Random Cards
There are 123711 cards in Multiverse right now, including:
+action, +buy, +card
You may not buy treasures this turn.
You may not buy treasures this turn.
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Defender
: Flowstone Wall gets +1/-1 until end of turn.
Hellbent – As long as you have no cards in hand, Flowstone Wall loses defender.
: Flowstone Wall gets +1/-1 until end of turn.
Hellbent – As long as you have no cards in hand, Flowstone Wall loses defender.
0/5
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Exile target creature, then return it to the battlefield under its owner's control. If you paid six or more mana to cast Flickershift, put a token copy of that creature onto the battlefield under its owner's control.
less to cast for each card exiled this way.)
Exile target creature, then return it to the battlefield under its owner's control. If you paid six or more mana to cast Flickershift, put a token copy of that creature onto the battlefield under its owner's control.
Draw two cards.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Flying
Whenever Mindwarp Dragon deals combat damage to a player you may have that player put any combination of that many cards from his or her hand or top of library into his or her graveyard.
Whenever Mindwarp Dragon deals combat damage to a player you may have that player put any combination of that many cards from his or her hand or top of library into his or her graveyard.
7/7
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an age counter is placed on Persistent Prayer, you gain X life, where X is the number of age counters on Persistent Prayer.
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an age counter is placed on Persistent Prayer, you gain X life, where X is the number of age counters on Persistent Prayer.
A deck can have any number of cards named Dalmatian Puppy.
Vigilance
Vigilance
1/1
Destroy target artifact or enchantment. You gain life equal to its converted mana cost.
When Constructed Cavalry enters the battlefield, create a 2/2 white Soldier Construct token with vigilance.
2/2
Flying, haste

, Sacrifice Overcharged Triskelavite: Overcharged Triskelavite deals 4 damage to target creature.

, Sacrifice Overcharged Triskelavite: Overcharged Triskelavite deals 4 damage to target creature.1/1
Whenever a player wins a coin flip, draw a card.
They say the house always wins in the end.
0/2
Enchant creature
Enchanted creature has flying.
Whenever the enchanted creature deals combat damage to a player, return target noncreature, nonland permanent that player controls to their hand and create a Treasure token.
Enchanted creature has flying.
Whenever the enchanted creature deals combat damage to a player, return target noncreature, nonland permanent that player controls to their hand and create a Treasure token.
if Leyline intersection is in your opening hand, return it to your library and search for a land or spirit card, reveal it and put it in your hand, then shuffle your library.
add
mana of any color a land you control can produce.
Syphon 5 (you may tap 5 creatures to transform this card.)
add
mana of any color a land you control can produce.
Syphon 5 (you may tap 5 creatures to transform this card.)
add
mana of any color combination.
At the end of your turn, if cave of spirits is untapped you may put a 1/1 White spirit token with flying into play.
Whenever a creature an opponent controls dies or is exiled, put a hunted counter on it.
Hunted counters remain on creature cards your opponents own as they move to any zone other than a player’s hand or library.
Whenever a creature an opponent controls enters with a hunted counter on it, return Bloodhound from your graveyard to the battlefield. It fights that creature.
Hunted counters remain on creature cards your opponents own as they move to any zone other than a player’s hand or library.
Whenever a creature an opponent controls enters with a hunted counter on it, return Bloodhound from your graveyard to the battlefield. It fights that creature.
4/4

,
: Reveal the top card of your library. If a land or creature card is revealed this way, you may add it to your hand. Otherwise, you may put put that card back on the top or bottom of your library. Shred Again
(Once per turn, when you activate one of this creature's abilities, you may pay
, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)2/5

