Random Cards
There are 123226 cards in Multiverse right now, including:
Ninja Village enters the battlefield tapped.
You may return an attacking creature you control to your hand and reveal Ninja Village. If you do, put Ninja Village into play.
:
You may return an attacking creature you control to your hand and reveal Ninja Village. If you do, put Ninja Village into play.
:
Sadly, can't be templated as just 'Ninjitsu'
1/1
When you put this scheme in motion, exchange life totals and/or libraries, permanents, hands, graveyards and exiled cards with target player.

Haste.
When ever the last shadow attacks, destroy target creature without flying with converted mana cost equal to
or Less.
At the end of your turn sacrifice The last shadow, Unless a creature died this turn.
When ever the last shadow attacks, destroy target creature without flying with converted mana cost equal to
or Less.
At the end of your turn sacrifice The last shadow, Unless a creature died this turn.
3/1
You gain 2 life for each
spent to cast Life Lapse.
Target creature gets -2/-2 for each
spent to cast Life Lapse.
spent to cast Life Lapse.
Target creature gets -2/-2 for each
spent to cast Life Lapse.All Fire cards get +20HP each turn, and each non-Fire card gets -10HP every turn
All attacks take +
, but do +20 damage
, but do +20 damageWhenever a creature dies, you get a rot token.
2/2
Prevent all damage attacking and blocking creatures would deal this turn.
The Doradan calendar has fifty-nine holidays, but only one of them includes paid time off.
(This cards effect is a +1 effect for Urza, Academy Headmaster.)
Chandra's Dart deals 1 damage to target player.
Cycling
(
, Discard this card: Draw a card.)
Chandra's Dart deals 1 damage to target player.
Cycling
(
, Discard this card: Draw a card.)Scry 1. Repeat this process nine more times. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
"Which time line was it again?"
Illus. Louis Dyer
Cast Agree to Disagree only in response to a rules argument
Split this game into two separate subgames, being played simultaneously and each moving forward with either version of the judgement
Split this game into two separate subgames, being played simultaneously and each moving forward with either version of the judgement
Maybe it's me, but I cannot continue with anything if a decision/synthesis/agreement/canon/etc is made. Otherwise this is kind of what's happening in each player's mind. Not okay.
When Ramp Transmigrate enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Transmigrate

Transmigrate


2/2
Whenever you complete a dungeon, draw a card and create two Treasure tokens. If you've completed three differently named dungeons, you win the game.
"And the friends we made along the way! Right, guys?"
3/5
Compleated – +1/+1 (
can be paid with
,
, or 2 life. Unless life was paid, this creature enters with a +1/+1 counter on it.)
When this creature dies, it deals damage equal to its power to target opponent.
can be paid with
,
, or 2 life. Unless life was paid, this creature enters with a +1/+1 counter on it.)
When this creature dies, it deals damage equal to its power to target opponent.
4/1


last 2011-11-16 05:34:42 by jmgariepy