Ma'at Breached 2.0

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Mechanics | Skeleton

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 M 
Legendary Enchantment
Shroud
Restore Ma'at enters the battlefield with ten Stability counters
Whenever a spell is cast, if it was multicolored, remove a Stability counter on Restore Ma'at. Otherwise, put a Stability counter on Restore Ma'at.
When there are no Stability counters on Restore Ma'at, you lose the game.
When there are twenty-one or more Stability counters on Restore Ma'at, you win the game.
 C 
Creature – Human Rebel Wizard
{1}{w}, {t}: Put a +1/+1 counter on target artifact creature.
"It is time that the Ushabti start thinking about their own livelihoods instead of their masters'."
1/1
 U 
Sorcery
Excavate 4 (Exile 4 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
Return target creature card from your graveyard onto the battlefield. It is a white Zombie in addition to its other types.
 C 
Creature – Bird
Flying
When Corrupted Ibis enters the battlefield, put a Warp counter on target land.
Each land with one or more counters on it is a Plains in addition to its other types.
Each flap of its wings sent waves of chaos and uncertainty.
3/5
 U 
Creature – Human Wizard
When Invoker of Legacy enters the battlefield, you may exile a land card from your graveyard. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.
{w}, {t}, Discard a land card: Exile Invoker of Legacy. Return it onto the battlefield under its owner's control at the beginning of the next upkeep.
1/1
 U 
Artifact Creature – Shabti Warrior
Brought to Life{1}{w}: Artifact creatures you control get +1/+1 until the end of turn. Activate this only if there are one or more counters on Purposeful Recruit.
0/1
 R 
Artifact Creature – Shabti Cleric
Vigilance
Brought to Life{w}{w}: Target creature gains protection from non-Shabti spells and permanents until the end of turn. Activate this only if there are one or more counters on it.
0/1
 C 
Sorcery
Put up to one +1/+1 counter on target creature, up to one charge counter on target artifact and up to one warp counter target land.
Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
The Shabti started to develop feelings of solidarity.
 C 
Creature – Plant
Defender
When Alluring Papyri enters the battlefield, put a warp counter on target land.
Each land with one or more counters on it is an Island in addition to its other types.
0/5
 U 
Instant
Return up to one target creatures to its owner's hand. Until the end of turn, creatures you control have "{t}: Tap target creature."
 R 
Instant
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Counter target spell. If this spell was contaminated, Corrupting Agent can't be countered by spells or abilities.
Alchemists found out that sometimes the clean up can prove harder than the experiment.
 U 
Sorcery
Choose a counter on target permanent. Remove that counter from that permanent or put another of those counters on it.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
"Ma'at tolerated you usurping the future, but to breach back into the past..."
 C 
Enchantment – Aura
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Enchant creature
When Forced Restraint enters the battlefield, if this spell was contaminated, remove all counters from enchanted creature.
Enchanted creature gets -5/-0.
 C 
Instant
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Draw two cards, then discard a card. If this spell is corrupted, destroy up to one target nonblue creature.
 U 
Sorcery
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
When you cast Winding Methods, Proliferate.
Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
 U 
Artifact Creature – Shabti Rebel
Deathtouch
Brought to Life — Whenever Alluring Instigator attacks, if there are one or more counters on it, untap any number of creatures defending player controls. Each of those creatures must block a creature of your choice if able.
0/1
 U 
Creature – Zombie
When Catacomb Trapper enters the battlefield, you may exile a land card from your graveyard. If you do, destroy target nonblack, nonartifact creature.
{b}, Discard a land card: Return Catacomb Trapper to from your graveyard to its owner's hand.
2/3
 R 
Legendary Creature – Spirit Cleric
When Herankhet, the Glyph-Mired enters the battlefield, return each creature card with power equal to the number of +1/+1 counters on Herankhet from all graveyards onto the battlefield.
{x}{w}{w}{w}, {t}: Exile Herankhet, then return it onto the battlefield with X +1/+1 counters on it at the beginning of of the next upkeep.
"Rise, servants of Hwet! For are you not servants of Heka also?"
1/1
 C 
Instant
Put a -1/-1 counter on target creature.
Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
 C 
Sorcery
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Draw a card. If this spell was contaminated, flip a coin. If you win the flip, draw another card. Otherwise you lose 2 life.
"Truth be told, his touch is becoming more unpredictable."
 U 
Instant
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Each player sacrifices a creature. If this spell was contaminated, each player also sacrifices an artifact or an enchantment.
"We cannot allow these abominations to further disrupt Ma'at."
 C 
Creature – Zombie
Deathtouch
When Waterborne Corpse enters the battlefield, put a Warp counter on target land.
Each land with one or more Warp counters on it is an Swamp in addition to its other types.
1/1
 U 
Enchantment Creature – Djinn Warrior
Haste, indestructible
At the beginning of each end step or whenever Bloodrage Djinn becomes the target of a spell or ability an opponent controls, return Bloodrage Djinn to its owner's hand.
She listens deeply within Syah every day, and one day Syah whispered to her: "fight". So she did.
3/2
 C 
Instant
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Exile target artifact. If Bolt of Chance is cast from exile, Bolt of Chance deals 4 damage to the artifact's controller.
 C 
Artifact Creature – Shabti Wizard
Prowess
When Cracked Mystic enters the battlefield, put a warp counter on target land.
Each land with one or more counters on it is a Mountain in addition to its other types.
0/1
 C 
Creature – Human Warrior
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
When Emancipated Zealot enters the battlefield, if this spell was corrupted, return target nonland permanent you don't control to its owner's hand.
1/1
 U 
Instant
Glyph of Lightning deals 3 damage to target creature or player.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
 U 
Artifact Creature – Shabti Wizard
Trample
Brought to Life{1}{r}: Each artifact creature gets +2/+0 and gains trample until the end of turn. Activate this only if there are one or more counter on Shardmaker.
0/1
 R 
Sorcery
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Trespass into Unknown deals 2 damage to target creature. If this card was cast from exile, take an extra turn after this one. You lose the game at the beginning of the next opponent's upkeep.
 U 
Creature – Insect God
When Cataract Recoverer enters the battlefield, return target land from your graveyard onto the battlefield tapped.
