Random Cards
There are 123301 cards in Multiverse right now, including:
Other Soldier creatures you control get +0/+1.
2/3
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Defender
: Add
to your mana pool for each creature with defender you control.
: Add
to your mana pool for each creature with defender you control.It was too late. The vines twisted thick and none saw the face of the schemer.
0/4
Dig 5. (Reveal the top 5 cards of your deck. Take one into your hand and put the rest on the bottom of your library.)
If you took a land, target opponent sacrifices a land.
If you took a land, target opponent sacrifices a land.
When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield.
1/1
You may cast Lifespinner from your graveyard.
When Lifespinner enters the battlefield, return target creature card with power 2 or less from your graveyard to the battlefield.
When Lifespinner dies, put the top two cards of your library into your graveyard.
When Lifespinner enters the battlefield, return target creature card with power 2 or less from your graveyard to the battlefield.
When Lifespinner dies, put the top two cards of your library into your graveyard.
3/3
Target creature gets +3/+3 and gains trample until end of turn.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Morph
(You may cast this face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
,
: Turn target creature with morph face down.
(You may cast this face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
,
: Turn target creature with morph face down.Flash
When Anachromancer enters the battlefield, exile target nonland permanent or spell with two time counters on it. If it doesn’t have suspend, it gains suspend.
When Anachromancer enters the battlefield, exile target nonland permanent or spell with two time counters on it. If it doesn’t have suspend, it gains suspend.
2/2
Whenever you draw a card, put a charge counter on Divination Shrine. Then, if it has two or more counters on it, sacrifice it and draw two cards.
Ravenous
Unearth


Unearth



In the necromists of the cursed bayou, the remains of drowned predators reanimated with combined hunger, lethality and size.
2/2
Enchanted creatures you control get +3/+3.

: If Radiance Halo isn't an Aura, attach Radiance Halo to a creature until end of turn and Radiance Halo becomes an Aura until end of turn. When Radiance Halo enchants a Boss this way, gain 4 life.
Discard an enchantment card: Return Radiance Halo from your graveyard to your hand.

: If Radiance Halo isn't an Aura, attach Radiance Halo to a creature until end of turn and Radiance Halo becomes an Aura until end of turn. When Radiance Halo enchants a Boss this way, gain 4 life.
Discard an enchantment card: Return Radiance Halo from your graveyard to your hand.
Flash
Whenever a permanent controlled by an opponent becomes the target of a spell you own, that permanent's controller mills two cards.
Whenever a permanent controlled by an opponent becomes the target of a spell you own, that permanent's controller mills two cards.
0/4
Vigilance, Dull- Put an artifact from your hand onto the battlefield. (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Put an artifact from your hand onto the battlefield. instead.)
Whenever an equipment enters the battlefield under your control, if it wasn't cast, you may attach it to target creature you control and draw a card.
Whenever an equipment enters the battlefield under your control, if it wasn't cast, you may attach it to target creature you control and draw a card.
5/5
Whenever a Merfolk enters under your Control, draw a Card
You have no Maximum Hand Size
: X target Creatures get +1/+2 until end of turn,Where X is the number of cards in your Hand
: Target Creature gets +2/+X until end of turn, Where X is the number of cards in your Hand
At the end of combat on your turn, if no creatures attacked this turn, Search your Library for a merfolk Card and put it in your hand. then shuffle your Library
You have no Maximum Hand Size
: X target Creatures get +1/+2 until end of turn,Where X is the number of cards in your Hand
: Target Creature gets +2/+X until end of turn, Where X is the number of cards in your Hand
At the end of combat on your turn, if no creatures attacked this turn, Search your Library for a merfolk Card and put it in your hand. then shuffle your Library
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