Ma'at Breached 2.0
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Mechanics | Skeleton |
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"It is time that the Ushabti start thinking about their own livelihoods instead of their masters'."
1/1
Excavate 4 (Exile 4 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
Return target creature card from your graveyard onto the battlefield. It is a white Zombie in addition to its other types.
Return target creature card from your graveyard onto the battlefield. It is a white Zombie in addition to its other types.
Flying
When Corrupted Ibis enters the battlefield, put a Warp counter on target land.
Each land with one or more counters on it is a Plains in addition to its other types.
When Corrupted Ibis enters the battlefield, put a Warp counter on target land.
Each land with one or more counters on it is a Plains in addition to its other types.
Each flap of its wings sent waves of chaos and uncertainty.
3/5
When Invoker of Legacy enters the battlefield, you may exile a land card from your graveyard. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.
,
, Discard a land card: Exile Invoker of Legacy. Return it onto the battlefield under its owner's control at the beginning of the next upkeep.


1/1
Brought to Life — 
: Artifact creatures you control get +1/+1 until the end of turn. Activate this only if there are one or more counters on Purposeful Recruit.


0/1
Vigilance
Brought to Life —
: Target creature gains protection from non-Shabti spells and permanents until the end of turn. Activate this only if there are one or more counters on it.
Brought to Life —


0/1
Put up to one +1/+1 counter on target creature, up to one charge counter on target artifact and up to one warp counter target land.
Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
The Shabti started to develop feelings of solidarity.
Defender
When Alluring Papyri enters the battlefield, put a warp counter on target land.
Each land with one or more counters on it is an Island in addition to its other types.
When Alluring Papyri enters the battlefield, put a warp counter on target land.
Each land with one or more counters on it is an Island in addition to its other types.
0/5
Return up to one target creatures to its owner's hand. Until the end of turn, creatures you control have "
: Tap target creature."

Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Counter target spell. If this spell was contaminated, Corrupting Agent can't be countered by spells or abilities.
Counter target spell. If this spell was contaminated, Corrupting Agent can't be countered by spells or abilities.
Alchemists found out that sometimes the clean up can prove harder than the experiment.
Choose a counter on target permanent. Remove that counter from that permanent or put another of those counters on it.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
"Ma'at tolerated you usurping the future, but to breach back into the past..."
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Enchant creature
When Forced Restraint enters the battlefield, if this spell was contaminated, remove all counters from enchanted creature.
Enchanted creature gets -5/-0.
Enchant creature
When Forced Restraint enters the battlefield, if this spell was contaminated, remove all counters from enchanted creature.
Enchanted creature gets -5/-0.
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Draw two cards, then discard a card. If this spell is corrupted, destroy up to one target nonblue creature.
Draw two cards, then discard a card. If this spell is corrupted, destroy up to one target nonblue creature.
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
When you cast Winding Methods, Proliferate.
Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
When you cast Winding Methods, Proliferate.
Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Deathtouch
Brought to Life — Whenever Alluring Instigator attacks, if there are one or more counters on it, untap any number of creatures defending player controls. Each of those creatures must block a creature of your choice if able.
Brought to Life — Whenever Alluring Instigator attacks, if there are one or more counters on it, untap any number of creatures defending player controls. Each of those creatures must block a creature of your choice if able.
0/1
When Catacomb Trapper enters the battlefield, you may exile a land card from your graveyard. If you do, destroy target nonblack, nonartifact creature.
, Discard a land card: Return Catacomb Trapper to from your graveyard to its owner's hand.

2/3
When Herankhet, the Glyph-Mired enters the battlefield, return each creature card with power equal to the number of +1/+1 counters on Herankhet from all graveyards onto the battlefield.



,
: Exile Herankhet, then return it onto the battlefield with X +1/+1 counters on it at the beginning of of the next upkeep.





"Rise, servants of Hwet! For are you not servants of Heka also?"
1/1
Put a -1/-1 counter on target creature.
Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Draw a card. If this spell was contaminated, flip a coin. If you win the flip, draw another card. Otherwise you lose 2 life.
Draw a card. If this spell was contaminated, flip a coin. If you win the flip, draw another card. Otherwise you lose 2 life.
"Truth be told, his touch is becoming more unpredictable."
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Each player sacrifices a creature. If this spell was contaminated, each player also sacrifices an artifact or an enchantment.
Each player sacrifices a creature. If this spell was contaminated, each player also sacrifices an artifact or an enchantment.
"We cannot allow these abominations to further disrupt Ma'at."
Deathtouch
When Waterborne Corpse enters the battlefield, put a Warp counter on target land.
Each land with one or more Warp counters on it is an Swamp in addition to its other types.
When Waterborne Corpse enters the battlefield, put a Warp counter on target land.
Each land with one or more Warp counters on it is an Swamp in addition to its other types.
1/1
Haste, indestructible
At the beginning of each end step or whenever Bloodrage Djinn becomes the target of a spell or ability an opponent controls, return Bloodrage Djinn to its owner's hand.
At the beginning of each end step or whenever Bloodrage Djinn becomes the target of a spell or ability an opponent controls, return Bloodrage Djinn to its owner's hand.
She listens deeply within Syah every day, and one day Syah whispered to her: "fight". So she did.
3/2
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Exile target artifact. If Bolt of Chance is cast from exile, Bolt of Chance deals 4 damage to the artifact's controller.
Exile target artifact. If Bolt of Chance is cast from exile, Bolt of Chance deals 4 damage to the artifact's controller.
Prowess
When Cracked Mystic enters the battlefield, put a warp counter on target land.
Each land with one or more counters on it is a Mountain in addition to its other types.
When Cracked Mystic enters the battlefield, put a warp counter on target land.
Each land with one or more counters on it is a Mountain in addition to its other types.
0/1
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
When Emancipated Zealot enters the battlefield, if this spell was corrupted, return target nonland permanent you don't control to its owner's hand.
When Emancipated Zealot enters the battlefield, if this spell was corrupted, return target nonland permanent you don't control to its owner's hand.
1/1
Glyph of Lightning deals 3 damage to target creature or player.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
Trample
Brought to Life —
: Each artifact creature gets +2/+0 and gains trample until the end of turn. Activate this only if there are one or more counter on Shardmaker.
Brought to Life —


0/1
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Trespass into Unknown deals 2 damage to target creature. If this card was cast from exile, take an extra turn after this one. You lose the game at the beginning of the next opponent's upkeep.
Trespass into Unknown deals 2 damage to target creature. If this card was cast from exile, take an extra turn after this one. You lose the game at the beginning of the next opponent's upkeep.
When Cataract Recoverer enters the battlefield, return target land from your graveyard onto the battlefield tapped.
,
, Discard a land card from your hand: Return Cataract Recoverer to its owner's hand.


