Random Cards
There are 122576 cards in Multiverse right now, including:
Enchant Creature
Enchanted creature has +1/+1 for each other creature you control.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Unity’s Blessing enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield.
Enchanted creature has +1/+1 for each other creature you control.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Unity’s Blessing enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield.
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First Strike
When Dark Assassin enters the battlefield, destroy target tapped creature.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Dark Assassin enters the battlefield with a curve counter on it and it gains deathtouch.
When Dark Assassin enters the battlefield, destroy target tapped creature.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Dark Assassin enters the battlefield with a curve counter on it and it gains deathtouch.
2/2
: Prevent the next 2 damage that would be dealt to target creature or player this turn.1/1
Creatures you control gain "
: Add
to your mana pool."

: Gain 1 Life.
: Add
to your mana pool."

: Gain 1 Life.Amethyst Man costs
less to cast for each land in target opponents graveyard.
When Amethyst Man dies, search your library for an artifact or land, and put it into play tapped.
less to cast for each land in target opponents graveyard.
When Amethyst Man dies, search your library for an artifact or land, and put it into play tapped.
A strange crystalline creature the shape of a man. It is found deep underground.
6/7
Activate: cast three creature cards that share a creature type in one turn.
When Marshall the Troops is activated search your library for up to three creature cards that share a creature type, reveal them and put them in your hand, then shuffle your library. Exile Marshall the Troops
When Marshall the Troops is activated search your library for up to three creature cards that share a creature type, reveal them and put them in your hand, then shuffle your library. Exile Marshall the Troops
Flying, haste
Sacrifice all other creatures and all non-basic summer seasons you control: Exile Zhu Que and all basic summers you control. If Zhu Que was exiled this way you may return Zhu Que and all basics summers exiled with it to the battlefield under your control at the beginning of your next upkeep. You may choose to either untap all creatures you control and take a number of additional combat phases or draw a card for each basic summer returned from exile this way.
Sacrifice all other creatures and all non-basic summer seasons you control: Exile Zhu Que and all basic summers you control. If Zhu Que was exiled this way you may return Zhu Que and all basics summers exiled with it to the battlefield under your control at the beginning of your next upkeep. You may choose to either untap all creatures you control and take a number of additional combat phases or draw a card for each basic summer returned from exile this way.
7/7
Enchant creature
When House Arrest enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
Tap an untapped Thopter you control: Tap enchanted creature.
When House Arrest enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
Tap an untapped Thopter you control: Tap enchanted creature.
Unity (As an additional cost to cast this spell, you may tap any number of untapped creatures you control.)
When Wolfpack Dryad enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each creature that united to cast it.
When Wolfpack Dryad enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each creature that united to cast it.
2/3
At the beginning of your upkeep, gain control of target creature unless that creature's controller gives you control of a noncreature permanent of your choice.
When Virlein Naturalist enters the battlefield, destroy target artifact.
Cycling
(
, Discard this card: Draw a card.)
Cycling
(
, Discard this card: Draw a card.)3/2
Haste
Whenever you draw a card, you may discard that card. When you do, add

.
Whenever you draw a card, you may discard that card. When you do, add


.3/2
: Add
.
: Add one mana of any color. Activate this ability only if you control a God.When you tap fortified land for mana, add one more mana of the same type into your mana pool, but which can only be spent to pay the costs of spells that have Phyrexian mana in their mana costs.
Fortify--pay 1 life
Fortify--pay 1 life





