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Mechanics | Skeleton |
CardName: Restore Ma'at Cost: 1 Type: Legendary Enchantment Pow/Tgh: / Rules Text: Shroud Restore Ma'at enters the battlefield with ten Stability counters Whenever a spell is cast, if it was multicolored, remove a Stability counter on Restore Ma'at. Otherwise, put a Stability counter on Restore Ma'at. When there are no Stability counters on Restore Ma'at, you lose the game. When there are twenty-one or more Stability counters on Restore Ma'at, you win the game. Flavour Text: Set/Rarity: Ma'at Breached 2.0 Mythic Shroud
Restore Ma'at enters the battlefield with ten Stability counters Whenever a spell is cast, if it was multicolored, remove a Stability counter on Restore Ma'at. Otherwise, put a Stability counter on Restore Ma'at. When there are no Stability counters on Restore Ma'at, you lose the game. When there are twenty-one or more Stability counters on Restore Ma'at, you win the game. |
Code: MC01 History: [-] Add your comments: |
How often are there even 20 spells in a game, let alone 20 multicolor spells, let alone when you don't start counting until after a 5-mana spell sets things in motion?
And the reward for that immense hoop, basically just an Apocalypse, doesn't do a whole lot to incentivize it at all.
this is a very rough draft of what I want.
proliferate works on this, but gilder bearn doesn't
mono-colored or colorless. Casting for free doesn't count
I like a win condition with a risk factor.