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Enchant Chreature
Enchanted creature gains +1/+1 and has vigilance.
Enchanted creature gains +1/+1 and has vigilance.
Illus. ww2incolor.com
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Flying, vigilance
Your opponents play with the top three cards of their libraries revealed. You may play those cards.
Your opponents play with the top three cards of their libraries revealed. You may play those cards.
Nothing escapes her gaze.
4/6
Trample
When Volcanic Charger dies, target creature gains +2/+2 until end of turn. If it was processed, it gains +3+3 and trample until end of turn instead.
Process 3 –

(

, Sacrifice Volcanic Charger: Put 3 growth counters on target creature. Process only as a sorcery.)
When Volcanic Charger dies, target creature gains +2/+2 until end of turn. If it was processed, it gains +3+3 and trample until end of turn instead.
Process 3 –


(

, Sacrifice Volcanic Charger: Put 3 growth counters on target creature. Process only as a sorcery.)5/4
Flying
1/1
Defender
whenever Guardians of the Rift blocks target player discards a card.
whenever Guardians of the Rift blocks target player discards a card.
0/7
Haste
Able to find even the most remote nests.
1/1
First strike
Battle Priestess attacks each turn if able as long as Battle Priestess isn't white.
Battle Priestess attacks each turn if able as long as Battle Priestess isn't white.
3/1
Enchant Player
At the beginning of enchanted player's upkeep, that player may sacrifice a creature. If they do, they gain 5 life. If they do not, they lose 5 life.
At the beginning of enchanted player's upkeep, that player may sacrifice a creature. If they do, they gain 5 life. If they do not, they lose 5 life.
Flesh is an easily acquired taste.
Suffocating Flames deals 3 damage to target player or planeswalker. If a player was damaged this way, they exhausts three lands (they tap three lands they control that are untapped). If a planeswalker was damaged this way, its abilities can't be activated this turn.
When a card you control causes an opponents creature to become tapped, draw a card. This ability activates only once per turn.
"It's all well and good to simply get someone out of the way for a while, but why not have them do something useful in the mean time?"


: If Domri, Magnificent Anarch isn't monstrous, it becomes monstrous and create a X/X green Hydra creature token.
+1: Up to one target creature you control gets +X/+X until end of turn, where X is 2 plus twice the number of monstrous permanents you control.
-X: Create a X/X green Hydra creature token.
3
Deal four damage to target creature.
Target creature you control gets +4/+0 and gains first strike until end of turn.
Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
Target creature you control gets +4/+0 and gains first strike until end of turn.
Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
Flying
Sacrifice two Foods or remove a Flux counter from a land you control: Indestructibird gains indestructible and loses flying until end of turn.
Sacrifice two Foods or remove a Flux counter from a land you control: Indestructibird gains indestructible and loses flying until end of turn.
3/3
This spell costs
less to cast for each land you control with a Flux counter on it.
Draw three cards.
less to cast for each land you control with a Flux counter on it.
Draw three cards.
Defender
Whenever a creature dealt combat damage by Iceberg this turn dies, create a tapped Treasure token.
Whenever a creature dealt combat damage by Iceberg this turn dies, create a tapped Treasure token.
1/7




