Random Cards
There are 123630 cards in Multiverse right now, including:
Resonate — When you cast Nature's Strength, copy it for each card named Nature's Strength in all graveyards.
Put a +1/+1 counter on target creature.
Put a +1/+1 counter on target creature.
"The complete might of the forest supports all I do." – Multani
Draw 3 cards.
For the rest of the game your maximum handsize is 3 for the rest of the game.
For the rest of the game your maximum handsize is 3 for the rest of the game.

When you cast Gang Up, choose a creature type. Gang Up deals damage to target creature equal to the number of creatures you control of the chosen type.
Choose one — Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn.

Enchant creature.
Enchanted creature can't attack or block, and activated abilities of that creature can't be activated. Creatures that share a creature type and a controller with enchanted creature can't attack or block, and their activated abilities can't be activated.
Enchanted creature can't attack or block, and activated abilities of that creature can't be activated. Creatures that share a creature type and a controller with enchanted creature can't attack or block, and their activated abilities can't be activated.
Choose one—
• Target equipped creature gets +1/+1 and gains first strike until end of turn.
• You gain 3 life.
• Attach target Equipment you control to target creature you control.
• Target equipped creature gets +1/+1 and gains first strike until end of turn.
• You gain 3 life.
• Attach target Equipment you control to target creature you control.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Ogre Inquisitor exploits a creature, look at target player's hand and choose a nonland card from it. That player discards that card.
When Ogre Inquisitor exploits a creature, look at target player's hand and choose a nonland card from it. That player discards that card.
3/3
For each Spirit creature you control, create a 1/1 white Spirit creature token with Flying and Lifelink.
The afterlife has odd effects on the living realm...
Deathtouch
Whenever Hungry Husk attacks, take a bite. Then put a -1/-1 counter on target creature defending player controls. (To take a bite, put a -1/-1 counter on a creature you control.)
Whenever Hungry Husk attacks, take a bite. Then put a -1/-1 counter on target creature defending player controls. (To take a bite, put a -1/-1 counter on a creature you control.)
2/3
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-1 Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
-2 Target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
-3 Exile this Saga, then return it to the battlefield transformed under your control.
-1 Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
-2 Target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
-3 Exile this Saga, then return it to the battlefield transformed under your control.
You may pay 



rather than pay the mana cost for spells that you cast.




rather than pay the mana cost for spells that you cast.With the birth of Lyese, the Green Sun, Mirrodin was finally made whole.
Indestructible, Vigilance.
If Terminator would be put in a graveyard, put it back on the battlefield under your control tapped. It does not untap at your next upkeep.
If Terminator would be put in a graveyard, put it back on the battlefield under your control tapped. It does not untap at your next upkeep.
5/5
Haste
Small, green and smart. What Goblins lack in physical strength they make up in pure spunk.
1/1
As an additional cost to cast this spell, shuffle a tapped and you control into your library.
Favorize (When this enters, choose a creature. That creature becomes the favorite. The favorite gets +1/+1 and can not block)
Lifelink
When this enters, put a +1/+1 counter on every other creature you control with power or toughness 2 or less.
Favorize (When this enters, choose a creature. That creature becomes the favorite. The favorite gets +1/+1 and can not block)
Lifelink
When this enters, put a +1/+1 counter on every other creature you control with power or toughness 2 or less.
3/2




Enchantment
2012-07-05 22:22:26 by dude1818