Random Cards
There are 123984 cards in Multiverse right now, including:
Draw your hand. (Lay it flat against a sheet of paper and run along the outline with a pen or pencil, then color it and show it to your mommy.)
Flying
: Flip a coin. If you win, Dragon Prince gets +2/+0 until end of turn.
If you win a coin flip, put a +1/+1 counter on all dragons you control. If you lose a coin flip, sacrifice Dragon Prince.
: Flip a coin. If you win, Dragon Prince gets +2/+0 until end of turn.
If you win a coin flip, put a +1/+1 counter on all dragons you control. If you lose a coin flip, sacrifice Dragon Prince.
1/3
When Rot Creeper enters the battlefield, destroy target creature unless its controller discards a creature card.
“Callimus kept so many vile things around the lab. I don’t know what he saw in them.”
—Prudencia Teridan, Soradyne COO
—Prudencia Teridan, Soradyne COO
1/1
: Untap all other creatures you control. They gain hexproof until end of turn. If it's the combat phase, remove them all from combat and after this step, there is an additional declare attackers and declare blockers step.1/1
Haste
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Cogwork Bull tinkers,up to three target creatures can't block this turn.
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Cogwork Bull tinkers,up to three target creatures can't block this turn.
4/3
Other creatures you control have activated abilities of Old Master.
1/3
0: You choose how target creature blocks this turn.
-2: Exile target artifact.
-2: Exile target artifact.
Desire, empathy, will; all weapons in the disciplines of arcane.
Illus. Peter Mohrbacher
4
Enchant creature you control
Enchanted creature has hexproof.
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchanted creature has hexproof.
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Illus. Imad Awan
Lifelink
: Order of Leitbur gains first strike until end of turn.
: Order of Leitbur gains first strike until end of turn.
2/2
Gust- When Jetstream Aeronaut would deal combat damage to a player you may sacrifice Jetstream Aeronaut. If you do, return target permanent to its owner's hand.
2/2
Aurafy 

(You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)
Equipped creature gets +1/+1 and has vigilance and "

,
: Counter target spell unless its controller pays
, where X equals this creature's power."
Equip



(You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)
Equipped creature gets +1/+1 and has vigilance and "


,
: Counter target spell unless its controller pays
, where X equals this creature's power."
Equip


Whenever your reputation increases, draw a card. (Your reputation is equal to the number of legendary permanents you control.)
Whenever you cast an instant or sorcery, untap Spelldust.
Sacrifice Spelldust whenever Spelldust becomes the target of a spell or ability.
Sacrifice Spelldust whenever Spelldust becomes the target of a spell or ability.
The deadliest spellslingers waste not a movement of their wands.
3/3
+1: Exile the top card of your library. Until the end your next turn, you may play that card.
-2: You may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead.
0: Transform Sarkhan, Moonveil Shaman.
-2: You may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead.
0: Transform Sarkhan, Moonveil Shaman.
4
Flying, haste

, Put three cards you own from exile on the bottom of your library: Double Sarkhan, Moonveil Hellkite's power.
At the beginning of your end step, transform Sarkhan.

, Put three cards you own from exile on the bottom of your library: Double Sarkhan, Moonveil Hellkite's power.
At the beginning of your end step, transform Sarkhan.
5/5
Equipped creature gets +2/+0 and gains “When this creature deals combat damage to a player, you may sacrifice it. If you do it damage equal to its power to any target.”
Equip Elemental
Equip
Equip Elemental
Equip



2011-02-19 00:47:32 by Alex