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When Cystcreeper enters or leaves the battlefield, target play looses 2 life.
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Discard a card: Ætherskin Toad gets +1/+1 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
It shrugs off spells like water.
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Choose a card type and reveal the top 4 cards of target player's library. That player puts may put any cards of the chosen type onto the top of his or her library in any order. All other cards revealed this way are sent to the graveyard.
Destroy target blocking creature.
Search your library for any number of green creature cards and put them onto the battlefield. They gain haste until end of turn. Shuffle your library.
Choose two—
• Each player sacrifices two creatures
• Each player discards two cards, then draws two cards
• Return up to two permanent cards from your graveyard to your hand
• Put up to one creature card and up to one noncreature permanent card from your hand onto the battlefield
• Each player sacrifices two creatures
• Each player discards two cards, then draws two cards
• Return up to two permanent cards from your graveyard to your hand
• Put up to one creature card and up to one noncreature permanent card from your hand onto the battlefield
When Meletis Astromancer enters the battlefield, dream 4 for an instant or sorcery. (Reveal the top four cards of your library. You may add up to one instant or sorcery card revealed this way to your hand, then put the rest on the bottom of your library.)
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Scry 5, then draw 3 cards.
Illus. TaekwondoNJ
Exile the top X cards of your library, where X is the damage dealt to your opponents this turn.
Until end of turn, you may play cards exiled this way.
Until end of turn, you may play cards exiled this way.
When Baffle Mage enters the battlefield, return target creature to it's owner's hand.
Initiative— If you have 6 or less cards in your graveyard that creatures owner can't cast spells with the same name as target creature until your next turn.
Initiative— If you have 6 or less cards in your graveyard that creatures owner can't cast spells with the same name as target creature until your next turn.
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Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Exile the top two cards of your library. You may play them this turn. (You can play a land this way only if you have an available land play remaining.)
"The flames roar to life – and I see visions inside."
—The Reaper
—The Reaper
Jackanape and other Peasants you control get +1/+0 and gain First Strike.
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, Sacrifice Duffel: Choose one:
– Put a +1/+1 counter on each Peasant you control
– You gain 2 life for each Peasant you control
Search your library for up to two permanent cards with converted mana cost 0 and put them onto the battlefield. Shuffle your library.
Whenever an opponent draws their second card during a turn, scry 1 and gain 3 life.





