Ma'at Breached 2.0: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Restore Ma'at Colourless Mythic 1{1} Legendary Enchantment MC01 Shroud
Restore Ma'at enters the battlefield with ten Stability counters
Whenever a spell is cast, if it was multicolored, remove a Stability counter on Restore Ma'at. Otherwise, put a Stability counter on Restore Ma'at.
When there are no Stability counters on Restore Ma'at, you lose the game.
When there are twenty-one or more Stability counters on Restore Ma'at, you win the game.
3 1444773473 on 13 Oct 2015 by SadisticMystic
2 Awakener White Common 1{w} Creature – Human Rebel Wizard 1 1 CW02 {1}{w}, {t}: Put a +1/+1 counter on target artifact creature. 0
3 Call of the House White Uncommon 5{4}{w} Sorcery UW03 Excavate 4 (Exile 4 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
Return target creature card from your graveyard onto the battlefield. It is a white Zombie in addition to its other types.
0
4 Corrupted Ibis White Common 5{3}{w}{w} Creature – Bird 3 5 CW03 Flying
When Corrupted Ibis enters the battlefield, put a Warp counter on target land.
Each land with one or more counters on it is a Plains in addition to its other types.
0
5 Invoker of Legacy White Uncommon 2{1}{w} Creature – Human Wizard 1 1 UW02 When Invoker of Legacy enters the battlefield, you may exile a land card from your graveyard. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.
{w}, {t}, Discard a land card: Exile Invoker of Legacy. Return it onto the battlefield under its owner's control at the beginning of the next upkeep.
0
6 Purposeful Recruit White Uncommon 2{1}{w} Artifact Creature – Shabti Warrior 0 1 UW01 Brought to Life{1}{w}: Artifact creatures you control get +1/+1 until the end of turn. Activate this only if there are one or more counters on Purposeful Recruit. 0
7 Refuge Guardian White Rare 1{w} Artifact Creature – Shabti Cleric 0 1 RW01 Vigilance
Brought to Life{w}{w}: Target creature gains protection from non-Shabti spells and permanents until the end of turn. Activate this only if there are one or more counters on it.
0
8 Spreading Conscience White Common 2{1}{w} Sorcery CW01 Put up to one +1/+1 counter on target creature, up to one charge counter on target artifact and up to one warp counter target land.
Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
0
9 Alluring Papyri Blue Common 2{1}{u} Creature – Plant 0 5 CU03 Defender
When Alluring Papyri enters the battlefield, put a warp counter on target land.
Each land with one or more counters on it is an Island in addition to its other types.
0
10 Bare Reality Blue Uncommon 3{1}{u}{u} Instant UU03 Return up to one target creatures to its owner's hand. Until the end of turn, creatures you control have "{t}: Tap target creature." 1 1444679393 on 12 Oct 2015 by 10vernothin
11 Corrupting Agent Blue Rare 3{1}{u}{u} Instant RU01 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Counter target spell. If this spell was contaminated, Corrupting Agent can't be countered by spells or abilities.
0
12 Forbidden Path Blue Uncommon 1{u} Sorcery UU02 Choose a counter on target permanent. Remove that counter from that permanent or put another of those counters on it.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
0
13 Forced Restraint Blue Common 2{1}{u} Enchantment – Aura CU02 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Enchant creature
When Forced Restraint enters the battlefield, if this spell was contaminated, remove all counters from enchanted creature.
Enchanted creature gets -5/-0.
0
14 Unanswered Prayers Blue Common 3{1}{u}{u} Instant CU01 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Draw two cards, then discard a card. If this spell is corrupted, destroy up to one target nonblue creature.
0
15 Winding Methods Blue Uncommon 4{3}{u} Sorcery UU01 Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
When you cast Winding Methods, Proliferate.
Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
0
16 Alluring Instigator Black Uncommon 3{2}{b} Artifact Creature – Shabti Rebel 0 1 UB02 Deathtouch
Brought to Life — Whenever Alluring Instigator attacks, if there are one or more counters on it, untap any number of creatures defending player controls. Each of those creatures must block a creature of your choice if able.
0
17 Catacomb Trapper Black Uncommon 4{3}{b} Creature – Zombie 2 3 UB01 When Catacomb Trapper enters the battlefield, you may exile a land card from your graveyard. If you do, destroy target nonblack, nonartifact creature.
{b}, Discard a land card: Return Catacomb Trapper to from your graveyard to its owner's hand.
11 1445202744 on 18 Oct 2015 by Link
18 Herankhet, the Glyph-Mired Black Rare 3{b}{b}{b} Legendary Creature – Spirit Cleric 1 1 RB01 When Herankhet, the Glyph-Mired enters the battlefield, return each creature card with power equal to the number of +1/+1 counters on Herankhet from all graveyards onto the battlefield.
{x}{w}{w}{w}, {t}: Exile Herankhet, then return it onto the battlefield with X +1/+1 counters on it at the beginning of of the next upkeep.
1 1444330671 on 08 Oct 2015 by 10vernothin
19 Rend away Black Common 3{1}{b}{b} Instant CB01 Put a -1/-1 counter on target creature.
Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
0
20 Risky Contacts Black Common 2{1}{b} Sorcery CB03 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Draw a card. If this spell was contaminated, flip a coin. If you win the flip, draw another card. Otherwise you lose 2 life.
1 1448127734 on 21 Nov 2015 by 10vernothin
21 Sovereign's Edict Black Uncommon 2{1}{b} Instant UB03 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Each player sacrifices a creature. If this spell was contaminated, each player also sacrifices an artifact or an enchantment.
0
22 Waterborne Corpse Black Common 1{b} Creature – Zombie 1 1 CB02 Deathtouch
When Waterborne Corpse enters the battlefield, put a Warp counter on target land.
Each land with one or more Warp counters on it is an Swamp in addition to its other types.
0
23 Bloodrage Djinn Red Uncommon 3{2}{r} Enchantment Creature – Djinn Warrior 3 2 UR01 Haste, indestructible
At the beginning of each end step or whenever Bloodrage Djinn becomes the target of a spell or ability an opponent controls, return Bloodrage Djinn to its owner's hand.
1 1457416941 on 08 Mar 2016 by dude1818
24 Bolt of Chance Red Common 4{2}{r}{r} Instant CR01 Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Exile target artifact. If Bolt of Chance is cast from exile, Bolt of Chance deals 4 damage to the artifact's controller.
0
25 Cracked Mystic Red Common 1{r} Artifact Creature – Shabti Wizard 0 1 CR02 Prowess
When Cracked Mystic enters the battlefield, put a warp counter on target land.
Each land with one or more counters on it is a Mountain in addition to its other types.
0
26 Emancipated Zealot Red Common 2{1}{r} Creature – Human Warrior 1 1 CR03 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
When Emancipated Zealot enters the battlefield, if this spell was corrupted, return target nonland permanent you don't control to its owner's hand.
0
27 Glyph of Lightning Red Uncommon 2{r}{r} Instant UR02 Glyph of Lightning deals 3 damage to target creature or player.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
1 1437870133 on 26 Jul 2015 by 10vernothin
28 Shardmaker Red Uncommon 4{3}{r} Artifact Creature – Shabti Wizard 0 1 UR03 Trample
Brought to Life{1}{r}: Each artifact creature gets +2/+0 and gains trample until the end of turn. Activate this only if there are one or more counter on Shardmaker.
0
29 Trespass into Unknown Red Rare 4{2}{r}{r} Sorcery RR01 Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Trespass into Unknown deals 2 damage to target creature. If this card was cast from exile, take an extra turn after this one. You lose the game at the beginning of the next opponent's upkeep.
7 1438305230 on 31 Jul 2015 by 10vernothin
30 Cataract Recoverer Green Uncommon 3{2}{g} Creature – Insect God 1 1 UG01 When Cataract Recoverer enters the battlefield, return target land from your graveyard onto the battlefield tapped.
