Random Cards
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Counter target spell.
“What is the meaning of this negative?!” — Dalek, “The Parting of the Ways”
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: Choose a color. Put a 0/1 Balloon creature token into play of that color.1/1
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
When Stubborn Sprouting enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
At the beginning of your upkeep, if you control no creatures, put a 1/1 green Saproling creature token onto the battlefield.
At the beginning of your upkeep, if you control no creatures, put a 1/1 green Saproling creature token onto the battlefield.
Put two lands from your hand onto the battlefield.
Flashback


Flashback



Double Strike
Command – As long as you have three or more white creatures with first strike, those creatures have double strike.
Command – As long as you have three or more white creatures with first strike, those creatures have double strike.
2/4
Flying
Each opponent can cast spells only any time or she could cast a sorcery.
Each player's beginning phase takes place after his or her second main phase rather than at the beginning of that player's turn.
Each opponent can cast spells only any time or she could cast a sorcery.
Each player's beginning phase takes place after his or her second main phase rather than at the beginning of that player's turn.
5/3
Soulwalk – 
: Exile this creature, then create a 2/2 green Bear token. When that creature dies, return Great-Souled Hunter to the battlefield. Soulwalk only as a sorcery.

: Exile this creature, then create a 2/2 green Bear token. When that creature dies, return Great-Souled Hunter to the battlefield. Soulwalk only as a sorcery.It's not the size of the warrior in the fight.
1/3
Prepare 
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as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Until your next turn, if damage dealt by a source an opponent controls would reduce your life total to less than 1, instead prevent that damage and gain control of that source.

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as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Until your next turn, if damage dealt by a source an opponent controls would reduce your life total to less than 1, instead prevent that damage and gain control of that source.
Up to two target creatures get -3/-0 until end of turn.
Other Zombies you control get +1/+1.

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: Exile target creature card with converted mana cost X or less from your graveyard. If you do, create a token that's a copy of it, except it's a white Zombie with no mana cost. Activate this ability only as a sorcery.

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: Exile target creature card with converted mana cost X or less from your graveyard. If you do, create a token that's a copy of it, except it's a white Zombie with no mana cost. Activate this ability only as a sorcery.2/3
When Carmot Chaser enters the battlefield, investigate and lose 1 life.
An elusive resource of incredible value like carmot drives its pursuers to reckless action.
2/2
When you have no cards in your hand, sacrifice Losing Streak Aggression. If you do, each opponent discards their hand.
Creatures you control get +X/+0, where X is 7 minus the number of cards you have in hand.
Creatures you control get +X/+0, where X is 7 minus the number of cards you have in hand.
Put a creature card from your hand onto the battlefield, it gains haste. Return it to its owner's hand at at the beginning of your next end step. Whenever an ability is triggered this turn by that creature entering the battlefield, attacking or leaving the battlefield, any opponent may pay
. When a player does, counter that ability.
. When a player does, counter that ability.When Goldreef Raider enters, target player creates a Treasure token.
Goldreef Raider gets +1/+1 for each artifact your opponents control.
Goldreef Raider gets +1/+1 for each artifact your opponents control.
1/1
