Random Cards
There are 121583 cards in Multiverse right now, including:
Mazerunner 
(If this would change zones, you may reveal it and pay 
instead. If you do, it stays in the same zone.)

(If this would change zones, you may reveal it and pay 
instead. If you do, it stays in the same zone.)4/2
landfall – Whenever land enters the battlefield under your control, you may look at the top four cards of your library. You may reveal a land card from among them and put it into your hand, then put the rest on the bottom of your library in a random order.
3/3

,
: Search your library for a creature card with converted mana cost equal to X and reveal it, put it into your hand. Then shuffle your library.Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature can't attack or block.
If enchanted creature would die, exile it instead.
Enchanted creature can't attack or block.
If enchanted creature would die, exile it instead.
Whenever another knight creature enters the battlefield under your control, draw a card.
Vigilance
Other knight creatures you control have Vigilance.
Vigilance
Other knight creatures you control have Vigilance.
3/3
Skulk
When The Illusory Knight attacks, create a token that's a copy of target creature, except it is an Illusion in addition to its other types and gains "When this creature becomes the target of a spell or ability, sacrifice it."
When The Illusory Knight attacks, create a token that's a copy of target creature, except it is an Illusion in addition to its other types and gains "When this creature becomes the target of a spell or ability, sacrifice it."
"That which is not real cannot be sacred either."
2/4
The Mass enters the battlefield with X +1/+1 counters on it.
The Mass gets +1/+0 for each other creature you control.
The Mass gets -0/+1 for each creature you opponent controls.
As long as you control more creatures than your opponent, The Mass has trample.
The Mass gets +1/+0 for each other creature you control.
The Mass gets -0/+1 for each creature you opponent controls.
As long as you control more creatures than your opponent, The Mass has trample.
0/0
(Cowards cannot block)
Cowardice, Imprison
Cowardice, Imprison
6/6
Fire creatures you control get +1/+1, gain Haste and are Dragons in addition to their other types
At the beginning of each players upkeep, that player exiles a creature they control until Fragile Peace leaves the battlefield.
When there are no creatures on the battlefield, sacrifice Fragile Peace.
When there are no creatures on the battlefield, sacrifice Fragile Peace.
Creatures your opponents control get -1/-0 and are Cowards in addition to their other creature types.
Cowards can't block Warriors.
Cowards can't block Warriors.
Illus. Dmitry Burmak
Cast Naughty No only if a creature an opponent controls dealt combat damage to you this turn.
Target player loses life equal to the power of target creature that dealt combat damage to you this turn. You gain life equal to the toughness of target creature you control.
Target player loses life equal to the power of target creature that dealt combat damage to you this turn. You gain life equal to the toughness of target creature you control.
At the beginning of each combat phase, choose one-
• Helsara, the Flashfire Axe gets +3/+0 until end of turn.
•Helsara deal 1 damage to any target.
•Target creature with first strike gains doublestrike until end of turn.
: Helsara gains firststrike until end of turn.
• Helsara, the Flashfire Axe gets +3/+0 until end of turn.
•Helsara deal 1 damage to any target.
•Target creature with first strike gains doublestrike until end of turn.
: Helsara gains firststrike until end of turn.Survival game plane
4/3
At the beginning of your end step, if you control an untapped Forest, you may untap two target Forests. If you don’t, gain three life
This land enters tapped unless you put a stun counter on it.
: Add
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: Add
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last 2013-08-01 08:49:14 by Jack V