Random Cards
There are 123652 cards in Multiverse right now, including:
or
,
: Target creature has ???? until end of turn.Wizard spells you cast cost
less to cast.
: Add
to your mana pool.
: Add
to your mana pool. Spend this mana only to cast instant or sorcery spells.
less to cast.
: Add
to your mana pool.
: Add
to your mana pool. Spend this mana only to cast instant or sorcery spells.Enchant land
Enchanted land has "(t): This land deals X damage to target creature or player where X is the number of creatures with defender you control."
Enchanted land has "(t): This land deals X damage to target creature or player where X is the number of creatures with defender you control."
Illus. ebay.com
Play only during combat.
Exile target attacking creature, then return it under its owner's control at beginning of the next combat.
Exile target attacking creature, then return it under its owner's control at beginning of the next combat.
Carl can't be blocked by Carl spells counters. Each creature doesn't untap during your untap steps or abilities you control, then shuffle your library. If you do, untap it.


,
: Mutant 2 4/2 white Plesing creature can't be blocked except by creatures have shroud until end of turn. Return target permanent, you may reveal cards in your graveyard, then put a charge counter on Carl.


,
: Mutant 2 4/2 white Plesing creature can't be blocked except by creatures have shroud until end of turn. Return target permanent, you may reveal cards in your graveyard, then put a charge counter on Carl.*/*
Emerge 
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When Flamespitter Mutant enters the battlefield, if its emerge cost was paid, it deals 4 damage to target creature.

(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When Flamespitter Mutant enters the battlefield, if its emerge cost was paid, it deals 4 damage to target creature.
2/1
Choose one:
.Lands you control gain "
: Add two mana of any one colour to your mana pool." until end of turn.
.Untap all lands you control.
Entwine

.Lands you control gain "
: Add two mana of any one colour to your mana pool." until end of turn.
.Untap all lands you control.
Entwine


Illus. denmanrooke
Escalate – Tap 2 untapped creatures you control.
Choose one or more -
.Destroy target artifact or enchantment.
.Return target card from your graveyard to your hand.
.Create a 1/4 green Treefolk creature token with reach.
Choose one or more -
.Destroy target artifact or enchantment.
.Return target card from your graveyard to your hand.
.Create a 1/4 green Treefolk creature token with reach.
Illus. jubjubjedi
Morph—Put a +1/+1 counter on target creature. (You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
. Turn it face up any time for its morph cost.)1/1
Lifelink
Specters and other Skeletons you control get +1/+1 and have lifelink.
Specters and other Skeletons you control get +1/+1 and have lifelink.
Blood for blood and bones for bones.
Illus. Unknown
2/2
Whenever a creature dies, put a corpse counter on Arcanum Ghoul.
Remove three corpse counters from Arcanum Ghoul: Draw a card. Transform Arcanum Ghoul.
Remove three corpse counters from Arcanum Ghoul: Draw a card. Transform Arcanum Ghoul.
2/2
Indestructible
Each other creature you control that is a Zombie and/or Wizard get +1/+1.
Remove a corpse counter from Arcanum Lich: Target Zombie or Wizard gains indestructible until end of turn.

, Remove a corpse counter from Arcanum Lich: Draw a card.
Each other creature you control that is a Zombie and/or Wizard get +1/+1.
Remove a corpse counter from Arcanum Lich: Target Zombie or Wizard gains indestructible until end of turn.

, Remove a corpse counter from Arcanum Lich: Draw a card.2/3
When Unfortunate Soul dies, descend into the underworld.
1/1
Flash 
For each creature type, you may choose a permanent with that subtype; all choices must be different, and no more than one Brushwagg may be chosen in this way. Put a +1/+1 counter on each of those permanents.
Adaptation

For each creature type, you may choose a permanent with that subtype; all choices must be different, and no more than one Brushwagg may be chosen in this way. Put a +1/+1 counter on each of those permanents.
Adaptation

Tap another untapped outlaw you control: This creature gets +1/+1 until end of turn. You may put a stun counter on that creature. If you do, this creature gains your choice of haste, menace, trample and vigilance until end of turn.
2/2
Cleave
.
Deathtouch, Fragile (any amount of damage dealt to this is lethal).
Other creatures you [don't] control have all the keyword abilities of this.
.
Deathtouch, Fragile (any amount of damage dealt to this is lethal).
Other creatures you [don't] control have all the keyword abilities of this.
1/10

last 2011-08-04 09:39:45 by Alex