{g}, {t}, Discard a land card from your hand: Return Cataract Recoverer to its owner's hand.
In wake of the warping Reality, some of the God-spirits began to ally with the living.
1/1
 R 
Creature – Plant God
When Floodkeeper enters the battlefield, reveal the top five cards of your library. Put all land cards into your hand and the rest in your graveyard.
Sacrifice Floodkeeper: You may play two extra lands this turn.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
0/2
 U 
Sorcery
Reveal the top seven cards of your library. Put up to two lands cards revealed this way onto the battlefield and the rest into your graveyard.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
"Be at peace, for I remember your name: Sahbek, patron god of the lost city of Ke-Sah."
 C 
Creature – Hippo
Trample
When Glyphic Hippopotamus enters the battlefield, put a warp counter on target land.
Each land with one or more counters on it is a Forest in addition to its other types.
5/3
 C 
Instant
Put a +1/+1 counter on target creature. Untap it.
Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
 U 
Sorcery
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Put two +1/+1 counters on target creature. If this spell was contaminated, put two -1/-1 counters on target creature.
"This strange bloody silt from the twin rivers clings to everything, from plaster walls to strangled animals."
 C 
Creature – Crocodile
When Untamed Crocodile is returned to your hand from anywhere, you may gain 3 life.
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
3/3
 U 
Instant
Morphic Charm is all colors.
If {w} was spent to cast this spell, put a 1/1 white Shabti artifact creature token onto the battlefield. If {u} was spent to cast this spell, draw a card. If {b} was spent to cast this spell, target player loses 3 life. If {r} was spent to cast this spell, exile target artifact. If {g} was spent to cast this spell, put a +1/+1 counter on target creature.
 R 
Sorcery
Nu'un Returned is all colors.
Exile each nonland permanent with converted mana cost X or less, where X is the number of colors of mana spent to cast Nu'un Returned.
Written away aeons ago by the five forces of Existence, Nu'un was brought back into being when the paradox that Scharazad created had Ma'at crashing down.
 U 
Sorcery
Righteous Order is all colors.
If you used four mana of one color to cast this spell, you may copy it three times.
Draw a card.
 U 
Legendary Enchantment – Shrine
Shrine to Nu'un is all colors.
 U 
Creature – Human Cleric
As Sycophant of Corruption enters the battlefield, choose a color.
Sycophant of Corruption is all colors but the chosen color.
{t}: Add one mana of any color to your mana pool that is not the chosen color.
"The five forces are blasphemous in the eyes of Nu'un."
2/2
 C 
Enchantment
Words of Corruption is all colors.
{x}: Words of Corruption becomes a Shabti artifact creature with power and toughness equal to the number of colors of mana spent to activate this ability in addition to its other types.
As Ma'at wilted, Nu'un took its place.
 C 
Instant
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Tap or untap up to two target creatures. If Contempt for Chains is contaminated, those creatures do not untap during their controllers' next two untap steps.
Chains only teach complacency and blind obedience.
 C 
Instant
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Return target untapped permanent to its owner's hand. If this spell was corrupted, you may have Enslave the Masters deal 3 damage to that permanent's controller.
The breaching of Ma'at did not just alter Al-Weh'jed physically.
 C 
Creature – Human Warrior
As long as Hand of Hekat-fur is tapped, it has first strike and flying.
2/1
 U 
Creature – Human Advisor
{t}, Each opponent may gain 3 life: Tap target creature and prevent all damage dealt to and by that creature until the end of turn.
Some say that by the virtue of emulating Ma'at, Ma'at will restore itself.
1/4
 C 
Sorcery
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Look at target player's hand and choose up to one card from it. If Contempt for Truth is contaminated, choose up to three cards instead. That player discards the chosen cards, then draws that many cards.
 U 
Creature – Human Advisor
{t}, Each opponent may scry 2: Draw a card and you lose 1 life.
Some pacify the masses so to buy themselves more time to prepare for the worst.
1/2
{1}{u}{b}
 
 C 
Instant
Return target permanent to its owner's hand. Its controller discards a card.
Scharazad's incursion sent irreparable ripples through Weh'hed.
 C 
Sorcery
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Each opponent discards a card and you draw two cards. If this spell was contaminated, put a 2/2 blue and black demon token with haste onto the battlefield.
 C 
Sorcery
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Sacrifice a land you control, then put two colorless artifact tokens named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool." If this spell is contaminated, repeat this process once.
 U 
Creature – Human Rebel
{t}, Each opponent draws a card: Death Broker deals damage equal to its power to target creature or player. Whenever a creature dealt damage this way is put into the graveyard this turn, exile it instead.
Some thought Ma'at became unbalanced because there are too many lives in Weh'jed and too little in other Realities.
Illus. ArtStation - Rodrigo Gonçalves
3/1
 C 
Sorcery
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Golden King's Touch deals 5 damage to up to two target creatures. If this spell was corrupted, put three colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
 C 
Instant
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Target creature you control deals 2 damage to another target creature or player. If this spell was cast from exile, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
 C 
Instant
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
All creatures gain haste and must attack this turn if able. If this spell is corrupted, creatures also gain +2/+1, vigilance and shroud until the end of turn.
 U 
Creature – Human Warrior
{t}, Each opponent returns a card from his or her graveyard to its owner's hand: Untap and gain control of target creature until the end of turn. It gains trample and haste.
Some inspired others to fight that which threatened Ma'at... whoever or whatever they say it was.
4/4
 C 
Sorcery
Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
 C 
Creature – Human Barbarian
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Trample
When Unbidden Emissary enters the battlefield, if it was contaminated, return target creature to its owner's hand.
4/3
 C 
Instant
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Exile target nonland permanent if it shares a name with another permanent on the battlefield. If this spell was contaminated, instead exile target nonland permanent.
 C 
Sorcery
Put up to two +1/+1 counters on target creature.
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
 C 
Instant
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Put a +1/+1 counter on up to two target creatures. If this spell was contaminated, counter up to one target spell unless its controller pays {3}.
Ma'at was turned on its side, and the Sovereign's Palace was overrun.
 U 
Creature – Human Soldier
{t}, Target opponent may untap a permanent he or she controls: Put a +1/+1 counter on target creature. It gains vigilance until the end of turn.
