Random Cards
There are 123601 cards in Multiverse right now, including:
Delve (Each card you exile from your graveyard while casting this spell pays for
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Counter target spell unless its controller pays
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Counter target spell unless its controller pays
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Each player sacrifices a creature and gains life equal to the toughness of the creature they sacrificed this way.
fuse (You may cast one or both halves of this card from your hand.)
fuse (You may cast one or both halves of this card from your hand.)
Create a 1/1 white Spirit creature token with flying for each creature that died this turn.
As long as a player controls a Mountain, Blue Frenemy gets +1/+1 and has first strike.
2/1
Discard two cards, then draw four cards.
Essentia
– (You may sacrifice a creature to cast this spell for its Essentia cost.)
Essentia

– (You may sacrifice a creature to cast this spell for its Essentia cost.)Target creature gets -1/-0 until end of turn.
Draw a card.
Draw a card.
Lifelink
When Tax Collector enters the battlefield, each opponent loses 2 life and you gain life equal to the life lost this way.
When Tax Collector enters the battlefield, each opponent loses 2 life and you gain life equal to the life lost this way.
1/4
Frigid Grasp deals 3 damage to target creature and you gain 3 life. If
was spent to cast Frigid Grasp, it deals 4 damage to that creature and you gain 4 life instead.
was spent to cast Frigid Grasp, it deals 4 damage to that creature and you gain 4 life instead."Dark things lurk in the Filinea marsh. I fear the worst."
- Anhavan Scout, last report
- Anhavan Scout, last report
Flying, flash
When Whirlwind Elemental enters the battlefield, tap all permanents target player controls.
When Whirlwind Elemental enters the battlefield, tap all permanents target player controls.
6/6
When Tar Totem enters the battlefield exile target player's graveyard and put three +1/+1 counters on Tar Totem if any creatures were exiled this way.
6/6
Marsh Slinker can’t be blocked except by Krakens, Serpents, Leviathans, or Octopuses.
1/1
Enchant creature
Whenever enchanted creature deals damage to a player or planeswalker, remove an ability counter from a creature.
Whenever enchanted creature deals damage to a player or planeswalker, remove an ability counter from a creature.
Put a +1/+1 counter on each creature you control. If you cast Primal Conclusion during your main phase, put two +1/+1 counters on each of them instead.
Each creature you control gets +1/+1 for each counter on it.
Each creature you control gets +1/+1 for each counter on it.
Nature has developed many subtle techniques of survival, but once it comes down to fight few beat mere muscle.
+1: Exile the top two cards of your library face down. Look at them. For as long as each of them remains exiled, you may cast it by sacrificing a creature that has attacked this turn and wasn't blocked in addition to its other costs.
-2: Create two 1/1 blue Bird Illusion creature tokens with flying.
-7: Each opponent exiles two cards from the top of their library for each card you own in exile that was exiled with an Estrid permanent.
-2: Create two 1/1 blue Bird Illusion creature tokens with flying.
-7: Each opponent exiles two cards from the top of their library for each card you own in exile that was exiled with an Estrid permanent.
4
Reduce the costs of equip, reconfigure, or friendly Auras targeting this by
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: This gains indestructible until end of turn.
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: This gains indestructible until end of turn.3/3







