Random Cards
There are 123984 cards in Multiverse right now, including:
Defender.
Opponents must attack you each turn if able.
At the beginning of your upkeep, sacrifice a non-plant creature unless you pay
.
Opponents must attack you each turn if able.
At the beginning of your upkeep, sacrifice a non-plant creature unless you pay

.4/6
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Vigilance
Whenever Denval, Leonin Cleric ii blocks a creature, choose one – Sacrifice a land and Gain 4 life; or sacrifice an artifact and creatures you control get +0/+4 until end of turn; or each player sacrifices a creature.
Whenever Denval, Leonin Cleric ii blocks a creature, choose one – Sacrifice a land and Gain 4 life; or sacrifice an artifact and creatures you control get +0/+4 until end of turn; or each player sacrifices a creature.
4/7
Flying
Whenever an artifact enters the battlefield, you may have target creature get -1/-1.
Whenever an artifact enters the battlefield, you may have target creature get -1/-1.
"Let us see what happens when their precious gadgets, gizmos and utensils turn on them!"
2/3
Morph--XX, spend only white mana for X
When Frisky Giant is turned face up, exile up to X target permanents. At the beginning of the next end step, return them to the battlefield. You gain X life.
When Frisky Giant is turned face up, exile up to X target permanents. At the beginning of the next end step, return them to the battlefield. You gain X life.
2/2
Energy Surplus deals X damage to target creature or player, where X is the amount of damage you've been dealt this turn.
Trample, Flying
Whenever Magus of the Passage deals damage to a player, reveal the top card of your library. If that card is a creature or instant card, put it into your hand. Otherwise, put it into your graveyard.
Whenever Magus of the Passage deals damage to a player, reveal the top card of your library. If that card is a creature or instant card, put it into your hand. Otherwise, put it into your graveyard.
3/3
Trample


: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.


: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.4/4
Prevent the first 3 damage that would be dealt to each player each turn.
Illus. Halil URAL
Feast (At end of combat, if another creature dealt damage by this creature died this turn put a +1/+1 counter on this creature.)
Crazed Saurus attacks each turn if able.
Crazed Saurus attacks each turn if able.
It lives for the fight, and only for the fight. It couldn’t care less about survival.
Illus. Cheung Chung Tat
4/2
Defender
, Tap another untapped creature you control with defender: Watcher Squad deals 1 damage to each opponent.
, Tap another untapped creature you control with defender: Watcher Squad deals 1 damage to each opponent.0/4
Whenever Ill-Tongued Host enters the battlefield or attacks, put up to one target creature card from a graveyard onto the battlefield under your control, then sacrifice that creature.
Deep in forgotten places that cry was heard; and there did it dwell ever after.
Illus. Travis Smith
3/7
Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)
At the beginning of your endstep, choose 1-
•Return target creature sharing a mana value with the bound card from your graveyard to your hand.
•Exile target permanent from a graveyard that has a mana value equal to the bound card.
At the beginning of your endstep, choose 1-
•Return target creature sharing a mana value with the bound card from your graveyard to your hand.
•Exile target permanent from a graveyard that has a mana value equal to the bound card.
1/1
Flamearrow Barrage deals 2 damage to each of X target creatures.
X is three if you control a creature with first strike or reach as you cast this spell. Otherwise X is two.
X is three if you control a creature with first strike or reach as you cast this spell. Otherwise X is two.
Greentop Village enters tapped
: add


: Switch target creatures power and toughness until end of turn
: add


: Switch target creatures power and toughness until end of turn



