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At the beginning of your upkeep, exile the top seven cards of your library.
Discard two cards: Target player gains control of Accursed Obelisk.
Discard two cards: Target player gains control of Accursed Obelisk.
Target player draws two cards.
IT would be nice if you could sort cards by color/multicolor/artifact/land and also be able to sort Mechanics.
Maybe like the usual Wizard Visual spoilers where you can press white to see only white cards in your visual spoiler!
Maybe like the usual Wizard Visual spoilers where you can press white to see only white cards in your visual spoiler!

Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Angel's Rest enters the battlefield tapped unless you have faith.
: Add
or
to your mana pool.
Angel's Rest enters the battlefield tapped unless you have faith.
: Add
or
to your mana pool.Hideaway
Wither
,
, Put an exiled creature card you own into your graveyard: Deal 1 damage to target creature.
Wither
,
, Put an exiled creature card you own into your graveyard: Deal 1 damage to target creature.Enchant Creature Enchanted creature is all colors and is Shineborn in addition to its other types. Enchanted creature has T: Add two mana of any one color to your mana pool.
Choose one —
• Destroy target creature with flying.
• Target creature you control fights another target creature.
• Destroy target creature with flying.
• Target creature you control fights another target creature.
Whenever a player casts a spell or activates an ability outside of their turn, each of their opponents create a Gold token unless that player pays
.
.At the beginning of your upkeep, put a +1/+1 counter on each Wolf you control with power less than Ayana, Packmother's power.

: Ayana gets +2/+2 until end of turn. Activate this ability only once each turn.

: Ayana gets +2/+2 until end of turn. Activate this ability only once each turn.A parent's love is nothing without a parent's example.
3/3
When Scouting Party enters the battlefield, Craft and create a 1/1 red Guerilla creature token with "When this creature dies, it deals 1 damage to any target".
The first time you equip a creature each turn, creatures you control get +2/+0 until end of turn.
The first time you equip a creature each turn, creatures you control get +2/+0 until end of turn.
3/2
+1: Draw a card. You may put a land from your hand onto the battlefield.
-4: Shuffle target nonland permanent into its owner's library. Its controller mills three cards.
-10: Draw 20 cards. Then choose 1
• You gain an emblem with "You have no maximum handsize."
•You gain an emblem with "You may cast one creature spell each turn without paying its mana cost."
-4: Shuffle target nonland permanent into its owner's library. Its controller mills three cards.
-10: Draw 20 cards. Then choose 1
• You gain an emblem with "You have no maximum handsize."
•You gain an emblem with "You may cast one creature spell each turn without paying its mana cost."
7
Equipped creature gets +0/+2, vigilance, and Weld (When this creature would die you may pay
. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. ).
Equip

. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. ).
Equip


Reflector Bubble costs
more to cast for each spell named Reflector Bubble that you've cast this turn.
As you cast Reflector Bubble, you may pay
. If you do, return Reflector Bubble to your hand as it resolves.
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
more to cast for each spell named Reflector Bubble that you've cast this turn.
As you cast Reflector Bubble, you may pay
. If you do, return Reflector Bubble to your hand as it resolves.
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When this creature exploits a creature, each creature blocks this turn if able.
When this creature exploits a creature, each creature blocks this turn if able.
4/4

last 2011-11-07 20:15:12 by PMega