant deals to creatures.
4/4
Vigilence

: You decide how target creature an opponent controls blocks this turn. If that creature is tapped, untap it.

: You decide how target creature an opponent controls blocks this turn. If that creature is tapped, untap it.3/3
Until end of turn, target creature gains first strike, trample, and Passion (Whenever this creature deals combat damage to a player add
. Until end of turn, you don't lose this mana as steps and phases end.).
. Until end of turn, you don't lose this mana as steps and phases end.).Strength of the body is nothing without strength of the spirit.
Whenever Screeches from the Clouds or another Drake enters the battlefield under your control, draw a card, then discard a card.

, Sacrifice Screeches from the Clouds: Draw a card.

, Sacrifice Screeches from the Clouds: Draw a card.
,
: Scry 1.
, Sacrifice Blue Box: Scry 1. Draw a card.

,
, Sacrifice Blue Box: Scry 2. Draw two cards.Whenever you cast an instant or sorcery spell you may pay 
. If you do, tap target creature.

. If you do, tap target creature.Zialk is a master of every style, but many of his students have yet to master one.
2/1
Put target creature card from a graveyard onto the battlefield. You lose life equal to its converted mana cost.
When Foundry Supervisor enters, scry 1
Other artifact creatures you control get +1/+1.
Other artifact creatures you control get +1/+1.
3/2
Lands you control are 3/3 elementals in addition to their other types
Landfall-Whenever a land enters under your control, draw a card. If it is a Creature card, you may put it onto the battlefield.
You may play an additional land each turn
Landfall-Whenever a land enters under your control, draw a card. If it is a Creature card, you may put it onto the battlefield.
You may play an additional land each turn
4/5



