Random Cards
There are 121858 cards in Multiverse right now, including:
Illus. Artyom
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Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Illus. dinmoney
0/0
Vigilance
2/3
Iron Maiden – Dance of Death
When CU01 enters the battlefield, tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step.
2/1
Convoke
Target creature you control gets +2/+2 and gains trample until end of turn. It deals damage equal to its power to target creature you don't control.
Target creature you control gets +2/+2 and gains trample until end of turn. It deals damage equal to its power to target creature you don't control.
Other Merfolk creatures you control get +1/+1.
: Until end of turn, whenever you tap an Island for mana, produce
(in addition to the mana the land produces).
: Until end of turn, whenever you tap an Island for mana, produce
(in addition to the mana the land produces).2/2
When Kobi Squatter enters the battlefield, if an opponent controls more lands than you, search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.
"Find your own dirt, guilty one."
2/2
: Add
: Target teammate adds one mana of any colour.
Illus. SCP-1048
Exile target artifact or enchantment.
A squad of Sutherlands will defeat a platoon of Glasgows, but get wiped out by a pair of Gloucesters. An Akatsuki will wipe the floor with any of them.
Create two 1/1 colorless Fan creature tokens. Gain 2 life. Withdraw two lands you control.
Vigilance
Whenever this creature attacks, tap target nonland permanent an opponent controls.
Whenever this creature attacks, tap target nonland permanent an opponent controls.
3/4
Vigilance
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on Holdfast Guardian.
Remove four +1/+1 counters from among creatures you control: Target creature you control gains hexproof and indestructible until end of turn.
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on Holdfast Guardian.
Remove four +1/+1 counters from among creatures you control: Target creature you control gains hexproof and indestructible until end of turn.
3/5