In wake of the warping Reality, some of the God-spirits began to ally with the living.
1/1
When Floodkeeper enters the battlefield, reveal the top five cards of your library. Put all land cards into your hand and the rest in your graveyard.
Sacrifice Floodkeeper: You may play two extra lands this turn.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
Sacrifice Floodkeeper: You may play two extra lands this turn.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
0/2
Reveal the top seven cards of your library. Put up to two lands cards revealed this way onto the battlefield and the rest into your graveyard.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
"Be at peace, for I remember your name: Sahbek, patron god of the lost city of Ke-Sah."
Trample
When Glyphic Hippopotamus enters the battlefield, put a warp counter on target land.
Each land with one or more counters on it is a Forest in addition to its other types.
When Glyphic Hippopotamus enters the battlefield, put a warp counter on target land.
Each land with one or more counters on it is a Forest in addition to its other types.
5/3
Put a +1/+1 counter on target creature. Untap it.
Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Put two +1/+1 counters on target creature. If this spell was contaminated, put two -1/-1 counters on target creature.
Put two +1/+1 counters on target creature. If this spell was contaminated, put two -1/-1 counters on target creature.
"This strange bloody silt from the twin rivers clings to everything, from plaster walls to strangled animals."
When Untamed Crocodile is returned to your hand from anywhere, you may gain 3 life.
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
3/3
Morphic Charm is all colors.
If
was spent to cast this spell, put a 1/1 white Shabti artifact creature token onto the battlefield. If
was spent to cast this spell, draw a card. If
was spent to cast this spell, target player loses 3 life. If
was spent to cast this spell, exile target artifact. If
was spent to cast this spell, put a +1/+1 counter on target creature.
If





Nu'un Returned is all colors.
Exile each nonland permanent with converted mana cost X or less, where X is the number of colors of mana spent to cast Nu'un Returned.
Exile each nonland permanent with converted mana cost X or less, where X is the number of colors of mana spent to cast Nu'un Returned.
Written away aeons ago by the five forces of Existence, Nu'un was brought back into being when the paradox that Scharazad created had Ma'at crashing down.
Righteous Order is all colors.
If you used four mana of one color to cast this spell, you may copy it three times.
Draw a card.
If you used four mana of one color to cast this spell, you may copy it three times.
Draw a card.
Shrine to Nu'un is all colors.
As Sycophant of Corruption enters the battlefield, choose a color.
Sycophant of Corruption is all colors but the chosen color.
: Add one mana of any color to your mana pool that is not the chosen color.
Sycophant of Corruption is all colors but the chosen color.

"The five forces are blasphemous in the eyes of Nu'un."
2/2
Words of Corruption is all colors.
: Words of Corruption becomes a Shabti artifact creature with power and toughness equal to the number of colors of mana spent to activate this ability in addition to its other types.

As Ma'at wilted, Nu'un took its place.
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Tap or untap up to two target creatures. If Contempt for Chains is contaminated, those creatures do not untap during their controllers' next two untap steps.
Tap or untap up to two target creatures. If Contempt for Chains is contaminated, those creatures do not untap during their controllers' next two untap steps.
Chains only teach complacency and blind obedience.
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Return target untapped permanent to its owner's hand. If this spell was corrupted, you may have Enslave the Masters deal 3 damage to that permanent's controller.
Return target untapped permanent to its owner's hand. If this spell was corrupted, you may have Enslave the Masters deal 3 damage to that permanent's controller.
The breaching of Ma'at did not just alter Al-Weh'jed physically.
As long as Hand of Hekat-fur is tapped, it has first strike and flying.
2/1

Some say that by the virtue of emulating Ma'at, Ma'at will restore itself.
1/4
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Look at target player's hand and choose up to one card from it. If Contempt for Truth is contaminated, choose up to three cards instead. That player discards the chosen cards, then draws that many cards.
Look at target player's hand and choose up to one card from it. If Contempt for Truth is contaminated, choose up to three cards instead. That player discards the chosen cards, then draws that many cards.

Some pacify the masses so to buy themselves more time to prepare for the worst.
1/2
Return target permanent to its owner's hand. Its controller discards a card.
Scharazad's incursion sent irreparable ripples through Weh'hed.
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Each opponent discards a card and you draw two cards. If this spell was contaminated, put a 2/2 blue and black demon token with haste onto the battlefield.
Each opponent discards a card and you draw two cards. If this spell was contaminated, put a 2/2 blue and black demon token with haste onto the battlefield.
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Sacrifice a land you control, then put two colorless artifact tokens named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool." If this spell is contaminated, repeat this process once.
Sacrifice a land you control, then put two colorless artifact tokens named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool." If this spell is contaminated, repeat this process once.

Some thought Ma'at became unbalanced because there are too many lives in Weh'jed and too little in other Realities.
Illus. ArtStation - Rodrigo Gonçalves
3/1
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Golden King's Touch deals 5 damage to up to two target creatures. If this spell was corrupted, put three colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Golden King's Touch deals 5 damage to up to two target creatures. If this spell was corrupted, put three colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Target creature you control deals 2 damage to another target creature or player. If this spell was cast from exile, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Target creature you control deals 2 damage to another target creature or player. If this spell was cast from exile, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
All creatures gain haste and must attack this turn if able. If this spell is corrupted, creatures also gain +2/+1, vigilance and shroud until the end of turn.
All creatures gain haste and must attack this turn if able. If this spell is corrupted, creatures also gain +2/+1, vigilance and shroud until the end of turn.

Some inspired others to fight that which threatened Ma'at... whoever or whatever they say it was.
4/4
Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Trample
When Unbidden Emissary enters the battlefield, if it was contaminated, return target creature to its owner's hand.
Trample
When Unbidden Emissary enters the battlefield, if it was contaminated, return target creature to its owner's hand.
4/3
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Exile target nonland permanent if it shares a name with another permanent on the battlefield. If this spell was contaminated, instead exile target nonland permanent.
Exile target nonland permanent if it shares a name with another permanent on the battlefield. If this spell was contaminated, instead exile target nonland permanent.
Put up to two +1/+1 counters on target creature.
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Put a +1/+1 counter on up to two target creatures. If this spell was contaminated, counter up to one target spell unless its controller pays
.
Put a +1/+1 counter on up to two target creatures. If this spell was contaminated, counter up to one target spell unless its controller pays

Ma'at was turned on its side, and the Sovereign's Palace was overrun.

Finally some blame the House, and like waves the treasure of Al-Weh'jed was chipped away.
3/3
Flying, lifelink
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
1/2
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
If this card is cast from exile, exile target tapped permanent. Otherwise, exile target tapped creature.
If this card is cast from exile, exile target tapped permanent. Otherwise, exile target tapped creature.
When Herankhet's Boon enters the battlefield and at the beginning of your upkeep, you may return target creature card from an opponent's graveyard onto the battlefield. If you do, return target creature card from your graveyard onto the battlefield.
Each creature you control with one or more counters on it gets +1/+1.



: Target noncreature permanent with one or more counters on it becomes a Zombie creature with base power and toughness 5/5 in addition to its other types until the end of turn. It gains haste.




"Rise and serve your Sovereign! Fulfill your duty and save Ma'at!"
Tap target creature. Exile that creature instead if it is multicolored.
Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
Intimidate
When Critter from the Shadows enters the battlefield and at the beginning of your end-step, put the top two cards of your library into the graveyard.
Intimidate
When Critter from the Shadows enters the battlefield and at the beginning of your end-step, put the top two cards of your library into the graveyard.
Nameless fears from eons forgotten resurfaced in fear of Ma'at's collapse.
3/2
Enchant creature
When Mutating Mud enters the battlefield, Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.).
At the beginning of your end step, put a +1/+1 counter on enchanted creature.
When Mutating Mud enters the battlefield, Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.).
At the beginning of your end step, put a +1/+1 counter on enchanted creature.
Intimidate



,
: Each player puts the top X cards of his or her library into the graveyard. Until the end of turn, you may play a card with converted mana cost X or less from among them without paying its mana cost.





