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Exile a card from your hand face down, then target opponent names a card. Reveal the exiled card. If it's the named card, draw two cards. Otherwise, that player puts the top ten cards of his or her library into his or her graveyard.
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to your mana pool.
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to your mana pool.
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to your mana pool. Spend this mana only to cast spells named Myojin of Seeing Winds.To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom.
Illus. Martina Pilcerova (Honden of Seeing Winds)
Illus. Alexandra Khitrova
Gain control of target creature until end of turn. Untap that creature. Until end of turn, creatures you control gets +2/+0 and gain haste.
Enchant Creature
You control enchanted creature.
You control enchanted creature.
7/4
As an additional cost to cast Mind Link, tap an untapped creature you control. Target creature you control gains first strike until end of turn if the creature tapped for Mind Link's cost has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, invincible, lifelink, menace, reach, trample, tunneling, and vigilance.
Scry 1
Scry 1
: Add
to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast a spell that shares a watermark with your commander.Populate
Haunt (When this dies, you may exile it haunting target creature.)
Bullywug Poisoner and the creature it haunts have, "Whenever Bullywug Poisoner attacks, the defending player loses 1 life.
Bullywug Poisoner and the creature it haunts have, "Whenever Bullywug Poisoner attacks, the defending player loses 1 life.
1/3
Target opponent exiles cards from the top of their library until they reveal two nonland permanent cards. That player puts a card exiled this way into their hand. You may play other cards exiled this way for as long as they remain exiled, and you may spend mana as though it were many of any type to cast it.
Bloodmaw Camp enters the battlefield tapped.
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- Sacrifice Bloodmaw Camp: Draw a card and create a tapped Treasure token.
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- Sacrifice Bloodmaw Camp: Draw a card and create a tapped Treasure token.Until end of turn, target creature you control gains deathtouch and "If this this creature deals combat damage to a player, destroy up to one target tapped creature."
Enchant creature
Enchanted creature gets -3/+3 and has defender.
Enchanted creature gets -3/+3 and has defender.
Haste
Creatures you control have hexproof as long as they are attacking.
Creatures you control have hexproof as long as they are attacking.
3/3




