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Each player shuffles their hand, graveyard, and all cards they own on the battlefield into their library. Then choose an opponent. Each player would exile the top card of that player's library when he or she would draw a card and may play all cards that he or she exiles this way as if he or she were casting them from his or her hand.
You or target creature you control gains Protection from the color of your choice until end of turn.
Whenever equipped creature deals combat damage to a player, you gain one topdeck.
Whenever an opponent topdecks, put two +1/+1 counters on equipped creature.
Equip
Whenever an opponent topdecks, put two +1/+1 counters on equipped creature.
Equip

Mindbreaker 3 (When this creature attacks, defending player exiles the top 3 cards of his or her library.)
~ can't be blocked except by three or more creatures.
~ can't be blocked except by three or more creatures.
9/9
Destroy target nonblack or nongreen creature. It cannot be regenerated. Its controller puts X 0/1 black and green Worm tokens into play, where X was that creature’s toughness.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)1/1

: Exile target card from an opponent's graveyard. If no cards are in that graveyard, Transform Nezumi Graverobber.2/1

: Put target creature card from a graveyard onto the battlefield under your control.4/2
Dakkon Blackblade, Revenant gets +1/+1 for each land you control.
Dakkon Blackblade must be blocked if able.
, Sacrifice a land: Dakkon Blackblade gains your choice of haste, hexproof, indestructible or menace until end of turn.
Dakkon Blackblade must be blocked if able.
, Sacrifice a land: Dakkon Blackblade gains your choice of haste, hexproof, indestructible or menace until end of turn.0/0
Haste, deathtouch
When Reaping Wind dies, each player sacrifices a nonsnow creature.
When Reaping Wind dies, each player sacrifices a nonsnow creature.
Death roars and howls, but it is swift and sudden.
3/3
Sliver creatures you control have deathtouch.
If you’re pledged to black, Sliver creatures you control have “Whenever a creature dies, put a +1/+1 counter on this creature.” (You’re pledged to black as long as Plains is the most common land type among lands you control.)
If you’re pledged to black, Sliver creatures you control have “Whenever a creature dies, put a +1/+1 counter on this creature.” (You’re pledged to black as long as Plains is the most common land type among lands you control.)
2/2

,
, Sacrifice Radiated Pinecone: Draw a card and you lose 1 life for each Plant you control.3/4
Spellbind permanent
Spellbound permanent has Eternally Frozen (This permanent can't untap. If it's untapped, tap it.).
Spellbound permanent has Eternally Frozen (This permanent can't untap. If it's untapped, tap it.).
Whenever a creature with power 6 or greater enters the battlefield under your control, you may sacrifice Trophic Cascade. If you do, put a +1/+1 counter on each creature you control, untap all lands you control, and draw a card.
Vigilance
Whenever Oath-Given, the Binding Knight arrives or activates an ability, create a white Key artifact token with "Tap X keys you control: You or a permanent you control gains protection from everything with converted mana cost X until end of turn. X can't be 0."

,
: Return target creature card with base power or toughness 1 or less from your graveyard to the battlefield.
Whenever Oath-Given, the Binding Knight arrives or activates an ability, create a white Key artifact token with "Tap X keys you control: You or a permanent you control gains protection from everything with converted mana cost X until end of turn. X can't be 0."

,
: Return target creature card with base power or toughness 1 or less from your graveyard to the battlefield.3/5
Choose one —
• Each player who doesn't control the fewest creatures and isn't tied for fewest sacrifices a creature.
• Each player who doesn't have the fewest number of cards in hand isn't tied for fewest discards a card.
Entwine
(Choose both if you pay the entwine cost.)
• Each player who doesn't control the fewest creatures and isn't tied for fewest sacrifices a creature.
• Each player who doesn't have the fewest number of cards in hand isn't tied for fewest discards a card.
Entwine
(Choose both if you pay the entwine cost.)


Legendary Creature – Rat Wizard
2011-05-04 18:49:31 by SadisticMystic