Random Cards
There are 121939 cards in Multiverse right now, including:
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: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into your library.0 comments
Flying, double strike
Whenever a creature or player is dealt damage by a source you control, Tyrant of Herat gets +X/+0 until end of turn, where X is equal to the damage dealt.
Whenever a creature or player is dealt damage by a source you control, Tyrant of Herat gets +X/+0 until end of turn, where X is equal to the damage dealt.
5/5
Rift spells you cast cost
less to cast.
When Lifebreath Rift enters the battlefield, return target creature card from your graveyard to the battlefield tapped.
less to cast.
When Lifebreath Rift enters the battlefield, return target creature card from your graveyard to the battlefield tapped.
Destroy target aura.
Draw a card.
Draw a card.
Ribbit, ribbit, ri-POP!
Reflective (Spells targeting this creature cost
more.)
Executioner Construct can't block.
more.)
Executioner Construct can't block.
4/1
Ferocious — When Wildsoul Hunter attacks, if you control a creature with power 4 or greater, it gets +2/+2 until end of turn.
2/2
Protection from Red
Whenever you draw a card you may discard that card, if you do put the top card of your library into your hand.
Whenever you draw a card you may discard that card, if you do put the top card of your library into your hand.
2/4
When Karo the Blaster enters the battlefield, deal 1 damage to each other creature.
Whenever you cast an instant or sorcery spell, you may return Karo the Blaster to its owners hand.
Whenever you cast an instant or sorcery spell, you may return Karo the Blaster to its owners hand.
2/1
: Target creature gets +6/+0 and gains trample until end of turn.3/1
You don't lose the game for having 0 life or less.
Creatures you control aren't destroyed as a result of damage.
Creatures you control aren't destroyed as a result of damage.
6/5
When Dustway Bushranger enters the battlefield, deal 1 damage to any target if you have less life than any opponent.
Rocks double as hiding spots and weapons for many goblins.
2/1
When Speck of Potential enters the battlefield, you may put a creature card with converted mana cost 1 or less from your hand onto the battlefield tapped.
0/1
When Thriving Speck enters the battlefield, put a +1/+1 counter on it or another target creature with converted mana cost 1 or less.
0/1