Finally some blame the House, and like waves the treasure of Al-Weh'jed was chipped away.
3/3
 C 
Creature – Zombie
Flying, lifelink
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
1/2
 C 
Sorcery
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
If this card is cast from exile, exile target tapped permanent. Otherwise, exile target tapped creature.
 U 
Enchantment
When Herankhet's Boon enters the battlefield and at the beginning of your upkeep, you may return target creature card from an opponent's graveyard onto the battlefield. If you do, return target creature card from your graveyard onto the battlefield.
 R 
Enchantment
Each creature you control with one or more counters on it gets +1/+1.
{1}{w}{b}{g}: Target noncreature permanent with one or more counters on it becomes a Zombie creature with base power and toughness 5/5 in addition to its other types until the end of turn. It gains haste.
"Rise and serve your Sovereign! Fulfill your duty and save Ma'at!"
 C 
Instant
Tap target creature. Exile that creature instead if it is multicolored.
 C 
Instant
Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
 U 
Creature – Insect God
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
Intimidate
When Critter from the Shadows enters the battlefield and at the beginning of your end-step, put the top two cards of your library into the graveyard.
Nameless fears from eons forgotten resurfaced in fear of Ma'at's collapse.
3/2
 C 
Enchantment – Aura
Enchant creature
When Mutating Mud enters the battlefield, Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.).
At the beginning of your end step, put a +1/+1 counter on enchanted creature.
 R 
Legendary Creature – Crocodile God
Intimidate
{x}{g}{u}{b}, {t}: Each player puts the top X cards of his or her library into the graveyard. Until the end of turn, you may play a card with converted mana cost X or less from among them without paying its mana cost.
She has no name, but as the daughter of Nekheb, she will not be forgotten.
3/3
 C 
Creature – Spider God
Reach
When Weaver of Echoes enters the battlefield, each player puts cards equal the number of multicolored permanents he or she controls from the top of his or her library into the graveyard.
1/3
 C 
Sorcery
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Draw two cards. You may play an extra land this turn. If this spell was contaminated, add three mana of any color to you mana pool.
 C 
Creature – Frog God
Flash
When Blessed of Muck enters the battlefield, prevent all damage that would be dealt until the end of turn.
2/2
 R 
Enchantment Creature – Djinn
Flying, trample, indestructible
Whenever Creature of Experience becomes a target of a spell or ability an opponent controls, return it to its owner's hand.
When Creature of Experience enters the battlefield, you may pay {1}{r}{g}{u}. If you do, each other creature you control gets +3/+3 and gains flying, trample and indestructible until the end of turn.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains flying and trample.
At the beginning of your end step, put +1/+1 counter on enchanted creature if it’s multicolored.
{u}{g}, Sacrifice Djinn's Manipulation: Return enchanted creature to its owner's hand.
 U 
Enchantment Creature – Djinn
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Flying, Trample, Indestructible
Whenever Outcast of Eternity is a target of a spell or ability an opponent controls, if Outcast of Eternity was not corrupted, return it to its owner's hand.
2/2
 C 
Sorcery
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Return up to two target creatures and/or artifacts to their owners' hands. If this spell was cast from exile, instead put them on the top of their owners' libraries.
 U 
Instant
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
If you cast Bottled Storm from exile, draw a card for each spell that was cast this turn. Otherwise, draw a card.
 C 
Instant
Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
As nature becomes increasingly unpredictable, experiments become more dangerous.
 R 
Creature – Human Wizard
Flash
{1}{u}{w}{r}, Sacrifice Mortal Plagiarist: Gain control of target spell. You may choose new targets for that spell. (If that spell becomes a permanent, it enters the battlefield under your control.)
"One touch away to Eternity..."
2/2
 C 
Creature – Elemental
Whenever you cast an instant or sorcery spell, Unstable Experiment gains +2/+0 and flying until the end of turn.
Whenever you cast a multicolored spell, Unstable Experiment gains +2/+0 and trample until the end of turn.
0/4
 C 
Sorcery
Creatures you control gains +2/+1 until the end of turn. Multicolored and artifact creatures you control also gains first strike until the end of turn.
 R 
Legendary Artifact Creature – Shabti Rebel
First strike
Brought to Life — Whenever Ezim, Warleader's Servant attacks, if there are one or more counters on it, you may pay {1}{w}{b}{r}. If you do, untap all other artifact creatures you control. After the next main phase, there is another combat phase.
He decided that his greatest achievement will be something they would never give him: He will give himself a name.
0/1
 C 
Artifact Creature – Shabti Soldier
First strike
Brought to Life — At the beginning of your upkeep, if there are one or more counters on Glorious Awakened, put a +1/+1 counter on it.
0/1
 U 
Artifact – Equipment
Equipped creature has "{w/r}: This creature gets +1/+1 until the end of turn."
Brought to Life — If there are one or more counters on equipped creature, it gains haste, trample, vigilance.
Equip {1}
 C 
Artifact
{t}: Tap target artifact or creature.
Brought to Life — As long as there are one or more counters on Possessive Amulet, Possessive Amulet is a 2/2 Shabti creature with vigilance in addition to its other types.
 C 
Sorcery
Choose two. You may choose each mode more than once:
- Draw a card.
- Scry 2.
- Gain 3 life.
After Cleokhara's manipulation was exposed, Kheminestra was restored to her rightful place as the Keeper of the Sanctum.
 C 
Sorcery
Choose one:
- Destroy target creature.
- Counter target noncreature spell.
 C 
Creature – Human Warrior
As long as Loyal Freedman is tapped, it has lifelink.
At the beginning of your end step, if Loyal Freedman attacked this turn, put a +1/+1 counter on it.
2/2
 C 
Instant
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Target creature's controller sacrifices it. You gain life equal to its power.
If this spell was corrupted, Ezim's Decree deals damage equal that creature's controller equal to the amount of life you gained this turn.
 R 
 
 U 
Instant
Exile target creature you control and all creature blocked or blocking it. If only white mana was spent to cast this spell, return any creature cards you own that was exiled this turn onto the battlefield at the beginning of the next upkeep.
"Hwet is meant to be followed. If our we disobey His orders, he would show us no mercy."
