Random Cards
There are 123210 cards in Multiverse right now, including:
Put a 1/1 green Squirrel creature token onto the battlefield.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Put Squirrel’s Call into your hand as it resolves.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Put Squirrel’s Call into your hand as it resolves.
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: Prevent the next 1 damage that would be dealt to target player.
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: Deal 1 damage to target player who's been dealt damage this turn.1/2
1 ATK, 3 HLT
Venom
Venom
Kicker
(You may pay an additional
as you cast this spell.)
When Sengir Cur enters the battlefield, if it was kicked, each player loses 3 life.
(You may pay an additional
as you cast this spell.)
When Sengir Cur enters the battlefield, if it was kicked, each player loses 3 life.
Quick as a lightning it bolted past them, but still they saw too much of its form for their stomach's liking.
1/1
Illus. Team Ico
As long as you control a Dryland, Dried Boneman has Undying
2/2
Enchant creature
Enchanted creature gets +2/+2.
Whenever a creature with lower power then enchanted creature enters the battlefield under your control, you may return Branch Reins to your hand.
Enchanted creature gets +2/+2.
Whenever a creature with lower power then enchanted creature enters the battlefield under your control, you may return Branch Reins to your hand.
When Insatiable Swine enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Illus. betawho on Reddit
3/3
Drink Whenever Moruis Blood Dancer deals combat damage to a player or planeswalker, you may discard a card. If you do, draw a card.
2/1
At the beginning of each endstep, gain 1 life if a creature died this turn.
If An Unassuming Shrub would die, transform it instead.
If An Unassuming Shrub would die, transform it instead.
1/4
Indestructible
You may cast creature and echantment spells from your graveyard. If you do, they gain "If this card would leave the battlefield, exile it instead."
You may cast creature and echantment spells from your graveyard. If you do, they gain "If this card would leave the battlefield, exile it instead."
2/12
At the beginning of your upkeep, all creatures get -2/-2 until end of turn. Exile all creatures in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
Whenever a Shootout occurs, if you have no cards in your hand, search your library for a card, add that card to your hand, and exile it for the Shootout, then shuffle.


: Memento Mori
At the beginning of each endstep, if Nothing Left to Lose's Memento Mori cost was paid, scry 1. If a creature died this turn, search your library for a card, add that card to your hand, then shuffle.


: Memento Mori
At the beginning of each endstep, if Nothing Left to Lose's Memento Mori cost was paid, scry 1. If a creature died this turn, search your library for a card, add that card to your hand, then shuffle.
Whenever a permanent is returned to a player’s hand, that player discards a card.
“Before the glory of Yawgmoth, yes, even this makes sense.”
—Urza, to Gerrard
—Urza, to Gerrard
Descend into the underworld and exile all creatures, artifacts, and enchantments.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Search your library for a creature card with fudgeblight and put it into your hand, then shuffle.
II — Until end of turn, you may play a Zombie card without paying its mana cost.
III — Zombies you control gain menace and double strike until end of turn.
I — Search your library for a creature card with fudgeblight and put it into your hand, then shuffle.
II — Until end of turn, you may play a Zombie card without paying its mana cost.
III — Zombies you control gain menace and double strike until end of turn.



