Random Cards
There are 123629 cards in Multiverse right now, including:
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
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Intimidate
1/1
Canopy scout has hexproof as long as you control three forests.
Canopy scout can only be blocked by creatures with flying.
Canopy scout can only be blocked by creatures with flying.
2/2
Choose one — Untap up to two target permanents; or if you control at least two creatures, draw two cards; or all creatures become 1/1 until end of turn.
Sacrifice a creature: Untap all creatures you control. Activate this ability only once per turn and only at the beginning of your end step.
3/3
Tap an untapped Shaman you control: Target creature gains haste and trample until end of turn.
2/1

Prevent all combat damage that would be dealt this turn.
Cycling
(
, Discard this card: Draw a card.)
Cycling
(
, Discard this card: Draw a card.)Flying
Condemning Sphinx can't be blocked by humans.
Whenever a human is put into a player's graveyard from their library draw a card.
Condemning Sphinx can't be blocked by humans.
Whenever a human is put into a player's graveyard from their library draw a card.
4/4
Remove any number of counters from among permanents you control. Create a 0/0 colorless Spirit token with that many +1/+1 counters on it.
: Destroy all other permanentsAt the beginning of your upkeep if you control five or more Rogue Workers, put a Contract counter on Opaque Doorframe.
When Opaque Doorframe has five or more Contract counters on it, it gains "
: Move up to three target creatures between places that have been moved on before"
When Opaque Doorframe has five or more Contract counters on it, it gains "
: Move up to three target creatures between places that have been moved on before"Lifelink
There must have been some mana in that old silk hat they found.
2/2
You may exile an instant or sorcery from your hand instead of paying
for Weld costs.
for Weld costs.Great minds made for great programming, and the programming made for programming minds could never had conceived.
1/2
When this creature enters, you may exile a creature card from your graveyard. If you do, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2



