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Trample, vigilance
Driving creature gets +5/+5 and has trample and vigilance.
Drive
(
: Target creature you control drives this Vehicle. Drive only as a sorcery.)
Driving creature gets +5/+5 and has trample and vigilance.
Drive
(
: Target creature you control drives this Vehicle. Drive only as a sorcery.)5/5
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When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental.
Cast Pray only if two or more creatures are attacking you.
Add

to your mana pool.
Add


to your mana pool.
Salvation comes to those who ask.
1/2
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
Illus. davidrapozaart
1/1
(Delayed permanents enter tapped.)
: Generate
or
.
Sacrifice Heroma Currency: Generate one energy of any motif.
: Generate
or
.
Sacrifice Heroma Currency: Generate one energy of any motif.
Flexible Fieldmorpher enters the battlefield as your choice of a Camel, Sheep or Goat.
2/2
: Target creature becomes another random creature until end of turn"RANDOM = FUNNY" says He
0/1
Fetid Mount has haste as long as you control a demon.
With this many legs it has to be fast.
Illus. Ryan Kennedy
2/1
If a tree crushes you in the forest and no one is around to bear witness, do you scream?
13/13
As long as you have cast a noncreature spell this turn, Warm-Hearted Flamekin gets +1/+1.
If you would exile one or more cards from the top of your library, exile twice that many cards instead.
If you would exile one or more cards from the top of your library, exile twice that many cards instead.
2/1
When The Knight Dies create a 2/2 Shade creature with flying.
4/4
Exile target permanent. Them, exile cards from the top of your library until you exile a nonland peranent card with mana value X or less, where X is 3 plus the exiled permanent's mana value. Put it onto the battlefield.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
3/2



