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Trachol's Tomb does not untap during your upkeep.



: Destroy target land.



: Untap Trachol's Tomb.
As long as Trachol's Tomb is tapped each player sacrifices a land, creature, or enchantment during his or her upkeep.



: Destroy target land.



: Untap Trachol's Tomb.
As long as Trachol's Tomb is tapped each player sacrifices a land, creature, or enchantment during his or her upkeep.
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Enchant Creature
: During the next upkeep phase, exile target creature. Return that creature to play the upkeep phase after that.
: During the next upkeep phase, exile target creature. Return that creature to play the upkeep phase after that.
Enchant creature
Enchanted creature gets +2/+0 and has trample.
Enchanted creature gets +2/+0 and has trample.
Creatures get -X/-X until end of turn, where X is the number of cards in your graveyard.
The depths of Stelg are filled with treasures hidden in fragile and dangerous relics.
: Add
or
to your mana pool.
,
: Add 
, 
or 
to your mana pool.When Kobold Lackey enters the battlefield, target creature gets +1/+0 until end of turn.
1/1
Attacking Pirates you control have lifelink.
At the beginning of your end step, if you gained 4 or more life this turn, create a 2/2 black Pirate creature token with menace.
At the beginning of your end step, if you gained 4 or more life this turn, create a 2/2 black Pirate creature token with menace.
”For plunder and pastry!”
Illus. Pinkie Sitting
3/4
Whenever one or more nonland permanent you controls become tapped, tap target permanent an opponent controls that shares a type with one of them.
Absorb 2
When Viscous Pouncer enters the battlefield, it fights target creature you don't control.
When Viscous Pouncer enters the battlefield, it fights target creature you don't control.
When Viscous Pouncer enters the battlefield, it fights target creature you don't control.
When Viscous Pouncer enters the battlefield, it fights target creature you don't control.
2/2
At the beginning of each combat damage step, untap fortified land unless any player pays
.
Fortify
.Fortify

Until end of turn, whenever a nonbasic land enters the battlefield under your control, draw a card.
Voyage 5.
Voyage 5.
Kicker — Sacrifice a Forest.
Add

and add 
if the kicker cost was paid.
Add


and add 
if the kicker cost was paid.Search your library for 2 different basics. Target opponent shuffles them while you look away. Pick one and try to guess which one it is. If you are right you get the land. If you are wrong you still get the land but the same player that shuffled gets the other land.