 C 
Artifact Creature – Shabti Rebel
Lifelink
Brought to Life{t}: Glyph-Mire Rebel deals damage to target creature or player equal to to its power. Activate this only if there are one or more counters on Glyph-Mire Rebel.
0/1
 R 
Instant
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Choose one or if this spell was contaminated, choose one or more:
- Damage from sources you control have lifelink and deathtouch until the end of turn.
- Creatures you control gain double strike until the end of turn.
- Sandworn Mastery deals 5 damage to target creature or player.
 U 
Artifact Creature – Shabti
At the beginning of each upkeep, untap each permanent with one or more counters on it.
Brought to Life{t}: Put a +1/+1 counter on Willful Ancient. Activate this only if Willful Ancient has one or more counters on it.
0/1
 R 
Enchantment
"Today is the last day of Weh'jed's existence. Today, you choose: oblivion or salvation."
 U 
Enchantment Creature – Djinn
Indestructible
Whenever Djinn of the Edge is a target of a spell or ability an opponent controls, return it to its owner's hand.
{1}{u/g}{u/r}: Djinn of the Edge gets +2/+2 until the end of turn. If only blue mana was spent to activate this ability, it also gains flying until the end of turn.
"Nekheb was a curse and Syah was a burden. I'm glad Isfet finally came for them."
2/1
 R 
Instant
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Choose one or if this spell was contaminated, choose one or more:
-Creatures target player attack this turn if able.
-Whenever a creature attacks you or a planeswalker you control, return it to its owner's hand.
-Creatures can't be blocked this turn.
 U 
Instant
Tap any amount of target creatures and prevent all combat damage dealt by those creatures this turn. If this was cast during your combat step, creatures you control also gain trample until the end of turn.
 C 
Instant
Choose one:
-Counter target triggered ability you control.
-Target creature gains +3/+0 and trample until the end of turn.
 C 
Enchantment Creature – Djinn
Flying, Trample, Haste, Indestructible
Whenever Master of the Elements is a target of a spell or an ability an opponent controls, return Master of the Elements to its owner's hand.
4/2
 C 
Creature – Zombie
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
When Catacomb Disinterred enters the battlefield, if this spell was corrupted, it gains +3/+3 and haste until the end of turn.
Consecrated mummies comes back from the Blessed Lands, and each tells tales of chaos.
3/3
 R 
Sorcery
Each player chooses a nonland permanent he or she controls. Exile all other nonland permanents.
As the collapsing Reality slipped away, Prince Tah'wir uttered a final farewell to his homeland. Weh'jed is no more.
 C 
Creature – Zombie
Vigilance
When Honored Ba blocks, it gains lifelink until the end of turn.
2/4
 U 
Sorcery
Search your library for a permanent card and reveal it, put it in your hand, then shuffle your library. If only black mana was spent to cast this spell, you may put that card onto the battlefield instead.
Even when changed, Heka continues to inspire fear and awe onto Her believers.
 R 
Instant
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Choose one or if this spell was contaminated, choose one or more:
- Destroy target creature.
- Return a creature card from a graveyard onto the battlefield under your control.
- Sacrifice a creature. If you do, draw cards and gain life equal to its toughness.
 U 
Creature – Zombie
Trample
Sovereign of the Lost Ages's power and toughness is equal to the number of creature cards in your graveyard plus the number of creatures you control.
*/*
 C 
Instant
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Return up to one target noncreature, nonland permanent to its owner's hand. If this spell is cast from exile, return up to one target noncreature, nonland card from a graveyard to its owner's hand.
 C 
Instant
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Target creature gains +3/+0 until the end of turn. If this spell was cast from exile, that creature also gains +0/+3.
Draw a card.
 R 
Instant
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Choose one or if this spell was contaminated, choose one or more:
-Galvanic Mastery deals damage to target spell's or permanent's controller equal to its converted mana cost.
-Return up to one target spell or permanent to its owner's hand.
-Untap up to four target lands.
 U 
Enchantment
Whenever you cast an instant or sorcery spell, put a study counter on Research into Du'at.
{1}, Remove two study counters on Research into Du'at: Draw a card.
 R 
Instant
As an additional cost to cast Scharazad's Sacrifice, sacrifice a planeswalker.
Exile any number of target creatures you control. You may return any card exiled this way onto the battlefield under your control at anytime.
In the end, the queen gave up her planeswalker spark so her people can escape. Scharazad will perish, but her name will live on.
 U 
Enchantment – Aura
Enchant creature
When Undying Flame enters the battlefield, if only red mana was spent to cast it, Undying Flame deals 3 damage to target creature or player.
Enchanted creature gains flying and "Whenever a spell is cast, this creature gets +1/+1 until the end of turn."
 C 
Creature – God Spirit
When Changed Siltkin enters the battlefield, put a Warp counter on target land.
When Changed Siltkin enters the battlefield, search your library for a land card and exile it, then shuffle your library.
Lands you control with one or more counters on them can tap for any color that the exiled land can tap for.
4/4
 R 
Instant
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Choose one or if this spell was contaminated, choose one or more:
-Destroy all auras and equipment. Remove all counters on permanents and players.
-All creatures have a base toughness of 2 and loses all abilities.
-All creatures gets -0/-2 until the end of turn.
 R 
Sorcery
"Ma'at is gone, and I do not think Weh'jed will be able to endure another cycle of Seasons. We must find a solution before the Day of High Flood, or all of us face non-existence." -Nekheb-ta's testimony to the Council
 U 
Creature – Spirit
Intimidate
Mud-stitched Corpse enters the battlefield with three +1/+1 counters on it.
Whenever you cast a permanent spell, if only green mana was spent to cast that spell, proliferate.
0/0
 C 
Creature – God Spirit
Flying
One without a Name enters the battlefield with two +1/+1 counters on it.
When One without a Name deals combat damage to a player, Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.).
0/0
 U 
Sorcery
As an additional cost to cast Summon the Nameless, remove any number of counters on permanents you control.
Put a X/X green, black and blue Spirit God creature token with trample onto the battlefield, where X is the number of counters removed from permanents this turn.
 R 
Enchantment
At the beginning of each player's upkeep, each player exiles a permanent he or she controls.
When there are no other permanents on the battlefield, the game is a draw.