{g}, {t}, Discard a land card from your hand: Return Cataract Recoverer to its owner's hand.
0
31 Floodkeeper Green Rare 3{1}{g}{g} Creature – Plant God 0 2 RG01 When Floodkeeper enters the battlefield, reveal the top five cards of your library. Put all land cards into your hand and the rest in your graveyard.
Sacrifice Floodkeeper: You may play two extra lands this turn.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
0
32 Glyph of Discovery Green Uncommon 4{2}{g}{g} Sorcery UG03 Reveal the top seven cards of your library. Put up to two lands cards revealed this way onto the battlefield and the rest into your graveyard.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
0
33 Glyphic Hippopotamus Green Common 5{3}{g}{g} Creature – Hippo 5 3 CG02 Trample
When Glyphic Hippopotamus enters the battlefield, put a warp counter on target land.
Each land with one or more counters on it is a Forest in addition to its other types.
0
34 Mud Armor Green Common 3{2}{g} Instant CG03 Put a +1/+1 counter on target creature. Untap it.
Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
0
35 Silt Transformation Green Uncommon 2{1}{g} Sorcery UG02 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Put two +1/+1 counters on target creature. If this spell was contaminated, put two -1/-1 counters on target creature.
0
36 Untamed Crocodile Green Common 5{4}{g} Creature – Crocodile 3 3 CG01 When Untamed Crocodile is returned to your hand from anywhere, you may gain 3 life.
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
0
37 Morphic Charm Multicolour Uncommon 2{2} Instant UZ25 Morphic Charm is all colors.
If {w} was spent to cast this spell, put a 1/1 white Shabti artifact creature token onto the battlefield. If {u} was spent to cast this spell, draw a card. If {b} was spent to cast this spell, target player loses 3 life. If {r} was spent to cast this spell, exile target artifact. If {g} was spent to cast this spell, put a +1/+1 counter on target creature.
3 1456881285 on 02 Mar 2016 by keflexxx
38 Nu'un Returned Multicolour Rare 5{5} Sorcery RZ21 Nu'un Returned is all colors.
Exile each nonland permanent with converted mana cost X or less, where X is the number of colors of mana spent to cast Nu'un Returned.
0
39 Righteous Order Multicolour Uncommon 4{4} Sorcery UZ21 Righteous Order is all colors.
If you used four mana of one color to cast this spell, you may copy it three times.
Draw a card.
0
40 Shrine to Nu'un Multicolour Uncommon 2{2} Legendary Enchantment – Shrine UZ22 Shrine to Nu'un is all colors. 1 1456886087 on 02 Mar 2016 by keflexxx
41 Sycophant of Corruption Multicolour Uncommon 4{4} Creature – Human Cleric 2 2 UZ23 As Sycophant of Corruption enters the battlefield, choose a color.
Sycophant of Corruption is all colors but the chosen color.
{t}: Add one mana of any color to your mana pool that is not the chosen color.
0
42 Words of Corruption Multicolour Common 3{3} Enchantment CZ36 Words of Corruption is all colors.
{x}: Words of Corruption becomes a Shabti artifact creature with power and toughness equal to the number of colors of mana spent to activate this ability in addition to its other types.
0
43 Contempt for Chains Multicolour Common 4{2}{w}{u} Instant CZ21 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Tap or untap up to two target creatures. If Contempt for Chains is contaminated, those creatures do not untap during their controllers' next two untap steps.
0
44 Enslave the Masters Multicolour Common 3{1}{w}{u} Instant CZ01 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Return target untapped permanent to its owner's hand. If this spell was corrupted, you may have Enslave the Masters deal 3 damage to that permanent's controller.
1 1437419790 on 20 Jul 2015 by 10vernothin
45 Hand of Hekat-fur Multicolour Common 2{w}{u} Creature – Human Warrior 2 1 CZ44 As long as Hand of Hekat-fur is tapped, it has first strike and flying. 0
46 Peace Broker Multicolour Uncommon 3{1}{w}{u} Creature – Human Advisor 1 4 UZ01 {t}, Each opponent may gain 3 life: Tap target creature and prevent all damage dealt to and by that creature until the end of turn. 0
47 Contempt for Truth Multicolour Common 3{1}{u}{b} Sorcery CZ22 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Look at target player's hand and choose up to one card from it. If Contempt for Truth is contaminated, choose up to three cards instead. That player discards the chosen cards, then draws that many cards.
2 1449363311 on 06 Dec 2015 by dude1818
48 Lie Broker Multicolour Uncommon 2{u}{b} Creature – Human Advisor 1 2 UZ03 {t}, Each opponent may scry 2: Draw a card and you lose 1 life. 0
49 Recoil Multicolour Common 3{1}{u}{b} Instant CZ46 Return target permanent to its owner's hand. Its controller discards a card. 0
50 Regent's Scorn Multicolour Common 4{2}{u}{b} Sorcery CZ02 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Each opponent discards a card and you draw two cards. If this spell was contaminated, put a 2/2 blue and black demon token with haste onto the battlefield.
0
51 Contempt for Squalor Multicolour Common 4{2}{b}{r} Sorcery CZ23 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Sacrifice a land you control, then put two colorless artifact tokens named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool." If this spell is contaminated, repeat this process once.
0
52 Death Broker Multicolour Uncommon 4{2}{b}{r} Creature – Human Rebel 3 1 UZ05 {t}, Each opponent draws a card: Death Broker deals damage equal to its power to target creature or player. Whenever a creature dealt damage this way is put into the graveyard this turn, exile it instead. 0
53 Golden King's Touch Multicolour Common 5{3}{b}{r} Sorcery CZ03 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Golden King's Touch deals 5 damage to up to two target creatures. If this spell was corrupted, put three colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
3 1438140228 on 29 Jul 2015 by Link
54 Unnatural Execution Multicolour Common 2{b}{r} Instant CZ43 Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Target creature you control deals 2 damage to another target creature or player. If this spell was cast from exile, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
0
55 Contempt for Cowardice Multicolour Common 5{3}{r}{g} Instant CZ24 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
All creatures gain haste and must attack this turn if able. If this spell is corrupted, creatures also gain +2/+1, vigilance and shroud until the end of turn.
0
56 Freedom Broker Multicolour Uncommon 5{3}{r}{g} Creature – Human Warrior 4 4 UZ07 {t}, Each opponent returns a card from his or her graveyard to its owner's hand: Untap and gain control of target creature until the end of turn. It gains trample and haste. 0
57 Frenzied Tilling Multicolour Common 5{3}{r}{g} Sorcery CZ41 Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. 0
58 Unbidden Emissary Multicolour Common 4{2}{r}{g} Creature – Human Barbarian 4 3 CZ04 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Trample
When Unbidden Emissary enters the battlefield, if it was contaminated, return target creature to its owner's hand.
0
59 Contempt for Greed Multicolour Common 3{1}{g}{w} Instant CZ25 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Exile target nonland permanent if it shares a name with another permanent on the battlefield. If this spell was contaminated, instead exile target nonland permanent.
0
60 Glyph of Courage Multicolour Common 2{g}{w} Sorcery CZ42 Put up to two +1/+1 counters on target creature.
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
0
61 Mob the Palace Multicolour Common 3{1}{g}{w} Instant CZ05 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Put a +1/+1 counter on up to two target creatures. If this spell was contaminated, counter up to one target spell unless its controller pays {3}.
0
62 Wealth Broker Multicolour Uncommon 4{2}{g}{w} Creature – Human Soldier 3 3 UZ09 {t}, Target opponent may untap a permanent he or she controls: Put a +1/+1 counter on target creature. It gains vigilance until the end of turn. 0
63 Exalted Ba Multicolour Common 2{w}{b} Creature – Zombie 1 2 CZ26 Flying, lifelink
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
0
64 Executioner's Edict Multicolour Common 5{3}{w}{b} Sorcery CZ48 Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
If this card is cast from exile, exile target tapped permanent. Otherwise, exile target tapped creature.
