Random Cards
There are 123658 cards in Multiverse right now, including:
Night Haunt can't block.
4/3
0 comments
Vigilance, Reach
Fallen to earth, reaching for the heavens.
4/4
Deal 3 damage to target creature or player.
Salvage
(
, Move Unlimited Brutality from your graveyard to the bottom of your library: Draw a card.)
Salvage
(
, Move Unlimited Brutality from your graveyard to the bottom of your library: Draw a card.)"Grow a backbone, so I can rip it out of you!"
- Kelios, Vulshok Berserker
- Kelios, Vulshok Berserker
Analyze your archive for a card that could upgrade target entity and put it onto the battlefield upgrading that entity. Then shuffle your archive.
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
UR Cycling Land enters the battlefield tapped.
: Add
or
.
Cycling
(
, Discard this card: Draw a card)
: Add
or
.
Cycling

(
, Discard this card: Draw a card)Whenever equipped creature attacks, it gets +1/+0 for each attacking creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)When The Bank enters the battlefield, each player may put $5.00 CAD on it. Each player that doesn't loses the game.
Other sources cannot add or remove money from The Bank.
, Remove $1.00 CAD from The Bank: Draw a card.
Other sources cannot add or remove money from The Bank.
, Remove $1.00 CAD from The Bank: Draw a card.Target creature gets +1/+1 and gains first strike until end of turn.
Fable (If this spell targets a legendary or renowned permanent, you may return it to its owner's library third from the top as it resolves.)
Fable (If this spell targets a legendary or renowned permanent, you may return it to its owner's library third from the top as it resolves.)
Enchant creature or enchantment
You control enchanted permanent. It is black in addition to its other colors.
You control enchanted permanent. It is black in addition to its other colors.
Crew 4
Vigilance and whenever it attacks you may untap target creature that crewed it.
Vigilance and whenever it attacks you may untap target creature that crewed it.
4/4
Flying
: Saber-Hand Geist gains first strike until end of turn.
: Saber-Hand Geist gains first strike until end of turn.Their only memory tethering them to Cortraevas is the blade they knew how to use.
1/1
Defender
Whenever a creature you control dies, Mourning Guardian gets +2/+1 until end of turn.
Whenever a creature you control dies, Mourning Guardian gets +2/+1 until end of turn.
0/3
Flying
Soulshift 3 ("When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.")

: Target creature gets +1/+1 until end of turn.
Soulshift 3 ("When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.")

: Target creature gets +1/+1 until end of turn.2/2


