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Tap all creatures you control. Prevent all damage that would be dealt this turn.
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, Sacrifice an artifact: Search your library for a noncreature, nonland card and put that card into your hand, then shuffle your library.
Whenever you cast an artifact spell, you may scry 2.
1/4
Counter target spell. Its controller loses 3 life.
Reach
Whenever another creature with combined power and toughness of 6 or greater enters the battlefield, untap Guardian Megathere.
Whenever another creature with combined power and toughness of 6 or greater enters the battlefield, untap Guardian Megathere.
4/4
Creatures can’t block this turn unless their controller pays
for each creature they control that’s blocking.
for each creature they control that’s blocking.Seek 3, then seek 2, then seek 1.
You may cast creature cards sought this way without paying their mana costs.
You may cast creature cards sought this way without paying their mana costs.
Ritual (Each counter you remove from permanents you control while casting this spell pays for
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Target player loses 4 life and you gain 4 life.
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Target player loses 4 life and you gain 4 life.
Target opponent discards two cards. Then if they didn't discard any cards this way, they sacrifice two creatures. Then if they didn't discard any cards or sacrifice any creatures this way, they lose 13 life.
The devil always gets his due.
Illus. Nick Keller
First strike, vigilance
2/2
Equipped creature gets +2/+2 and has protection from green and white.
Whenever equipped creature does combat damage to a player, gain that much life. Put that many +1/+1 counters on target creature.
Equip
Whenever equipped creature does combat damage to a player, gain that much life. Put that many +1/+1 counters on target creature.
Equip

2/2
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, Sacrifice Lifestone: Target creature gains Vitae Loss 1 (When this creature is destroyed, return it to the field phased out with one more -1/-1 counters on it than it had when it was destroyed.) until end of turn.For each token you control with a different name, create a token copy of that permanent.
The Answers rarely have a hard time finding recruits.
Bestow 

(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
This creature and enchanted creature get +1/+1 for each noncreature card in your graveyard.


(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
This creature and enchanted creature get +1/+1 for each noncreature card in your graveyard.
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