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Mechanics | Skeleton |
CardName: Trespass into Unknown Cost: 2RR Type: Sorcery Pow/Tgh: / Rules Text: Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.) Trespass into Unknown deals 2 damage to target creature. If this card was cast from exile, take an extra turn after this one. You lose the game at the beginning of the next opponent's upkeep. Flavour Text: Set/Rarity: Ma'at Breached 2.0 Rare Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Trespass into Unknown deals 2 damage to target creature. If this card was cast from exile, take an extra turn after this one. You lose the game at the beginning of the next opponent's upkeep. |
Code: RR01 History: [-] Add your comments: |
If the target for the spell is invalid, the spell fizzles and you can't exile it instead of letting it resolve.
I'm not sure I understand the point of Fracture. Your details page says it's intended to be more chaotic, but it's really quite predictable, and in fact it's entirely optional. It's really just instantaneous rebound, often with an extra upside. This card in particular is incredibly strong. It's double removal with an extra turn effect stapled on? Crazy.
Erm... yeah, "burn 2 things for 5 each" needs to cost rather more than 4 mana (compare Serpentine Spike) even ignoring the extra turn shenanigans.
Fracture is a VERY old mechanic, and is actually almost on the chopping block. I just don't know what I'd replace without losing flavor. Rebound?
It's actually a rebrand on "invoke"
the gist is that you need to target a creature first in order for the time walk to happen
Hee, I like the change. Although this is perhaps not the best card too show off the new version of Fractured, because taking two or three extra turns really doesn't help when you lose the game at the end of each one!
How about "you lose the game at the beginning of the next opponent's upkeep"? So that if you want to keep flipping and taking extra turns, you can keep it up as long as your luck holds.
I like that