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As Lycolupidae enters the battlefield, put two colored ion counters on it.
If Lycolupidae has a red counter on it, it must be blocked, if able.
If Lycolupidae has a green counter on it, it gains trample.
If Lycolupidae has a white counter on it, it gains first strike.
If Lycolupidae has a red counter on it, it must be blocked, if able.
If Lycolupidae has a green counter on it, it gains trample.
If Lycolupidae has a white counter on it, it gains first strike.
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:Tank gets +2/-3 and first strike until end of turn.4/4

Voidmind — As an additional cost to cast Transfer Ideas, turn a creature you control face down.
Draw a card for each colorless creature you control.
Draw a card for each colorless creature you control.
Return target card from your graveyard to your hand unless an opponent has you return all cards with a different name to that card from your graveyard to your hand.
: Phelddagrif Fledgling gains flying until end of turn. Each opponent may untap a creature they control.2/3
Flying
Kicker
(You may pay an additional
as you cast this spell.)
When Griffin Tamer enters the battlefield, if it was kicked, target creature gains flying until end of turn.
Kicker
(You may pay an additional
as you cast this spell.)
When Griffin Tamer enters the battlefield, if it was kicked, target creature gains flying until end of turn.
2/2
When Gilrog Memorial enters the battlefield, exile all cards from target player's graveyard.
: Add
or
to your mana pool.
: Add
or
to your mana pool.Trample
As long as you control a Light permanent with converted mana cost 5 or greater, Werewolf has Frenzy 2
As long as you control a Light permanent with converted mana cost 5 or greater, Werewolf has Frenzy 2
3/2
Freeze all permanents you control. (Tap it and it gains frozen. If it would untap, it loses frozen instead.)
Take an extra turn after this one. At the beginning of your next precombat main phase, put up to one permanent card from your hand onto the field. It gains haste.
Take an extra turn after this one. At the beginning of your next precombat main phase, put up to one permanent card from your hand onto the field. It gains haste.
Germinate three times. (To germinate, you may create a 0/0 black Germ creature token. If you don't, your Germs enter the battlefield with an additional +1/+1 counter this turn.)
Creatures you control with man value 1 or less and creatures you control with mana value 6 or greater get +1/+0 and gain haste until end of turn.
Whenever an artifact is buried, put a +1/+1 counter on target creature you control.
Whenever a creature deals combat damage to an opponent, that creature's controller puts a +1/+1 counter on it.
Absorb 1 (If a source would deal damage to a this creature, prevent 1 of that damage.)
Menace (This creature can't be blocked except by two or more creatures.)
Menace (This creature can't be blocked except by two or more creatures.)
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