1 1456748049 on 29 Feb 2016 by Alex
65 Herankhet's Boon Multicolour Uncommon 6{4}{w}{b} Enchantment UZ02 When Herankhet's Boon enters the battlefield and at the beginning of your upkeep, you may return target creature card from an opponent's graveyard onto the battlefield. If you do, return target creature card from your graveyard onto the battlefield. 0
66 Herankhet's Decree Multicolour Rare 2{w}{b} Enchantment RZ02 Each creature you control with one or more counters on it gets +1/+1.
{1}{w}{b}{g}: Target noncreature permanent with one or more counters on it becomes a Zombie creature with base power and toughness 5/5 in addition to its other types until the end of turn. It gains haste.
1 1448595426 on 27 Nov 2015 by Link
67 Vindictive Glyphs Multicolour Common 2{w}{b} Instant CZ06 Tap target creature. Exile that creature instead if it is multicolored. 0
68 Corrupting Waters Multicolour Common 2{b}{g} Instant CZ49 Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) 0
69 Critter from the Shadows Multicolour Uncommon 3{1}{b}{g} Creature – Insect God 3 2 UZ06 Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
Intimidate
When Critter from the Shadows enters the battlefield and at the beginning of your end-step, put the top two cards of your library into the graveyard.
0
70 Mutating Mud Multicolour Common 2{b}{g} Enchantment – Aura CZ28 Enchant creature
When Mutating Mud enters the battlefield, Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.).
At the beginning of your end step, put a +1/+1 counter on enchanted creature.
0
71 Nekheb-ta, Flood’s Kin Multicolour Rare 5{3}{b}{g} Legendary Creature – Crocodile God 3 3 RZ03 Intimidate
{x}{g}{u}{b}, {t}: Each player puts the top X cards of his or her library into the graveyard. Until the end of turn, you may play a card with converted mana cost X or less from among them without paying its mana cost.
0
72 Weaver of Echoes Multicolour Common 2{b}{g} Creature – Spider God 1 3 CZ10 Reach
When Weaver of Echoes enters the battlefield, each player puts cards equal the number of multicolored permanents he or she controls from the top of his or her library into the graveyard.
0
73 An Eternity to Change Multicolour Common 3{1}{g}{u} Sorcery CZ30 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Draw two cards. You may play an extra land this turn. If this spell was contaminated, add three mana of any color to you mana pool.
0
74 Blessed of Muck Multicolour Common 3{1}{u}{g} Creature – Frog God 2 2 CZ45 Flash
When Blessed of Muck enters the battlefield, prevent all damage that would be dealt until the end of turn.
0
75 Creature of Experience Multicolour Rare 5{3}{g}{u} Enchantment Creature – Djinn 3 3 RZ05 Flying, trample, indestructible
Whenever Creature of Experience becomes a target of a spell or ability an opponent controls, return it to its owner's hand.
When Creature of Experience enters the battlefield, you may pay {1}{r}{g}{u}. If you do, each other creature you control gets +3/+3 and gains flying, trample and indestructible until the end of turn.
0
76 Djinn's Manipulation Multicolour Common 3{1}{g}{u} Enchantment – Aura CZ09 Enchant creature
Enchanted creature gains flying and trample.
At the beginning of your end step, put +1/+1 counter on enchanted creature if it’s multicolored.
{u}{g}, Sacrifice Djinn's Manipulation: Return enchanted creature to its owner's hand.
0
77 Outcast of Eternity Multicolour Uncommon 4{2}{u}{g} Enchantment Creature – Djinn 2 2 UZ10 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Flying, Trample, Indestructible
Whenever Outcast of Eternity is a target of a spell or ability an opponent controls, if Outcast of Eternity was not corrupted, return it to its owner's hand.
0
78 Alchemic Vortex Multicolour Common 5{3}{u}{r} Sorcery CZ27 Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Return up to two target creatures and/or artifacts to their owners' hands. If this spell was cast from exile, instead put them on the top of their owners' libraries.
0
79 Bottled Storm Multicolour Uncommon 2{u}{r} Instant UZ04 Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
If you cast Bottled Storm from exile, draw a card for each spell that was cast this turn. Otherwise, draw a card.
3 1438324997 on 31 Jul 2015 by SadisticMystic
80 Essence Backlash Multicolour Common 4{2}{u}{r} Instant CZ47 Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller. 0
81 Mortal Plagiarist Multicolour Rare 2{u}{r} Creature – Human Wizard 2 2 RZ01 Flash
{1}{u}{w}{r}, Sacrifice Mortal Plagiarist: Gain control of target spell. You may choose new targets for that spell. (If that spell becomes a permanent, it enters the battlefield under your control.)
0
82 Unstable Experiment Multicolour Common 3{1}{u}{r} Creature – Elemental 0 4 CZ08 Whenever you cast an instant or sorcery spell, Unstable Experiment gains +2/+0 and flying until the end of turn.
Whenever you cast a multicolored spell, Unstable Experiment gains +2/+0 and trample until the end of turn.
0
83 Charge of the Sand-borne Multicolour Common 4{2}{w}{r} Sorcery CZ07 Creatures you control gains +2/+1 until the end of turn. Multicolored and artifact creatures you control also gains first strike until the end of turn. 0
84 Ezim, Warleader's Servant Multicolour Rare 2{r}{w} Legendary Artifact Creature – Shabti Rebel 0 1 RZ04 First strike
Brought to Life — Whenever Ezim, Warleader's Servant attacks, if there are one or more counters on it, you may pay {1}{w}{b}{r}. If you do, untap all other artifact creatures you control. After the next main phase, there is another combat phase.
0
85 Glorious Awakened Multicolour Common 2{r}{w} Artifact Creature – Shabti Soldier 0 1 CZ50 First strike
Brought to Life — At the beginning of your upkeep, if there are one or more counters on Glorious Awakened, put a +1/+1 counter on it.
0
86 Mantle of the Warleader Multicolour Uncommon 4{2}{r}{w} Artifact – Equipment UZ08 Equipped creature has "{w/r}: This creature gets +1/+1 until the end of turn."
Brought to Life — If there are one or more counters on equipped creature, it gains haste, trample, vigilance.
Equip {1}
0
87 Possessive Amulet Multicolour Common 3{1}{r}{w} Artifact CZ29 {t}: Tap target artifact or creature.
Brought to Life — As long as there are one or more counters on Possessive Amulet, Possessive Amulet is a 2/2 Shabti creature with vigilance in addition to its other types.
0
88 Kheminestra's Return Multicolour Common 3{1}{b/w}{u} Sorcery CZ32 Choose two. You may choose each mode more than once:
- Draw a card.
- Scry 2.
- Gain 3 life.
0
89 Fall from Grace Multicolour Common 5{3}{r/u}{b} Sorcery CZ33 Choose one:
- Destroy target creature.
- Counter target noncreature spell.
0
90 Loyal Freedman Multicolour Common 3{1}{u/g}{w} Creature – Human Warrior 2 2 CZ31 As long as Loyal Freedman is tapped, it has lifelink.
At the beginning of your end step, if Loyal Freedman attacked this turn, put a +1/+1 counter on it.
0
91 Ezim's Decree Multicolour Common 5{2}{w}{r}{b} Instant CZ11 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Target creature's controller sacrifices it. You gain life equal to its power.
If this spell was corrupted, Ezim's Decree deals damage equal that creature's controller equal to the amount of life you gained this turn.
