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There are 122482 cards in Multiverse right now, including:
As an additional cost to play Flamescythe sacrifice X lands.
Flamescythe enters the battlefield with X charge counters on it.
Equipped creature gains +X/+0, Where X is equal to the number of charge counters on Flamescythe.
: Remove a charge counter from Flamescythe, Flamescythe deals 1 damage to target creature or player.
Equip
Flamescythe enters the battlefield with X charge counters on it.
Equipped creature gains +X/+0, Where X is equal to the number of charge counters on Flamescythe.
: Remove a charge counter from Flamescythe, Flamescythe deals 1 damage to target creature or player.
Equip

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Target spell or permanent, and all counters on it, are colorless until end of turn.
Salvage
(
, Move Make Base from your graveyard to the bottom of your library: Draw a card.)
Salvage
(
, Move Make Base from your graveyard to the bottom of your library: Draw a card.)"Not a circle, a zero. An empty void from which every idea must form."
-Ibok, Neurok Engineer
-Ibok, Neurok Engineer
Whenever one or more cards is put into the graveyard from anywhere, put a +1/+1 counter on Deity of Secrets.



: Each opponent puts the top four cards of his or her library into the graveyard.



: Each opponent puts the top four cards of his or her library into the graveyard.1/1
Stunning Fist (
: Tap target creature blocking this creature. Creatures tapped this way don't untap during their controller's next untap step.)
: Tap target creature blocking this creature. Creatures tapped this way don't untap during their controller's next untap step.)2/2
Return target creature card from your graveyard to your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)Enchant creature
Enchanted creature has flying and vigilance.

: Transform Syl, Honorspren.
Enchanted creature has flying and vigilance.

: Transform Syl, Honorspren.Equipped creature gets +2/+2.

: Transform Sylblade.

: Transform Sylblade.Escalate 
(Pay 
for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once —
• Create two 1/1 white Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.

(Pay 
for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once —
• Create two 1/1 white Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
Flash (You may cast this spell any time you could cast an instant.)
When Halt in Place enters the battlefield, exile target attacking creature until Halt in Place leaves the battlefield. (That creature returns under its owner's control.)
When Halt in Place enters the battlefield, exile target attacking creature until Halt in Place leaves the battlefield. (That creature returns under its owner's control.)
Flying
: When target permanent you control other than Sunrise Angel is put into a graveyard this turn, return that card to the battlefield under your control.

: Untap Sunrise Angel.
: When target permanent you control other than Sunrise Angel is put into a graveyard this turn, return that card to the battlefield under your control.

: Untap Sunrise Angel.5/5
When Bellowing Woodcrasher enters the battlefield put a +1/+1 counter on up to two creatures you control. Then, deal X damage to any target, where X is the number of creatures you control with counters on them.
5/5
The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
End this phase. Starting with you, each player gets an additional upkeep and an additional end step.
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control. If the enchanted creature is a Druid, it gets +2/+2 for each enchantment you control instead.
Enchanted creature gets +1/+1 for each enchantment you control. If the enchanted creature is a Druid, it gets +2/+2 for each enchantment you control instead.
Equipped creature gets +1/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever this creature attacks, defending player discards a card.
Whenever this creature attacks, defending player discards a card.
3/2