She has no name, but as the daughter of Nekheb, she will not be forgotten.
3/3
Reach
When Weaver of Echoes enters the battlefield, each player puts cards equal the number of multicolored permanents he or she controls from the top of his or her library into the graveyard.
When Weaver of Echoes enters the battlefield, each player puts cards equal the number of multicolored permanents he or she controls from the top of his or her library into the graveyard.
1/3
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Draw two cards. You may play an extra land this turn. If this spell was contaminated, add three mana of any color to you mana pool.
Draw two cards. You may play an extra land this turn. If this spell was contaminated, add three mana of any color to you mana pool.
Flash
When Blessed of Muck enters the battlefield, prevent all damage that would be dealt until the end of turn.
When Blessed of Muck enters the battlefield, prevent all damage that would be dealt until the end of turn.
2/2
Flying, trample, indestructible
Whenever Creature of Experience becomes a target of a spell or ability an opponent controls, return it to its owner's hand.
When Creature of Experience enters the battlefield, you may pay


. If you do, each other creature you control gets +3/+3 and gains flying, trample and indestructible until the end of turn.
Whenever Creature of Experience becomes a target of a spell or ability an opponent controls, return it to its owner's hand.
When Creature of Experience enters the battlefield, you may pay




3/3
Enchant creature
Enchanted creature gains flying and trample.
At the beginning of your end step, put +1/+1 counter on enchanted creature if it’s multicolored.

, Sacrifice Djinn's Manipulation: Return enchanted creature to its owner's hand.
Enchanted creature gains flying and trample.
At the beginning of your end step, put +1/+1 counter on enchanted creature if it’s multicolored.


Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Flying, Trample, Indestructible
Whenever Outcast of Eternity is a target of a spell or ability an opponent controls, if Outcast of Eternity was not corrupted, return it to its owner's hand.
Flying, Trample, Indestructible
Whenever Outcast of Eternity is a target of a spell or ability an opponent controls, if Outcast of Eternity was not corrupted, return it to its owner's hand.
2/2
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Return up to two target creatures and/or artifacts to their owners' hands. If this spell was cast from exile, instead put them on the top of their owners' libraries.
Return up to two target creatures and/or artifacts to their owners' hands. If this spell was cast from exile, instead put them on the top of their owners' libraries.
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
If you cast Bottled Storm from exile, draw a card for each spell that was cast this turn. Otherwise, draw a card.
If you cast Bottled Storm from exile, draw a card for each spell that was cast this turn. Otherwise, draw a card.
Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
As nature becomes increasingly unpredictable, experiments become more dangerous.
Flash



, Sacrifice Mortal Plagiarist: Gain control of target spell. You may choose new targets for that spell. (If that spell becomes a permanent, it enters the battlefield under your control.)




"One touch away to Eternity..."
2/2
Whenever you cast an instant or sorcery spell, Unstable Experiment gains +2/+0 and flying until the end of turn.
Whenever you cast a multicolored spell, Unstable Experiment gains +2/+0 and trample until the end of turn.
Whenever you cast a multicolored spell, Unstable Experiment gains +2/+0 and trample until the end of turn.
0/4
Creatures you control gains +2/+1 until the end of turn. Multicolored and artifact creatures you control also gains first strike until the end of turn.
First strike
Brought to Life — Whenever Ezim, Warleader's Servant attacks, if there are one or more counters on it, you may pay


. If you do, untap all other artifact creatures you control. After the next main phase, there is another combat phase.
Brought to Life — Whenever Ezim, Warleader's Servant attacks, if there are one or more counters on it, you may pay




He decided that his greatest achievement will be something they would never give him: He will give himself a name.
0/1
First strike
Brought to Life — At the beginning of your upkeep, if there are one or more counters on Glorious Awakened, put a +1/+1 counter on it.
Brought to Life — At the beginning of your upkeep, if there are one or more counters on Glorious Awakened, put a +1/+1 counter on it.
0/1
Equipped creature has "
: This creature gets +1/+1 until the end of turn."
Brought to Life — If there are one or more counters on equipped creature, it gains haste, trample, vigilance.
Equip

Brought to Life — If there are one or more counters on equipped creature, it gains haste, trample, vigilance.
Equip


Brought to Life — As long as there are one or more counters on Possessive Amulet, Possessive Amulet is a 2/2 Shabti creature with vigilance in addition to its other types.
Choose two. You may choose each mode more than once:
- Draw a card.
- Scry 2.
- Gain 3 life.
- Draw a card.
- Scry 2.
- Gain 3 life.
After Cleokhara's manipulation was exposed, Kheminestra was restored to her rightful place as the Keeper of the Sanctum.
Choose one:
- Destroy target creature.
- Counter target noncreature spell.
- Destroy target creature.
- Counter target noncreature spell.
As long as Loyal Freedman is tapped, it has lifelink.
At the beginning of your end step, if Loyal Freedman attacked this turn, put a +1/+1 counter on it.
At the beginning of your end step, if Loyal Freedman attacked this turn, put a +1/+1 counter on it.
2/2
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Target creature's controller sacrifices it. You gain life equal to its power.
If this spell was corrupted, Ezim's Decree deals damage equal that creature's controller equal to the amount of life you gained this turn.
Target creature's controller sacrifices it. You gain life equal to its power.
If this spell was corrupted, Ezim's Decree deals damage equal that creature's controller equal to the amount of life you gained this turn.
Exile target creature you control and all creature blocked or blocking it. If only white mana was spent to cast this spell, return any creature cards you own that was exiled this turn onto the battlefield at the beginning of the next upkeep.
"Hwet is meant to be followed. If our we disobey His orders, he would show us no mercy."
Lifelink
Brought to Life —
: Glyph-Mire Rebel deals damage to target creature or player equal to to its power. Activate this only if there are one or more counters on Glyph-Mire Rebel.
Brought to Life —

0/1
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Choose one or if this spell was contaminated, choose one or more:
- Damage from sources you control have lifelink and deathtouch until the end of turn.
- Creatures you control gain double strike until the end of turn.
- Sandworn Mastery deals 5 damage to target creature or player.
Choose one or if this spell was contaminated, choose one or more:
- Damage from sources you control have lifelink and deathtouch until the end of turn.
- Creatures you control gain double strike until the end of turn.
- Sandworn Mastery deals 5 damage to target creature or player.
At the beginning of each upkeep, untap each permanent with one or more counters on it.
Brought to Life —
: Put a +1/+1 counter on Willful Ancient. Activate this only if Willful Ancient has one or more counters on it.
Brought to Life —

0/1
"Today is the last day of Weh'jed's existence. Today, you choose: oblivion or salvation."
Indestructible
Whenever Djinn of the Edge is a target of a spell or ability an opponent controls, return it to its owner's hand.


