Random Cards
There are 123248 cards in Multiverse right now, including:
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchanted creature gets +1/+1 for each Forest you control.
Roll a six sided die. Wind-bourne Flamestrike does 7 damage to target player, unless you roll a 1, when it does 7 damage to you instead.
Haste
At the beginning of the end step, return Viashino Sandstalker to its owner’s hand. (Return it only if it’s on the battlefield.)
At the beginning of the end step, return Viashino Sandstalker to its owner’s hand. (Return it only if it’s on the battlefield.)
4/2
Whenever a player casts a spell or activates an ability that isn't a mana ability, transform Placid Turtle.
1/4
Whenever a player casts a spell or activates an ability that isn't a mana ability, transform Angry Turtle.
4/1
Whenever you're dealt damage, put a doom counter on Idol of Bokrug. If there are 10 or more doom counters on Idol of Bokrug, you may transform it.
They worshipped a sea-green stone idol chiselled in the likeness of Bokrug, the great water-lizard; before which they danced horribly when the moon was gibbous.
Vigilance
Whenever Bokrug, Great Water-Lizard attacks or blocks, gain control of target permanent.
Whenever Bokrug, Great Water-Lizard attacks or blocks, gain control of target permanent.
Where once had dwelt fifty millions of men now crawled only the detestable green water-lizard. Not even the mines of precious metal remained, for DOOM had come to Sarnath.
4/7
Versatile Zappage deals 3 damage to target creature without flying or player.
Kicker
– Draw a card, then discard a card.
Kicker
– Draw a card, then discard a card.Flash
When Savior of Midford enters the battlefield, you may exile each other nontoken creature you control. Return those cards to the battlefield under your control at the beginning of the next end step.
When Savior of Midford enters the battlefield, you may exile each other nontoken creature you control. Return those cards to the battlefield under your control at the beginning of the next end step.
2/3
Flying, plunder (When this creature deals combat damage to a player, exile the top card of that player's library. You may play that card from exile. Put it into its owner's graveyard at the beginning of the next end step.)
2/2
Sacrifice a creature: Target player puts the top card of their library into their graveyard.
Sacrifice three creatures: Target player puts the top six cards of their library into their graveyard.
Sacrifice three creatures: Target player puts the top six cards of their library into their graveyard.
At the beginning of your upkeep, put a verse counter on “We Will Stand For Everfree”.

, Sacrifice “We Will Stand For Everfree”: Destroy up to X target nonbasic, noncreature permanents. For each land destroyed this way, that land’s controller may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.

, Sacrifice “We Will Stand For Everfree”: Destroy up to X target nonbasic, noncreature permanents. For each land destroyed this way, that land’s controller may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.
Illus. Legend of Everfree
Red dyschromia — If non-Red mana was paid to cast this spell, Stage Accident gains Virulent (damage dealt by this can't be prevented).
Stage Accident deals 3 damage to any target.
Stage Accident deals 3 damage to any target.
This creature's toughness is Equal To your devotion in Green.
When This Creature enters the battlefield, Bears and Warriors you control get Slam 2 (Whenever it deals combat damage to a creature, tap that creature and put 2 Stun Counter(s) on it.)until end of turn.

:Target Creature gets Slam 1until end of turn
: Add 1 Mana of any Color. If you control A creature with Power 4 or more, Add two Mana instead.
In your upkeep, If you control 2 or more creatures with Power 4 or Greater, Gain 3 life.
When This Creature enters the battlefield, Bears and Warriors you control get Slam 2 (Whenever it deals combat damage to a creature, tap that creature and put 2 Stun Counter(s) on it.)until end of turn.

:Target Creature gets Slam 1until end of turn
: Add 1 Mana of any Color. If you control A creature with Power 4 or more, Add two Mana instead.
In your upkeep, If you control 2 or more creatures with Power 4 or Greater, Gain 3 life.
1/#
Whenever you sacrifice a Clue, you may exile another target creature. If you do, return that card to the battlefield under its owner’s control at the beginning of the next end step.
This land enters tapped unless you put a stun counter on it.
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Creature – Turtle
Legendary Creature – Lizard
last 2011-01-12 03:31:56 by wolfer