Random Cards
There are 123575 cards in Multiverse right now, including:
When Skinshredder enters the battlefield, destroy target creature, it can't be regenerated.
Corpsecast

(You may cast this spell from your Graveyard for its Corpsecast cost. If you do it is exiled when it enters the battlefield. Corpsecast only as a sorcery.)
Corpsecast


(You may cast this spell from your Graveyard for its Corpsecast cost. If you do it is exiled when it enters the battlefield. Corpsecast only as a sorcery.)2/1
Equip
Equipped creature gets +1/+1 for each land type among all lands you control.
Equipped creature gets +1/+1 for each land type among all lands you control.
Ideas, like weapons, can only realize their true potential when they are shared.
You may play Rotcaster The undead from your grave yard as long as there is a horror creature in your graveyard.
When Rotcaster The undead enters play if there are 3 or more creatures in your grave yard return a instant or sorc ery card from your graveyard to your hand.
If Rotcaster The undead dies you loose 2 life.
When Rotcaster The undead enters play if there are 3 or more creatures in your grave yard return a instant or sorc ery card from your graveyard to your hand.
If Rotcaster The undead dies you loose 2 life.
2/2
Sacrifice a Devil: Hellspawn Charger gets +1/+0 and gains first strike until end of turn.
1/1
Flying
Creatures you control with flying get +1/+1.
Ethereal
(You may cast this spell for its ethereal cost. If you do, it enters the battlefield as an enchantment with no other types or subtypes.)
Creatures you control with flying get +1/+1.
Ethereal

(You may cast this spell for its ethereal cost. If you do, it enters the battlefield as an enchantment with no other types or subtypes.)1/1
Multikicker—
(You may pay an additional
any number of times as you cast this spell.)
Microhydra enters the battlefield with a +1/+1 counter on it for each time it was kicked.
(You may pay an additional
any number of times as you cast this spell.)
Microhydra enters the battlefield with a +1/+1 counter on it for each time it was kicked.
0/0
(This cards effect is a +1 effect for Urza, Academy Headmaster.)
Target player draws a card.
Transmute

(

, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Target player draws a card.
Transmute


(

, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
: Add
.
Bastion
(You may pay the Bastion cost as this permanent enters the battlefield, if you do put a fortified counter on it.)
As long as Sheltered Town is fortified it gains
: Add 1 mana of any color.
Illus. Ryan Kennedy
Whenever an artifact enters the battlefield under your control, put a Head counter on Drenth's Duplicate Body.
: Drenth's Duplicate Body becomes an X/X green-blue Hydra Warrior until end of turn, where X is the number of Head counters on Drenth's Duplicate Body, with "When this creature dies, draw a card for each head counter on it."
: Drenth's Duplicate Body becomes an X/X green-blue Hydra Warrior until end of turn, where X is the number of Head counters on Drenth's Duplicate Body, with "When this creature dies, draw a card for each head counter on it."Put target face-up exiled card that was exiled this turn to its owner's hand.
The nature of his dreams were unnatural. Unfortunately, they never left him alone. Not even in his waking hours.
Illus. Alessandro Fantini
Exile a creature card from your graveyard,
: Add one mana of one the exiled card's colors and gain 1 life.
: Add one mana of one the exiled card's colors and gain 1 life.Necromancers favor prestigious corpses, but most of Marriz's customers are Payu workers.
1/1
Haste
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)
1/1
Enchant creature.
When Dubious Ancestry enters exile a card from your hand at random. If the exiled card is —
• Green: enchanted creature has hexproof.
• White: enchanted creature has first strike.
• Blue: enchanted creature has flying
• Red: enchanted creature has trample.
• Black: enchanted creature has lifelink • Colorless and not a land: enchanted creature has annihilator 1
When Dubious Ancestry enters exile a card from your hand at random. If the exiled card is —
• Green: enchanted creature has hexproof.
• White: enchanted creature has first strike.
• Blue: enchanted creature has flying
• Red: enchanted creature has trample.
• Black: enchanted creature has lifelink • Colorless and not a land: enchanted creature has annihilator 1
Space sculptor (This permanent divides the battlefield into alpha, beta, and gamma sectors. If a creature isn’t assigned to a sector, its controller assigns it to one. Opponents assign first.)
As long as you control a creature in each sector, this creature gets +3/+3.
As long as you control a creature in each sector, this creature gets +3/+3.
3/3

last 2011-02-08 09:06:11 by Alex