"I understand many of you think that this is blasphemous, but to survive, we must escape to another Reality." -Grand Alchemist Karaphem, to the Grand Countil
 U 
Creature – Elemental
Vigilance
Whenever a green creature attacks, it loses trample until the end of turn.
Whenever a green creature becomes tapped, that creature does not untap during its controller's next untap phase.
4/4
 U 
Sorcery
Choose one:
-If target opponent controls two or more lands than you do, gain control of a land that player controls.
-Return each green permanent to their owners' hands.
 M 
Legendary Creature – Avatar
Protection from Green
Whenever a land enters the battlefield, you may have that land’s controller puts the top X cards of his or her library into the graveyard, where X is the number of lands he or she controls.
{w}{u}{b}{r}, {t}, Exile a card from a graveyard: You may play that card from exile until the end of turn.
2/2
 U 
Sorcery
You may pay {4} and exile two permanent cards in your graveyard rather than pay Nekheb’s Wake’s mana cost.
Return target permanent card from your graveyard with converted mana cost X or less onto the battlefield, where X is the number of colors of mana spent to cast this spell.
"We remember Nekheb of times past, who was the bringer of Inevitability."
 U 
Instant
Choose one:
-Until the end of turn, damage cannot be prevented, creatures cannot be regenerated and players cannot gain any life.
-White creatures get -2/-2 until the end of turn.
 U 
Creature – Elemental
Deathtouch, first strike
Whenever a white permanent is put into the graveyard, its controller loses 1 life.
4/4
 M 
Legendary Creature – Avatar
Protection from White
Whenever Hwet Corrupted deals damage to an opponent, put a +1/+1 counter on it.
Whenever Hwet Corrupted deals damage to an opponent, target player draws a card.
{1}{u}{b}{r}{g}, {t}: Destroy each creature with power less than the power of Hwet Corrupted. For each creature destroyed this way, Hwet Corrupted deals 1 damage to its controller.
1/4
 U 
Sorcery
You may pay {4} and discard two cards rather than paying Hwet’s Wake mana cost.
Draw X cards, where is the number of colors of mana spent to cast this spell.
"We remember Hwet of times past, who was the bringer of Creation."
 R 
Enchantment
At the beginning of each player's upkeep, return all permanent cards from that player's graveyard onto the battlefield. They gain haste.
At the beginning of each player's end-step, that player sacrifices all other permanents.
"Ma'at is broken, and this Reality will soon follow. So why should we so self-righteous as to think we could save it? I say we enjoy this Reality while it lasts." -Nekheb-ka, to her kin
 U 
Instant
Choose one:
-Creatures you control gains trample and protection from a color of your choice until the end of turn.
-Counter target blue spell.
 U 
Creature – Elemental
Haste
Preserver's Bane can' be countered.
Whenever a blue spell is cast, you may return Preserver's Bane from your graveyard to the battlefield.
4/4
 R 
Enchantment
Each token is a creature with power and toughness is equal the the number of tokens its controller controls in addition to its other types.
"Ma'at does not care for us, even as it has become a threat to our very existence. We must follow Isfet's example, we must destroy Ma'at to save ourselves." – Commander Ezim, to the Grand Council
 M 
Legendary Creature – Avatar
Haste, Protection from Blue
Syah Warped can’t be countered.
When Syah Warped deals combat damage to an opponent, that player can’t cast spells or activate non-mana abilities until your next upkeep.
{2}{b}{r}{g}{w}: Each creature you control gains +3/+3, first strike, vigilance, lifelink and trample until the end of turn.
4/4
 U 
Instant
You may pay {4} and pay 2 life rather than paying Syah’s Wake’s mana cost.
Syah’s Wake deals X damage to each opponent and you gain X life, where X is the number of colors of mana spent to cast this spell.
"We remember Syah of times past, who was the bringer of Stability."
 U 
Creature – Elemental
Shroud
Deceiver's Silence can't be sacrificed.
Whenever a spell or ability adds black mana into a player's mana pool, you may gain 1 life.
4/4
 M 
Legendary Creature – Avatar
Protection from Black
Whenever a card is put into an opponent's hand, that player reveals it and you put X +1/+1 counters on Heka Twisted, where X is the card's converted mana cost.
{r}{g}{w}{u}, Remove X +1/+1 counters on Heka Twisted: Put an X/X colorless enchantment Elemental creature token named "Heka's Shard" onto the battlefield. It has protection from black.
1/1
 U 
Instant
You may pay {4} and put the top two cards of your library into your graveyard rather than pay Heka’s Wake’s mana cast.
Reveal the top card of your library until you reveal a nonland card with converted mana cost X or less, where X is the number of colors of mana spent to cast this spell. Puts that card into your hand and shuffle the rest into your library.
"We remember Heka of times past, who was the bringer of Tradition."
 U 
Instant
Choose one:
-Permanents you control gains hexproof and indestructible until the end of turn.
-Exile all black cards from all graveyards.
 R 
Enchantment
At the beginning of your upkeep, each player names a non-land card. Until your next upkeep, counter all spells that share a name with those cards.
"Hers is a sin that can never be atoned. In pursuit of her own petty dreams, she doomed as all." -Tetheka, to the Grand Countil.
 U 
Creature – Elemental
Lifelink
Prevent all damage dealt to Destroyer's Peace by red creatures.
Whenever red source would deal damage, prevent 1 of that damage.
4/4
 U 
Instant
Choose one:
-Destroy all creatures that dealt damage to you this turn.
-Whenever a red permanent or spell would deal damage this turn, instead it deals damage to its controller.
The more the chaos spiraled out of the Sovereign's control, the more he sought to control it.
 R 
Enchantment
Players can't lose the game, permanents gain shroud and non-permanent spells can't be countered.
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
"You all know what must be done. We must protect our Reality, our collective Legacy in our own ways." -Herankhet, to the Grand Council
 M 
Legendary Creature – Avatar
Flash, Protection from Red
When Isfet Changed enters the battlefield for the first time this turn, counter target spell, activated or triggered ability.
When Isfet Changed enters the battlefield, prevent all combat damage that would be dealt this turn.
{1}{g}{w}{u}{b}: Return Isfet Changed from your graveyard to the battlefield.
3/3
 U 
Instant
You may pay {4} and return two permanents you control to your hand rather than paying Isfet’s Wake’s mana cost.
