Random Cards
There are 123179 cards in Multiverse right now, including:
Cephalids you control have "
: Add one mana of any color to your mana pool.
At the beginning of your upkeep, sacrfice Cephalid Grove, search through your library for an Island or a Forest, put it onto the battlefield tapped, then shuffle your library.
: Add one mana of any color to your mana pool.
At the beginning of your upkeep, sacrfice Cephalid Grove, search through your library for an Island or a Forest, put it onto the battlefield tapped, then shuffle your library.
: Target creature gets +X/+X until end of turn, where X is equal to the number of Forests on the battlefield.3/3
Target creature you control with a +1/+1 counter on it gets +4/+4 and flying until end of turn.
Overload


Overload



For their part in the plan, the Simic were richly rewarded.
Forestwalk
Whenever you activate an ability of a land, if it isn't a mana ability, add mana equal to the mana spent to activate that ability to your mana pool.
Whenever you activate an ability of a land, if it isn't a mana ability, add mana equal to the mana spent to activate that ability to your mana pool.
2/2
New World Helix deals 2 damage to target creature or opponent and you gain 2 life.
Dauntless — If you control the creature with the lowest power, instead New World Helix deals 3 damage to target creature or player and you gain 3 life.
Dauntless — If you control the creature with the lowest power, instead New World Helix deals 3 damage to target creature or player and you gain 3 life.
Flash
When Chaos Charmling enters the battlfield choose one — Destroy target Wall; or Chaos Charmlingdeals 1 damage to target creature; or target creature gains haste until end of turn.
When Chaos Charmling enters the battlfield choose one — Destroy target Wall; or Chaos Charmlingdeals 1 damage to target creature; or target creature gains haste until end of turn.
1/1
Enchanted creature gets hexproof and reach.
Untouchable behind armor that has no limits to its reach.
Whenver you cast an a noncreature spell, Skeletal Warrior gets +2/+0 until end of turn.
Skeletal Warrior can't block.
: Regenerate Skeletal Warrior.
Skeletal Warrior can't block.
: Regenerate Skeletal Warrior.
Illus. elsouille
2/1
Search your library for an artifact card with converted mana cost 1 or less, reveal it, and put it into your hand. Then shuffle your library.
Illus. alla_holod
flying
When Qual Sisma Frostdragon enters the battlefield, You may pay
. If you do, tap target creature.
Tapped creatures don't untap until Qual Sisma Frostdragon leaves the battlefield
When Qual Sisma Frostdragon enters the battlefield, You may pay
. If you do, tap target creature.
Tapped creatures don't untap until Qual Sisma Frostdragon leaves the battlefield
“We have defeated entire ecosystems. Nothing can stop us.”
-Oliujati, translated from draconic.
-Oliujati, translated from draconic.
2/2
Whenever you have seven or more mana, sacrifice Sounds of the Slough.
When Sounds of the Slough dies, up to one target creature gets -5/-5 until end of turn.
When Sounds of the Slough dies, up to one target creature gets -5/-5 until end of turn.
4/4
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Eedjé Grim-Rider can't attack unless a creature died this turn.
Eedjé Grim-Rider can't attack unless a creature died this turn.
Blood always makes the scales of vengeance uneven.
5/3
Menace
When Dusk Commander enters the battlefield or deals combat damage to an opponent, draft a card from Dusk Commander's spellbook.
When Dusk Commander enters the battlefield or deals combat damage to an opponent, draft a card from Dusk Commander's spellbook.
3/3
Command the Dreadhorde
Cryptic Command
Neurok Commando
Profane Command
Ray of Command
Word of Command
Cryptic Command
Neurok Commando
Profane Command
Ray of Command
Word of Command
Covet – At the beginning of each combat, if an opponent controls more creatures than you, return target creature card from an opponent's graveyard to the battlefield under your control. It gains haste until end of turn. Exile it at the beginning of the next end step.
"I will be the last creature when I am done."
5/4
5/5




2011-09-02 11:43:56 by jmgariepy