Random Cards
There are 123267 cards in Multiverse right now, including:
DFCs, Kobolds, Transguild Courier and so on now have a colour indicator. We should be able to do that in Multiverse too.
Whenever the equipped creature attacks you may exile target nonland permanent. Until end of turn the equipped creature gains protection from the colors of the exiled permanent.
Equip
Equip

When Duplicitologist enters the battlefield, put a token that's a copy of target creature that isn't named Duplicitologist onto the battlefield. That token has haste.
2/2
Draw two cards and deal 2 damage to target creature or player.
Great ideas may come at the expense of others.
Until end of turn, target creature gains hexproof, "Whenever this creature deals damage to a player, draw a card." and can't be blocked.
Infuse

(You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
Infuse


(You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Put a +1/+1 counter on up to two target creatures. If this spell was contaminated, counter up to one target spell unless its controller pays
.
Put a +1/+1 counter on up to two target creatures. If this spell was contaminated, counter up to one target spell unless its controller pays
.Ma'at was turned on its side, and the Sovereign's Palace was overrun.
First strike, vigilance, shroud
2/3
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Add one mana of any color to your mana pool.
: You may put a permanent card with converted mana cost equal to the number of age counters on Expanding Rift from your hand onto the battlefield.
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Add one mana of any color to your mana pool.
: You may put a permanent card with converted mana cost equal to the number of age counters on Expanding Rift from your hand onto the battlefield.Double strike
Thrill — Whenever a creature dealt damage by Novice Shardbearer this turn dies, put a +1/+1 counter on it.
Thrill — Whenever a creature dealt damage by Novice Shardbearer this turn dies, put a +1/+1 counter on it.
2/2
Diving (This creature can only block and be blocked by creatures with Diving.)
Cards in hidden zones cannot be revealed.
Whenever Deep-Sea Horror deals combat damage to a player, they mill four cards.
Cards in hidden zones cannot be revealed.
Whenever Deep-Sea Horror deals combat damage to a player, they mill four cards.
2/2
Vigilance, Exalted
Creature you control have support 1.
Whenever Dog Pack enter the battlefield create 3 2/2 white dog cowboy creature token with vigilance.
Creature you control have support 1.
Whenever Dog Pack enter the battlefield create 3 2/2 white dog cowboy creature token with vigilance.
2/2
+1Look at target players hand, choose up to one non-land card from it. That player discards that card.
-3Destroy target creature or planeswalker.
-8Exile all graveyards. Put a 2/2 Black Zombie creature token onto the battlefield for each creature card exiled this way.
-3Destroy target creature or planeswalker.
-8Exile all graveyards. Put a 2/2 Black Zombie creature token onto the battlefield for each creature card exiled this way.
4
Flying
When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
2/1
Squad
Defender
Creatures can't attack you unless their controller mills a card for each creature they control that's attacking you.
Defender
Creatures can't attack you unless their controller mills a card for each creature they control that's attacking you.
0/3
As Long as Fertile Farmer is Equipped, it has +2/+1
1/4
Enhancement

2011-09-06 09:53:09 by Alex