Return X target permanents to their owners' hands, where X is the number of colors of mana spent to cast this spell.
"We remember Isfet of times past, who was the bringer of Change."
 U 
Artifact Creature – Shabti
As Herald of Nu'un enters the battlefield, name each color that was spent to cast this card.
Whenever mana of a color would be added to a player's mana pool, if it is one of the named colors, that player adds {2} to his or her mana pool instead.
First it came to the Seers in dreams, then it manifested in steles of ages past. Now, a herald trumpets His return.
0/1
 M 
Enchantment
At the beginning of each player's turn, that player chooses one at random:
- Skip your next untap and upkeep steps.
- Until your next turn, you can't cast spells or activate non-mana abilities.
- Destroy target permanent.
- Until your next turn, creatures you control gain shroud and can't attack or block.
- Take an extra turn after this one.
 M 
Legendary Artifact Creature – Shabti
Each Shabti creature gets +1/+1 for each other Shabti creature in play.
{3}: Target creature is a Shabti artifact creature in addition to its other types.
{w}{u}{r}{b}{g}: Gain control of target Shabti permanent.
0/1
 R 
Colour indicator UR Sorcery
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
{u}{r}, Discard a card: Return Hidden Workings from your graveyard to your hand.
 R 
Artifact Creature – Shabti Warrior
Emancipated Champion can't be blocked.
Whenever Emancipated Champion attacks, put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield tapped and attacking. Exile those creatures at the end of combat.
0/1
 M 
Artifact Creature – Giant
Flash
Whenever Emancipated Titan enters the battlefield or attacks, target creature has base power and toughness 1/1 and loses all other abilities until Emancipated Titan leaves the battlefield.
Never as powerful as a being freed from its bonds.
6/6
 C 
Enchantment – Aura
Flash (You may play this card any time you can play an instant.)
Enchant tapped creature
Enchanted creature gains flying and "Untap this creature: this creature gets +2/+0 until the end of turn. Activate this only once per turn."
 R 
Creature – Human Rebel
Each tapped creature can attack or block as if it was untapped and each untapped creature cannot attack or block.
{1}, {t}: Tap or untap up to two target creatures.
"Let the masters have a taste of their own misdeeds."
2/2
 U 
Instant
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Put up to one target instant or enchantment card from a graveyard on the top of its owner's library. If you cast this card from exile, draw a card.
"I find page 34 of the journal refreshed every day."
 C 
Creature – Human Rebel
Whenever a creature you control dies, you may cast this card.
Sympathetic Help enters the battlefield tapped.
2/2
 U 
Instant
Tap all creatures you don't control and untap all creature you control.
 R 
Enchantment
Whenever you cast a spell, you may draw a card for each color of mana that you spent that was not the spell's colors.
{2}: The next spell you cast this turn loses a color of your choice.
 M 
Artifact Creature – Giant
Hexproof
Whenever Enigma Titan enters the battlefield or attacks, you may search your library for a nonlegendary creature card and put it into your graveyard, then shuffle your library. If you do, Enigma Titan becomes a copy of that card until the end of turn.
"Rise, Ancient one! Protect us!"
6/6
 R 
Enchantment – Dungeon
Whenever an opponent draws a card, that player reveals it.
{3}{r}{r}, Sacrifice Sanctum's Maze: Until the end of turn, whenever an opponent would draw a card, instead he or she skips that draw. Sanctum's Maze deals damage to you equal to the number of cards in the hand of the opponent with the highest number of cards.
"Neverending... revelation after revelation."
 U 
Sorcery
As an addition cost to cast Secrets Unveiled, pay 5 life and discard two cards.
Search your library for a card and put it in your hand. Shuffle your library afterwards.
"There is a way to save them all. To do so however, requires sacrifice. Are you willing pay the price?" — Khemnestra, to Scharazad
 U 
Creature – Zombie Wizard
{r/b}, {t}, Sacrifice a permanent: Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
3/2
 R 
Legendary Creature – Zombie Rebel
Indestructible, deathtouch
Whenever a creature dealt damage by a Zombie or a Rebel dies, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
{t}: Al-Farik, the Golden King deals 1 damage to target creature or player.
“Yes, I shall send you back... and maybe I can make it so that you won’t be so worthless after all.”
4/4
 R 
Creature – Zombie Assassin
Trample
Whenever Gilded Champion deals combat damage to a player, put a +1/+1 counter on it.
Whenever Gilded Champion is a target of a spell or ability an opponent controls, it becomes an artifact with indestructible until the end of turn and loses all other abilities.
2/2
 M 
Artifact Creature – Giant
Intimidate
Whenever Gilded Titan enters the battlefield or attacks, put three colorless artifact tokens named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
"Gold! Gold! GOLD!" – Last words of Lamar, Bandit King
6/6
 U 
Enchantment
Sacrifice a land or an artifact: Add {1} to your mana pool.
"If you wanted Gold we have plenty here, but you require Silver..."
 U 
Instant
Search your library for a land card and exile it, then shuffle your library. Until the end of turn, you may play that card. Add one mana of any color that lands can produce to your mana pool.
Draw a card.
As the day of High Flood nears, a silver portal upon the Palace nears its completion.
 R 
Enchantment
All creatures gain haste and must attack or block if able.
Whenever a permanent enters the battlefield, untap it.
{2}: Target spell can't be countered. Any player may activate this ability.
 M 
Artifact Creature – Giant
Haste
Whenever Savage Titan enters the battlefield or attacks, another target creatures you control gets +3/+3 and gains haste until the end of turn.
Its very presence enrages and inspires.
Illus. shousuke0716.deviantart.com
6/6
 R 
Enchantment – Dungeon
Whenever an opponent casts a non-creature spell, Savage's Maze deals 2 damage that player.
{1}{b}{b}, Sacrifice Savage's Maze: Exile target creature you don't control. You lose life equal to its power and its controller gains that much life.
"These savages don't even need to move a finger; the jungle provides all the protection they need."
 M 
Artifact Creature – Giant
Reach
Whenever Monolith Titan enters the battlefield or attacks, you may put a permanent card you own with converted mana cost 3 or less from your hand onto the battlefield.
As Monumental as the House itself.
