Random Cards
There are 123893 cards in Multiverse right now, including:
Flying, Vigilance.
When Faceless Archangel attacks, put a +1/+1 counter on it.
When Faceless Archangel deals damage to an opponent, destroy target permanent that player controls for each +1/+1 on Faceless Archangel.
When Faceless Archangel attacks, put a +1/+1 counter on it.
When Faceless Archangel deals damage to an opponent, destroy target permanent that player controls for each +1/+1 on Faceless Archangel.
4/4
Enchant Tappable Permanent
When Shrine of Despair comes into play, your opponent may pay 2 life. If they do, tap target tappable permanent. If not, destroy target tappable permanent. It does not untap during the untap phase. If it does become untapped, destroy Shrine of Despair.
Flashback--



When Shrine of Despair comes into play, your opponent may pay 2 life. If they do, tap target tappable permanent. If not, destroy target tappable permanent. It does not untap during the untap phase. If it does become untapped, destroy Shrine of Despair.
Flashback--




Whenever a Aura enters the battle field you may draw a card
2/2
When pact of death enters play search your library for a creature card and put it into your grave yard.
Whenever a creature leaves your graveyard you loose 2 live.
Whenever a creature leaves your graveyard you loose 2 live.
Flash
When Minute Man enters the battlefield, you may attach target equipment you control to it.
When Minute Man enters the battlefield, you may attach target equipment you control to it.
2/2
Snowfall — Whenever a snow permanent enters the battlefield under your control, Aelde Warchanter gets +1/+1 until end of turn.
2/2
Sliver creatures you control have wither.
2/2
Reserve 

(You may cast this creature for its reserve cost if a creature blocked this turn).
When Desperate Defender enters the battlefield return a creature with converted mana cost 3 or less from your graveyard to the battlefield and another card with converted mana cost 3 or less to your hand.


(You may cast this creature for its reserve cost if a creature blocked this turn).
When Desperate Defender enters the battlefield return a creature with converted mana cost 3 or less from your graveyard to the battlefield and another card with converted mana cost 3 or less to your hand.
2/2
Enchant creature
Enchanted creature has base power and toughness 0/0 and loses all abilities.
Enchanted creature can't leave the battlefield.
Enchanted creature has base power and toughness 0/0 and loses all abilities.
Enchanted creature can't leave the battlefield.
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
“Most people believe magic is nothing more than an illusion. Why change their minds?”
Illus. Caravaggio
Each opponent sacrifices a creature or planeswalker, then you and each of your teammates may return a creature or planeswalker card from their graveyard to their hand.
Whenever you would pay life, you may instead sacrifice any number of creatures with that much total toughness.

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: create a 0/X Gargoyle artifact creature token with defender.

,
: create a 0/X Gargoyle artifact creature token with defender.Whenever you commit a crime, you can target creatures with hexproof or ward as if they didn't have hexproof or ward until end of turn.
All-Feeders will find your blood. When is impending, always.
2/1
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a creature with power 4 or greater dies, draw a card.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a creature with power 4 or greater dies, draw a card.
4/4



last 2011-03-26 00:57:05 by Veredictum