Random Cards

There are 123565 cards in Multiverse right now, including:

 U 
Creature – Spider Wolf
As Lycolupidae enters the battlefield, put two colored ion counters on it.
If Lycolupidae has a red counter on it, it must be blocked, if able.
If Lycolupidae has a green counter on it, it gains trample.
If Lycolupidae has a white counter on it, it gains first strike.
3/3
from New Mirrodin
0 comments
{2}{w}{r}{r}
 
 R 
Machine – Tank
{r}{r}:Tank gets +2/-3 and first strike until end of turn.
4/4
from Starcraft
0 comments
from So Ling 素靈
0 comments
 C 
Instant
Voidmind — As an additional cost to cast Transfer Ideas, turn a creature you control face down.
Draw a card for each colorless creature you control.
from Castes of Suvnica
0 comments
Sorcery
Return target card from your graveyard to your hand unless an opponent has you return all cards with a different name to that card from your graveyard to your hand.
from Community Mashup Set
2 comments
last 2014-07-01 17:09:37 by Alex
Creature – Phelddagrif
{u}: Phelddagrif Fledgling gains flying until end of turn. Each opponent may untap a creature they control.
2/3
from Multiverse Design Challenge
1 comment
2015-11-04 10:08:39 by Jack V
 C 
Creature – Human Soldier
Flying
Kicker {u} (You may pay an additional {u} as you cast this spell.)
When Griffin Tamer enters the battlefield, if it was kicked, target creature gains flying until end of turn.
2/2
from The Legend Begins
0 comments
 U 
Artifact
When Gilrog Memorial enters the battlefield, exile all cards from target player's graveyard.
{t}: Add {b} or {g} to your mana pool.
from Threads of Fate
0 comments
 C 
Creature – Wolf
Trample
As long as you control a Light permanent with converted mana cost 5 or greater, Werewolf has Frenzy 2
3/2
from [MISC] Draconica
0 comments
 M 
Sorcery
Freeze all permanents you control. (Tap it and it gains frozen. If it would untap, it loses frozen instead.)

Take an extra turn after this one. At the beginning of your next precombat main phase, put up to one permanent card from your hand onto the field. It gains haste.
from [Racial Profile] -- Gnome
1 comment
2019-01-18 13:52:10 by Vitenka
 C 
Sorcery
Germinate three times. (To germinate, you may create a 0/0 black Germ creature token. If you don't, your Germs enter the battlefield with an additional +1/+1 counter this turn.)
from [Assorted] Card Repository
1 comment
2021-08-25 19:11:07 by SecretInfiltrator
 C 
Tribal Sorcery – Dragon Kobold
Creatures you control with man value 1 or less and creatures you control with mana value 6 or greater get +1/+0 and gain haste until end of turn.
from ![Assorted] Kindred
1 comment
2023-06-09 23:44:55 by SecretInfiltrator
 R 
Tribal Enchantment – Rigger
Whenever an artifact is buried, put a +1/+1 counter on target creature you control.
from ![Assorted] Kindred
1 comment
2023-07-14 08:27:36 by SecretInfiltrator
 U 
Tribal Enchantment – Warrior
Whenever a creature deals combat damage to an opponent, that creature's controller puts a +1/+1 counter on it.
from ![Assorted] Kindred
1 comment
2023-09-01 19:42:28 by SecretInfiltrator
 C 
Creature – Ooze Ox
Absorb 1 (If a source would deal damage to a this creature, prevent 1 of that damage.)
Menace (This creature can't be blocked except by two or more creatures.)
3/2
from [Assorted] Card Repository
1 comment
2025-03-13 07:44:27 by SecretInfiltrator

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