Ma'at Breached 2.0
Ma'at Breached 2.0 by 10vernothin
219 cards in Multiverse
78 commons, 73 uncommons,
53 rares, 14 mythics, 1 token
1 token colourless, 1 colourless, 7 white, 7 blue, 7 black, 7 red,
7 green, 112 multicolour, 41 hybrid, 11 artifact, 18 land
102 comments total
second set of Weh'jed (2.0) This is now a large set using the L-L format
Ma'at Breached 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Cardset comments (3) | Add a comment on this cardset
Recently active cards: (all recent activity)
Shroud
Restore Ma'at enters the battlefield with ten Stability counters
Whenever a spell is cast, if it was multicolored, remove a Stability counter on Restore Ma'at. Otherwise, put a Stability counter on Restore Ma'at.
When there are no Stability counters on Restore Ma'at, you lose the game.
When there are twenty-one or more Stability counters on Restore Ma'at, you win the game.
Restore Ma'at enters the battlefield with ten Stability counters
Whenever a spell is cast, if it was multicolored, remove a Stability counter on Restore Ma'at. Otherwise, put a Stability counter on Restore Ma'at.
When there are no Stability counters on Restore Ma'at, you lose the game.
When there are twenty-one or more Stability counters on Restore Ma'at, you win the game.
Prowess
When Cracked Mystic enters the battlefield, put a warp counter on target land.
Each land with one or more counters on it is a Mountain in addition to its other types.
When Cracked Mystic enters the battlefield, put a warp counter on target land.
Each land with one or more counters on it is a Mountain in addition to its other types.
0/1
Choose one:
- Destroy target creature.
- Counter target noncreature spell.
- Destroy target creature.
- Counter target noncreature spell.



"It is time that the Ushabti start thinking about their own livelihoods instead of their masters'."
1/1
Brought to Life — 
: Artifact creatures you control get +1/+1 until the end of turn. Activate this only if there are one or more counters on Purposeful Recruit.


0/1
Recent comments: (all recent activity)
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I like a win condition with a risk factor.
OP
Interesting ability. Nearly impossible to kill, but costs 3 mana a turn for 3 damage seems balanced, probably. Template suggestion: "At the beginning of each end step or whenever ~ becomes the target of a spell or ability an opponent controls, return ~ to its owner's hand."
Draft meta:
1st set: ALW-ALW-ALW
Both sets: for an even pod, have equal amounts of packs of ALW and MTB, then put all packs in a central pile. For a odd pod, the extra pack will be of the pod's choice (vote). Then starting from the first drafter, each player chooses 3 packs at random.
This is to showcase chaos.
I think a 5 mana repetitive kill spell is fine, especially in context of the block, which sees 1/5 of its permanent as artifact.
It's like a veilborn ghoul relly
Geez this is good, almost a rare tbh
i think i have a headache
keep in mind that this is a common. I can't make it TOO good.
aside from that this is a really cool take on charms