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Skeleton | Color Shifts |
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Planar Chaos Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton | Color Shifts |
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Shaper Parasite /// Piracy Charm
I'm pretty confident a blue Death Wind (make no mistake, this will be played primarily as Death Wind) cannot be a good idea.
If it was target creature you control, it would okay. Creature destruction in blue isn't okay, but the flowstone ability is.
The name of the set is "Planar Chaos cards." I think the point is to violate the colour pie.
There's a line, though. You can have designs that aren't in a color's current mechanical slice of the pie, but still work philosophically and don't undercut the color's weaknesses, like most of the actual color-shifted cards in Planar Chaos. They wouldn't necessarily be printed today, because the color doesn't need it or it steps on the toes of another color, but it theoretically could. These are bends, and these are okay. On the other hand, there are cards like this, which eliminate important weaknesses of the color, don't necessarily even make sense philosophically, and could never be printed. The former is an interesting design challenge; the latter is just bad design. The other two cards in the set so far are the former; this is the latter.
Yeah. I'm unsure if this a full exploration of a planar chaos reality or not.
Personally I don't see this as breaking an important weakness. Green couldn't get this. Blue can steal creatures, transform them into things and put them onto of their owners libraries. Blue has never been weak to creatures. And this so mana inefficient that it doesn't undermine blues weaknesses. For two mana blue can keep a creature tapped with effects like Narcolepsy or Ovinize.
Although I am unsure about the card. Does anyone else think this effect removes to many of blues weaknesses?
Reminds me of Erratic Mutation.
Blue should have a weakness when it comes to dealing with resolved threats. Fortunately WotC has been as of late been weakening down and making more rare the "steal your permanents" stuff for a while now.
Both Narcolepsy & Claustrophobia are cards that make you both ask "Isn't this just removal?" which is bad. At least they don't actually remove the creature even if they practically do so - static abilities would still matter. Transforming creatures is "fine" I guess.
The problem with this design is that second option is rarely (if ever) going to be used. As such "Target creature gets +X/-X UEOT" makes much more sense as either a
or
card.
To sum up: IMO the card acts too much like straight-up removal (removing creature entirely instead of locking it down or "replacing" it) and is pretty much like a card that could be in two (other) colors already (both of which in this kind of "burn" effect make sense) so bleeding it into third is questionable as well.