Illus. www.pinterest.com/theravynn/concept-art-fantasy-characters/
6/6
 R 
Creature – Zombie Wizard
You may choose not to untap Royal Summoner during your untap step.
{t}: Return target creature card from your graveyard onto the battlefield. It is a white Zombie in addition to its other types. Exile that creature if you lose control of Royal Summoner or if it becomes untapped.
Being a Sovereign has its advantages.
1/3
 R 
Enchantment – Dungeon
Non-creature spells your opponents control cost {2} more to cast.
{4}{u}{u}, Sacrifice Sovereign's Maze: Return all creatures each opponent controls to their owner's hands. Each opponent may then put a noncreature permanent onto the battlefield.
 U 
Sorcery
Target creature gains first strike and "Whenever this creature deals combat damage, each creature you control gets +5/+5 until the end of turn."
"Prince Tah'wir, it's now up to you."
 R 
Enchantment – Dungeon
Whenever a creature an opponent controls dies, put a 1/1 white and black Shabti artifact creature token named "Cursed Shabti" with deathtouch onto the battlefield tapped.
{g}{g}, Sacrifice Glyph-Mire Maze: Destroy target non-creature permanent an opponent controls. Tap all your lands.
"For each one we lose, they fill one more in their ranks."
 R 
Artifact Creature – Shabti Wizard
At the beginning of your upkeep, put a +1/+1 counter on each other artifact creature you control.
Brought to Life{w}{b}, {t}, Remove X counters on Glyphbreaker: Exile target nonland permanent with converted mana cost X or less. Activate this only if there are one or more counters on Glyphbreaker.
0/1
 U 
Artifact
{t}: Add {w} or {b} to your mana pool.
Sacrifice Hieroglyph of Fear: Add {r} or {g} to your mana pool.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
When you lose fear, you gain the capacity to be reckless.
 R 
Sorcery
Put a +1/+1 counter on up to two target lands you control. Those lands become a 0/0 Elemental creatures with haste in addition to its other types.

Proliferate, proliferate, then proliferate again.
 C 
Sorcery
Destroy target nonbasic land. Search its owner's library for a basic land card and put it onto the battlefield tapped.
 R 
Creature – Zombie Crocodile
Intimidate
Embalmed Snapper enters the battlefield with a +1/+1 counter on it.
{6}{b}{g}: Proliferate, then Proliferate again. This ability costs {1} less for each creature card in your graveyard.
1/1
 U 
Artifact
{t}: Add {b} or {g} to your mana pool.
Sacrifice Hieroglyph of Inevitability: Add {w} or {u} to your mana pool.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
True Freedom is to be free from the fate of being forgotten.
 R 
Enchantment – Dungeon
Whenever a creature attacks you or a planeswalker you control, it gets -4/-0 and loses flying until the end of turn.
{2}{w}{w}, Sacrifice Eternity's Maze: Destroy all attacking creatures. For each creature destroyed this way, its controller draws a card.
"All of existence seem to work against you in the Caves."
 U 
Artifact
{t}: Add {g} or {u} to your mana pool.
Sacrifice Hieroglyph of Servitude: Add {r} or {b} to your mana pool.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
When restraint is lost, an eternity of bitterness broke through.
 R 
Enchantment Creature – Djinn Rebel
Flying, trample, indestructible
Whenever Notable Dissenter becomes target of a spell or an ability an opponent controls, return Notable Dissenter to its owner's hand.
{u}{g}: Notable Dissenter gets +2/+2 until the end of turn. Activate this only once per turn.
5/1
 R 
Creature – Human Wizard
Flying, haste, prowess
Whenever you cast a spell, untap Galvanized Champion.
{u}, {t}: Draw a card.
{r}, {t}: Change the target of target spell or ability that target Galvanized Champion.
{u/r}: Galvanized Champion gets +1/-1 until the end of turn.
1/5
 U 
Artifact
{t}: Add {u} or {r} to your mana pool.
Sacrifice Hieroglyph of Obsession: Add {w} or {g} to your mana pool.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
Only when his desires are abandoned can a man truly fulfill his duty.
 R 
Creature – Human Rebel
Flash, haste
Whenever you cast an instant spell, put a +1/+1 counter on Blastcaster and another target creature you control.
{x}{r}{w}, {t}: You may cast target red or white instant card you own from exile with converted mana cost X or less without paying its mana cost.
1/1
 U 
Artifact Creature – Shabti Artificer
Brought to Life — Sacrifice an artifact: Foddermaker deals 1 damage to target creature or player. Activate this only if there are one or more counters on Foddermaker.
0/1
 U 
Artifact
{t}: Add {r} or {w} to your mana pool.
Sacrifice Hieroglyph of Loyalty: Add {u} or {b} to your mana pool.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
The Death of Loyalty starts with Deception.
 R 
Creature – Human Warrior
Sandborne Champion's power and toughness is each equal to the number of token permanents you control.
Whenever Sandborne Champion or another token permanent deals damage to a player, put a 2/1 white and red Shabti artifact creature token with first-strike onto the battlefield.
*/*
 C 
Artifact Creature – Shabti
Whenever another creature enters the battlefield under your control, another target creature gets -1/-1 until the end of turn.
Brought to Life — Whenever another creature enters the battlefield, if there are one or more counters on Corrupted Acolyte, you may put a +1/+1 counter on that creature.
0/1
 C 
Artifact Creature – Shabti
{t}: Draw a card, then discard a card.
Brought to Life{2}: Target creature gets +1/+1 and gains trample until the end of turn. Activate this only if there are one or more counters on Corrupted Courier.
0/1
 C 
Artifact Creature – Shabti
At the beginning of your end-step, untap target land.
Brought to Life — At the beginning of your end-step, if there are one or more counters on Corrupted Farmhand, you may sacrifice it. If you do, draw two cards.
0/1
 C 
Artifact Creature – Shabti
At the beginning of your upkeep, another target creature gets +1/+1 and gains lifelink until the end of turn.
Brought to Life — At the beginning of your upkeep, there are one or more counters on Corrupted Servant, target creature you control deals 2 damage to another target creature or player.
0/1
 C 
Artifact Creature – Shabti
At the beginning of each combat phase, another target creature you control gets +1/+0 and haste until the end of turn.
