Random Cards
There are 123112 cards in Multiverse right now, including:
Whenever a creature an opponent controls would die, exile it instead.

, Discard a card: Crematorium deals 3 damage to target creature.

, Discard a card: Crematorium deals 3 damage to target creature.Resilient 1 (If a source would deal combat damage to this creature, prevent 1 of that damage)
2/2
Target creature gets -2/-2. If that creature would die this turn, exile it instead.
Sophisticate (When you cast this, if you control no creatures with higher converted mana cost, you may draw a card.)
2/1
, Sacrifice Blade Sunderer: Destroy target artifact."Breaking bones is easier, but it's not as fun."
-Ko Lin, Nan trainee
-Ko Lin, Nan trainee
2/1
Royal, Super Haste, Triple Strike, Flash, Firebreathing



,
: Burn everything.



,
: Burn everything.For when you'd rather be committing arson than playing Magic.
4/2
Deathtouch, Trample, Indestructible
When Knujjukk, the Junklord enters the battlefield, each opponent discards a card and loses 1 life for each Junk you control.
When Knujjukk, the Junklord enters the battlefield, each opponent discards a card and loses 1 life for each Junk you control.
8/8
If Leyline of the Manascape is in your opening hand, you may begin the game with it on the field.
Each Plains you control has mana cost
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Each Island you control has mana cost
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Each Swamp you control has mana cost
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Each Mountain you control has mana cost
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Each Forest you control has mana cost
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Each Plains you control has mana cost
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Each Island you control has mana cost
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Each Swamp you control has mana cost
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Each Mountain you control has mana cost
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Each Forest you control has mana cost
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Whenever you cast a white instant or sorcery spell, Thunder-Cudgel Raider becomes a Warrior and gains vigilance until end of turn.
Whenever you cast a blue instant or sorcery spell, Thunder-Cudgel Raider becomes a Wizard and can't be blocked until end of turn.

,
: Creatures you control get +2/+0 until end of turn. If Thunder-Cudgel Raider is a Wizard, creatures you control gain flying until end of turn. If Thunder-Cudgel Raider is a Warrior, Thunder-Cudgel Raider creatures you control gain first strike until end of turn.
Whenever you cast a blue instant or sorcery spell, Thunder-Cudgel Raider becomes a Wizard and can't be blocked until end of turn.

,
: Creatures you control get +2/+0 until end of turn. If Thunder-Cudgel Raider is a Wizard, creatures you control gain flying until end of turn. If Thunder-Cudgel Raider is a Warrior, Thunder-Cudgel Raider creatures you control gain first strike until end of turn.1/1
Equipped creature has lifelink.
Equip
Equip

Illus. Kev SP MJ
+1: Up to one target creature you control gets +1/+0 and can't be blocked this turn.
-2: Surveil 1, then draw a card.
-6: You get an emblem with "
, Return an unblocked creature you control attacking a player to its owner's hand: Return a creature card from your graveyard to the battlefield tapped and attacking the same player. Activate only once each turn."
-2: Surveil 1, then draw a card.
-6: You get an emblem with "
, Return an unblocked creature you control attacking a player to its owner's hand: Return a creature card from your graveyard to the battlefield tapped and attacking the same player. Activate only once each turn."4
This land enters tapped unless you put a stun counter on it.
: Add
or
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: Add
or
.Whenever an equipped creature you control dies, create a Cog token. (It's an artifact with "
,
- Sacrifice this artifact: Untap target creature. It gets +2/+2 until end of turn.")
Whenever you sacrifice a Cog for the first time each turn, equip abilities of artifacts cost
less until end of turn.
,
- Sacrifice this artifact: Untap target creature. It gets +2/+2 until end of turn.")
Whenever you sacrifice a Cog for the first time each turn, equip abilities of artifacts cost
less until end of turn.

last 2011-07-28 19:22:27 by M_Houlding