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+1: Add
to your mana pool.
-1: Put a 2/2 green rabbit creature token into play.
to your mana pool.-1: Put a 2/2 green rabbit creature token into play.
2
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Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
At the beginning of your upkeep, put a 2/2 black Nightmare creature token with dementia onto the battlefield.
At the beginning of your upkeep, put a 2/2 black Nightmare creature token with dementia onto the battlefield.
6/6
Trample

: Wound Opener deals damage to target player equal to the number of times he or she has been dealt damage this turn.

: Wound Opener deals damage to target player equal to the number of times he or she has been dealt damage this turn.5/5
Prevent all combat damage that would be dealt this turn, then put a -1/-1 counter on each creature that attacked this turn.
Wager (As an additional cost to cast this, you may wager on it by anteing the top card of your library.)
Scry 3. (Look at the top three cards of your library. You may put those cards back on the top or the bottom of your library in any order.)
If you wagered on Scholar's Whispers, draw a card.
Scry 3. (Look at the top three cards of your library. You may put those cards back on the top or the bottom of your library in any order.)
If you wagered on Scholar's Whispers, draw a card.
Choose two —
• Target player discards two cards.
• Return target creature card from your graveyard to the battlefield.
• Target creature gets +X/+X until end of turn, where X is the number of cards in your graveyard.
• Target player shuffles their graveyard into their library.
• Target player discards two cards.
• Return target creature card from your graveyard to the battlefield.
• Target creature gets +X/+X until end of turn, where X is the number of cards in your graveyard.
• Target player shuffles their graveyard into their library.
Flying
2/2
Whenever an opponent draws a card, that player reveals it.


, Sacrifice Sanctum's Maze: Until the end of turn, whenever an opponent would draw a card, instead he or she skips that draw. Sanctum's Maze deals damage to you equal to the number of cards in the hand of the opponent with the highest number of cards.


, Sacrifice Sanctum's Maze: Until the end of turn, whenever an opponent would draw a card, instead he or she skips that draw. Sanctum's Maze deals damage to you equal to the number of cards in the hand of the opponent with the highest number of cards."Neverending... revelation after revelation."
Devoid (This card has no color.)
As an additional cost to cast Orphan of Kos, sacrifice another creature.
Boss
First strike
Reach
As an additional cost to cast Orphan of Kos, sacrifice another creature.
Boss
First strike
Reach
“Mercy for the poor wizened child.”
6/6
Tap all creatures. Your opponent's creatures do not untap during their controller's next untap step.
Vigilance
Creature spells you cast have Convoke.
Tap an untapped creature you control: Tap target artifact or creature.
Creature spells you cast have Convoke.
Tap an untapped creature you control: Tap target artifact or creature.
4/4
Wish (You may cast this card from outside the game by paying
more as you cast it if you control a djinn.)
Exile target creature until Seal in the Lamp leaves the battlefield.
more as you cast it if you control a djinn.)
Exile target creature until Seal in the Lamp leaves the battlefield.
Put a +1/+1 counter on target creature. Another target creature you control gets +X/+X until end of turn, where X is the first creature's power.
Create a 1/1 white Kithkin token with Elbow Grease (If this card is untapped, you may tap this card to add
or one mana of one of this creature's colors. Spend this mana only to activate the abilities of artifacts.).
Gain 1 life for each creature and each artifact you control.
or one mana of one of this creature's colors. Spend this mana only to activate the abilities of artifacts.).
Gain 1 life for each creature and each artifact you control.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after last chapter.)
[I] Each player sacrifices a creature.
[II] Each player discards a card and loses 3 life.
[III] Return target creature card from your graveyard to the battlefield. Put two +1/+1 counters on it.
[I] Each player sacrifices a creature.
[II] Each player discards a card and loses 3 life.
[III] Return target creature card from your graveyard to the battlefield. Put two +1/+1 counters on it.




