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Each opponent discards a card.
Draw a card.
Adapt—If you have two or more cards in hand than an opponent, you may pay

rather than pay Proof of Superiority’s mana cost.
Draw a card.
Adapt—If you have two or more cards in hand than an opponent, you may pay


rather than pay Proof of Superiority’s mana cost.An Umbra is as smart as the night is dark.
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When Trailblazer Lead enters the battlefield, reveal up to two cards named Quirion Trailblazer from outside the game. Put those cards into play, then return them to your hand.
2/4
Players can't lose the game.
In the Land of Sona-Nyl there is neither time nor space, neither suffering nor death; and there I dwelt for many aeons.
: Shuffle you graveyard into your library. Activate this ability only if you have more cards in you graveyard than in your library.
Destroy target creature with flying. You gain 2 life.
Flying
When Screeching crow enter the battlefield, creatures you control get +1/+1 until the end of the turn.
When Screeching crow enter the battlefield, creatures you control get +1/+1 until the end of the turn.
1/1
As an additional cost to cast Controvert, discard a card.
Draw two cards.
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
Draw two cards.
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
: Add one mana of any color to your mana pool.
: Target creature gains the creature type of your choice until end of turn.Pay 1 life, tap a non-token creature: Put a 1/1 black human child token with lifelink onto the battlefield.
Through spells of impulse and time Usher found the one who whispered to him.
Defender
When Turtle of the Sprawling Seas leaves the battlefield, create three 1/1 blue and green Plant creature tokens named Kelp.
When Turtle of the Sprawling Seas leaves the battlefield, create three 1/1 blue and green Plant creature tokens named Kelp.
3/6
Enchantment creature
As long as enchanted creature is legendary, it gets +3/+1.
Whenever enchanted creature attacks, gain control of target creature with power less than it until end of combat. Tap that creature and it is now attacking.
As enchanted creature leaves the battlefield, return Corona of Passion to your hand.
As long as enchanted creature is legendary, it gets +3/+1.
Whenever enchanted creature attacks, gain control of target creature with power less than it until end of combat. Tap that creature and it is now attacking.
As enchanted creature leaves the battlefield, return Corona of Passion to your hand.
If the number of cards in your hand is an odd number, ~ has flying.
If the number of cards in your hand is an even number, ~ has shroud.
If the number of cards in your hand is an even number, ~ has shroud.
2/2
At the beginning of your end step, if an opponent was dealt 2 or more noncombat damage this turn, create a 1/1 black and red Archer creature token with "Whenever this attacks, it deals 1 damage to the defending player.".

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: Vhathi Hunt-Leader deals 2 damage to target player and you gain 2 life.

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: Vhathi Hunt-Leader deals 2 damage to target player and you gain 2 life.2/2
This spell deals 2 damage to target creature. That creature loses flying until end of turn.




