Random Cards
There are 123805 cards in Multiverse right now, including:
Flash
Spells you cast can’t be countered by spells or abilities.
Spells you cast can’t be countered by spells or abilities.
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Destroy target land. Deal damage equal to it's controller equal to he number of lands with that name on the battlefield.
Target player discards a card.
Draw two cards and lose 2 life.
Draw two cards and lose 2 life.
Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control.
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control.
"You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
First strike (This creature deals combat damage before creatures without first strike.)
Whenever another creature enters the battlefield under your control, "War-Spike" gets +1/+1 until end of turn.
Whenever another creature enters the battlefield under your control, "War-Spike" gets +1/+1 until end of turn.
2/2
Whenever a land or Plant creature enters the battlefield under your control, put a +1/+1 counter on Tenacious Tendrils.

, Remove up to X +1/+1 counters from Tenacious Tendrils: Return up to X land or Plant cards from your graveyard to your hand.

, Remove up to X +1/+1 counters from Tenacious Tendrils: Return up to X land or Plant cards from your graveyard to your hand.1/1
At the beginning of your upkeep, put the top four cards of your library into your graveyard, then draw a card.
2/1
Enchant player
Whenever enchanted player casts a spell, if your devotion to red, blue and green is 7 or more, Overconscious deals 2 damage to that player.
Whenever enchanted player casts a spell, if your devotion to red, blue and green is 7 or more, Overconscious deals 2 damage to that player.
Flanking
If Knight of the Holy Nimbus would be destroyed, regenerate it.
: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.
If Knight of the Holy Nimbus would be destroyed, regenerate it.
: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.2/2

: Blood Guildmage deals 1 damage to target player.

: Blood Guildmage deals 1 damage to target creature.{π}
: Scry X then draw a πth of X cards, where X is your favorite number
: Scry X then draw a πth of X cards, where X is your favorite number1/3
Flash
When Windswift Lancer enters the battlefield, exile target creature that entered the battlefield tapped this turn.
When Windswift Lancer enters the battlefield, exile target creature that entered the battlefield tapped this turn.
2/3
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
1/0


