Fetish Wars: Recent Activity
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| Mechanics | Skeleton |
Recent updates to Fetish Wars: (Generated at 2026-11-14 17:45:19)
| Fetish Wars: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
Recent updates to Fetish Wars: (Generated at 2026-11-14 17:45:19)
You can only "exchange" something that still exists. If it blocks a 5/5, they just end up with a 5/5 with 2 damage on it--when the trigger resolves, there are no counters that can be exchanged, because this is already dead. Like I said, players are going to draw incorrect conclusions from the card and the whole mechanic, in droves.
No, but say you blocked a 5/5. A 3/3 is much more manageable than a 5/5.
For the blemish reminder text, it would save a line of text and I think read better if you change "move any counters from this creature to that creature and vice-versa" to "exchange all counters between them."
The Blemish mechanic seems like it's immensely susceptible to misplaying, with people thinking they'll be able to dump the counters on the blocker and survive even as this takes 2 damage itself in combat.
Most of the time, this is just going to end up as a bad 2/2, to the disappointment of pretty much everyone.
Maybe this ability is mono-black. I figured if any color removed -1/-1 counters it was green. I didn't want to limit the applications of the card though, so I left it as any counter.
I wasn't even going for flavor as much I was staying in color. Planeswalkers I guess don't matter since they're rare enough that no color has a general interaction with them. Enchantments is typically WG, though I think blue has toyed with enchantments in the past and might tertiary when it comes to caring about them.
making it trigger on a noncreature spell would be neater and not a huge flavor dent
really cool concept
Considered it being untap creature for a bit since I was worried red doesn't often get to untap land ( ((C49316)) being the only example I know off-hand).
I also included artifacts because red in recent times has been shown to interact with artifacts in ways other than their destruction.
Antelope have toes so I said feet instead of hooves. This I feel is more of a stampede lord than Black-Ivory Archbull
still trying to make a stampede lord.
added flash and made a 1/1 instead of a 1/2
made a 3/3 instead of a 4/5
Increased the CMC by 1.
needed more non-creature removal. I figured I'd make smash a RW hybrid.
You can't have targets in costs, so this definitely shouldn't target the creature that gets the -1/-1 counter regardless.
Reduced casting cost by