Random Cards
There are 122722 cards in Multiverse right now, including:

: Target enchanted creature gains protection from the colour of its controller's choice until end of turn."Never venture outdoors without a few good auras."
1/1
Return target creature that has been dealt damage this turn to its owners hand.
Return a creature from your graveyard to your hand.
Return a creature from your graveyard to your hand.
He ranks the spirits of the dead on the basis of their worthiness.
sleepless hydra enters the battlefield with X +1/+1 counters on it
hydras you control can't be countered
at the beginning or your upkeep you lose X life where X is the amount of hydras you control
hydras you control can't be countered
at the beginning or your upkeep you lose X life where X is the amount of hydras you control
1/1
Erupt 

(You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)


(You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)6/3
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
All seeds share a common bond, calling to each other across infinity.
When this minion enters the battlefield, look at the top three cards in your deck. If any of them are Nagas, put them in your hand. Then shuffle the remaining cards into your deck
5/4
Target creature gets -4/-4 until end of turn.
You may sacrifice three lands rather than pay Great Migration's mana cost.
Until end of turn, you may play any number of lands.
Until end of turn, you may play any number of lands.
Haste
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counters on it and it becomes renowned.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counters on it and it becomes renowned.)
1/1
(
: Generate
.)
Academy enters tapped.
When Academy enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.).
: Generate
.)
Academy enters tapped.
When Academy enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.).
Lifelink
When Steel-Coated Skeleton dies, if you have 10 or less life, you may pay
. If you do, return Steel-Coated Skeleton from your graveyard to your hand.
When Steel-Coated Skeleton dies, if you have 10 or less life, you may pay
. If you do, return Steel-Coated Skeleton from your graveyard to your hand.Reyles made sure his deserters would never repeat their crime.
3/1
+1: Target creature gains or loses horsemanship until its controller's next upkeep
0: Tap target creature. It does not untap until its controller's next upkeep.
-6: You get an emblem with "at the end of each player's upkeep, tap up to three target permanents."
0: Tap target creature. It does not untap until its controller's next upkeep.
-6: You get an emblem with "at the end of each player's upkeep, tap up to three target permanents."
3
Flying
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Vampire Bat.
Whenever a creature dealt damage by Vampire Bat this turn dies, you gain life equal to its toughness.
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Vampire Bat.
Whenever a creature dealt damage by Vampire Bat this turn dies, you gain life equal to its toughness.
1/1
Haste,Trample,Ward
,Deathtouch,Flying
This creature is a Bird, Bear, Fish,Rat and Elemental in addition to its other types
,Deathtouch,Flying
This creature is a Bird, Bear, Fish,Rat and Elemental in addition to its other types
3/3



last 2010-12-10 12:08:14 by Alex