Four Color
Four Color by 10vernothin
67 cards in Multiverse
15 commons, 20 uncommons, 21 rares, 11 mythics
3 white, 4 blue, 4 red, 9 green,
27 multicolour, 7 hybrid, 7 artifact, 6 land
15 comments total
A "supplemental set"
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1/3
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush —

, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Bloodrush —



*/*
Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.
*/*

2/2
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Haha. I've cast it on Seize the Day with a board of vigilant creatures before. I've seen it cast on Temporal Spring - that slowed that game down rather (or sped it up, depending on how you count). Note that the caster gets to choose the order all the copies happen in, so you give yourself land and early drops, and everyone else's land all gets buried under everything else...
Always liked this card. Still waiting for the day I play it with Frenzied Tilling.
Wow. That's quite a massive downside. I know Ith, High Arcanist is quite expensive, but Oriss, Samite Guardian isn't. I guess this is uncommon... but still...
oops. nice catch
Are these really meant to apply to all players' spells, or should there be an extra "you control" in there?
Following in the fine tradition of Avoid Fate.
Ranger's Guile, Vitenka.
"Counter target spell that targets a creature I control" for
?
And on top of that, a minor pump? Possibly a bit too good.
and I wouldn't blink, mind you.
derp
"Horro."