0
92 Ezim's Last Stand Multicolour Rare 2{w/b}{r} RZ10 0
93 Fight for Existence Multicolour Uncommon 7{1}{w/r}{w/b} Instant UZ16 Exile target creature you control and all creature blocked or blocking it. If only white mana was spent to cast this spell, return any creature cards you own that was exiled this turn onto the battlefield at the beginning of the next upkeep. 0
94 Glyph-Mire Rebel Multicolour Common 3{1}{r/b}{w} Artifact Creature – Shabti Rebel 0 1 CZ16 Lifelink
Brought to Life{t}: Glyph-Mire Rebel deals damage to target creature or player equal to to its power. Activate this only if there are one or more counters on Glyph-Mire Rebel.
0
95 Sandworn Mastery Multicolour Rare 4{1}{w}{r}{b} Instant RZ16 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Choose one or if this spell was contaminated, choose one or more:
- Damage from sources you control have lifelink and deathtouch until the end of turn.
- Creatures you control gain double strike until the end of turn.
- Sandworn Mastery deals 5 damage to target creature or player.
0
96 Willful Ancient Multicolour Uncommon 4{1}{w}{r}{b} Artifact Creature – Shabti 0 1 UZ11 At the beginning of each upkeep, untap each permanent with one or more counters on it.
Brought to Life{t}: Put a +1/+1 counter on Willful Ancient. Activate this only if Willful Ancient has one or more counters on it.
1 1444617198 on 12 Oct 2015 by Link
97 Day of High Flood Multicolour Rare 6{4}{u/r}{g} Enchantment RZ08 0
98 Djinn of the Edge Multicolour Uncommon 6{u/g}{u/r} Enchantment Creature – Djinn 2 1 UZ17 Indestructible
Whenever Djinn of the Edge is a target of a spell or ability an opponent controls, return it to its owner's hand.
{1}{u/g}{u/r}: Djinn of the Edge gets +2/+2 until the end of turn. If only blue mana was spent to activate this ability, it also gains flying until the end of turn.
2 1445776374 on 25 Oct 2015 by Link
99 Eternal Mastery Multicolour Rare 4{1}{r}{u}{g} Instant RZ17 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Choose one or if this spell was contaminated, choose one or more:
-Creatures target player attack this turn if able.
-Whenever a creature attacks you or a planeswalker you control, return it to its owner's hand.
-Creatures can't be blocked this turn.
0
100 Ethereal Domination Multicolour Uncommon 5{2}{g}{u}{r} Instant UZ12 Tap any amount of target creatures and prevent all combat damage dealt by those creatures this turn. If this was cast during your combat step, creatures you control also gain trample until the end of turn. 1 1444703626 on 13 Oct 2015 by Link
101 Immortal Touch Multicolour Common 2{r/g}{u} Instant CZ17 Choose one:
-Counter target triggered ability you control.
-Target creature gains +3/+0 and trample until the end of turn.
2 1443760061 on 02 Oct 2015 by dude1818
102 Master of the Elements Multicolour Common 6{3}{r}{u}{g} Enchantment Creature – Djinn 4 2 CZ12 Flying, Trample, Haste, Indestructible
Whenever Master of the Elements is a target of a spell or an ability an opponent controls, return Master of the Elements to its owner's hand.
0
103 Catacomb Disinterred Multicolour Common 4{1}{w}{g}{b} Creature – Zombie 3 3 CZ13 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
When Catacomb Disinterred enters the battlefield, if this spell was corrupted, it gains +3/+3 and haste until the end of turn.
0
104 Escape the Collapse Multicolour Rare 4{2}{w/g}{b} Sorcery RZ06 Each player chooses a nonland permanent he or she controls. Exile all other nonland permanents. 0
105 Honored Ba Multicolour Common 4{2}{g/w}{b} Creature – Zombie 2 4 CZ18 Vigilance
When Honored Ba blocks, it gains lifelink until the end of turn.
0
106 Show of Power Multicolour Uncommon 9{3}{w/b}{g/b} Sorcery UZ18 Search your library for a permanent card and reveal it, put it in your hand, then shuffle your library. If only black mana was spent to cast this spell, you may put that card onto the battlefield instead. 1 1445756494 on 25 Oct 2015 by 10vernothin
107 Sovereign Mastery Multicolour Rare 4{1}{w}{b}{g} Instant RZ18 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Choose one or if this spell was contaminated, choose one or more:
- Destroy target creature.
- Return a creature card from a graveyard onto the battlefield under your control.
- Sacrifice a creature. If you do, draw cards and gain life equal to its toughness.
9 1444360714 on 09 Oct 2015 by Link
108 Sovereign of the Lost Ages Multicolour Uncommon 6{3}{w}{b}{g} Creature – Zombie * * UZ13 Trample
Sovereign of the Lost Ages's power and toughness is equal to the number of creature cards in your graveyard plus the number of creatures you control.
0
109 Alchemic Emergency Multicolour Common 3{u}{r}{w} Instant CZ14 Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Return up to one target noncreature, nonland permanent to its owner's hand. If this spell is cast from exile, return up to one target noncreature, nonland card from a graveyard to its owner's hand.
0
110 Alchemist's Boon Multicolour Common 3{1}{w/u}{r} Instant CZ19 Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Target creature gains +3/+0 until the end of turn. If this spell was cast from exile, that creature also gains +0/+3.
Draw a card.
0
111 Galvanic Mastery Multicolour Rare 4{1}{u}{r}{w} Instant RZ19 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Choose one or if this spell was contaminated, choose one or more:
-Galvanic Mastery deals damage to target spell's or permanent's controller equal to its converted mana cost.
-Return up to one target spell or permanent to its owner's hand.
-Untap up to four target lands.
0
112 Research into Du'at Multicolour Uncommon 3{w}{r}{u} Enchantment UZ14 Whenever you cast an instant or sorcery spell, put a study counter on Research into Du'at.
{1}, Remove two study counters on Research into Du'at: Draw a card.
0
113 Scharazad's Sacrifice Multicolour Rare 3{1}{u/r}{w} Instant RZ07 As an additional cost to cast Scharazad's Sacrifice, sacrifice a planeswalker.
Exile any number of target creatures you control. You may return any card exiled this way onto the battlefield under your control at anytime.
0
114 Undying Flame Multicolour Uncommon 3{1}{r/u}{w/r} Enchantment – Aura UZ19 Enchant creature
When Undying Flame enters the battlefield, if only red mana was spent to cast it, Undying Flame deals 3 damage to target creature or player.
Enchanted creature gains flying and "Whenever a spell is cast, this creature gets +1/+1 until the end of turn."
3 1447913981 on 19 Nov 2015 by dude1818
115 Changed Siltkin Multicolour Common 5{3}{u/b}{g} Creature – God Spirit 4 4 CZ20 When Changed Siltkin enters the battlefield, put a Warp counter on target land.
When Changed Siltkin enters the battlefield, search your library for a land card and exile it, then shuffle your library.
Lands you control with one or more counters on them can tap for any color that the exiled land can tap for.
0
116 Flood Mastery Multicolour Rare 4{1}{u}{g}{b} Instant RZ20 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Choose one or if this spell was contaminated, choose one or more:
-Destroy all auras and equipment. Remove all counters on permanents and players.
-All creatures have a base toughness of 2 and loses all abilities.
-All creatures gets -0/-2 until the end of turn.
1 1438311094 on 31 Jul 2015 by dude1818
117 Forces' Retreat Multicolour Rare 5{3}{g/b}{u} Sorcery RZ09 0
118 Mud-stitched Corpse Multicolour Uncommon 4{2}{g/b}{u/g} Creature – Spirit 0 0 UZ20 Intimidate
Mud-stitched Corpse enters the battlefield with three +1/+1 counters on it.
Whenever you cast a permanent spell, if only green mana was spent to cast that spell, proliferate.
