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Intimidate

: Transform Battle Boar and attach it to target creature.

: Transform Battle Boar and attach it to target creature.2/1
Enchant Creature
Enchanted creature gets +2/+1 and has Intimidate.
If Boar Mount would become unattached from a permanent, instead transform it.
Enchanted creature gets +2/+1 and has Intimidate.
If Boar Mount would become unattached from a permanent, instead transform it.
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At the start of each players turn, if another player controls more creatures than they do, they take control of one of that players creatures. (Shifting Balance does not give that creature Haste.)

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: Target creature you control becomes a 5/5 black spirit with intimidate until end of turn. Sacrifice that creature at the beginning of your endstep.


: Prevent damage to target white creature and exile target non-white creature."It is better for you to die in hope than live in despair."
6/6
Target creature gets +1/+1 and gains first strike until end of turn. You gain 2 life.
Illus. linxz2010
Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
"Sometimes my eyes fail me. When I see certain colors my vision gets a little blurry, if you catch my drift."
2/3
Target creature gets +5/+2 until end of turn.
Memorized

(At the beginning of your upkeep, you may pay 

, if you do return Remembered Rage from your graveyard to your hand.)
Memorized


(At the beginning of your upkeep, you may pay 

, if you do return Remembered Rage from your graveyard to your hand.)Human creatures you control get +1/+1 for each stew counter on Horneater Stew.

: Put a stew counter on Horneater Stew.
, Remove X stew counters from Horneater Stew: Regenerate target Human creature with toughness X or less.

: Put a stew counter on Horneater Stew.
, Remove X stew counters from Horneater Stew: Regenerate target Human creature with toughness X or less.Warding Shimmer has hexproof as long as it's a creature.
Other enchantments you control have hexproof.
Coalesce as a Weird –
(
: Put a presence counter on this enchantment and it becomes a Weird creature in addition to its other types.)
Other enchantments you control have hexproof.
Coalesce as a Weird –

(
: Put a presence counter on this enchantment and it becomes a Weird creature in addition to its other types.)3/3
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: Search your library for a creature card with converted mana cost 2 or less, put it onto the battlefield, then shuffle your library.In the land of the foolish, the one-armed Herdazian is king.
2/2
Whenever a creature enters the battlefield under an opponents control, they gain a Poison counter
5/5
Whenever a nontoken creature dies, its controller creates a token that's a copy of it, except it's a 1/1 Spirit and has defender.
Creatures your opponents control with defender can't block.
Creatures your opponents control with defender can't block.
A lot of spirits gotta break
To make the underworld go ‘round
To make the underworld go ‘round
3/4
Whenever you would discard a card, you may exile that card instead.
You may play cards exiled by Blasphemous Texts Smuggler as long as your life total higher than your starting life total.
You may play cards exiled by Blasphemous Texts Smuggler as long as your life total higher than your starting life total.
2/2
When Razing Pangolin enters the battlefield, each opponent may sacrifice an artifact. Put a +1/+1 counter on Razing Pangolin for each opponent that didn't and controls an artifact. Repeat this process for enchantments and planeswalkers.
4/5
Flying
Archons you control have vigilance.
Whenever you attack with one or more Archons, you may open or close your gate.
Whenever you open your gate, put a +1/+1 counter on each creature you control.
Archons you control have vigilance.
Whenever you attack with one or more Archons, you may open or close your gate.
Whenever you open your gate, put a +1/+1 counter on each creature you control.
Illus. MidJourney
5/5

Enchantment – Aura