: Djinn of the Edge gets +2/+2 until the end of turn. If only blue mana was spent to activate this ability, it also gains flying until the end of turn.
Whenever Djinn of the Edge is a target of a spell or ability an opponent controls, return it to its owner's hand.



"Nekheb was a curse and Syah was a burden. I'm glad Isfet finally came for them."
2/1
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Choose one or if this spell was contaminated, choose one or more:
-Creatures target player attack this turn if able.
-Whenever a creature attacks you or a planeswalker you control, return it to its owner's hand.
-Creatures can't be blocked this turn.
Choose one or if this spell was contaminated, choose one or more:
-Creatures target player attack this turn if able.
-Whenever a creature attacks you or a planeswalker you control, return it to its owner's hand.
-Creatures can't be blocked this turn.
Tap any amount of target creatures and prevent all combat damage dealt by those creatures this turn. If this was cast during your combat step, creatures you control also gain trample until the end of turn.
Choose one:
-Counter target triggered ability you control.
-Target creature gains +3/+0 and trample until the end of turn.
-Counter target triggered ability you control.
-Target creature gains +3/+0 and trample until the end of turn.
Flying, Trample, Haste, Indestructible
Whenever Master of the Elements is a target of a spell or an ability an opponent controls, return Master of the Elements to its owner's hand.
Whenever Master of the Elements is a target of a spell or an ability an opponent controls, return Master of the Elements to its owner's hand.
4/2
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
When Catacomb Disinterred enters the battlefield, if this spell was corrupted, it gains +3/+3 and haste until the end of turn.
When Catacomb Disinterred enters the battlefield, if this spell was corrupted, it gains +3/+3 and haste until the end of turn.
Consecrated mummies comes back from the Blessed Lands, and each tells tales of chaos.
3/3
Each player chooses a nonland permanent he or she controls. Exile all other nonland permanents.
As the collapsing Reality slipped away, Prince Tah'wir uttered a final farewell to his homeland. Weh'jed is no more.
Vigilance
When Honored Ba blocks, it gains lifelink until the end of turn.
When Honored Ba blocks, it gains lifelink until the end of turn.
2/4
Search your library for a permanent card and reveal it, put it in your hand, then shuffle your library. If only black mana was spent to cast this spell, you may put that card onto the battlefield instead.
Even when changed, Heka continues to inspire fear and awe onto Her believers.
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Choose one or if this spell was contaminated, choose one or more:
- Destroy target creature.
- Return a creature card from a graveyard onto the battlefield under your control.
- Sacrifice a creature. If you do, draw cards and gain life equal to its toughness.
Choose one or if this spell was contaminated, choose one or more:
- Destroy target creature.
- Return a creature card from a graveyard onto the battlefield under your control.
- Sacrifice a creature. If you do, draw cards and gain life equal to its toughness.
Trample
Sovereign of the Lost Ages's power and toughness is equal to the number of creature cards in your graveyard plus the number of creatures you control.
Sovereign of the Lost Ages's power and toughness is equal to the number of creature cards in your graveyard plus the number of creatures you control.
*/*
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Return up to one target noncreature, nonland permanent to its owner's hand. If this spell is cast from exile, return up to one target noncreature, nonland card from a graveyard to its owner's hand.
Return up to one target noncreature, nonland permanent to its owner's hand. If this spell is cast from exile, return up to one target noncreature, nonland card from a graveyard to its owner's hand.
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Target creature gains +3/+0 until the end of turn. If this spell was cast from exile, that creature also gains +0/+3.
Draw a card.
Target creature gains +3/+0 until the end of turn. If this spell was cast from exile, that creature also gains +0/+3.
Draw a card.
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Choose one or if this spell was contaminated, choose one or more:
-Galvanic Mastery deals damage to target spell's or permanent's controller equal to its converted mana cost.
-Return up to one target spell or permanent to its owner's hand.
-Untap up to four target lands.
Choose one or if this spell was contaminated, choose one or more:
-Galvanic Mastery deals damage to target spell's or permanent's controller equal to its converted mana cost.
-Return up to one target spell or permanent to its owner's hand.
-Untap up to four target lands.
Whenever you cast an instant or sorcery spell, put a study counter on Research into Du'at.
, Remove two study counters on Research into Du'at: Draw a card.

As an additional cost to cast Scharazad's Sacrifice, sacrifice a planeswalker.
Exile any number of target creatures you control. You may return any card exiled this way onto the battlefield under your control at anytime.
Exile any number of target creatures you control. You may return any card exiled this way onto the battlefield under your control at anytime.
In the end, the queen gave up her planeswalker spark so her people can escape. Scharazad will perish, but her name will live on.
Enchant creature
When Undying Flame enters the battlefield, if only red mana was spent to cast it, Undying Flame deals 3 damage to target creature or player.
Enchanted creature gains flying and "Whenever a spell is cast, this creature gets +1/+1 until the end of turn."
When Undying Flame enters the battlefield, if only red mana was spent to cast it, Undying Flame deals 3 damage to target creature or player.
Enchanted creature gains flying and "Whenever a spell is cast, this creature gets +1/+1 until the end of turn."
When Changed Siltkin enters the battlefield, put a Warp counter on target land.
When Changed Siltkin enters the battlefield, search your library for a land card and exile it, then shuffle your library.
Lands you control with one or more counters on them can tap for any color that the exiled land can tap for.
When Changed Siltkin enters the battlefield, search your library for a land card and exile it, then shuffle your library.
Lands you control with one or more counters on them can tap for any color that the exiled land can tap for.
4/4
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Choose one or if this spell was contaminated, choose one or more:
-Destroy all auras and equipment. Remove all counters on permanents and players.
-All creatures have a base toughness of 2 and loses all abilities.
-All creatures gets -0/-2 until the end of turn.
Choose one or if this spell was contaminated, choose one or more:
-Destroy all auras and equipment. Remove all counters on permanents and players.
-All creatures have a base toughness of 2 and loses all abilities.
-All creatures gets -0/-2 until the end of turn.
"Ma'at is gone, and I do not think Weh'jed will be able to endure another cycle of Seasons. We must find a solution before the Day of High Flood, or all of us face non-existence." -Nekheb-ta's testimony to the Council
Intimidate
Mud-stitched Corpse enters the battlefield with three +1/+1 counters on it.
Whenever you cast a permanent spell, if only green mana was spent to cast that spell, proliferate.
Mud-stitched Corpse enters the battlefield with three +1/+1 counters on it.
Whenever you cast a permanent spell, if only green mana was spent to cast that spell, proliferate.
0/0
Flying
One without a Name enters the battlefield with two +1/+1 counters on it.
When One without a Name deals combat damage to a player, Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.).
One without a Name enters the battlefield with two +1/+1 counters on it.
When One without a Name deals combat damage to a player, Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.).
0/0
As an additional cost to cast Summon the Nameless, remove any number of counters on permanents you control.
Put a X/X green, black and blue Spirit God creature token with trample onto the battlefield, where X is the number of counters removed from permanents this turn.
Put a X/X green, black and blue Spirit God creature token with trample onto the battlefield, where X is the number of counters removed from permanents this turn.
At the beginning of each player's upkeep, each player exiles a permanent he or she controls.
When there are no other permanents on the battlefield, the game is a draw.
When there are no other permanents on the battlefield, the game is a draw.
"I understand many of you think that this is blasphemous, but to survive, we must escape to another Reality." -Grand Alchemist Karaphem, to the Grand Countil
Vigilance
Whenever a green creature attacks, it loses trample until the end of turn.
Whenever a green creature becomes tapped, that creature does not untap during its controller's next untap phase.
Whenever a green creature attacks, it loses trample until the end of turn.
Whenever a green creature becomes tapped, that creature does not untap during its controller's next untap phase.
4/4
Choose one:
-If target opponent controls two or more lands than you do, gain control of a land that player controls.
-Return each green permanent to their owners' hands.
-If target opponent controls two or more lands than you do, gain control of a land that player controls.
-Return each green permanent to their owners' hands.
Protection from Green
Whenever a land enters the battlefield, you may have that land’s controller puts the top X cards of his or her library into the graveyard, where X is the number of lands he or she controls.



