Random Cards
There are 123987 cards in Multiverse right now, including:
Enchant creature
As long as you control enchanted creature, it gets +1/+1.
As long as an opponent controls enchanted creature, it gets -1/-1.
As long as you control enchanted creature, it gets +1/+1.
As long as an opponent controls enchanted creature, it gets -1/-1.
Whenever Emmeron, Cascade Bearer attacks, you may pay 
. If you do, tap up to X target permanents, where X is Emmeron's power.
: Emmeron gets +1/+0 until end of turn.

. If you do, tap up to X target permanents, where X is Emmeron's power.
: Emmeron gets +1/+0 until end of turn.2/3


: Exile the top card of your library face down.
: Add all cards exiled by Merchant Ship to your hand.Galvanize – Tap 2 untapped artifacts you control: Ghitipur Guard gets +1/+1 until end of turn. Activate this ability only once each turn.
Illus. dark_spider
2/2
Flash, first strike, lifelink
Whenever Lance, Blade of Justice enters the battlefield, it deals 2 damage to target creature or player.
Whenever Lance, Blade of Justice enters the battlefield, it deals 2 damage to target creature or player.
2/2
: Until end of turn, keywords cost
less to activate.
Illus. Evoker
1/1
Enchant creature
Enchanted creature gets +1/-1 and has haste and menace.
Enchanted creature gets +1/-1 and has haste and menace.
“I fear no demon, for the greatest monster lies inside!”
Whenever you cast an enchantment spell, draw a card.
He has abandoned the madness of Xenagos for a higher sense of clarity.
2/2
Flying
,
: Return another target creature to its owner's hand.
,
: Return another target creature to its owner's hand.2/2
Reach
When Sniper Vine enters the battlefield, it deals 3 damage to target creature with flying an opponent controls.
When Sniper Vine enters the battlefield, it deals 3 damage to target creature with flying an opponent controls.
1/3
When Disaster Druid enters the battlefield, choose one —
• Destroy target nonbasic land.
• Search your library for a basic land card and put it onto the battlefield tapped.
When there are twelve or more basic lands on the battlefield, transform Disaster Druid.
• Destroy target nonbasic land.
• Search your library for a basic land card and put it onto the battlefield tapped.
When there are twelve or more basic lands on the battlefield, transform Disaster Druid.
1/1
At the beginning of your upkeep, Force of Calamity deals 8 damage to you.



: Prevent all damage your permanents would deal to you this turn.



: Prevent all damage your permanents would deal to you this turn.8/8
As an additional cost to cast ~, ante the top card of your library.
: Choose an opponent; you must choose an active player if possible. That player may ante the top card of their library; if they do not, flip a coin. If heads, equipped creature gains banding and double strike until end of turn; if tails, equipped creature gains vigilance and reach and -1/-1 until end of turn. Can be used only during any begin combat step, and only if ~ is attached to a untapped creature.
Equip
: Choose an opponent; you must choose an active player if possible. That player may ante the top card of their library; if they do not, flip a coin. If heads, equipped creature gains banding and double strike until end of turn; if tails, equipped creature gains vigilance and reach and -1/-1 until end of turn. Can be used only during any begin combat step, and only if ~ is attached to a untapped creature.Equip

Whenever Dead-Eyed Rogue attacks, perpetually increase its intensity by 1.
When Dead-Eyed Rogue dies, each player loses life equal to its intensity.
When Dead-Eyed Rogue dies, each player loses life equal to its intensity.
2/3
Hexproof
Whenever Breekon And Hope enters the battlefield as a non-token creature, create a token that's a copy of it. Then, you may search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Whenever Breekon And Hope enters the battlefield as a non-token creature, create a token that's a copy of it. Then, you may search your library for an artifact card, reveal it, put it into your hand, then shuffle.
2/2
Deathtouch, Menace
When Squeak-Gang Rowdy enters the battlefield under your control, target player sacrifices a nonland permanent.
As long as there are at least six cards in an opponents graveyard, Squeak-Gang Rowdy gets +2/+1.
When Squeak-Gang Rowdy enters the battlefield under your control, target player sacrifices a nonland permanent.
As long as there are at least six cards in an opponents graveyard, Squeak-Gang Rowdy gets +2/+1.
1/2


last 2012-01-18 13:44:52 by Alex