Random Cards
There are 123630 cards in Multiverse right now, including:
Threshold 3 – As long as three or more cards are in your graveyard, Burning Grounds has "Whenever an opponent casts a spell, you may have Burning Grounds deal 1 damage to target creature or player."
Flying
When Douglas DC-2 dies put 6 white 1/1 US soldier tockens onto the battlefield under your control.
When Douglas DC-2 dies put 6 white 1/1 US soldier tockens onto the battlefield under your control.
Illus. http://www.aviation-history.com
1/4
Flying
Whenever a card in a grave yard becomes the target of a spell or ability put a +1/+1 counter on this card.
When ever a card is removed from a grave yard put a -1/-1 counter on target creature.
Whenever a card in a grave yard becomes the target of a spell or ability put a +1/+1 counter on this card.
When ever a card is removed from a grave yard put a -1/-1 counter on target creature.
4/4
Sacrifice Repair Kit: Target artifact you control gains indestructible until end of turn.
Each nonblack creature gets +1/+1 until end of turn.
censor "nonblack" –
(You may cast this spell for its censor cost. If you do, change its text by removing all instances of "nonblack".)
censor "nonblack" –
(You may cast this spell for its censor cost. If you do, change its text by removing all instances of "nonblack".)Flying
Double all damage that non-creature spells deal to creatures that block Flamedance Pixie.
Double all damage that non-creature spells deal to creatures that block Flamedance Pixie.
2/1
Creatures you control have Aegis 1. (Spells targeting those creatures cost an additional
to cast.)
Whenever you target a creature you control with a spell, draw a card.
Whenever an opponent targets a creature you control with a spell, gain 1 life.
to cast.)
Whenever you target a creature you control with a spell, draw a card.
Whenever an opponent targets a creature you control with a spell, gain 1 life.
Whenever Tin-shell Raider attacks, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.).
Tin-shell Raider gets +1/+1 for each Contraption you control.
Tin-shell Raider gets +1/+1 for each Contraption you control.
2/2
Target creature you control gains Menace until end of turn. Draw a card.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
Create a legendary 14/14 red Devil creature token with trample named "Atronicus". At the beginning of your next turn's end step, if you did not attack with a creature named "Atronicus", you lose the game.
Each player reveals cards from the top of his or her library until he or she reveals three creature cards, then puts all creature cards revealed this way onto the battlefield and the rest on the bottom of his or her library in a random order
Whenever you cast a historic spell or a white spell, you may exile target creature. Then, you may return it to the battlefield under its owners control.
(Transformed from Raid at Mensa Laboratory.)//Elude (can't be blocked)//Whenever this deals combat damage to a player, tokenize a Clue. (It's an artifact with
, Sacrifice this: Draw a card.)
, Sacrifice this: Draw a card.)2/3
Creatures you control have +2/+3 and Deathtouch






last 2011-02-28 21:24:55 by Alex