Random Cards
There are 123651 cards in Multiverse right now, including:
Destroy target land, Lava Rain deals 6 damage to target creature.
: Add
to your mana pool.
Landfall — Whenever a land enters the battlefield under your control, Rich Wilderness adds one mana of any color to your mana pool instead when tapped for mana this turn.
Tall-talker, Horn-blower and Breaker of Ice, Husband to Bears, the Mead-king of Ruddy Hall, Speaker to Gods and Father of Hosts
4/4
, Sacrifice Developing Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Iron Age —
, Sacrifice Developing Wilds: Search your library for a land card and put it onto the battlefield. Then shuffle your library. Activate this only if you control four or more Humans.When FLAGGED UG10 enters the battlefield, you may sacrifice a land. If you do, FLAGGED UG10 fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
4/2
Return target creature from an opponent's graveyard to the battlefield under it's owner's control. Then you gain control of it.
Illus. Courtney Chilson
Cat creatures you control get +1/+1 and have lifelink as long as you control a plains.

: Create a 1/1 white Cat creature token with vigilance.

: Create a 1/1 white Cat creature token with vigilance.
Illus. SARYTH
2/2
Whenever an player casts a nonblack spell, put a -1/-1 counter on Shunbog Hellion.
5/5
As long as this card is augmenting a creature, it is not a creature.
Whenever the equipped creature attacks,
Equip
. Augment
(
, reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Whenever the equipped creature attacks,
Equip
. Augment
(
, reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)Vigilance
Whenever Glory Dragon attacks, other attacking creatures get +2/+2 until end of turn
Whenever Glory Dragon attacks, other attacking creatures get +2/+2 until end of turn
4/3
Vigilance
Other creatures you control get +1/+1.
,
: Prevent all combat damage that you be dealt to target creature you control until end of turn.
Other creatures you control get +1/+1.
,
: Prevent all combat damage that you be dealt to target creature you control until end of turn.3/4
Haunt
When Haunt Guy enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
When Haunt Guy enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
1/2
At the beginning of your upkeep, if you control four or more commanders, you win the game. (Being a commander is an attribute of the card itself.)
Until end of turn, whenever combat damage is dealt to target creature, it deals that much damage to target creature or planeswalker.
Patryk never felt safe alone in the alleys of the Pierkyz citadel.





last 2013-01-22 23:03:04 by raggarn12345