Random Cards
There are 123611 cards in Multiverse right now, including:
When River Mask enters the battlefield, turn all creatures face down.
Players may rearrange their battlefield at will.
: Turn target creature face up. Any player may use this ability.
(Face down creatures are 2/2, colourless, and have no abilities.)
Players may rearrange their battlefield at will.
: Turn target creature face up. Any player may use this ability.
(Face down creatures are 2/2, colourless, and have no abilities.)

Enchant creature
Enchanted creature is a 0/4 Wall with defender and no other abilities.
Enchanted creature is a 0/4 Wall with defender and no other abilities.
Look at the top card of your library. You may put it on the bottom of your library.
Draw a card.
Eternal

(Exile this as it resolves. You may cast it for its eternal cost for as long as it remains exiled this way.)
Draw a card.
Eternal


(Exile this as it resolves. You may cast it for its eternal cost for as long as it remains exiled this way.)Heroic
(Whenever a unit you control Assaults alone, it has +1/+1 for that cycle.)
(Whenever a unit you control Assaults alone, it has +1/+1 for that cycle.)
Galaxies finest pilots.
4/3
When Storm the Castle enters the battlefield, target player becomes the Monarch.
When a creature attacks the Monarch, put a +1/+1 counter on that creature.
When a creature attacks the Monarch, put a +1/+1 counter on that creature.
Align 
(You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type. )
Flying
When Prototype Testers dies, create two tapped 1/1 blue and red goblin creature tokens.

(You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type. )
Flying
When Prototype Testers dies, create two tapped 1/1 blue and red goblin creature tokens.
3/2

,
: Target creature gains first strike until end of turn.
,
: Target creature blocks if able this turn.3/1
If this is the first spell you've cast this game and you control a Forest, you may cast it without paying its mana cost.
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Whenever one or more permanents transform, draw a card. This ability triggers only once each turn.
+1: Mill four cards. You may return a land card milled this way to your hand.
-2: Return target double-faced card from your graveyard to your hand.
-7: Draw seven cards. You gain 7 life.
+1: Mill four cards. You may return a land card milled this way to your hand.
-2: Return target double-faced card from your graveyard to your hand.
-7: Draw seven cards. You gain 7 life.
4
Flash, vigilance
When Gifting Serpopard enters the battlefield, put a +1/+1 counter on up to two other target creatures you control, gain 5 life, and draw a card.
When Gifting Serpopard enters the battlefield, put a +1/+1 counter on up to two other target creatures you control, gain 5 life, and draw a card.
5/5
Deathtouch
When Scaled Deathkeeper enters the battlefield, up to one target Forest you control becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land.
When Scaled Deathkeeper enters the battlefield, up to one target Forest you control becomes an 8/8 green legendary God named Frawdallain until end of turn. It's still a land.
5/5





last 2011-08-01 16:10:07 by Vitenka