Ma'at Breached 2.0: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Each player chooses a nonland permanent he or she controls. Exile all other nonland permanents.
As the collapsing Reality slipped away, Prince Tah'wir uttered a final farewell to his homeland. Weh'jed is no more.
 U 
Enchantment
When Herankhet's Boon enters the battlefield and at the beginning of your upkeep, you may return target creature card from an opponent's graveyard onto the battlefield. If you do, return target creature card from your graveyard onto the battlefield.
 U 
Creature – Zombie Wizard
{r/b}, {t}, Sacrifice a permanent: Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
3/2
 U 
Sorcery
Target creature gains first strike and "Whenever this creature deals combat damage, each creature you control gets +5/+5 until the end of turn."
"Prince Tah'wir, it's now up to you."
 C 
Instant
Put a -1/-1 counter on target creature.
Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
 C 
Artifact Creature – Shabti
At the beginning of your end-step, untap target land.
Brought to Life — At the beginning of your end-step, if there are one or more counters on Corrupted Farmhand, you may sacrifice it. If you do, draw two cards.
0/1
 C 
Artifact Creature – Shabti Wizard
Prowess
When Cracked Mystic enters the battlefield, put a warp counter on target land.
Each land with one or more counters on it is a Mountain in addition to its other types.
0/1
 C 
Sorcery
Choose one:
- Destroy target creature.
- Counter target noncreature spell.
 C 
Sorcery
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Return up to two target creatures and/or artifacts to their owners' hands. If this spell was cast from exile, instead put them on the top of their owners' libraries.
 C 
Creature – Human Rebel
Whenever a creature you control dies, you may cast this card.
Sympathetic Help enters the battlefield tapped.
2/2
 C 
Land
Nekheb's Lair enters the battlefield tapped.
When Nekheb's Lair enters the battlefield, sacrifice it unless you return an untapped land you control to its owner's hand.
{t}: Add {1}{w}, {1}{u}, {1}{b} or {1}{r} to your mana pool.
 C 
Sorcery
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
If this card is cast from exile, exile target tapped permanent. Otherwise, exile target tapped creature.
 C 
Creature – Human Warrior
As long as Hand of Hekat-fur is tapped, it has first strike and flying.
2/1
 C 
Instant
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Exile target nonland permanent if it shares a name with another permanent on the battlefield. If this spell was contaminated, instead exile target nonland permanent.
Forest
 
 B 
Basic Land – Forest
 T 
Enchantment Creature – Elemental
Protection from Black
X/X

Escape the Collapse (rare)
Herankhet's Boon (uncommon)
Al-Farik's Transmuter (uncommon)
Take the Lead (uncommon)
Rend away (common)
Corrupted Farmhand (common)
Cracked Mystic (common)
Fall from Grace (common)
Alchemic Vortex (common)
Sympathetic Help (common)
Nekheb's Lair (common)
Executioner's Edict (common)
Hand of Hekat-fur (common)
Contempt for Greed (common)
Forest (basic)
Heka's Shard (token)