Random Cards
There are 122145 cards in Multiverse right now, including:
(~ isn’t a spell, it’s affected by summoning sickness, and it has “
: Add
to your mana pool.”)
~ is blue.
: Add
to your mana pool.”)
~ is blue.
1/1
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Vigilance, haste
Some of the most violent humans left did not consider themselves as Belowers and hid in the mountains, the nearest place to the sky they could afford to reach.
3/2
Mountainwalk
When Core Elemental enters the battlefield, you may search your library for a Mountain card and put it onto the battlefield under target player's control. Then, shuffle your library.
When Core Elemental enters the battlefield, you may search your library for a Mountain card and put it onto the battlefield under target player's control. Then, shuffle your library.
7/6
Flying
Feint – If this creature would deal combat damage to an opponent, you may choose to have it deal no damage and you gain 4 life instead.
Feint – If this creature would deal combat damage to an opponent, you may choose to have it deal no damage and you gain 4 life instead.
2/3
Revolution (
, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
Haste
, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
Haste
1/1
Creatures you control with revolution enter the battlefield transformed.
Haste
Whenever Rabble Rouser attacks, create a 1/1 red Citizen creature token tapped and attacking.
Haste
Whenever Rabble Rouser attacks, create a 1/1 red Citizen creature token tapped and attacking.
2/2
Exile target non-legendary creature.
When Lobbing Fireball resolves, throw it in the air. No human may catch it.
If Lobbing Fireball that was at one point cast hits the play area of any game from a height of at least seven feet, it deals 5 damage to each creature, and five damage to each player.
If Lobbing Fireball that was at one point cast hits the play area of any game from a height of at least seven feet, it deals 5 damage to each creature, and five damage to each player.
Target creature you control gets +1/+1 and target creature you don’t control gets -1/-1 until end of turn. You gain 2 life.
"Strictly better."
All Beasts have Infect
, Sacrifice Bandage, Wait five seconds: Heal target creature, if you do, gain 15 life, activate this ability only if your life total is 75 or lessWhen, Davriel, Interloper has 9 or more loyalty, transform it.
+3: Each opponent discards a card. You draw a card.
+1: Scry 1, then you may mill a card. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
+3: Each opponent discards a card. You draw a card.
+1: Scry 1, then you may mill a card. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
3
Indestructible
, Remove X loyalty counters from Davriel, Lord of Felldavar: Put a creature card with converted mana cost X from a graveyard onto the battlefield under your control.
, Remove X loyalty counters from Davriel, Lord of Felldavar: Put a creature card with converted mana cost X from a graveyard onto the battlefield under your control.3/3
Equip
Equipped creature gains +5/+5.
Equipped creature gains +5/+5.
"Great Sword with the power of the black god. It's said the bearer is fated to rule the world."
: Add
.
, Sacrifice Cumberland Mine: Create a Treasure token.I make good money, five dollars a day.
If I made any more I'd move away.
If I made any more I'd move away.
You may exile three creature cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
You may sacrifice three creatures. When you do, exile target creature you don't control.
You may sacrifice three creatures. When you do, exile target creature you don't control.
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +2/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2.
Equip

(
: Attach to target creature you control. Equip only as a sorcery.)


Creature – Human Citizen



Legendary Enchantment Creature – God
