Random Cards
There are 123984 cards in Multiverse right now, including:
,
: Put a 1/1 Bird artifact creature token with flying onto the battlefield.He bids magnetite fly so it can get closer to the stars from whence it came.
1/1
During target players next turn, Creatures he or she controls lose defender and must attack if able.
The decadent oppressors, the world-spanning civilised empire who believe they're naturally superior to other races. Have a very well-organised military, but suffer from excessive internal politics, entitlement, arrogance, and racism, especially towards the conquered natives.
Kicker 
(You may pay an additional 
as you cast this spell.)
Target player draw two cards and lose 2 life. If Consul Machinations was researched, that player may Scry 4 first.

(You may pay an additional 
as you cast this spell.)
Target player draw two cards and lose 2 life. If Consul Machinations was researched, that player may Scry 4 first.
: Add
to your mana pool and gain 1 life."Why seek the Second World when only camels have seen the fringes of the First World?"- Rami, Pureflesh Disciple
1/1
: Add
to your mana pool.
: Transform Expansive Wastes until end of turn.

: Transform Expansive Wastes.
: Add one mana of any colour to your mana pool.There are few stable oases in the expanse, but those that do exist become safe havens for the people who wander it.
Destroy target artifact or enchantment.
"Some things should not be."
— Atarka, World-Speaker
— Atarka, World-Speaker
Other commanders in your command zone cost
less to cast.
: Add
to your mana pool.
Partner (You can have two commanders if they both have partner.)
less to cast.
: Add
to your mana pool.
Partner (You can have two commanders if they both have partner.)
3/3
Haste
Dash
(You may cast this spell for its dash cost. If you do, it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
Dash
(You may cast this spell for its dash cost. If you do, it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)2/2
Enchant permanent
Each permanent and player has protection from enchanted permanent.
Each permanent and player has protection from enchanted permanent.
: Add
, Put a backfire counter on Dry Ghost Town: add one mana of any color to your mana pool.
(if a card has 3 or more backfire counters on it, destroy it.)
Ward
When The Two Fingers enters and whenever you cast an instant or sorcery spell, seek the Elden Ring. This ability triggers only once each turn.
When The Two Fingers enters and whenever you cast an instant or sorcery spell, seek the Elden Ring. This ability triggers only once each turn.
2/5
Haste
When this creature enters, it deals 3 damage divided as you choose amongst any number of targets.
Cycling
(
, Discard this card: Draw a card.)
When this creature enters, it deals 3 damage divided as you choose amongst any number of targets.
Cycling

(
, Discard this card: Draw a card.)4/3


last 2010-11-15 17:41:54 by Kronik