Random Cards
There are 121900 cards in Multiverse right now, including:
Choose one — Return target creature from the graveyard to your hand; or return two target noncreature cards from your graveyard to your hand.
Whenever a spell targets Stoup of Reality, counter that spell unless its controller pays
.
, Sacrifice Stoup of Reality: Counter target spell.
.
, Sacrifice Stoup of Reality: Counter target spell.Boss, Hexproof
Whenever you cast an instant or sorcery spell, put a 1/1 black and blue Skeleton creature token onto the battlefield.
Whenever you cast an instant or sorcery spell, put a 1/1 black and blue Skeleton creature token onto the battlefield.
“Ahh, Kos, or some say Kosm. Do you hear our prayers?”
2/2
Flying, prowess
: Exile ~. At the beginning of the next end step, return it to the battlefield under its owner's control.
: Exile ~. At the beginning of the next end step, return it to the battlefield under its owner's control.0/1
Hearth Shrine enters the battlefield tapped.
: Add
or
to your mana pool.
Cycling

: Add
or
to your mana pool.
Cycling


Ashna tradition revers the sun as a supreme god of warfare as well as the giver of life. Its fire burns in forge and hearth alike.
Reach (This creature can block creatures with flying.)
"I spoke with a tree today. It didn't really speak back, but it helped me get some fruit out of a tree. I like this world." – Diary of Joro, entry 75
3/4
Tempting offer – Tap target orange Cat. Each opponent may tap target orange Cat. For each opponent who does, you may tap target Orange cat.
Draw three cards. Harsh Truth deals damage equal to the number of cards in your hand to a creature of your choice, Then discard two cards.
Whenever fortified land becomes tapped, each opponent mills 2.
Fortify
(
: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Fortify

(
: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)As Envoy of the Stars enters the battlefield, choose a color.
Envoy of the Stars has protection from the chosen color.
Envoy of the Stars has protection from the chosen color.
“I did not know how to reach him, how to catch up with him... The land of tears is so mysterious.”
—Antoine de Saint-Exupéry, The Little Prince
—Antoine de Saint-Exupéry, The Little Prince
1/1
Target player draws 3 cards.
Whenever Ringinvin deals combat damage to a player, create a treasure token.
Dash 1R
Dash 1R
1/1
Vigilance
If you would create one or more tokens, you create that many tokens plus one instead.
If an opponent would create one or more tokens, they create that many tokens minus one instead.
If you would create one or more tokens, you create that many tokens plus one instead.
If an opponent would create one or more tokens, they create that many tokens minus one instead.
3/6
When this enters, tokenize a Clue.
Craft — Sacrifice a Clue and a Treasure: Conjure a card named into your hand.
Craft — Sacrifice a Clue, a Food, and a Blood: Conjure a card named into your hand.
Craft — Sacrifice a Clue and a Treasure: Conjure a card named into your hand.
Craft — Sacrifice a Clue, a Food, and a Blood: Conjure a card named into your hand.


2013-06-13 21:49:52 by Alex