0
119 One without a Name Multicolour Common 4{1}{g}{u}{b} Creature – God Spirit 0 0 CZ15 Flying
One without a Name enters the battlefield with two +1/+1 counters on it.
When One without a Name deals combat damage to a player, Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.).
0
120 Summon the Nameless Multicolour Uncommon 3{u}{g}{b} Sorcery UZ15 As an additional cost to cast Summon the Nameless, remove any number of counters on permanents you control.
Put a X/X green, black and blue Spirit God creature token with trample onto the battlefield, where X is the number of counters removed from permanents this turn.
0
121 Exodus Alliance Multicolour Rare 3{u}{b/w}{r} Enchantment RZ12 At the beginning of each player's upkeep, each player exiles a permanent he or she controls.
When there are no other permanents on the battlefield, the game is a draw.
0
122 Incarnator's End Multicolour Uncommon 5{1}{w}{u}{b}{r} Creature – Elemental 4 4 UZ35 Vigilance
Whenever a green creature attacks, it loses trample until the end of turn.
Whenever a green creature becomes tapped, that creature does not untap during its controller's next untap phase.
4 1447968736 on 19 Nov 2015 by Link
123 Inevitable Divergence Multicolour Uncommon 3{w/u}{b}{r} Sorcery UZ29 Choose one:
-If target opponent controls two or more lands than you do, gain control of a land that player controls.
-Return each green permanent to their owners' hands.
4 1456745970 on 29 Feb 2016 by Alex
124 Nekheb Broken Multicolour Mythic 4{w}{u}{b}{r} Legendary Creature – Avatar 2 2 MZ05 Protection from Green
Whenever a land enters the battlefield, you may have that land’s controller puts the top X cards of his or her library into the graveyard, where X is the number of lands he or she controls.
{w}{u}{b}{r}, {t}, Exile a card from a graveyard: You may play that card from exile until the end of turn.
0
125 Nekheb's Wake Multicolour Uncommon 4{w}{u}{b}{r} Sorcery UZ40 You may pay {4} and exile two permanent cards in your graveyard rather than pay Nekheb’s Wake’s mana cost.
Return target permanent card from your graveyard with converted mana cost X or less onto the battlefield, where X is the number of colors of mana spent to cast this spell.
0
126 Creative Divergence Multicolour Uncommon 3{r}{u/b}{g} Instant UZ28 Choose one:
-Until the end of turn, damage cannot be prevented, creatures cannot be regenerated and players cannot gain any life.
-White creatures get -2/-2 until the end of turn.
0
127 Creator's Antithesis Multicolour Uncommon 5{1}{u}{b}{r}{g} Creature – Elemental 4 4 UZ31 Deathtouch, first strike
Whenever a white permanent is put into the graveyard, its controller loses 1 life.
0
128 Hwet Corrupted Multicolour Mythic 4{u}{b}{r}{g} Legendary Creature – Avatar 1 4 MZ01 Protection from White
Whenever Hwet Corrupted deals damage to an opponent, put a +1/+1 counter on it.
Whenever Hwet Corrupted deals damage to an opponent, target player draws a card.
{1}{u}{b}{r}{g}, {t}: Destroy each creature with power less than the power of Hwet Corrupted. For each creature destroyed this way, Hwet Corrupted deals 1 damage to its controller.
0
129 Hwet's Wake Multicolour Uncommon 4{u}{b}{r}{g} Sorcery UZ36 You may pay {4} and discard two cards rather than paying Hwet’s Wake mana cost.
Draw X cards, where is the number of colors of mana spent to cast this spell.
1 1444345626 on 08 Oct 2015 by 10vernothin
130 Lost Gods' Alliance Multicolour Rare 3{b}{r/u}{g} Enchantment RZ13 At the beginning of each player's upkeep, return all permanent cards from that player's graveyard onto the battlefield. They gain haste.
At the beginning of each player's end-step, that player sacrifices all other permanents.
0
131 Eternity Divergence Multicolour Uncommon 3{g}{r/b}{w} Instant UZ27 Choose one:
-Creatures you control gains trample and protection from a color of your choice until the end of turn.
-Counter target blue spell.
0
132 Preserver's Bane Multicolour Uncommon 5{1}{r}{g}{w}{b} Creature – Elemental 4 4 UZ32 Haste
Preserver's Bane can' be countered.
Whenever a blue spell is cast, you may return Preserver's Bane from your graveyard to the battlefield.
0
133 Sandborne Alliance Multicolour Rare 3{r}{g/b}{w} Enchantment RZ14 Each token is a creature with power and toughness is equal the the number of tokens its controller controls in addition to its other types. 0
134 Syah Warped Multicolour Mythic 4{b}{r}{g}{w} Legendary Creature – Avatar 4 4 MZ02 Haste, Protection from Blue
Syah Warped can’t be countered.
When Syah Warped deals combat damage to an opponent, that player can’t cast spells or activate non-mana abilities until your next upkeep.
{2}{b}{r}{g}{w}: Each creature you control gains +3/+3, first strike, vigilance, lifelink and trample until the end of turn.
0
135 Syah's Wake Multicolour Uncommon 4{b}{r}{g}{w} Instant UZ37 You may pay {4} and pay 2 life rather than paying Syah’s Wake’s mana cost.
Syah’s Wake deals X damage to each opponent and you gain X life, where X is the number of colors of mana spent to cast this spell.
0
136 Deceiver's Silence Multicolour Uncommon 5{1}{w}{u}{r}{g} Creature – Elemental 4 4 UZ33 Shroud
Deceiver's Silence can't be sacrificed.
Whenever a spell or ability adds black mana into a player's mana pool, you may gain 1 life.
0
137 Heka Twisted Multicolour Mythic 4{r}{g}{w}{u} Legendary Creature – Avatar 1 1 MZ03 Protection from Black
Whenever a card is put into an opponent's hand, that player reveals it and you put X +1/+1 counters on Heka Twisted, where X is the card's converted mana cost.
{r}{g}{w}{u}, Remove X +1/+1 counters on Heka Twisted: Put an X/X colorless enchantment Elemental creature token named "Heka's Shard" onto the battlefield. It has protection from black.
4 1440107184 on 20 Aug 2015 by Link
138 Heka's Wake Multicolour Uncommon 4{r}{g}{w}{u} Instant UZ38 You may pay {4} and put the top two cards of your library into your graveyard rather than pay Heka’s Wake’s mana cast.
Reveal the top card of your library until you reveal a nonland card with converted mana cost X or less, where X is the number of colors of mana spent to cast this spell. Puts that card into your hand and shuffle the rest into your library.
0
139 Reality Divergence Multicolour Uncommon 3{w}{r/g}{u} Instant UZ26 Choose one:
-Permanents you control gains hexproof and indestructible until the end of turn.
-Exile all black cards from all graveyards.
0
140 Tetheka's Alliance Multicolour Rare 3{g}{w/r}{u} Enchantment RZ15 At the beginning of your upkeep, each player names a non-land card. Until your next upkeep, counter all spells that share a name with those cards. 0
141 Destroyer's Peace Multicolour Uncommon 5{1}{g}{w}{u}{b} Creature – Elemental 4 4 UZ34 Lifelink
Prevent all damage dealt to Destroyer's Peace by red creatures.
Whenever red source would deal damage, prevent 1 of that damage.
0
142 Destructive Divergence Multicolour Uncommon 3{u}{w/g}{b} Instant UZ30 Choose one:
-Destroy all creatures that dealt damage to you this turn.
-Whenever a red permanent or spell would deal damage this turn, instead it deals damage to its controller.
0
143 Glyph-Mire Alliance Multicolour Rare 3{w}{u/g}{b} Enchantment RZ11 Players can't lose the game, permanents gain shroud and non-permanent spells can't be countered.
