Random Cards
There are 123612 cards in Multiverse right now, including:
How low can you go? is red.
In your upkeep, How low can you go? deals 1 damage to you.
(When you cast How low can you go?, add
to your mana pool.)
In your upkeep, How low can you go? deals 1 damage to you.
(When you cast How low can you go?, add
to your mana pool.)0/1
,
: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.4/4
Counter target spell unless that spell's controller lets you choose one — Draw three cards; or return up to two target lands to their owner's hands; or put target creature on the bottom of its owner's library.
Destroy all non-artifact creatures.
At the end of your next turn, destroy all artifact creatures.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "
, Discard this card: Draw a card.)
At the end of your next turn, destroy all artifact creatures.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "
, Discard this card: Draw a card.)When Heisting Lavagripper enters the battlefield each player draws a card and then discards a card at random.
2/2
Tap an untapped face-down land you control: Breathstealer gets flying until end of turn.
Whenever Breathstealer deals combat damage to a player, remove all counters from target permanent that player controls.
Whenever Breathstealer deals combat damage to a player, remove all counters from target permanent that player controls.
3/3
: Add 
Create three 1/1 red Rebel creature tokens. They gain haste until end of turn.
Enchant Player
Whenever enchanted player casts a spell, that player loses 3 life.
Whenever enchanted player casts a spell, that player loses 3 life.
Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card.
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card.
1/3
When Recurring Brushfires enters the battlefield, target player sacrifices a land.


, Rotate crops: Recurring Brushfires deals 2 damage to any target. (To rotate crops, return a land card you control or in your graveyard to its owner's hand.)


, Rotate crops: Recurring Brushfires deals 2 damage to any target. (To rotate crops, return a land card you control or in your graveyard to its owner's hand.)"I'm sure you won't give us any reason to treat these incidents as suspicious, will you, Sanvil?"
-Asbakaurin, magistrate of Hollowbough
-Asbakaurin, magistrate of Hollowbough
Jitter 

, Tap an untapped artifact you control: Illuminate


, Tap an untapped artifact you control: Illuminate2/4


,
: Create a 1/1 white Cleric creature token.2/2
Ethereal – Whenever you cast a spell from exile, if the gate is open, you may copy that spell and choose new targets for the copy. This ability triggers only once each turn.
: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)Septic Ridge RV Park enters tapped unless you control a creature token.
Tap: Add (U) or (B).
(1) tap: Target player mills 2. Its controller creates a 1/1 white tourist creature token.
Tap: Add (U) or (B).
(1) tap: Target player mills 2. Its controller creates a 1/1 white tourist creature token.

Legendary Land
last 2012-01-10 14:26:38 by Alex