Wilds of Muraganda

Wilds of Muraganda by WOM Devign Team

234 cards in Multiverse

101 commons, 80 uncommons, 41 rares, 12 mythics

41 white, 38 blue, 42 black, 39 red, 41 green,
7 multicolour, 16 hybrid, 4 artifact, 6 land

304 comments total

Primitive Dinosaur Monocolor world (featuring twobrid)

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Mechanics | Skeleton

Cardset comments (3) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Wilds of Muraganda (reply):

We decided to try introducing a new game term rather than writing out the somewhat clunky "creature with no abilities" everywhere. Right now we're trying "simple creature," but still on the lookout for synonyms that are short, descriptive, and neutral feeling.

Creating an actual rules term for the property also lets us distinguish between "creatures that have no inherent abilities" and "creatures with no abilities at the moment."

We're starting playtesting using the former definition, so a Grizzly Bears with Flight would still be a simple creature, but a Morphling targeted by Ovinize would not be.

(More formally, there would be a new rule (probably in the 700s) that said "A permanent is simple if and only if it has no abilities after all effects from layer 1 have been applied.")

On Wilds of Muraganda (reply):

For the moment, this cardset follows two templating/rules changes that have been discussed by WotC members but not currently implemented:
1)Removing rule 306.7 ("If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the first player controls instead.") and any direct damage will only be able to damage planeswalkers by targeting PWs or directly listing damage to them.
2) Modifying rule 608.2b by removing the line "The spell or ability is countered if all its targets, for every instance of the word “target,” are now illegal.".

We think that both changes are an overall cleanup and fairly likely to eventually occur in the real game. Cards will be playtested under those rules and development will be done with these changes in mind, though we expect it will meaningfully impact very few cards, if any.

This may be revisited later on, especially if further information about the plausibility of these changes comes out from WotC.

Update: PW redirection change has been confirmed, so glad we did those changes earlier and won't have to redo them all.

On Gather the Thatchers (reply):

There's been significant discussion about how to handle the "goldbrid" cards piewise, both within the team and with other commentators. Part of what makes it contentious/tricky is that not a lot of twobrid cards exist so far. But Flame Javelin gives monoW burn. Beseech the Queen gives monoW tutoring. All indications so far are that twobrid follows the "colorless can do almost anything, as long as it pays enough for it" philosophy behind swiftfoot boots and Scour from Existence -- twobrid gives you access to an in pie effect for cheap, and an effect from the "colorless pie" when you pay the colorless price for it. As such, goldbrid is closer to gold than to hybrid as far as access to colored effects goes.

It might be a bleed, or a bend, or neither, depending on how you decide to approach things -- but it's not a break. So while the discussion is ongoing I'm personally pretty comfortable with our current handling of these cards.

--CF

Recently active cards: (all recent activity)

 C 
Creature – Dinosaur
Belet monks from the highest peaks of Karalai know that some creatures stride taller than any tree.
9/9
4 comments
last 2017-09-18 19:52:33 by WOM Devign Team
 C 
Creature – Trilobite
{2/u}{2/u}, {t}: Draw a card, then discard a card.
0/3
3 comments
last 2018-07-31 22:01:02 by WOM Devign Team
 C 
Land
{t}: Add {c} to your mana pool.
When Glyphmarked Rubble enters the battlefield, scry 1.
2 comments
last 2018-06-02 21:57:05 by Vitenka
 M 
Legendary Creature – Angel
Flying, Lifelink
Creatures you control have lifelink.
When Anwyll dies, return it to the battlefield as an enchantment with Coalesce {3}{w}{w}{w}.
Illus. Dallas Williams
5/5
4 comments
last 2017-10-24 04:12:53 by Mal
 U 
Instant
Choose one -
• Create a 3/3 green Crocodile creature token.
• Destroy target noncreature, nonland permanent.
• Creatures you control get +1/+1 and gain indestructible until end of turn.
2 comments
last 2017-10-12 18:30:57 by WOM Devign Team

Recent comments: (all recent activity)
On Wilds of Muraganda:

Maybe it should be "object" instead of "permanent" (so that such things like "target nonsimple spell" would also be possible), but other than that, that rule look like OK. The stuff immediately after layer 1 effects are applied is called the object's "copiable values", so it could be written:

An object is "simple" iff its copiable values do not include any abilities.

On Bokor's Attendant:

A fun mental image, but this probably should be flagged for a name change now.

—CF

On Bokor's Attendant:

> Bokor's Attendant

I imagine a Trilobite with a butler's attire scuttling after Bokor.

On Glyphmarked Rubble:

Shouldn't this be a "Pile of rubble token, somehow" rather than a land? :)

On Glyphmarked Rubble:

Now a Zhalfirin Void functional reprint, I guess.

On Anwyll, the Everpresent:

This seems almost unbeatable in Limited. I guess it's okay because it's a Mythic, but this seems closer in limited to Pack Rat or The Scarab God power levels than say, Khans Surrak or Erebos.

Maybe remove the lifelink and give creatures something else? Reduce the toughness or power a bit? The fact that the lifelink ability is extra sticky due to Coalesce turns any sort of board into an almost unbeatable one. Especially because simply destroying it will just cause it to come back no matter what.

On Belet Charm:

????

I mean, that’s true. But.... charm modes are pretty much never connected to each other much, by flavor or mechanics? Kind of the whole point is to have a utility suite of effects that are good in different situations? Some gold charms will associate abilities with the component colors, but that doesn’t really apply to mono colored charms.

Also, it seems like you might not have caught that the last ability is all of your creatures.

—CF

On Belet Charm:

The modes don't really seem very connected to one another. "Have a crocodile" "Naturalise a thing" "Mortal's Resolve".

On Feral Contest:

It would be ideal if we could just write “vanilla creature,” but much like “mill” it’s a game term that doesn’t make sense in universe. Abilitiless is kind of mechanical, unlike other recent wording updates like dies and create. Pure feels too white associated, we think. Other terms that have been considered are Primal, primitive, clean, and plain.

As far as whether it counts A Grizzly Bears with Lightning Greaves, that’s very much still up in the air. One concern is that to a lot of newer players that are familiar with the term vanilla, it might still seem like it should count as a vanilla creature. If we were WotC we could spend some money doing a study to see how people tended to think it works and make that the way we go, but alas we do not. Leaning more towards this direction right now because it’s just mechanically nicer to be able to use combat tricks on your guys without possibly screwing up al your synergies, and there turned out to not be that much space playing around with “loses all abilities” style effects (especially in green).

—CF

On Aid of the Jungle:

I can see that you copypasted the text from Wolfkin Bond because its name is still on there.

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