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There are 123122 cards in Multiverse right now, including:
Two target creatures with different controlers fight each other.
We may have lost the battle, but we will win the war.
Illus. ww2incolor.com
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Haste
When Angry Elemental enters the battlefield, destroy target land.
Evoke


When Angry Elemental enters the battlefield, destroy target land.
Evoke



2/2
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)

,
: Tap target creature. If Jaxra Puppeteer has a psyche counter on it, that creature doesn’t untap during its controller’s next untap step.

,
: Tap target creature. If Jaxra Puppeteer has a psyche counter on it, that creature doesn’t untap during its controller’s next untap step.2/2
When Relief Guard enters the battlefield, untap target creature.
2/1
Concept test enter the battlefield tapped.
When Concept test enters the battlefield pay
or sacrifice Concept test.
: Add
,
or
to your mana pool.
, Sacrifice Concept test: Add 

to your mana pool.
When Concept test enters the battlefield pay
or sacrifice Concept test.
: Add
,
or
to your mana pool.
, Sacrifice Concept test: Add 

to your mana pool.
: Add
.
Landfall —
: Add
or
. Active this ability only if 'Landfall WB' or another land entered the battlefield under your control this turn.Ancient Mine enters the battlefield with two mining counters on it.
: Add
to your mana pool.
, Remove a mining counter from Ancient Mine: Add one mana of any color to your mana pool.
: Add
to your mana pool.
, Remove a mining counter from Ancient Mine: Add one mana of any color to your mana pool.
,
: Remove all counters from target artifact you don't control.
,
: Exile target Djinn until Djinn-Binding Vessel leaves the battlefield.No one knows how or where the rare vessels came from, nor what powers they use to seal djinni.
Flying, first strike
Morph
(You may cast this card face-down as a 2/2 creature for
. Turn it face-up any time for its morph cost.)
When Stormwing Dragon is turned face-up, put a +1/+1 counter on each Dragon you control.
Morph

(You may cast this card face-down as a 2/2 creature for
. Turn it face-up any time for its morph cost.)
When Stormwing Dragon is turned face-up, put a +1/+1 counter on each Dragon you control.
3/3
Enchant creature
Whenever the enchanted creature is dealt damage you may discard a card at random. If you do the enchanted creature deals 3 damage to target player.
Whenever the enchanted creature is dealt damage you may discard a card at random. If you do the enchanted creature deals 3 damage to target player.
This resource enters your inventory spent unless you control a core Void or a core Energy.
Produces
or 
Produces
or 
Draw three cards. If you don’t control a land named Wastes, discard a card.
Habitat
When Hoard enters the battlefield, force all creatures to inhabit it.
Whenever a creature enters the battlefield, force it to inhabit this structure.
Creatures inhabiting this structure cannot be removed unless their controller pays 5 life.
When Hoard enters the battlefield, force all creatures to inhabit it.
Whenever a creature enters the battlefield, force it to inhabit this structure.
Creatures inhabiting this structure cannot be removed unless their controller pays 5 life.
When this card is put anywhere from play because of an effect or attack from an opponent's card, put it back into play transformed.
Other Humans you control have indestructible
Other Humans you control have indestructible
"Our homes were taken from us by tyrants who hunger for both magic and power. I will personally assure our new ones are free from such."
3/4
+1: Exile target permanent you control. you may play that card without paying its mana cost any time you could play an instant.
-10: put all permanents from every graveyard and exile into play under your control. every creature played this way gains haste and indestructible until end of turn.
-10: put all permanents from every graveyard and exile into play under your control. every creature played this way gains haste and indestructible until end of turn.
Hell's unknowing creator, conqueror, ruler and prisoner.
5
draw 7 cards each opponent discards their hand and draws 4 cards.

