Random Cards
There are 123542 cards in Multiverse right now, including:
Untap target creature. Creatures controlled by the same player get +1/+2 until end of turn.
Trample
“Now you know why the forest is always growing back.”
—Pachem, Rathwood druid
—Pachem, Rathwood druid
6/5
Opponents gaining life is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, Interpreter of the Pacts gets +0/+3 until the end of your next turn.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, Interpreter of the Pacts gets +0/+3 until the end of your next turn.
1/1
Flying, Indestructible.
Whenever Eternity Chimera becomes target of a spell, return it to its owner's hand.
Catalyze
(Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by 
)
Whenever Eternity Chimera becomes target of a spell, return it to its owner's hand.
Catalyze

(Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by 
)4/1
Magic Buff: Give target creature +2/+2
Magic Curse: Give target creature -2/-2Hecate is the goddess of magic.
10
+1 Exile target creature you control. Return that creature to the battlefield the beginning of your end step.
-1 Draw two cards, then put one card from your hand on either the top or bottom of your library.
-4 Reveal any number of creature cards from your hand. For each green creature put a +1/+1 counter on target creature, for each white creature gain 2 life , for each blue creature draw a card.
-1 Draw two cards, then put one card from your hand on either the top or bottom of your library.
-4 Reveal any number of creature cards from your hand. For each green creature put a +1/+1 counter on target creature, for each white creature gain 2 life , for each blue creature draw a card.
5
Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
Essence Vessel enters the battlefield tapped unless a land card was exiled.
: Add one mana of any color to your mana pool.
Essence Vessel enters the battlefield tapped unless a land card was exiled.
: Add one mana of any color to your mana pool.Vigilance
At the beginning of your upkeep, mill 2. You may put a land card milled this way onto the field tapped.
At the beginning of your upkeep, mill 2. You may put a land card milled this way onto the field tapped.
3/6
Steam Engine is Historic




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Reveal Horizon Dragon from your hand: Put a Prophecy counter on target permanent, activate this ability only once per turn
When Horizon Dragon enters the battlefield, put a +1/+1 counter on each creature you control for each permanent with a Prophecy counter on it
When Horizon Dragon enters the battlefield, put a +1/+1 counter on each creature you control for each permanent with a Prophecy counter on it
3/6
If snow mana was spent to cast this card, Toy Factory Worker enters the battlefield with a +1/+1 counter.
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.0/3
Discard a card, then Ritual of Flame deals 3 damage to any target.
"These clever fellows love playing hide-and-seek. A bit impatient, though, so if you take too long to find them, they'll start throwing things at you! Stay on your toes!"
1/3
Whenever a player plays a land, this creature deals 1 damage to them. If it's a nonbasic land, it deals 2 damage instead.
3/3
Exile target spell. Its owner casts it without paying its mana cost if able, but you control that player during the process of casting except during the mana step, and
in its cost retains its original value instead of zero, and that player can spend mana from your mana pool as well as their own mana pool for paying the cost of the spell.
in its cost retains its original value instead of zero, and that player can spend mana from your mana pool as well as their own mana pool for paying the cost of the spell.


last 2011-01-31 14:50:57 by Jack V