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
0
144 Isfet Changed Multicolour Mythic 4{g}{w}{u}{b} Legendary Creature – Avatar 3 3 MZ04 Flash, Protection from Red
When Isfet Changed enters the battlefield for the first time this turn, counter target spell, activated or triggered ability.
When Isfet Changed enters the battlefield, prevent all combat damage that would be dealt this turn.
{1}{g}{w}{u}{b}: Return Isfet Changed from your graveyard to the battlefield.
0
145 Isfet's Wake Multicolour Uncommon 4{g}{w}{u}{b} Instant UZ39 You may pay {4} and return two permanents you control to your hand rather than paying Isfet’s Wake’s mana cost.
Return X target permanents to their owners' hands, where X is the number of colors of mana spent to cast this spell.
0
146 Herald of Nu'un Multicolour Uncommon 10{w/2}{u/2}{b/2}{r/2}{2/g} Artifact Creature – Shabti 0 1 UZ24 As Herald of Nu'un enters the battlefield, name each color that was spent to cast this card.
Whenever mana of a color would be added to a player's mana pool, if it is one of the named colors, that player adds {2} to his or her mana pool instead.
0
147 Ma'at Corrupted Multicolour Mythic 5{w}{u}{b}{r}{g} Enchantment MZ06 At the beginning of each player's turn, that player chooses one at random:
- Skip your next untap and upkeep steps.
- Until your next turn, you can't cast spells or activate non-mana abilities.
- Destroy target permanent.
- Until your next turn, creatures you control gain shroud and can't attack or block.
- Take an extra turn after this one.
0
148 Nefakt, King of Clay Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Artifact Creature – Shabti 0 1 MA01 Each Shabti creature gets +1/+1 for each other Shabti creature in play.
{3}: Target creature is a Shabti artifact creature in addition to its other types.
{w}{u}{r}{b}{g}: Gain control of target Shabti permanent.
0
149 Hidden Workings Hybrid Rare 0{0} Sorcery RH04 Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
{u}{r}, Discard a card: Return Hidden Workings from your graveyard to your hand.
5 1456444388 on 25 Feb 2016 by SadisticMystic
150 Emancipated Champion Hybrid Rare 1{u/w} Artifact Creature – Shabti Warrior 0 1 RH11 Emancipated Champion can't be blocked.
Whenever Emancipated Champion attacks, put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield tapped and attacking. Exile those creatures at the end of combat.
0
151 Emancipated Titan Hybrid Mythic 6{4}{w/u}{w/u} Artifact Creature – Giant 6 6 MH01 Flash
Whenever Emancipated Titan enters the battlefield or attacks, target creature has base power and toughness 1/1 and loses all other abilities until Emancipated Titan leaves the battlefield.
7 1447891161 on 18 Nov 2015 by 10vernothin
152 Gift of Emancipation Hybrid Common 3{2}{w/u} Enchantment – Aura CH11 Flash (You may play this card any time you can play an instant.)
Enchant tapped creature
Enchanted creature gains flying and "Untap this creature: this creature gets +2/+0 until the end of turn. Activate this only once per turn."
0
153 Hekat-fur, Breaker of Chains Hybrid Rare 3{1}{w/u}{w/u} Creature – Human Rebel 2 2 RH01 Each tapped creature can attack or block as if it was untapped and each untapped creature cannot attack or block.
{1}, {t}: Tap or untap up to two target creatures.
0
154 Repetitive Lifestyle Hybrid Uncommon 2{1}{w/u} Instant UH06 Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Put up to one target instant or enchantment card from a graveyard on the top of its owner's library. If you cast this card from exile, draw a card.
0
155 Sympathetic Help Hybrid Common 1({w/u}) Creature – Human Rebel 2 2 CH01 Whenever a creature you control dies, you may cast this card.
Sympathetic Help enters the battlefield tapped.
0
156 To Freedom! Hybrid Uncommon 6{4}{w/u}{w/u} Instant UH01 Tap all creatures you don't control and untap all creature you control. 0
157 Clandestine Conspiracy Hybrid Rare 4{2}{u/b}{u/b} Enchantment RH03 Whenever you cast a spell, you may draw a card for each color of mana that you spent that was not the spell's colors.
{2}: The next spell you cast this turn loses a color of your choice.
0
158 Enigma Titan Hybrid Mythic 6{4}{u/b}{u/b} Artifact Creature – Giant 6 6 MH02 Hexproof
Whenever Enigma Titan enters the battlefield or attacks, you may search your library for a nonlegendary creature card and put it into your graveyard, then shuffle your library. If you do, Enigma Titan becomes a copy of that card until the end of turn.
1 1448595976 on 27 Nov 2015 by Link
159 Sanctum's Maze Hybrid Rare 1{u/b} Enchantment – Dungeon RH12 Whenever an opponent draws a card, that player reveals it.
{3}{r}{r}, Sacrifice Sanctum's Maze: Until the end of turn, whenever an opponent would draw a card, instead he or she skips that draw. Sanctum's Maze deals damage to you equal to the number of cards in the hand of the opponent with the highest number of cards.
2 1455756724 on 18 Feb 2016 by Alex
160 Secrets Unveiled Hybrid Uncommon 3{1}{u/b}{u/b} Sorcery UH02 As an addition cost to cast Secrets Unveiled, pay 5 life and discard two cards.
Search your library for a card and put it in your hand. Shuffle your library afterwards.
1 1459480620 on 01 Apr 2016 by dude1818
161 Al-Farik's Transmuter Hybrid Uncommon 4{3}{r/b} Creature – Zombie Wizard 3 2 UH09 {r/b}, {t}, Sacrifice a permanent: Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." 0
162 Al-Farik, the Golden King Hybrid Rare 5{3}{r/b}{r/b} Legendary Creature – Zombie Rebel 4 4 RH05 Indestructible, deathtouch
Whenever a creature dealt damage by a Zombie or a Rebel dies, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
{t}: Al-Farik, the Golden King deals 1 damage to target creature or player.
0
163 Gilded Champion Hybrid Rare 2{1}{r/b} Creature – Zombie Assassin 2 2 RH16 Trample
Whenever Gilded Champion deals combat damage to a player, put a +1/+1 counter on it.
Whenever Gilded Champion is a target of a spell or ability an opponent controls, it becomes an artifact with indestructible until the end of turn and loses all other abilities.
2 1455787621 on 18 Feb 2016 by Alex
164 Gilded Titan Hybrid Mythic 6{4}{r/b}{r/b} Artifact Creature – Giant 6 6 MH03 Intimidate
Whenever Gilded Titan enters the battlefield or attacks, put three colorless artifact tokens named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
2 1448595837 on 27 Nov 2015 by Link
165 Scrounge for Materials Hybrid Uncommon 4{2}{r/b}{r/b} Enchantment UH03 Sacrifice a land or an artifact: Add {1} to your mana pool. 0
166 Labor's Toil Hybrid Uncommon 2{r/g}{r/g} Instant UH04 Search your library for a land card and exile it, then shuffle your library. Until the end of turn, you may play that card. Add one mana of any color that lands can produce to your mana pool.
Draw a card.
0
167 Revel of the Endtimes Hybrid Rare 3{1}{r/g}{r/g} Enchantment RH08 All creatures gain haste and must attack or block if able.
Whenever a permanent enters the battlefield, untap it.
{2}: Target spell can't be countered. Any player may activate this ability.
1 1448595549 on 27 Nov 2015 by Link
168 Savage Titan Hybrid Mythic 6{4}{r/g}{r/g} Artifact Creature – Giant 6 6 MH04 Haste
Whenever Savage Titan enters the battlefield or attacks, another target creatures you control gets +3/+3 and gains haste until the end of turn.
0
169 Savage's Maze Hybrid Rare 2{1}{r/g} Enchantment – Dungeon RH14 Whenever an opponent casts a non-creature spell, Savage's Maze deals 2 damage that player.
