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When Hunters’ Prey enters the battlefield, you may gain 3 life.
3/3
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Choose one: Destroy target artifact, or target creature gains haste, or target creature is 4/3 until end of turn.
Return all creature cards from your graveyard to the battlefield. Those creatures gain haste until end of turn. Exile those creatures at the beginning of the end step or if they would leave the battlefield.
“Who could resist one last chance for revenge?”
—Malishar the Sadistic
—Malishar the Sadistic
Destroy target land unless its controller pays
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.Money can't protect you from natural disasters, but it can buy structures which can.
Equipped creature gets +2/+2 and gains flying wither and protection from black and white.
equip WB
equip WB
At the beginning of your upkeep, target player chooses a random creature he or she controls and returns that creature to its owner's hand.
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Target creature gets +2/+1 and gains lifelink until end of turn.
Bloodscent— If an opponent has 10 or less life, that creature also gains flying and deathtouch until end of turn.
Bloodscent— If an opponent has 10 or less life, that creature also gains flying and deathtouch until end of turn.
First Strike, Reach
2/1
Put a +1/+1 counter on all creatures you control. Those creatures gain Defer until end of turn. Defer (
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: This creature gets -X/-X until end of turn. Target creature gets +X/+X until end of turn. X cannot be more than this creature's toughness.)
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: This creature gets -X/-X until end of turn. Target creature gets +X/+X until end of turn. X cannot be more than this creature's toughness.)"Live your life, and do not fear death, knowing that what you die for shall never fall."
— Dromoka, Who Reigns Eternal
— Dromoka, Who Reigns Eternal
Each player reveals each card they draw.
Each player can't cast spells that share a name with a card drawn by that player has drawn this turn.
Each player can't cast spells that share a name with a card drawn by that player has drawn this turn.
Your pleas have been heard Tyreno. The counsel will decide what action to take.


, Pay 1 life: Create a 1/1 Cleric creature token with lifelink.
At the beginning of your upkeep, if you have 10 life, seven cards in hand, and control exactly one creature, you win the game.
Vampire Mechanic #2- Put the top three cards of your library into your graveyard: Zhetao Brute gets +3/+3 until end of turn. Use this ability only once each turn.
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Bet the top two cards of your library on one or two creatures you control. (Exile those cards. When the creature deals combat damage to a player or planeswalker, return the exiled cards to their owners’ hands.)
Put any number of cards from your hand onto the bottom of your library, then draw that many cards, then draw a number of cards equal to the number of cards in your hand.
When you discard a card this turn, you may exile it. You may cast it for as long as it remains exiled.
When you discard a card this turn, you may exile it. You may cast it for as long as it remains exiled.
Choose one —
• Target creature you control gets +2/+0 and gains haste, trample and first strike until end of turn.
• This spell deals 4 damage to target creature.
• Target creature you control gets +2/+0 and gains haste, trample and first strike until end of turn.
• This spell deals 4 damage to target creature.



