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Ammunition Cases enters the battlefield with three charge counters on it.
,
, Remove a charge counter from Ammunition Cases: Target creature gets +2/+0 until end of turn.
When the last charge counter is removed, sacrifice Ammunition Cases.
,
, Remove a charge counter from Ammunition Cases: Target creature gets +2/+0 until end of turn.
When the last charge counter is removed, sacrifice Ammunition Cases.
When Skitterthought enters the battlefield, you may put an instant or sorcery card from your graveyard on top of your library.
Sacrifice Skitterthought: You may cast an instant or sorcery in your hand with converted mana cost 1 or less without paying its mana cost.
Sacrifice Skitterthought: You may cast an instant or sorcery in your hand with converted mana cost 1 or less without paying its mana cost.
2/1
: Add
to your mana pool.2/3
At the beginning of your upkeep, this permanent Imitates another target permanent (It gains a name another target permanent has until the end of turn.).
This permanent has protection from spells and permanents your opponents control that shares a name with this permanent.
This permanent has protection from spells and permanents your opponents control that shares a name with this permanent.
3/1
, Sacrifice Epicenter Hedron: Epicenter Hedron deals 3 damage to each creature.Choose one -
- Put target legendary creature on top of its owner's library.
- Fall of Ojutai deals X damage to each creature.
- Put target legendary creature on top of its owner's library.
- Fall of Ojutai deals X damage to each creature.
Prevent all damage that would be dealt to Snake Charmer by sources with deathtouch.
At your upkeep, if you weren't attacked since your last turn, create a 1/1 green Snake creature token with deathtouch.
At your upkeep, if you weren't attacked since your last turn, create a 1/1 green Snake creature token with deathtouch.
1/1
When ~ enters the battlefield, if your Discovery is three or greater, draw a card. (Your discovery is equal to the number of lands you control with different names.)
2/1
When Teego enters the battlefield, create a 1/3 red Legendary Creature token named "Junker Sue".
At the beginning of your upkeep, Teego deals 1 damage to you.
Crew – Junker Sue (Tap an untapped Junker Sue. This permanent becomes an enchantment creature until end of turn.)
At the beginning of your upkeep, Teego deals 1 damage to you.
Crew – Junker Sue (Tap an untapped Junker Sue. This permanent becomes an enchantment creature until end of turn.)
6/7
Shroud (This permanent can’t be the target of spells or abilities.)
See no evil, hear no evil, step on evil.
5/4
, Tap an untapped creature you control, mill six cards: Draw a card.
Whenever you draw your second card in a turn, choose one:
– The next Food spell you cast this turn costs
.
– Add


.
– You gain 10 life.
Flying
Expedition Flock can only block creatures with flying.
Expedition Flock can only block creatures with flying.
Aven scouts can fly days without rest searching for any sight of land.
3/3
Undaunted (This spell costs
less to cast for each opponent.)
Return up to one target creature card with mana value 1 or less, up to one target creature card with mana value 2, and up to one target creature card with mana value 3 from your graveyard to the battlefield.
less to cast for each opponent.)
Return up to one target creature card with mana value 1 or less, up to one target creature card with mana value 2, and up to one target creature card with mana value 3 from your graveyard to the battlefield.
Draw three cards, then discard two cards. Each opponent loses 1 life for each instant or sorcery card discarded this way.
The rhymes and reasons of magic itself require more study than a lifetime can offer.