{1}{b}{b}, Sacrifice Savage's Maze: Exile target creature you don't control. You lose life equal to its power and its controller gains that much life.
0
170 Monolith Titan Hybrid Mythic 6{4}{g/w}{g/w} Artifact Creature – Giant 6 6 MH05 Reach
Whenever Monolith Titan enters the battlefield or attacks, you may put a permanent card you own with converted mana cost 3 or less from your hand onto the battlefield.
3 1448200390 on 22 Nov 2015 by Link
171 Royal Summoner Hybrid Rare 4{2}{g/w}{g/w} Creature – Zombie Wizard 1 3 RH10 You may choose not to untap Royal Summoner during your untap step.
{t}: Return target creature card from your graveyard onto the battlefield. It is a white Zombie in addition to its other types. Exile that creature if you lose control of Royal Summoner or if it becomes untapped.
1 1448512213 on 26 Nov 2015 by 10vernothin
172 Sovereign's Maze Hybrid Rare 5{4}{w/g} Enchantment – Dungeon RH19 Non-creature spells your opponents control cost {2} more to cast.
{4}{u}{u}, Sacrifice Sovereign's Maze: Return all creatures each opponent controls to their owner's hands. Each opponent may then put a noncreature permanent onto the battlefield.
0
173 Take the Lead Hybrid Uncommon 5{3}{w/g}{w/g} Sorcery UH05 Target creature gains first strike and "Whenever this creature deals combat damage, each creature you control gets +5/+5 until the end of turn." 0
174 Glyph-Mire Maze Hybrid Rare 3{2}{w/b} Enchantment – Dungeon RH13 Whenever a creature an opponent controls dies, put a 1/1 white and black Shabti artifact creature token named "Cursed Shabti" with deathtouch onto the battlefield tapped.
{g}{g}, Sacrifice Glyph-Mire Maze: Destroy target non-creature permanent an opponent controls. Tap all your lands.
1 1455756736 on 18 Feb 2016 by Alex
175 Glyphbreaker Hybrid Rare 2{w/b}{w/b} Artifact Creature – Shabti Wizard 0 1 RH02 At the beginning of your upkeep, put a +1/+1 counter on each other artifact creature you control.
Brought to Life{w}{b}, {t}, Remove X counters on Glyphbreaker: Exile target nonland permanent with converted mana cost X or less. Activate this only if there are one or more counters on Glyphbreaker.
0
176 Hieroglyph of Fear Hybrid Uncommon 3{1}{w/b}{w/b} Artifact UH16 {t}: Add {w} or {b} to your mana pool.
Sacrifice Hieroglyph of Fear: Add {r} or {g} to your mana pool.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
0
177 Awakened Champions Hybrid Rare 5{4}{b/g} Sorcery RH17 Put a +1/+1 counter on up to two target lands you control. Those lands become a 0/0 Elemental creatures with haste in addition to its other types.

Proliferate, proliferate, then proliferate again.
0
178 Curse of the Nameless Hybrid Common 3{2}{g/b} Sorcery CH06 Destroy target nonbasic land. Search its owner's library for a basic land card and put it onto the battlefield tapped. 0
179 Embalmed Snapper Hybrid Rare 2{b/g}{b/g} Creature – Zombie Crocodile 1 1 RH06 Intimidate
Embalmed Snapper enters the battlefield with a +1/+1 counter on it.
{6}{b}{g}: Proliferate, then Proliferate again. This ability costs {1} less for each creature card in your graveyard.
0
180 Hieroglyph of Inevitability Hybrid Uncommon 3{1}{g/b}{g/b} Artifact UH18 {t}: Add {b} or {g} to your mana pool.
Sacrifice Hieroglyph of Inevitability: Add {w} or {u} to your mana pool.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
0
181 Eternity's Maze Hybrid Rare 4{3}{u/g} Enchantment – Dungeon RH20 Whenever a creature attacks you or a planeswalker you control, it gets -4/-0 and loses flying until the end of turn.
{2}{w}{w}, Sacrifice Eternity's Maze: Destroy all attacking creatures. For each creature destroyed this way, its controller draws a card.
0
182 Hieroglyph of Servitude Hybrid Uncommon 3{1}{u/g}{u/g} Artifact UH20 {t}: Add {g} or {u} to your mana pool.
Sacrifice Hieroglyph of Servitude: Add {r} or {b} to your mana pool.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
0
183 Notable Dissenter Hybrid Rare 4{2}{u/g}{u/g} Enchantment Creature – Djinn Rebel 5 1 RH09 Flying, trample, indestructible
Whenever Notable Dissenter becomes target of a spell or an ability an opponent controls, return Notable Dissenter to its owner's hand.
{u}{g}: Notable Dissenter gets +2/+2 until the end of turn. Activate this only once per turn.
0
184 Galvanized Champion Hybrid Rare 4{3}{u/r} Creature – Human Wizard 1 5 RH15 Flying, haste, prowess
Whenever you cast a spell, untap Galvanized Champion.
{u}, {t}: Draw a card.
{r}, {t}: Change the target of target spell or ability that target Galvanized Champion.
{u/r}: Galvanized Champion gets +1/-1 until the end of turn.
2 1455787664 on 18 Feb 2016 by Alex
185 Hieroglyph of Obsession Hybrid Uncommon 3{1}{r/u}{u/r} Artifact UH17 {t}: Add {u} or {r} to your mana pool.
Sacrifice Hieroglyph of Obsession: Add {w} or {g} to your mana pool.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
0
186 Blastcaster Hybrid Rare 2{1}{r/w} Creature – Human Rebel 1 1 RH07 Flash, haste
Whenever you cast an instant spell, put a +1/+1 counter on Blastcaster and another target creature you control.
{x}{r}{w}, {t}: You may cast target red or white instant card you own from exile with converted mana cost X or less without paying its mana cost.
0
187 Foddermaker Hybrid Uncommon 2{1}{r/w} Artifact Creature – Shabti Artificer 0 1 UH13 Brought to Life — Sacrifice an artifact: Foddermaker deals 1 damage to target creature or player. Activate this only if there are one or more counters on Foddermaker. 0
188 Hieroglyph of Loyalty Hybrid Uncommon 3{1}{r/w}{r/w} Artifact UH19 {t}: Add {r} or {w} to your mana pool.
Sacrifice Hieroglyph of Loyalty: Add {u} or {b} to your mana pool.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
1 1456746830 on 29 Feb 2016 by Link
189 Sandborne Champion Hybrid Rare 3{2}{r/w} Creature – Human Warrior * * RH18 Sandborne Champion's power and toughness is each equal to the number of token permanents you control.
Whenever Sandborne Champion or another token permanent deals damage to a player, put a 2/1 white and red Shabti artifact creature token with first-strike onto the battlefield.
0
190 Corrupted Acolyte Artifact Common 5{5} Artifact Creature – Shabti 0 1 CA03 Whenever another creature enters the battlefield under your control, another target creature gets -1/-1 until the end of turn.
Brought to Life — Whenever another creature enters the battlefield, if there are one or more counters on Corrupted Acolyte, you may put a +1/+1 counter on that creature.
0
191 Corrupted Courier Artifact Common 3{3} Artifact Creature – Shabti 0 1 CA02 {t}: Draw a card, then discard a card.
Brought to Life{2}: Target creature gets +1/+1 and gains trample until the end of turn. Activate this only if there are one or more counters on Corrupted Courier.
0
192 Corrupted Farmhand Artifact Common 1{1} Artifact Creature – Shabti 0 1 CA05 At the beginning of your end-step, untap target land.
Brought to Life — At the beginning of your end-step, if there are one or more counters on Corrupted Farmhand, you may sacrifice it. If you do, draw two cards.