,
, Exile a card from a graveyard: You may play that card from exile until the end of turn.
Whenever a land enters the battlefield, you may have that land’s controller puts the top X cards of his or her library into the graveyard, where X is the number of lands he or she controls.





2/2
You may pay
and exile two permanent cards in your graveyard rather than pay Nekheb’s Wake’s mana cost.
Return target permanent card from your graveyard with converted mana cost X or less onto the battlefield, where X is the number of colors of mana spent to cast this spell.

Return target permanent card from your graveyard with converted mana cost X or less onto the battlefield, where X is the number of colors of mana spent to cast this spell.
"We remember Nekheb of times past, who was the bringer of Inevitability."
Choose one:
-Until the end of turn, damage cannot be prevented, creatures cannot be regenerated and players cannot gain any life.
-White creatures get -2/-2 until the end of turn.
-Until the end of turn, damage cannot be prevented, creatures cannot be regenerated and players cannot gain any life.
-White creatures get -2/-2 until the end of turn.
Deathtouch, first strike
Whenever a white permanent is put into the graveyard, its controller loses 1 life.
Whenever a white permanent is put into the graveyard, its controller loses 1 life.
4/4
Protection from White
Whenever Hwet Corrupted deals damage to an opponent, put a +1/+1 counter on it.
Whenever Hwet Corrupted deals damage to an opponent, target player draws a card.




,
: Destroy each creature with power less than the power of Hwet Corrupted. For each creature destroyed this way, Hwet Corrupted deals 1 damage to its controller.
Whenever Hwet Corrupted deals damage to an opponent, put a +1/+1 counter on it.
Whenever Hwet Corrupted deals damage to an opponent, target player draws a card.






1/4
You may pay
and discard two cards rather than paying Hwet’s Wake mana cost.
Draw X cards, where is the number of colors of mana spent to cast this spell.

Draw X cards, where is the number of colors of mana spent to cast this spell.
"We remember Hwet of times past, who was the bringer of Creation."
At the beginning of each player's upkeep, return all permanent cards from that player's graveyard onto the battlefield. They gain haste.
At the beginning of each player's end-step, that player sacrifices all other permanents.
At the beginning of each player's end-step, that player sacrifices all other permanents.
"Ma'at is broken, and this Reality will soon follow. So why should we so self-righteous as to think we could save it? I say we enjoy this Reality while it lasts." -Nekheb-ka, to her kin
Choose one:
-Creatures you control gains trample and protection from a color of your choice until the end of turn.
-Counter target blue spell.
-Creatures you control gains trample and protection from a color of your choice until the end of turn.
-Counter target blue spell.
Haste
Preserver's Bane can' be countered.
Whenever a blue spell is cast, you may return Preserver's Bane from your graveyard to the battlefield.
Preserver's Bane can' be countered.
Whenever a blue spell is cast, you may return Preserver's Bane from your graveyard to the battlefield.
4/4
Each token is a creature with power and toughness is equal the the number of tokens its controller controls in addition to its other types.
"Ma'at does not care for us, even as it has become a threat to our very existence. We must follow Isfet's example, we must destroy Ma'at to save ourselves." – Commander Ezim, to the Grand Council
Haste, Protection from Blue
Syah Warped can’t be countered.
When Syah Warped deals combat damage to an opponent, that player can’t cast spells or activate non-mana abilities until your next upkeep.




: Each creature you control gains +3/+3, first strike, vigilance, lifelink and trample until the end of turn.
Syah Warped can’t be countered.
When Syah Warped deals combat damage to an opponent, that player can’t cast spells or activate non-mana abilities until your next upkeep.





4/4
You may pay
and pay 2 life rather than paying Syah’s Wake’s mana cost.
Syah’s Wake deals X damage to each opponent and you gain X life, where X is the number of colors of mana spent to cast this spell.

Syah’s Wake deals X damage to each opponent and you gain X life, where X is the number of colors of mana spent to cast this spell.
"We remember Syah of times past, who was the bringer of Stability."
Shroud
Deceiver's Silence can't be sacrificed.
Whenever a spell or ability adds black mana into a player's mana pool, you may gain 1 life.
Deceiver's Silence can't be sacrificed.
Whenever a spell or ability adds black mana into a player's mana pool, you may gain 1 life.
4/4
Protection from Black
Whenever a card is put into an opponent's hand, that player reveals it and you put X +1/+1 counters on Heka Twisted, where X is the card's converted mana cost.



, Remove X +1/+1 counters on Heka Twisted: Put an X/X colorless enchantment Elemental creature token named "Heka's Shard" onto the battlefield. It has protection from black.
Whenever a card is put into an opponent's hand, that player reveals it and you put X +1/+1 counters on Heka Twisted, where X is the card's converted mana cost.




1/1
You may pay
and put the top two cards of your library into your graveyard rather than pay Heka’s Wake’s mana cast.
Reveal the top card of your library until you reveal a nonland card with converted mana cost X or less, where X is the number of colors of mana spent to cast this spell. Puts that card into your hand and shuffle the rest into your library.

Reveal the top card of your library until you reveal a nonland card with converted mana cost X or less, where X is the number of colors of mana spent to cast this spell. Puts that card into your hand and shuffle the rest into your library.
"We remember Heka of times past, who was the bringer of Tradition."
Choose one:
-Permanents you control gains hexproof and indestructible until the end of turn.
-Exile all black cards from all graveyards.
-Permanents you control gains hexproof and indestructible until the end of turn.
-Exile all black cards from all graveyards.
At the beginning of your upkeep, each player names a non-land card. Until your next upkeep, counter all spells that share a name with those cards.
"Hers is a sin that can never be atoned. In pursuit of her own petty dreams, she doomed as all." -Tetheka, to the Grand Countil.
Lifelink
Prevent all damage dealt to Destroyer's Peace by red creatures.
Whenever red source would deal damage, prevent 1 of that damage.
Prevent all damage dealt to Destroyer's Peace by red creatures.
Whenever red source would deal damage, prevent 1 of that damage.
4/4
Choose one:
-Destroy all creatures that dealt damage to you this turn.
-Whenever a red permanent or spell would deal damage this turn, instead it deals damage to its controller.
-Destroy all creatures that dealt damage to you this turn.
-Whenever a red permanent or spell would deal damage this turn, instead it deals damage to its controller.
The more the chaos spiraled out of the Sovereign's control, the more he sought to control it.
Players can't lose the game, permanents gain shroud and non-permanent spells can't be countered.
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
"You all know what must be done. We must protect our Reality, our collective Legacy in our own ways." -Herankhet, to the Grand Council
Flash, Protection from Red
When Isfet Changed enters the battlefield for the first time this turn, counter target spell, activated or triggered ability.
When Isfet Changed enters the battlefield, prevent all combat damage that would be dealt this turn.




