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Destroy target non-Zombie creature.
You may reveal a card from outside the game named Dripping Dead, and put that card into your hand.
You may reveal a card from outside the game named Dripping Dead, and put that card into your hand.
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Until end of turn, whenever you cast a creature spell, you may reveal X cards from the top of your library, where X is equal to that creature’s converted mana cost. If you do, put all creatures revealed this way into your hand and the rest into your graveyard.
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: Add
to your mana pool. If that mana is spent on a green, white, or blue spell, you gain 1 life.Whenever you gain life, you may untap a creature you control.
Whenever you lose life, you may have target player discard a card.
As you cast Scrapped you may discard any number of artifact cards from your hand.
Add
to your mana pool for each artifact that entered a graveyard this turn.
Add
to your mana pool for each artifact that entered a graveyard this turn.Lifelink
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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,
: Add 
to your mana pool.

, Sacrifice Deceptive Hierogplyph: Target creature gets -5/-5 until the end of turn.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Lifelink
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
3/3
Physically harm your opponent
Reach
Missim, the Hunter can't be white or red.
Missim deals damage equal to its power to the first creature that enters the battlefield under an opponent's control during their own turn.
Missim, the Hunter can't be white or red.
Missim deals damage equal to its power to the first creature that enters the battlefield under an opponent's control during their own turn.
3/5
, Add one mana of any color.Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard.
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard.
2/2
Whenever you cast an enchantment spell, draw a card. If Papunhank, Prolific Enchanter has three or more Auras attached to it, draw two cards instead.
"It's not what can one imbue with magic, but what magic can be imbued."
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