1 1448313098 on 23 Nov 2015 by 10vernothin
193 Corrupted Servant Artifact Common 2{2} Artifact Creature – Shabti 0 1 CA01 At the beginning of your upkeep, another target creature gets +1/+1 and gains lifelink until the end of turn.
Brought to Life — At the beginning of your upkeep, there are one or more counters on Corrupted Servant, target creature you control deals 2 damage to another target creature or player.
0
194 Corrupted Warrior Artifact Common 3{3} Artifact Creature – Shabti 0 1 CA04 At the beginning of each combat phase, another target creature you control gets +1/+0 and haste until the end of turn.
Brought to Life — At the beginning of each combat phase, if there are one or more counters on Corrupted Warrior, you may tap or untap target creature.
0
195 Glyph of Chaos Artifact Uncommon 3{3} Artifact UA01 Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Glyph of Chaos enters the battlefield with a charge counter on it if it's contaminated.
{t}: Add one mana of any color to your mana pool for each charge counter on Glyph of Chaos.
0
196 Glyph of Insight Artifact Common 4{4} Artifact CA06 Sacrifice Glyph of Insight: Draw two cards.
Excavate 5 (Exile five other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
0
197 High Flood Portal Artifact Rare 4{4} Artifact RA01 {2}, {t}: Exile target creature, then choose a player at random. Return that creature onto the battlefield under that player's control. 0
198 Mantle of Ma'at Artifact Rare 3{3} Artifact – Equipment RA02 Whenever Mantle of Ma'at becomes attached to a creature, put X +1/+1 counters on it, where X is the amount of mana spent to attach it.
Whenever Mantle of Ma'at becomes unattached to a creature, remove all counters on that creature.
Equip {x}
0
199 Shabti Traitor Artifact Uncommon 1{1} Artifact Creature – Shabti 0 1 UA03 At the beginning of each player's upkeep, that player sacrifices an artifact creature.
{1}: Shabti Traitor becomes a non-artifact creature until the end of turn.
0
200 Twisted Symbol Artifact Uncommon 2{2} Artifact UA02 {1}, {t}: Target player exiles a card in his or her graveyard. If it's a land card, untap Twisted Symbol.
{3}, {t}, Sacrifice Twisted Symbol: Exile all creature cards in target player's graveyard.
0
201 Barbarian Outpost Land Rare 0 Land – Forest Mountain RL04 ({t}: Add {r} or {g} to your mana pool.)
You may have Barbarian Outpost enter the battlefield with a Warp counter on it. If you do, Barbarian Outpost enters the battlefield tapped.
Whenever you tap Barbarian Outpost for mana, if there is no Warp counter on it, you lose 1 life.
0
202 Breach of Nu'un Land Uncommon 0 Land UL02 {t}: Add {1} to your mana pool.
{6}, {t}: Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
1 1437555030 on 22 Jul 2015 by Alex
203 Center of Ma'at Land Mythic 0 Legendary Land ML01 Center of Ma'at has all basic land types in all zones (It is a Forest, Island, Mountain, Plains and Swamp in any zone). 0
204 Coastline Bazaar Land Rare 0 Land – Plains Island RL01 ({t}: Add {w} or {u} to your mana pool.)
You may have Coastline Bazaar enter the battlefield with a Warp counter on it. If you do, Coastline Bazaar enters the battlefield tapped.
Whenever you tap Coastline Bazaar for mana, if there is no Warp counter on it, you lose 1 life.
0
205 Den of Thieves Land Rare 0 Land – Mountain Swamp RL03 ({t}: Add {b} or {r} to your mana pool.)
You may have Den of Thieves enter the battlefield with a Warp counter on it. If you do, Den of Thieves enters the battlefield tapped.
Whenever you tap Den of Thieves for mana, if there is no Warp counter on it, you lose 1 life.
0
206 Heka's Dream Land Common 0 Land CL08 Heka's Dream enters the battlefield tapped.
When Heka's Dream enters the battlefield, sacrifice it unless you return an untapped land you control to its owner's hand.
{t}: Add {1}{r}, {1}{g}, {1}{w} or {1}{u} to your mana pool.
0
207 Hwet's Cradle Land Common 0 Land CL06 Hwet's Cradle enters the battlefield tapped.
When Hwet's Cradle enters the battlefield, sacrifice it unless you return an untapped land you control to its owner's hand.
{t}: Add {1}{u}, {1}{b}, {1}{r} or {1}{g} to your mana pool.
1 1437381910 on 20 Jul 2015 by Alex
208 Isfet's Spark Land Common 0 Land CL09 Isfet's Spark enters the battlefield tapped.
When Isfet's Spark enters the battlefield, sacrifice it unless you return an untapped land you control to its owner's hand.
{t}: Add {1}{g}, {1}{w}, {1}{u} or {1}{b} to your mana pool.
0
209 Nekheb's Lair Land Common 0 Land CL10 Nekheb's Lair enters the battlefield tapped.
When Nekheb's Lair enters the battlefield, sacrifice it unless you return an untapped land you control to its owner's hand.
{t}: Add {1}{w}, {1}{u}, {1}{b} or {1}{r} to your mana pool.
0
210 Palace Gardens Land Rare 0 Land – Forest Plains RL05 ({t}: Add {g} or {w} to your mana pool.)
You may have Palace Gardens enter the battlefield with a Warp counter on it. If you do, Palace Gardens enters the battlefield tapped.
Whenever you tap Palace Gardens for mana, if there is no Warp counter on it, you lose 1 life.
2 1437473031 on 21 Jul 2015 by Alex
211 Sanctum of Secrets Land Rare 0 Land – Island Swamp RL02 ({t}: Add {u} or {b} to your mana pool.)
You may have Sanctum of Secrets enter the battlefield with a Warp counter on it. If you do, Sanctum of Secrets enters the battlefield tapped.
Whenever you tap Sanctum of Secrets for mana, if there is no Warp counter on it, you lose 1 life.
0
212 Syah's Source Land Common 0 Land CL07 Syah's Source enters the battlefield tapped.
When Syah's Source enters the battlefield, sacrifice it unless you return an untapped land you control to its owner's hand.
{t}: Add {1}{b}, {1}{r}, {1}{g} or {1}{w} to your mana pool.
0
213 Warped Forest Land Common 0 Land – Forest CL05 Warped Forest enters the battlefield tapped.
As long as there is an odd number of warp counters on Warped Forest, it is an Island instead.
{t}: Put a warp counter on Warped Forest.
0
214 Warped Island Land Common 0 Land – Island CL02 Warped Island enters the battlefield tapped.
As long as there is an odd number of warp counters on Warped Island, it is a Mountain instead.
{t}: Put a warp counter on Warped Island.
0
215 Warped Mountain Land Common 0 Land – Mountain CL04 Warped Mountain enters the battlefield tapped.
As long as there is an odd number of warp counters on Warped Mountain, it is a Plains instead.
{t}: Put a warp counter on Warped Mountain.
0
216 Warped Plains Land Common 0 Land – Plains CL01 Warped Plains enters the battlefield tapped.
As long as there is an odd number of warp counters on Warped Plains, it is a Swamp instead.
{t}: Put a warp counter on Warped Plains.
0
217 Warped Swamp Land Common 0 Land – Swamp CL03 Warped Swamp enters the battlefield tapped.
As long as there is an odd number of warp counters on Warped Swamp, it is a Forest instead.
{t}: Put a warp counter on Warped Swamp.
0
218 Weh'jedeen Response Land Uncommon 0 Land UL01 Weh'jedeen Response enters the battlefield with a Warp counter on it.
{t}: Add {c} to your mana pool.
{t}, Remove a counter from a permanent you control: Add one mana of any color to your mana pool.
0
219 Heka's Shard token Colourless Token 0 Enchantment Creature – Elemental X X Protection from Black 0
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