: Return Isfet Changed from your graveyard to the battlefield.
When Isfet Changed enters the battlefield for the first time this turn, counter target spell, activated or triggered ability.
When Isfet Changed enters the battlefield, prevent all combat damage that would be dealt this turn.





3/3
You may pay
and return two permanents you control to your hand rather than paying Isfet’s Wake’s mana cost.
Return X target permanents to their owners' hands, where X is the number of colors of mana spent to cast this spell.

Return X target permanents to their owners' hands, where X is the number of colors of mana spent to cast this spell.
"We remember Isfet of times past, who was the bringer of Change."
As Herald of Nu'un enters the battlefield, name each color that was spent to cast this card.
Whenever mana of a color would be added to a player's mana pool, if it is one of the named colors, that player adds
to his or her mana pool instead.
Whenever mana of a color would be added to a player's mana pool, if it is one of the named colors, that player adds

First it came to the Seers in dreams, then it manifested in steles of ages past. Now, a herald trumpets His return.
0/1
At the beginning of each player's turn, that player chooses one at random:
- Skip your next untap and upkeep steps.
- Until your next turn, you can't cast spells or activate non-mana abilities.
- Destroy target permanent.
- Until your next turn, creatures you control gain shroud and can't attack or block.
- Take an extra turn after this one.
- Skip your next untap and upkeep steps.
- Until your next turn, you can't cast spells or activate non-mana abilities.
- Destroy target permanent.
- Until your next turn, creatures you control gain shroud and can't attack or block.
- Take an extra turn after this one.
Each Shabti creature gets +1/+1 for each other Shabti creature in play.
: Target creature is a Shabti artifact creature in addition to its other types.




: Gain control of target Shabti permanent.






0/1
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)

, Discard a card: Return Hidden Workings from your graveyard to your hand.


Emancipated Champion can't be blocked.
Whenever Emancipated Champion attacks, put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield tapped and attacking. Exile those creatures at the end of combat.
Whenever Emancipated Champion attacks, put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield tapped and attacking. Exile those creatures at the end of combat.
0/1
Flash
Whenever Emancipated Titan enters the battlefield or attacks, target creature has base power and toughness 1/1 and loses all other abilities until Emancipated Titan leaves the battlefield.
Whenever Emancipated Titan enters the battlefield or attacks, target creature has base power and toughness 1/1 and loses all other abilities until Emancipated Titan leaves the battlefield.
Never as powerful as a being freed from its bonds.
6/6
Flash (You may play this card any time you can play an instant.)
Enchant tapped creature
Enchanted creature gains flying and "Untap this creature: this creature gets +2/+0 until the end of turn. Activate this only once per turn."
Enchant tapped creature
Enchanted creature gains flying and "Untap this creature: this creature gets +2/+0 until the end of turn. Activate this only once per turn."
Each tapped creature can attack or block as if it was untapped and each untapped creature cannot attack or block.
,
: Tap or untap up to two target creatures.


"Let the masters have a taste of their own misdeeds."
2/2
Fractured (You may cast this card from exile. As you cast this spell, flip a coin. If you win the flip, exile it as it resolves.)
Put up to one target instant or enchantment card from a graveyard on the top of its owner's library. If you cast this card from exile, draw a card.
Put up to one target instant or enchantment card from a graveyard on the top of its owner's library. If you cast this card from exile, draw a card.
"I find page 34 of the journal refreshed every day."
Whenever a creature you control dies, you may cast this card.
Sympathetic Help enters the battlefield tapped.
Sympathetic Help enters the battlefield tapped.
2/2
Tap all creatures you don't control and untap all creature you control.
Whenever you cast a spell, you may draw a card for each color of mana that you spent that was not the spell's colors.
: The next spell you cast this turn loses a color of your choice.

Hexproof
Whenever Enigma Titan enters the battlefield or attacks, you may search your library for a nonlegendary creature card and put it into your graveyard, then shuffle your library. If you do, Enigma Titan becomes a copy of that card until the end of turn.
Whenever Enigma Titan enters the battlefield or attacks, you may search your library for a nonlegendary creature card and put it into your graveyard, then shuffle your library. If you do, Enigma Titan becomes a copy of that card until the end of turn.
"Rise, Ancient one! Protect us!"
6/6
Whenever an opponent draws a card, that player reveals it.


, Sacrifice Sanctum's Maze: Until the end of turn, whenever an opponent would draw a card, instead he or she skips that draw. Sanctum's Maze deals damage to you equal to the number of cards in the hand of the opponent with the highest number of cards.



"Neverending... revelation after revelation."
As an addition cost to cast Secrets Unveiled, pay 5 life and discard two cards.
Search your library for a card and put it in your hand. Shuffle your library afterwards.
Search your library for a card and put it in your hand. Shuffle your library afterwards.
"There is a way to save them all. To do so however, requires sacrifice. Are you willing pay the price?" — Khemnestra, to Scharazad


3/2
Indestructible, deathtouch
Whenever a creature dealt damage by a Zombie or a Rebel dies, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
: Al-Farik, the Golden King deals 1 damage to target creature or player.
Whenever a creature dealt damage by a Zombie or a Rebel dies, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."

“Yes, I shall send you back... and maybe I can make it so that you won’t be so worthless after all.”
4/4
Trample
Whenever Gilded Champion deals combat damage to a player, put a +1/+1 counter on it.
Whenever Gilded Champion is a target of a spell or ability an opponent controls, it becomes an artifact with indestructible until the end of turn and loses all other abilities.
Whenever Gilded Champion deals combat damage to a player, put a +1/+1 counter on it.
Whenever Gilded Champion is a target of a spell or ability an opponent controls, it becomes an artifact with indestructible until the end of turn and loses all other abilities.
2/2
Intimidate
Whenever Gilded Titan enters the battlefield or attacks, put three colorless artifact tokens named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Whenever Gilded Titan enters the battlefield or attacks, put three colorless artifact tokens named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
"Gold! Gold! GOLD!" – Last words of Lamar, Bandit King
6/6
Sacrifice a land or an artifact: Add
to your mana pool.

"If you wanted Gold we have plenty here, but you require Silver..."
Search your library for a land card and exile it, then shuffle your library. Until the end of turn, you may play that card. Add one mana of any color that lands can produce to your mana pool.
Draw a card.
Draw a card.
As the day of High Flood nears, a silver portal upon the Palace nears its completion.
All creatures gain haste and must attack or block if able.
Whenever a permanent enters the battlefield, untap it.
: Target spell can't be countered. Any player may activate this ability.
Whenever a permanent enters the battlefield, untap it.

