Random Cards
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Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
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Counter target spell unless its controller pays 

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Latch 5 –
(If the last spell you cast this turn had a converted mana cost of 5 or higher, you may cast this spell for its latch cost.)


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Latch 5 –
(If the last spell you cast this turn had a converted mana cost of 5 or higher, you may cast this spell for its latch cost.)Indestructible
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Fear
, exile this: Put target face-up exiled card named Shape-Witch Plassa onto the battlefield.
, exile this: Put target face-up exiled card named Shape-Witch Plassa onto the battlefield.1/2
Draw three cards. You may play an additional land this turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Scary Manager exploits a creature, creatures you control gain haste and menace until end of turn.
When Scary Manager exploits a creature, creatures you control gain haste and menace until end of turn.
3/2
Put a 1/1 colorless Thopter artifact creature token with flying into the battlefield.
[Decipher

]
[Decipher


]Put target permanent on the bottom of its owner's library.
Menace

: Menacing Dampener gains Dampen until end of turn. (Creatures blocking or blocked by it get -1/-0 until end of turn.)

: Menacing Dampener gains Dampen until end of turn. (Creatures blocking or blocked by it get -1/-0 until end of turn.)5/3
Kicker 2 (You may pay an additional 2 as you cast this spell.) Each player shuffles a nonland, nontoken permanent he or she owns into their library. US11 Chaos Tornado has Cascade if it was kicked.
Defender
Whenever a land enters the battlefield under your control, you gain 1 life.
Whenever a land enters the battlefield under your control, you gain 1 life.
There upon the Isle of Almaren was the first dwelling of the Valar when all things were young, and new-made green was yet a marvel in the eyes of the makers.
Illus. Marius Janusonis
0/3
Wizards has taught us new words before:
- "remove from the game" became "exile"
- "creature is put into a graveyard from the battlefield" became "creature dies"
What other new vocabulary/templating are you interested in?
- "remove from the game" became "exile"
- "creature is put into a graveyard from the battlefield" became "creature dies"
What other new vocabulary/templating are you interested in?
Ardent Admirer has flying as long as your favourite creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. (Whenever a creature enters the battlefield, you may make it your new favourite. Whenever your favourite creature leaves the battlefield, you may choose a new favourite.)
1/2
When this creature enters, mill three cards and create a Food token.
1/1
Forage any number of times. When you do, put seven +1/+1 counters on each of up to that many creatures.
(Cast only from the graveyard. Then exile it.)
(Cast only from the graveyard. Then exile it.)


