Random Cards
There are 123617 cards in Multiverse right now, including:
Connect
(
: Attach to target artifact you control. Connect only as a sorcery.)
Whenever connected artifact becomes tapped, you may pay
. If you do, untap any number of target artifacts other than Temporal Stutterer or connected artifact.
(
: Attach to target artifact you control. Connect only as a sorcery.)Whenever connected artifact becomes tapped, you may pay
. If you do, untap any number of target artifacts other than Temporal Stutterer or connected artifact.+1: Add 
to your mana pool.
-1: Put a 3/1 red Elemental creature token with haste onto the battlefield.
-4: Whenever a source you control would deal damage this turn, it deals double damage instead.

to your mana pool.
-1: Put a 3/1 red Elemental creature token with haste onto the battlefield.
-4: Whenever a source you control would deal damage this turn, it deals double damage instead.
3
Choose one — Regenerate target creature; or target creature gains deathtouch until end of turn; or sacrifice a creature and you gain life equal to that creature’s toughness.
Haste, first strike
When Roveral, Steel-Clan Warmaster enters the battlefield, put three colorless Equipment artifact tokens named Warmaster's Axe with equip
and "Equipped creature gets +2/+0, first strike, and haste" onto the battlefield and attach one of them to Roveral.
When Roveral, Steel-Clan Warmaster enters the battlefield, put three colorless Equipment artifact tokens named Warmaster's Axe with equip
and "Equipped creature gets +2/+0, first strike, and haste" onto the battlefield and attach one of them to Roveral.4/4
When you cast Eldrazi Temple #2, put seven 1/1 colorless Eldrazi Scion creature token onto the battlefield. They have "Sacrifice this creature: Add
to your mana pool."
Whenever a player sacrifices a permanent, you may draw a card.
to your mana pool."
Whenever a player sacrifices a permanent, you may draw a card.

: Target colorless creature gets +1/+1 and trample until end of turn.5/5
Destroy target creature with converted mana cost 2 or less.
You lose 2 life.
You lose 2 life.
As long as you control three or fewer creatures, creatures you control get +2/+0 and have haste.
Decree (At the beginning of your end step, if you fulfilled all of your Decrees, put a +1/+1 counter on Commander Leader. Otherwise, remove all +1/+1 counters from it.)
Flying, Double Strike
At the beginning of combat on your turn, target creature you control gets double strike and +X/+X until end of turn, where X is the number of decree counters you have.
Flying, Double Strike
At the beginning of combat on your turn, target creature you control gets double strike and +X/+X until end of turn, where X is the number of decree counters you have.
4/4
Flying
Tropical Familiar can't attack unless you control an Island.
: Add one mana of any color.
Tropical Familiar can't attack unless you control an Island.
: Add one mana of any color.1/1
Trample, absorb 2
Whenever one or more permanents phase in under your control, gain that much life.
Enroll — Phase out two other enchantments and/or creatures you control (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
Whenever one or more permanents phase in under your control, gain that much life.
Enroll — Phase out two other enchantments and/or creatures you control (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
7/2
Choose one-
• Target opponent sacrifices an enchantment. Create a Food token (It's an artifact with "
, Tap, Sacrifice this artifact: You gain 3 life.").
• Target opponent loses 3 life. Create a Food token.
• Target opponent sacrifices an enchantment. Create a Food token (It's an artifact with "
, Tap, Sacrifice this artifact: You gain 3 life.").
• Target opponent loses 3 life. Create a Food token.
4/2
)


last 2011-07-16 23:32:36 by Alex