Random Cards
There are 123652 cards in Multiverse right now, including:
Illusionary Magician is unblockable.
When Illusionary Magician becomes target of a spell or ability, sacrifice it.
When Illusionary Magician becomes target of a spell or ability, sacrifice it.
Bugs from all over the world must fall into someone’s net someday.
2/1
0 comments
Target creature gets +X/-X until end of turn, where X is that creatures power.
At the beginning of your upkeep, put a 1/1 white Human creature token for each creature card that's exiled.
Activated abilities of artifacts cost an additional
to activate.
to activate.
Illus. chriscold
Return target creature to its owner's hand. If that creature had a power of 3 or greater you may untap target creature you control.
The ancient naga created traps to hunt mosasaurs and pliosaurs. The Vareesh islanders found the relicts and remade them to hunt sharks and whales.
Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Draw a card.
Draw a card.
Defender
3/2
Menace
Whenever Eraser Zombie deals combat damage, if Eraser Zombie is blue, exile the top 5 cards of target player's library.
Corrupt
(
: Eraser Zombie becomes blue in addition to its other colors. This effect lasts indefinitely.)
Whenever Eraser Zombie deals combat damage, if Eraser Zombie is blue, exile the top 5 cards of target player's library.
Corrupt

(
: Eraser Zombie becomes blue in addition to its other colors. This effect lasts indefinitely.)3/3
Enchant creature
Enchanted creature gains "
: Scry 1"
Enchanted creature gains "

: Scry 1"Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
The next instant or sorcery spell you cast this turn costs
less to cast.
The next instant or sorcery spell you cast this turn costs
less to cast.Whenever an enchantment enters the battlefield under your control, each opponent mills X cards, where X is the number of enchantments you control.
Enchant creature
Enchanted creature gets +1/+1 and loses all triggered and activated abilities.
Enchanted creature gets +1/+1 and loses all triggered and activated abilities.
Whenever a creature dies, it deals damage equal to its power to its controller.
When ~ dies, target creature deals 1 damage to its controller and 1 damage to itself.
When ~ dies, target creature deals 1 damage to its controller and 1 damage to itself.

Starting
Fortification, Damage Reduction 1
Treat this card’s cost as being
less during the starting phase.
Scrap Value 1
Fortification, Damage Reduction 1
Treat this card’s cost as being
less during the starting phase.
Scrap Value 1
5

