Random Cards
There are 123336 cards in Multiverse right now, including:
The troop of centaurs usually wins the war alone. The enemy is beaten even before the backup comes in.
2/3
Deathtouch, Trample, Vigilance, Reach
Protection from Sphinxes and from Horrors.
Protection from Sphinxes and from Horrors.
4/6
Whenever you gain life, put a +3/-1 counter on target creature you control and that creature becomes a Mutant.
, Sacrifice Mutato Devil: For each creature type among creatures you control, Mutato Devil deals 1 damage to target creature or player.
, Sacrifice Mutato Devil: For each creature type among creatures you control, Mutato Devil deals 1 damage to target creature or player.2/7
Angel's Revelation deals X damage to target creature or player and you gain X life.
As an additional cost to cast Shifting Sands, sacrifice a land.
Search your library for a basic land card, a Desert land card, or an Oasis land card and put it into the battlefield. Then, shuffle your library.
Draw a card.
Search your library for a basic land card, a Desert land card, or an Oasis land card and put it into the battlefield. Then, shuffle your library.
Draw a card.
Put a -1/-1 counter on Follower of the Plague: Afflict target creature with an affliction you control.
2/1
Hexproof
Whenever you cast an instant or sorcery spell, draw a card and you gain 1 life.
Lore 3 — As long as you've drawn three or more cards this turn, instant and sorcery spells you cast cost

less to cast.
Whenever you cast an instant or sorcery spell, draw a card and you gain 1 life.
Lore 3 — As long as you've drawn three or more cards this turn, instant and sorcery spells you cast cost


less to cast.
Illus. Sanxtv
2/5
Defender
No more than one creature may attack each combat.
No more than one creature may block each combat.
No more than one creature may attack each combat.
No more than one creature may block each combat.
"Yes, yes, we all have places to go. Wait in line like everybody else."
2/3
When Wandering Madness dies, target opponent draws two cards.

: Transform Wandering Madness. Activate this ability only during an opponent’s end step.

: Transform Wandering Madness. Activate this ability only during an opponent’s end step.0/1
At the beginning of your upkeep, you draw a card and lose 1 life.
Exile each creature you control, then return those creatures to the battlefield under their owner's control. For each creature exiled this way target player puts the top card of their library into their graveyard.
Story 
When you cast a green creature, you may cast Mage of Autumn for its story cost.

When you cast a green creature, you may cast Mage of Autumn for its story cost.
2/3
When Kaelim, Demanding Proctor enters the battlefield, create two 1/1 blue Wizard creature tokens.
,
: Scry 1. You may return target Wizard you own to its owner’s hand. If you do, you may put a Wizard card from your hand on the bottom of your library and draw a card.
,
: Scry 1. You may return target Wizard you own to its owner’s hand. If you do, you may put a Wizard card from your hand on the bottom of your library and draw a card.2/2
Align 


(You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)
If Ambitious Acolyte was cast for it's align cost, destroy all other creatures, put 4 +1/+1 counters on Ambitious Acolyte, it gains flying and is a demon in addition to its other creature types.



(You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)
If Ambitious Acolyte was cast for it's align cost, destroy all other creatures, put 4 +1/+1 counters on Ambitious Acolyte, it gains flying and is a demon in addition to its other creature types.
2/2
: Add one mana of any color.Lost without purpose after Orom was destroyed, the lowliest of servants still wander, trying to finish now meaningless tasks.
1/1
Flash
When Traumatic Amnesia enters counter target spell.
Entombed If a spell was successfully countered this tis way, the spell's controller exiles all cards from their hand face down, then gains control of Traumatic Amnesia an puts three random seals under it. Whenever there are no seals under Traumatic Amnesia sacrifice it. When Traumatic Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
When Traumatic Amnesia enters counter target spell.
Entombed If a spell was successfully countered this tis way, the spell's controller exiles all cards from their hand face down, then gains control of Traumatic Amnesia an puts three random seals under it. Whenever there are no seals under Traumatic Amnesia sacrifice it. When Traumatic Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.




2012-01-20 18:40:28 by Shiny_Umbreon