Random Cards
There are 123333 cards in Multiverse right now, including:
Choose one –
● Untap up to two target creatures you control.
● Tap target creature, it doesn't untap during its controller's next untap phase.
● Untap up to two target creatures you control.
● Tap target creature, it doesn't untap during its controller's next untap phase.
You draw a card and you lose 1 life.
Whenever you cast a black spell, if ~ is in your graveyard, you may cast it from your graveyard without paying its mana cost.
Whenever you cast a black spell, if ~ is in your graveyard, you may cast it from your graveyard without paying its mana cost.
Exile all permanents. Starting with you, each player chooses one of the exiled cards at random and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
At first I beheld nothing but a seething blur of luminosity; but then shapes, all infinitely distant, began to detach themselves from the confusion, and I saw—but God! I dare not tell you what I saw!
When ever a creature card is exiled from anywhere you may look at the top card of your library if it is a sorcery you may reveal it and put it into your hand.
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +2/+1
Equip
Equipped creature gets +2/+1
Equip

Tapped creatures can block as though they were untapped.
Untapped creatures can't block.

: Choose target creature, then randomly choose one — Tap that creature; or untap it.
Untapped creatures can't block.

: Choose target creature, then randomly choose one — Tap that creature; or untap it.Players can't lose the game, permanents gain shroud and non-permanent spells can't be countered.
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
"You all know what must be done. We must protect our Reality, our collective Legacy in our own ways." -Herankhet, to the Grand Council
Flash
When Dispersing Dream enters the battlefield, counter target spell if its converted mana cost is less than the number of Swamps you control.
When Dispersing Dream enters the battlefield, counter target spell if its converted mana cost is less than the number of Swamps you control.
4/4
When Chasm Scavenger enters the battlefield, return target creature card from your graveyard to your hand.
Most bridgemen would rather spend all day hauling stones than get assigned to the chasms.
1/1
When Apprentice Artificer enters the battlefield, reveal the top four cards of your library. You may put an artifact or artificer card revealed this way into your hand and the rest on the bottom of your library in any order.
2/3
, Exile a creature card from your graveyard: You gain 3 life.Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)
When Scrapmaw enters the battlefield, destroy up to one noncreature artifact or enchantment with a mana value less than or equal to the number of counters repurposed.
When Scrapmaw enters the battlefield, destroy up to one noncreature artifact or enchantment with a mana value less than or equal to the number of counters repurposed.
Convoke
+2: Return up to one target creature card with power 2 or less from your graveyard to your hand.
-3: Creatures you control get +1/+1 and gain vigilance until end of turn. Untap them.
-7: Elspeth Ascendant becomes a 5/5 Angel creature with flying and indestructible. (She's no longer a planeswalker. Her loyalty abilities can still be activated.)
+2: Return up to one target creature card with power 2 or less from your graveyard to your hand.
-3: Creatures you control get +1/+1 and gain vigilance until end of turn. Untap them.
-7: Elspeth Ascendant becomes a 5/5 Angel creature with flying and indestructible. (She's no longer a planeswalker. Her loyalty abilities can still be activated.)
Illus. Christine Sprankle
4
: ~ gains lifelink until end of turn.
: ~ gets +5/+5 until end of turn. Can be used only if ~ is blocking and only once per turn.1/1
At the beginning of your end step, create a 1/1 blue Homunculus creature token.
Forecast —

, Reveal Homuncular Precipitation from your hand: Create a 1/1 blue Homunculus creature token.
Forecast —


, Reveal Homuncular Precipitation from your hand: Create a 1/1 blue Homunculus creature token.





last 2018-11-07 02:25:52 by Camruth