Haste
Whenever Savage Titan enters the battlefield or attacks, another target creatures you control gets +3/+3 and gains haste until the end of turn.
Whenever Savage Titan enters the battlefield or attacks, another target creatures you control gets +3/+3 and gains haste until the end of turn.
Its very presence enrages and inspires.
Illus. shousuke0716.deviantart.com
6/6
Whenever an opponent casts a non-creature spell, Savage's Maze deals 2 damage that player.


, Sacrifice Savage's Maze: Exile target creature you don't control. You lose life equal to its power and its controller gains that much life.



"These savages don't even need to move a finger; the jungle provides all the protection they need."
Reach
Whenever Monolith Titan enters the battlefield or attacks, you may put a permanent card you own with converted mana cost 3 or less from your hand onto the battlefield.
Whenever Monolith Titan enters the battlefield or attacks, you may put a permanent card you own with converted mana cost 3 or less from your hand onto the battlefield.
As Monumental as the House itself.
Illus. www.pinterest.com/theravynn/concept-art-fantasy-characters/
6/6
You may choose not to untap Royal Summoner during your untap step.
: Return target creature card from your graveyard onto the battlefield. It is a white Zombie in addition to its other types. Exile that creature if you lose control of Royal Summoner or if it becomes untapped.

Being a Sovereign has its advantages.
1/3
Non-creature spells your opponents control cost
more to cast.


, Sacrifice Sovereign's Maze: Return all creatures each opponent controls to their owner's hands. Each opponent may then put a noncreature permanent onto the battlefield.




Target creature gains first strike and "Whenever this creature deals combat damage, each creature you control gets +5/+5 until the end of turn."
"Prince Tah'wir, it's now up to you."
Whenever a creature an opponent controls dies, put a 1/1 white and black Shabti artifact creature token named "Cursed Shabti" with deathtouch onto the battlefield tapped.

, Sacrifice Glyph-Mire Maze: Destroy target non-creature permanent an opponent controls. Tap all your lands.


"For each one we lose, they fill one more in their ranks."
At the beginning of your upkeep, put a +1/+1 counter on each other artifact creature you control.
Brought to Life —
,
, Remove X counters on Glyphbreaker: Exile target nonland permanent with converted mana cost X or less. Activate this only if there are one or more counters on Glyphbreaker.
Brought to Life —



0/1



Sacrifice Hieroglyph of Fear: Add


Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
When you lose fear, you gain the capacity to be reckless.
Put a +1/+1 counter on up to two target lands you control. Those lands become a 0/0 Elemental creatures with haste in addition to its other types.
Proliferate, proliferate, then proliferate again.
Proliferate, proliferate, then proliferate again.
Destroy target nonbasic land. Search its owner's library for a basic land card and put it onto the battlefield tapped.
Intimidate
Embalmed Snapper enters the battlefield with a +1/+1 counter on it.


: Proliferate, then Proliferate again. This ability costs
less for each creature card in your graveyard.
Embalmed Snapper enters the battlefield with a +1/+1 counter on it.




1/1



Sacrifice Hieroglyph of Inevitability: Add


Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
True Freedom is to be free from the fate of being forgotten.
Whenever a creature attacks you or a planeswalker you control, it gets -4/-0 and loses flying until the end of turn.


, Sacrifice Eternity's Maze: Destroy all attacking creatures. For each creature destroyed this way, its controller draws a card.



"All of existence seem to work against you in the Caves."



Sacrifice Hieroglyph of Servitude: Add


Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
When restraint is lost, an eternity of bitterness broke through.
Flying, trample, indestructible
Whenever Notable Dissenter becomes target of a spell or an ability an opponent controls, return Notable Dissenter to its owner's hand.

: Notable Dissenter gets +2/+2 until the end of turn. Activate this only once per turn.
Whenever Notable Dissenter becomes target of a spell or an ability an opponent controls, return Notable Dissenter to its owner's hand.


5/1
Flying, haste, prowess
Whenever you cast a spell, untap Galvanized Champion.
,
: Draw a card.
,
: Change the target of target spell or ability that target Galvanized Champion.
: Galvanized Champion gets +1/-1 until the end of turn.
Whenever you cast a spell, untap Galvanized Champion.





1/5



Sacrifice Hieroglyph of Obsession: Add


Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
Only when his desires are abandoned can a man truly fulfill his duty.
Flash, haste
Whenever you cast an instant spell, put a +1/+1 counter on Blastcaster and another target creature you control.


,
: You may cast target red or white instant card you own from exile with converted mana cost X or less without paying its mana cost.
Whenever you cast an instant spell, put a +1/+1 counter on Blastcaster and another target creature you control.




1/1
Brought to Life — Sacrifice an artifact: Foddermaker deals 1 damage to target creature or player. Activate this only if there are one or more counters on Foddermaker.
0/1



Sacrifice Hieroglyph of Loyalty: Add


Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
The Death of Loyalty starts with Deception.
Sandborne Champion's power and toughness is each equal to the number of token permanents you control.
Whenever Sandborne Champion or another token permanent deals damage to a player, put a 2/1 white and red Shabti artifact creature token with first-strike onto the battlefield.
Whenever Sandborne Champion or another token permanent deals damage to a player, put a 2/1 white and red Shabti artifact creature token with first-strike onto the battlefield.
*/*
Whenever another creature enters the battlefield under your control, another target creature gets -1/-1 until the end of turn.
Brought to Life — Whenever another creature enters the battlefield, if there are one or more counters on Corrupted Acolyte, you may put a +1/+1 counter on that creature.
Brought to Life — Whenever another creature enters the battlefield, if there are one or more counters on Corrupted Acolyte, you may put a +1/+1 counter on that creature.
0/1

Brought to Life —

0/1
At the beginning of your end-step, untap target land.
Brought to Life — At the beginning of your end-step, if there are one or more counters on Corrupted Farmhand, you may sacrifice it. If you do, draw two cards.
Brought to Life — At the beginning of your end-step, if there are one or more counters on Corrupted Farmhand, you may sacrifice it. If you do, draw two cards.
0/1
At the beginning of your upkeep, another target creature gets +1/+1 and gains lifelink until the end of turn.
Brought to Life — At the beginning of your upkeep, there are one or more counters on Corrupted Servant, target creature you control deals 2 damage to another target creature or player.
Brought to Life — At the beginning of your upkeep, there are one or more counters on Corrupted Servant, target creature you control deals 2 damage to another target creature or player.
0/1
At the beginning of each combat phase, another target creature you control gets +1/+0 and haste until the end of turn.
Brought to Life — At the beginning of each combat phase, if there are one or more counters on Corrupted Warrior, you may tap or untap target creature.
Brought to Life — At the beginning of each combat phase, if there are one or more counters on Corrupted Warrior, you may tap or untap target creature.
0/1
Contaminate (If mana different from the card's colors is spent to cast this spell, it becomes contaminated.)
Glyph of Chaos enters the battlefield with a charge counter on it if it's contaminated.
: Add one mana of any color to your mana pool for each charge counter on Glyph of Chaos.
Glyph of Chaos enters the battlefield with a charge counter on it if it's contaminated.

