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, Sacrifice Doomed Student: Draw two cards and lose 3 life.2/1
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"Other knights serve the lords who keep them, of from whom they hold their lands, but we serve where we will, for men whose causes we believe in."
1/1
Flying
First the Angels left, than the Stars, and soon the Sun. Until then, the Rapid Mist will dart the sky, shining as much light as it can on those of true mind
1/1

,
: Target player mills three cards. Put a +1/+1 counter on target Merfolk you control for each nonland card milled this way.1/3
Mercury (Liquid Metal) is blue, , black, red, gold and colorless
: Infect any target (put a poison or -1/-1 counter on it)
: Infect any target (put a poison or -1/-1 counter on it)When Acceleration Subroutine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Enchanted artifact creatures you control have Haste
Enchanted artifact creatures you control have Haste
All creatures get -2/-2 until end of turn. If it's not your turn, you lose 3 life.
Partner with Scion of the Sun (When this creature enters the battlefield, target player may put Scion of the Sun into their hand from their library, then shuffle.)

: Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

: Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Illus. Wake-Up!
1/2
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
“Told you we’d fix it in post.”
Illus. Better Together S2
Sacrifice Herb: Remove a counter from yourself.
Sacrifice Herb: Add
to your mana pool.
Sacrifice Herb: Add
to your mana pool. (When you cast this spell from your hand, copy each Jewel you own in exile. You may cast the copies. Exile this spell as it resolves.)
For each
spent to cast this spell, mill one card.
For each
spent to cast this spell, put a card from your graveyard on the bottom of your library.
For each
spent to cast this spell, mill one card.
For each
spent to cast this spell, put a card from your graveyard on the bottom of your library.3/3
Deal 5 damage to target creature. If excess damage was dealt this way, exile the top card of your library. Until the end of your next turn, you may play that card.
Reverb
,- Exile this card from your graveyard: Exile the top card of your library. Until the end of your next turn you play that card. Activate this ability only if Prophecy Pyre didn't enter your graveyard this turn.
Reverb
,- Exile this card from your graveyard: Exile the top card of your library. Until the end of your next turn you play that card. Activate this ability only if Prophecy Pyre didn't enter your graveyard this turn.Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, it gains flying until end of turn and you gain 1 life.
3/5

Sorcery – Jewel
