Random Cards
There are 122657 cards in Multiverse right now, including:
Prevent all combat damage that would be dealt to you this turn. Gain 1 life for each point of damage prevented in this way.
Deathtouch
3/3
Choose one or both — Exile all other spells; or exile all creatures.
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. If you do, Fiery Confidant deals damage equal to that cards converted mana cost to you.
2/1
Sacrifice Plyth Mindbreaker: Target player puts the top four cards of his or her library into his or her graveyard.
Unearth U (U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth U (U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/3
Enchant creature
Whenever enchanted creature attacks or blocks, you may gain 2 life.
Whenever enchanted creature attacks or blocks, you may gain 2 life.
Trample, haste
At the beginning of each end step, return Gruul Flame Elemental to its owner's hand.
Bloodrush –
,Discard Gruul Flame Elemental: Target attacking creature you control gets +4/+1 and gains trample and "at the beginning of each end step return this card to its owner's hand," until end of turn.
At the beginning of each end step, return Gruul Flame Elemental to its owner's hand.
Bloodrush –
,Discard Gruul Flame Elemental: Target attacking creature you control gets +4/+1 and gains trample and "at the beginning of each end step return this card to its owner's hand," until end of turn.
Illus. odinoir
4/1
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
Target opponent exiles a creature card from your graveyard. Return each other creature card in your graveyard to the battlefield.
All souls try to climb the thin ropes leading out of hell. While the strong and cunning push each other off, the humble escape and enter heaven.
Destroy target land. Rupture Debris deals 3 damage to that lands controller.
Hollow Jhovall gets +1/+1 and has first strike as long as you’re pledged to red. (You’re pledged to red as long as Mountain is the most common land type among lands you control.)
2/3
Deal 3 damage to all vehicles.
Escapees from Kremsha's fort last only slightly longer than their vehicles.
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Target player draws two cards.
Target player draws two cards.
When this creature enters, each opponent discards a card.
Whenever an opponent discards a card, if the number of cards in their graveyard is greater than this creature's power, put a +1/+1 counter on this creature.
Whenever an opponent discards a card, if the number of cards in their graveyard is greater than this creature's power, put a +1/+1 counter on this creature.
1/3
Flying
Vigilance
When this enters, target player gains 1 life, and then put a +1/+0 counter on Eye of Day if any player's life total is greater than your starting life total.
Vigilance
When this enters, target player gains 1 life, and then put a +1/+0 counter on Eye of Day if any player's life total is greater than your starting life total.
0/1









last 2011-01-24 00:47:21 by Camruth