Fetish Wars: Mechanics
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Mechanics | Skeleton |
Fetish:
Whenever a nontoken creature dies, if ~ has no fetish, you may exile that card.
Used on 9 cards:
Bone Shaman's Mask, Aardvark Fetish, Skin Drum, Sphinxmane Headdress, Blood-Dirt Ointment, Skin Tome, Witch Doctor's Staff, Rack of Bones, Fetish Poppet
See Okundwa
Stampede:
Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.
Used on 11 cards:
Diamondhoof Antelope, Sneezing Rhino, Egwu Skewerer, Menmund Great-Ox, Mudmaker, Gorger Pig, Iron-Horned Addax, Black-Ivory Archbull, Medur Highhorn, Kolo Rootreaver, Greatherd Gathering
See Okundwa
Blemish:
Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.
Used on 10 cards:
Deceptive Herbalist, Poxmarked Bestower, Ragecursed Shaman, Gravewalker Black-Ivory, Graveroot Specter, Carrion Vultures, Hexer's Knife, Ahjrabi Greatbuzzard, Slothgut Vector, Runemarked Prowler
Found a mechanic to work with -1/-1 counters, but is also open enough to reuse with +1/+1 counters.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".