Sacrifice Glyph of Insight: Draw two cards.
Excavate 5 (Exile five other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Excavate 5 (Exile five other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)


"By this portal we shall leave this Reality. I cannot guarantee where you will end up, but each man, woman and child will have the chance to start a new life."
Whenever Mantle of Ma'at becomes attached to a creature, put X +1/+1 counters on it, where X is the amount of mana spent to attach it.
Whenever Mantle of Ma'at becomes unattached to a creature, remove all counters on that creature.
Equip
Whenever Mantle of Ma'at becomes unattached to a creature, remove all counters on that creature.
Equip

At the beginning of each player's upkeep, that player sacrifices an artifact creature.
: Shabti Traitor becomes a non-artifact creature until the end of turn.

0/1




(
: Add
or
to your mana pool.)
You may have Barbarian Outpost enter the battlefield with a Warp counter on it. If you do, Barbarian Outpost enters the battlefield tapped.
Whenever you tap Barbarian Outpost for mana, if there is no Warp counter on it, you lose 1 life.



You may have Barbarian Outpost enter the battlefield with a Warp counter on it. If you do, Barbarian Outpost enters the battlefield tapped.
Whenever you tap Barbarian Outpost for mana, if there is no Warp counter on it, you lose 1 life.
"Fight for me or for Weh'jed. It makes no difference as long as the Fight endures."




Center of Ma'at has all basic land types in all zones (It is a Forest, Island, Mountain, Plains and Swamp in any zone).
(
: Add
or
to your mana pool.)
You may have Coastline Bazaar enter the battlefield with a Warp counter on it. If you do, Coastline Bazaar enters the battlefield tapped.
Whenever you tap Coastline Bazaar for mana, if there is no Warp counter on it, you lose 1 life.



You may have Coastline Bazaar enter the battlefield with a Warp counter on it. If you do, Coastline Bazaar enters the battlefield tapped.
Whenever you tap Coastline Bazaar for mana, if there is no Warp counter on it, you lose 1 life.
Where one can buy into splendor or be sold for a Shabti Worker.
(
: Add
or
to your mana pool.)
You may have Den of Thieves enter the battlefield with a Warp counter on it. If you do, Den of Thieves enters the battlefield tapped.
Whenever you tap Den of Thieves for mana, if there is no Warp counter on it, you lose 1 life.



You may have Den of Thieves enter the battlefield with a Warp counter on it. If you do, Den of Thieves enters the battlefield tapped.
Whenever you tap Den of Thieves for mana, if there is no Warp counter on it, you lose 1 life.
Where treachery and plunder meet hand in hand.
Heka's Dream enters the battlefield tapped.
When Heka's Dream enters the battlefield, sacrifice it unless you return an untapped land you control to its owner's hand.
: Add 
, 
, 
or 
to your mana pool.
When Heka's Dream enters the battlefield, sacrifice it unless you return an untapped land you control to its owner's hand.









Hwet's Cradle enters the battlefield tapped.
When Hwet's Cradle enters the battlefield, sacrifice it unless you return an untapped land you control to its owner's hand.
: Add 
, 
, 
or 
to your mana pool.
When Hwet's Cradle enters the battlefield, sacrifice it unless you return an untapped land you control to its owner's hand.









Isfet's Spark enters the battlefield tapped.
When Isfet's Spark enters the battlefield, sacrifice it unless you return an untapped land you control to its owner's hand.
: Add 
, 
, 
or 
to your mana pool.
When Isfet's Spark enters the battlefield, sacrifice it unless you return an untapped land you control to its owner's hand.









Nekheb's Lair enters the battlefield tapped.
When Nekheb's Lair enters the battlefield, sacrifice it unless you return an untapped land you control to its owner's hand.
: Add 
, 
, 
or 
to your mana pool.
When Nekheb's Lair enters the battlefield, sacrifice it unless you return an untapped land you control to its owner's hand.









(
: Add
or
to your mana pool.)
You may have Palace Gardens enter the battlefield with a Warp counter on it. If you do, Palace Gardens enters the battlefield tapped.
Whenever you tap Palace Gardens for mana, if there is no Warp counter on it, you lose 1 life.



You may have Palace Gardens enter the battlefield with a Warp counter on it. If you do, Palace Gardens enters the battlefield tapped.
Whenever you tap Palace Gardens for mana, if there is no Warp counter on it, you lose 1 life.
Where Ma'at is, and should be, upheld above all else.
(
: Add
or
to your mana pool.)
You may have Sanctum of Secrets enter the battlefield with a Warp counter on it. If you do, Sanctum of Secrets enters the battlefield tapped.
Whenever you tap Sanctum of Secrets for mana, if there is no Warp counter on it, you lose 1 life.



You may have Sanctum of Secrets enter the battlefield with a Warp counter on it. If you do, Sanctum of Secrets enters the battlefield tapped.
Whenever you tap Sanctum of Secrets for mana, if there is no Warp counter on it, you lose 1 life.
Where information is disseminated or destroyed.
Syah's Source enters the battlefield tapped.
When Syah's Source enters the battlefield, sacrifice it unless you return an untapped land you control to its owner's hand.
: Add 
, 
, 
or 
to your mana pool.
When Syah's Source enters the battlefield, sacrifice it unless you return an untapped land you control to its owner's hand.









Warped Forest enters the battlefield tapped.
As long as there is an odd number of warp counters on Warped Forest, it is an Island instead.
: Put a warp counter on Warped Forest.
As long as there is an odd number of warp counters on Warped Forest, it is an Island instead.

Warped Island enters the battlefield tapped.
As long as there is an odd number of warp counters on Warped Island, it is a Mountain instead.
: Put a warp counter on Warped Island.
As long as there is an odd number of warp counters on Warped Island, it is a Mountain instead.

Warped Mountain enters the battlefield tapped.
As long as there is an odd number of warp counters on Warped Mountain, it is a Plains instead.
: Put a warp counter on Warped Mountain.
As long as there is an odd number of warp counters on Warped Mountain, it is a Plains instead.

Warped Plains enters the battlefield tapped.
As long as there is an odd number of warp counters on Warped Plains, it is a Swamp instead.
: Put a warp counter on Warped Plains.
As long as there is an odd number of warp counters on Warped Plains, it is a Swamp instead.

Warped Swamp enters the battlefield tapped.
As long as there is an odd number of warp counters on Warped Swamp, it is a Forest instead.
: Put a warp counter on Warped Swamp.
As long as there is an odd number of warp counters on Warped Swamp, it is a Forest instead.

Weh'jedeen Response enters the battlefield with a Warp counter on it.
: Add
to your mana pool.
, Remove a counter from a permanent you control: Add one mana of any color to your mana pool.



Protection from Black
X/X
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Mechanics | Skeleton |
Restore Ma'at enters the battlefield with ten Stability counters
Whenever a spell is cast, if it was multicolored, remove a Stability counter on Restore Ma'at. Otherwise, put a Stability counter on Restore Ma'at.
When there are no Stability counters on Restore Ma'at, you lose the game.
When there are twenty-one or more Stability counters on Restore Ma'at, you win the game.
last 2024-03-24 22:29:17 by Mister Johnson