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First strike, trample
“Silurians. The original rulers of the Earth.” — The Doctor, “Blood Heat”
5/3
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Indestructible, lifelink
When Myojin of Night’s Reach enters the battlefield or at the beginning of your upkeep, you may play target card in a graveyard without paying its mana cost. If you do, you lose life equal to its converted mana cost.
Each opponent’s maximum hand size is three.
When Myojin of Night’s Reach enters the battlefield or at the beginning of your upkeep, you may play target card in a graveyard without paying its mana cost. If you do, you lose life equal to its converted mana cost.
Each opponent’s maximum hand size is three.
Illus. Kev Walker (Myojin of Night’s Reach)
7/8
Spells you cost
less to cast for each spell you cast this turn.
less to cast for each spell you cast this turn.3/5
CZ02 placeholder can’t be blocked. When CZ02 placeholder enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until CZ02 placeholder leaves the battlefield.
2/2
Flying
When Drone Queen enters the battlefield, put three 1/1 black insect creature tokens onto the battlefield.
Whenever a blocking creature you control dies, attacking player loses 1 life.
When Drone Queen enters the battlefield, put three 1/1 black insect creature tokens onto the battlefield.
Whenever a blocking creature you control dies, attacking player loses 1 life.
1/4
Haste
When Scion of Urabrask enter the battlefield, target creature you control gains haste until end of turn.
When Scion of Urabrask enter the battlefield, target creature you control gains haste until end of turn.
2/1
First strike
1/3
At the beginning of your upkeep, put a verse counter on “Rainboom Battle”.


, Sacrifice “Rainboom Battle”: Non-Aura enchantments you control become X/X creatures until end of turn, where X is the number of verse counters on “Rainboom Battle”. They're still enchantments.


, Sacrifice “Rainboom Battle”: Non-Aura enchantments you control become X/X creatures until end of turn, where X is the number of verse counters on “Rainboom Battle”. They're still enchantments.
Illus. Rainbow Rocks
Vigilance
As long as Citadel Mutt is blue, Citadel Mutt can't be blocked.

: Influence (If Citadel Mutt isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes blue in addition to its other colors.)
As long as Citadel Mutt is blue, Citadel Mutt can't be blocked.

: Influence (If Citadel Mutt isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes blue in addition to its other colors.)1/1
Choose up to two —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature you control fights target creature you don't control.
• Destroy target artifact.
• Destroy target enchantment.
• Target creature you control fights target creature you don't control.
Equipped creature gets +1/+1 and can't be blocked by Walls.
Equip
Equip

If they didn't want us to be here and take their stuff, they'd put in sturdier doors.
—Bornco the Rude
—Bornco the Rude
Look at the top four cards of your library. You may reveal a Relic or land card from among them and put it into your hand. Put the rest into the graveyard.
Creatures you control get +1/+2 and Have Trample
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Sacrifice another nontoken creature: Create two 1/1 black Thrull creature tokens. Activate as a sorcery and only once each turn.
When you have the city's blessing, sacrifice this creature. If you do, create seven 1/1 black Thrull creature tokens.
Sacrifice another nontoken creature: Create two 1/1 black Thrull creature tokens. Activate as a sorcery and only once each turn.
When you have the city's blessing, sacrifice this creature. If you do, create seven 1/1 black Thrull creature tokens.
2/2
At the beginning of each end step, if a creature died this turn, create a Blood token. (It’s an artifact with “
,
, Discard a card, Sacrifice this token: Draw a card.”)
,
, Discard a card, Sacrifice this token: Draw a card.”)3/2
Salt the Wound deals 3 damage to target damaged creature. (Then exile this card. You may cast the artifact later from exile.)




