Cortraevas: Perpetuality
Cortraevas: Perpetuality by Sorrow
249 cards in Multiverse
101 commons, 80 uncommons, 53 rares, 15 mythics
31 white, 31 blue, 31 black, 31 red,
30 green, 21 multicolour, 64 artifact, 10 land
45 comments total
A physically dead plane that's been preserved to reactivate by snatching a planeswalker's spark as they travel away.
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Mechanics | Skeleton |
The set creator would like to draw your attention to these comments:
On Dead World (reply):
on 18 Jul 2022
by
Sorrow:
Also considered costing BB or limiting it to only triggering on your endstep for more life loss. The uncommon rarity was also considered. |
On Samoset, Sudden Guardian (reply):
on 04 May 2022
by
Sorrow:
This was not created with the intention of being a one-drop planeswalker, but after creating abilities that felt right for Samoset, this iteration felt like a one-drop to me. If it's not a one-drop and needs to be higher, I'll change it accordingly. |
Recently active cards: (all recent activity)
At the beginning of your upkeep, up to X target artifacts you control become X/X creatures where X is the number of charge counters on Awakening Machine.
Whenever a creature with one or more counters on it dies or is exiled, create an X/X black Spirit token where X is the number of counters that creature had on it.
Return target instant or sorcery card from your graveyard to your hand.
Exile Sudden Memories.
At the beginning of your upkeep, if your life total is five or greater than your starting lifetotal, put a +1/+1 counter on Keeper of the Core.
It's four. Four Ecks
May I introduce you to Shuko?
What's X?
You exile it first so nothing else happens
A six mana mythic feels like it should do a little more by itself, maybe distribute some counters as an ETB ability?
On the other hand this goes infinite with a sacrifice outlet and a permanent that puts counters on creatures entering the battlefield, so a "nontoken" restriction on the trigger condition seems like a good idea.
I notice it's symmetrical, so maybe that's where you are coming from with the cost.
Awww. I liked the previous wording; quirky as it was.
Combat (the phase, not the Urza's legacy one).
"Combat the phase"
"During combat" is an acceptable template. See for example Basandra, Battle Seraph
While I am heavily averse to allowing repurpose as a mechanic to work with -1/-1 counters, I can be okay with an uncommon allowing indiscriminate counter usage to support the mechanic. For the set, there are some cards using charge counters that this could take advantage of. I originally considered common, but due to the smaller number of cards using charge counters, I felt this needed to be uncommon in rarity.
I understand the intention, but only objects in the stack have targets, and the current wording makes some interactions unclear. (Static abilities do not use the stack and so cannot have targets.)
Another thing unclear is whether or not it is supposed to allow the same target chosen multiple times.
One alternative is something like "When ~ enters the battlefield, put a blast counter on target damageable." However, then multiples (even controlled by different players) will share targets, which is presumably unintentional.
There are other alternatives too, but the simplest is probably to use linked abilities: "When ~ enters the battlefield, target damageable. [...] , : Target damageable." The ability that causes damage to be dealt will then be linked to the other abilities. (Note that you will need "when" and not "as" for the first ability.)
Unsure if this works mechanically. I suspect that I am in need of wording guidance.
The goal is that you choose a creature, planeswalker, or player to target and Homing Blasters can always tap to deal damage to that target with its second ability. I don't know how to make this name the target when it enters the battlefield. The third ability should add additional targets to the damage, the original and any additional targets are not removed.
I want it go like this.
1. Homing Blasters enters, the player selects opponent 1.
2. The player uses Homing Blaster's first ability to put a charge counter on Homing Blasters that turn.
3. During the player's next turn, they tap Homing Blasters to deal 1 damage to the opponent.
4. The player's following turn, they use Homing Blaster's first ability to put another charge counter on Homing Blasters.
5. The turn after that the player acitvates Homing Blasters' third ability to name Elvish Mystic as an additional target.
6. The player untaps Homing Blasters with Voltaic Key. The player activates Homing Blasters' second ability, and opponent 1 and Elvish Mystic are both dealt 2 damage.