Random Cards
There are 123104 cards in Multiverse right now, including:
Gain control of target creature until end of turn. Untap that creature. It gains haste and flying until end of turn.
Reach
Creatures you control with a +1/+1 counter on them have Reach.


,
: put a +1/+1 counter on target creature.
Creatures you control with a +1/+1 counter on them have Reach.


,
: put a +1/+1 counter on target creature.2/2
Target player loses 3 life.
Whenever a Spirit you control deals combat damage to a player, you may pay
. If you do, return Kami's Curse to your hand.
Whenever a Spirit you control deals combat damage to a player, you may pay

. If you do, return Kami's Curse to your hand.Whenever a player casts the first spell each turn that player can't cast additional spells for the remainder of the turn unless they cast a spell sharing a type with the first spell cast.
3/3
Suspend 7-
You win the game
You win the game
At the beginning of each end step, you lose 1 life.
A warrior stripped of skin and blood.
5/3
Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Attacking creatures get -2/-0 until end of turn.
Attacking creatures get -2/-0 until end of turn.
Choose 1
•Copy target spell X times, where X is the number of creatures you control. You may choose new targets for each copy.
• Copy target spell X times, where X is the number of creatures that died this turn. You may choose new targets for each copy.
•Copy target spell X times, where X is the number of creatures you control. You may choose new targets for each copy.
• Copy target spell X times, where X is the number of creatures that died this turn. You may choose new targets for each copy.

Gatewalk
Gatecycling
Gatecycling

2/2
Flying, hexproof
: Until end of turn, up to X target creature tokens you control gain flying and hexproof until end of turn, where X is Cloudhome Dog's toughness.
: Until end of turn, up to X target creature tokens you control gain flying and hexproof until end of turn, where X is Cloudhome Dog's toughness.2/2
If you would roll one or more d20s, add an additional X to the result, where X is one quarter the number of lands you control, rounded up. (If the results table only goes to 20, count results greater than 20 as equal to 20.)
When Cybermite enters the battlefield, you may turn target nonartifact permanent you control face down. If you do, it’s a 2/2 Cyberman artifact creature.
, Sacrifice two artifacts: Turn target creature face down. It’s a 2/2 Cyberman artifact creature.
, Sacrifice two artifacts: Turn target creature face down. It’s a 2/2 Cyberman artifact creature.0/1
(You may cast either half. That door unlocks on the battlefield.)
Whenever a nontoken creature you control dies, you lose 1 life, then create a 1/1 green Saproling creature token.
Whenever a nontoken creature you control dies, you lose 1 life, then create a 1/1 green Saproling creature token.
(As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever you cast a creature spell, return a creature card with the same mana value as that spell from your graveyard to the battlefield.
Whenever you cast a creature spell, return a creature card with the same mana value as that spell from your graveyard to the battlefield.
4/2





last 2013-09-09 12:06:08 by Jack V