Random Cards
There are 123768 cards in Multiverse right now, including:
Defender

: Loses defender until the end of the turn.
Whenever a creature enters your graveyard from the battlefield put a +1/+1 counter on Fleshmass.

: Loses defender until the end of the turn.
Whenever a creature enters your graveyard from the battlefield put a +1/+1 counter on Fleshmass.
1/3
Each opponent chooses one — That player sacrifices each creature he or she controls; or you draw a card for each card in that player's graveyard; or you put a 1/1 green Insect creature token onto the battlefield for each land that player controls.
"The best way to foil these parasites is to simply distract them with more flesh."
Enchanted creature gets +2/+4 and can block an additional creature each combat.
Menace
Lurk

As long as Duskgrove Huorn is exiled, creatures you control get +2/+2 and have defender.
Lurk


As long as Duskgrove Huorn is exiled, creatures you control get +2/+2 and have defender.
3/4
When Zombes. enters the battlefield, put a 2/2 black zombie token onto the battlefield.
Unearth

(

: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth


(

: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)2/2
Indestructible
At the beginning of each end step, untap all enchantments you control.
At the beginning of each end step, untap all enchantments you control.
For it seemed at first soft and sweet, a mere rippling of gentle sounds in delicate melodies; but it could not be quenched, and it took to itself power and profundity.
Illus. Enano Akd
Destroy target land. Create a
1/1 agent clone.
1/1 agent clone.Autoplots Combine's power and toughness are each equal to the number of land creatures you control.
: Produce
.
: Produce
.*/*
, Sacrifice a creature: The Marsh King gains Indestructible this turn.
: Add
or
for each creature that died this turn.It's face has never been seen. Presuming it has one, of course.
2/3
Vigilance

: Boros Warbringer gets +2/+2 until end of turn.

: Boros Warbringer gets +2/+2 until end of turn.“Peacekeeping forces in theory, the Boros Legion’s continued existence is only justified in a world of strife.”
—Tarna Letor, White-Cladden Philosopher
—Tarna Letor, White-Cladden Philosopher
3/3
Target creature attacks or blocks this turn if able. It may attack this turn as though it didn't have defender.
Draw a card.
Draw a card.
Blitz 

Flying
Whenever Firja’s Acolyte enters or leaves the battlefield, choose one —
• Destroy target creature that dealt damage or was dealt damage this turn.
• Exile target creature card from a graveyard.


Flying
Whenever Firja’s Acolyte enters or leaves the battlefield, choose one —
• Destroy target creature that dealt damage or was dealt damage this turn.
• Exile target creature card from a graveyard.
Illus. Less Draws
4/4
Flying, double strike
Whenever Prime Archon of Strife deals combat damage to a player, put a +1/+1 counter on each creature you control.
Whenever Prime Archon of Strife deals combat damage to a player, put a +1/+1 counter on each creature you control.
3/6
Haste
When Hunted Hamster enters or leaves the battlefield, create a 1/1 white Cat creature token.
Hunted Hamster gets +1/+0 for each creature that entered this turn.
When Hunted Hamster enters or leaves the battlefield, create a 1/1 white Cat creature token.
Hunted Hamster gets +1/+0 for each creature that entered this turn.
1/1
Cycling—Sacrifice a creature.
When you cycle this card, return it to the battlefield.
When you cycle this card, return it to the battlefield.
2/1

2011-12-15 05:33:23 by jmgariepy