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CardName: Trespass into Unknown Cost: 2RR Type: Sorcery Pow/Tgh: / Rules Text: Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.) Trespass into Unknown deals 2 damage to target creature. If this card was cast from exile, take an extra turn after this one. You lose the game at the beginning of the next opponent's upkeep. Flavour Text: Set/Rarity: Ma'at Breached 2.0 Rare

Trespass into Unknown
{2}{r}{r}
 
 R 
Sorcery
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Trespass into Unknown deals 2 damage to target creature. If this card was cast from exile, take an extra turn after this one. You lose the game at the beginning of the next opponent's upkeep.
Updated on 02 Mar 2016 by 10vernothin

Code: RR01

History: [-]

2015-07-31 01:13:50: 10vernothin created and commented on the card Trespass into Unknown

If the target for the spell is invalid, the spell fizzles and you can't exile it instead of letting it resolve.

2015-07-31 01:16:09: 10vernothin edited Trespass into Unknown
2015-10-12 21:01:29: 10vernothin edited Trespass into Unknown

I'm not sure I understand the point of Fracture. Your details page says it's intended to be more chaotic, but it's really quite predictable, and in fact it's entirely optional. It's really just instantaneous rebound, often with an extra upside. This card in particular is incredibly strong. It's double removal with an extra turn effect stapled on? Crazy.

Erm... yeah, "burn 2 things for 5 each" needs to cost rather more than 4 mana (compare Serpentine Spike) even ignoring the extra turn shenanigans.

Fracture is a VERY old mechanic, and is actually almost on the chopping block. I just don't know what I'd replace without losing flavor. Rebound?

It's actually a rebrand on "invoke"

2016-03-01 23:15:44: 10vernothin edited Trespass into Unknown:

the gist is that you need to target a creature first in order for the time walk to happen

2016-03-01 23:16:18: 10vernothin edited Trespass into Unknown

Hee, I like the change. Although this is perhaps not the best card too show off the new version of Fractured, because taking two or three extra turns really doesn't help when you lose the game at the end of each one!

How about "you lose the game at the beginning of the next opponent's upkeep"? So that if you want to keep flipping and taking extra turns, you can keep it up as long as your luck holds.

I like that

2016-03-02 00:50:42: 10vernothin edited Trespass into Unknown

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