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Destroy target creature with flying.
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,
: Exile target noncreature, nonland permanent you control.
,
: Exile target permanent.
When Heliovault leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
"From the sun, hope springs. By the moons, hope fails."
-Inscription on Heliovault
-Inscription on Heliovault
Whenever a creature enters the battlefield or dies, you may gain 1 life.
Target player puts the top X cards of their library unto their graveyard. If the targeted player is yourself, instead look at the top X cards of your library and put one of those cards into your hand. Put the rest on top of your library in any order.
When Psychic Augury is put into your graveyard, if you didn’t cast it, return it to your hand.
When Psychic Augury is put into your graveyard, if you didn’t cast it, return it to your hand.

Defender
, Discard a Plains card: Target creature can't attack this turn.
, Discard a Plains card: Target creature can't attack this turn.0/5
Woven Canopy enters the battlefield tapped.
: Add
to your mana pool.
Elves you control have protection from creatures with flying.
: Add
to your mana pool.
Elves you control have protection from creatures with flying.
Flash
When Ziyin, Steam Anticipator enters the battlefield instants you cast cost
less until end of turn.
Whenever you cast an instant you may pay
. If you do, return Ziyin to your hand.
When Ziyin, Steam Anticipator enters the battlefield instants you cast cost
less until end of turn.
Whenever you cast an instant you may pay
. If you do, return Ziyin to your hand."As a time mage, I can extend my own."
1/2
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)
Noncreature sources you control have lifelink.
Noncreature sources you control have lifelink.
2/4
When Desert Scout enters the battlefield, you may search your library for a Plains card, reveal it and put it into your hand, then shuffle your library.
1/1
When Embittered Acolyte dies, deal 2 damage to any target that was dealt damage this turn.
To become perfect, one must be nothing. Grievances of the soul need be cleansed with death.
4/3
Reach
Wisdom-based mechanic (Whenever this creature would deal combat damage to a player, you may prevent prevent 1 of that damage. If you do, scry 1).
Wisdom-based mechanic (Whenever this creature would deal combat damage to a player, you may prevent prevent 1 of that damage. If you do, scry 1).
3/4
Mana produce by treasure token you control produce twice that much mana and treasure controlled by your opponent do not produce mana.
: The next spell you cast this turn has either storm or cascade.
Partner
: The next spell you cast this turn has either storm or cascade.
Partner
2/2
Gravebound
When you cast Bind the Soul, put a soulchain counter on target creature you control. Creatures with soulchain counters have "At the beginning of your upkeep, you may sacrifice a creature or artifact. If you don’t, remove all soulchain counters from this creature and sacrifice it."
Whenever a creature with a soulchain counter on it would die, as long as Bind the Soul is in your graveyard, exile that creature, then return it to the battlefield tapped. Put a soulchain counter on it.
When you cast Bind the Soul, put a soulchain counter on target creature you control. Creatures with soulchain counters have "At the beginning of your upkeep, you may sacrifice a creature or artifact. If you don’t, remove all soulchain counters from this creature and sacrifice it."
Whenever a creature with a soulchain counter on it would die, as long as Bind the Soul is in your graveyard, exile that creature, then return it to the battlefield tapped. Put a soulchain counter on it.
Whenever Rampaging Busheater enters the battlefield or transforms, you may destroy target artifact or enchantment.
Form Shift 2G (2G: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
Form Shift 2G (2G: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
3/2
Whenever Breaker of Villages attacks, put a +1/+1 counter on it.
Form Shift 1G (1G: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
Form Shift 1G (1G: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
4/4