Brought to Life — At the beginning of each combat phase, if there are one or more counters on Corrupted Warrior, you may tap or untap target creature.
0/1
 U 
Artifact
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Glyph of Chaos enters the battlefield with a charge counter on it if it's contaminated.
{t}: Add one mana of any color to your mana pool for each charge counter on Glyph of Chaos.
 C 
Artifact
Sacrifice Glyph of Insight: Draw two cards.
Excavate 5 (Exile five other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 R 
Artifact
{2}, {t}: Exile target creature, then choose a player at random. Return that creature onto the battlefield under that player's control.
"By this portal we shall leave this Reality. I cannot guarantee where you will end up, but each man, woman and child will have the chance to start a new life."
 R 
Artifact – Equipment
Whenever Mantle of Ma'at becomes attached to a creature, put X +1/+1 counters on it, where X is the amount of mana spent to attach it.
Whenever Mantle of Ma'at becomes unattached to a creature, remove all counters on that creature.
Equip {x}
 U 
Artifact Creature – Shabti
At the beginning of each player's upkeep, that player sacrifices an artifact creature.
{1}: Shabti Traitor becomes a non-artifact creature until the end of turn.
0/1
 U 
Artifact
{1}, {t}: Target player exiles a card in his or her graveyard. If it's a land card, untap Twisted Symbol.
{3}, {t}, Sacrifice Twisted Symbol: Exile all creature cards in target player's graveyard.
 R 
Land – Forest Mountain
({t}: Add {r} or {g} to your mana pool.)
You may have Barbarian Outpost enter the battlefield with a Warp counter on it. If you do, Barbarian Outpost enters the battlefield tapped.
Whenever you tap Barbarian Outpost for mana, if there is no Warp counter on it, you lose 1 life.
"Fight for me or for Weh'jed. It makes no difference as long as the Fight endures."
 U 
Land
{t}: Add {1} to your mana pool.
{6}, {t}: Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
 M 
Legendary Land
Center of Ma'at has all basic land types in all zones (It is a Forest, Island, Mountain, Plains and Swamp in any zone).
 R 
Land – Plains Island
({t}: Add {w} or {u} to your mana pool.)
You may have Coastline Bazaar enter the battlefield with a Warp counter on it. If you do, Coastline Bazaar enters the battlefield tapped.
Whenever you tap Coastline Bazaar for mana, if there is no Warp counter on it, you lose 1 life.
Where one can buy into splendor or be sold for a Shabti Worker.
 R 
Land – Mountain Swamp
({t}: Add {b} or {r} to your mana pool.)
You may have Den of Thieves enter the battlefield with a Warp counter on it. If you do, Den of Thieves enters the battlefield tapped.
Whenever you tap Den of Thieves for mana, if there is no Warp counter on it, you lose 1 life.
Where treachery and plunder meet hand in hand.
 C 
Land
Heka's Dream enters the battlefield tapped.
When Heka's Dream enters the battlefield, sacrifice it unless you return an untapped land you control to its owner's hand.
{t}: Add {1}{r}, {1}{g}, {1}{w} or {1}{u} to your mana pool.
 C 
Land
Hwet's Cradle enters the battlefield tapped.
When Hwet's Cradle enters the battlefield, sacrifice it unless you return an untapped land you control to its owner's hand.
{t}: Add {1}{u}, {1}{b}, {1}{r} or {1}{g} to your mana pool.
 C 
Land
Isfet's Spark enters the battlefield tapped.
When Isfet's Spark enters the battlefield, sacrifice it unless you return an untapped land you control to its owner's hand.
{t}: Add {1}{g}, {1}{w}, {1}{u} or {1}{b} to your mana pool.
 C 
Land
Nekheb's Lair enters the battlefield tapped.
When Nekheb's Lair enters the battlefield, sacrifice it unless you return an untapped land you control to its owner's hand.
{t}: Add {1}{w}, {1}{u}, {1}{b} or {1}{r} to your mana pool.
 R 
Land – Forest Plains
({t}: Add {g} or {w} to your mana pool.)
You may have Palace Gardens enter the battlefield with a Warp counter on it. If you do, Palace Gardens enters the battlefield tapped.
Whenever you tap Palace Gardens for mana, if there is no Warp counter on it, you lose 1 life.
Where Ma'at is, and should be, upheld above all else.
 R 
Land – Island Swamp
({t}: Add {u} or {b} to your mana pool.)
You may have Sanctum of Secrets enter the battlefield with a Warp counter on it. If you do, Sanctum of Secrets enters the battlefield tapped.
Whenever you tap Sanctum of Secrets for mana, if there is no Warp counter on it, you lose 1 life.
Where information is disseminated or destroyed.
 C 
Land
Syah's Source enters the battlefield tapped.
When Syah's Source enters the battlefield, sacrifice it unless you return an untapped land you control to its owner's hand.
{t}: Add {1}{b}, {1}{r}, {1}{g} or {1}{w} to your mana pool.
 C 
Land – Forest
Warped Forest enters the battlefield tapped.
As long as there is an odd number of warp counters on Warped Forest, it is an Island instead.
{t}: Put a warp counter on Warped Forest.
 C 
Land – Island
Warped Island enters the battlefield tapped.
As long as there is an odd number of warp counters on Warped Island, it is a Mountain instead.
{t}: Put a warp counter on Warped Island.
 C 
Land – Mountain
Warped Mountain enters the battlefield tapped.
As long as there is an odd number of warp counters on Warped Mountain, it is a Plains instead.
{t}: Put a warp counter on Warped Mountain.
 C 
Land – Plains
Warped Plains enters the battlefield tapped.
As long as there is an odd number of warp counters on Warped Plains, it is a Swamp instead.
{t}: Put a warp counter on Warped Plains.
 C 
Land – Swamp
Warped Swamp enters the battlefield tapped.
As long as there is an odd number of warp counters on Warped Swamp, it is a Forest instead.
{t}: Put a warp counter on Warped Swamp.
 U 
Land
Weh'jedeen Response enters the battlefield with a Warp counter on it.
{t}: Add {c} to your mana pool.
{t}, Remove a counter from a permanent you control: Add one mana of any color to your mana pool.
 T 
Enchantment Creature – Elemental
Protection from Black
X/X

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