Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dragon
Flying
{r}: Pietersite Dragon gets +1/+0 until end of turn.
{r}: Pietersite Dragon gains first strike until end of turn.
{u}: Pietersite Dragon gets +0/+1 until end of turn.
{u}: Pietersite Dragon gains hexproof until end of turn.
3/3
 U 
Enchantment – Aura
Enchant land you control

Enchanted land gains "{g},{t}: Reveal the top card of your library. If a land sharing the same name as the enchanted land is revealed you may put that land onto the battlefield."
 U 
Enchantment
Whenever a creature with a combined power and toughness of less than or equal to 2 enters the battlefield that creature other creatures you control get +1/+1 until end of turn.
 U 
Artifact – Equipment
Equipped creature gets +X/+0, where X is the number of exiled creatures you own.

Equip {1}
A point of topaz where the echoes of the dead can silently scream
 C 
Creature – Boar
Lifelink, Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
3/4
 C 
Sorcery
Gain control of target creature or artifact until end of turn. Untap that permanent. It gains gaste.
Sometimes it's a powerful fetish, sometimes it's a powerful person. Either fetches a hefty ransom.
 C 
Enchantment – Aura
Enchant creature

Whenever enchanted creature is tapped its controller puts the top 3 cards of their library into their graveyard.
 C 
Artifact Creature – Beast Construct
Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
Runemarked Prowler enters the battlefield with a -1/-1 counter.
2/4
 C 
Creature – Crocodile
When Bhozi Mer-Eater enters the battlefield return target creature to its owner's hand.
Still a pescetarian.
4/3
 C 
Instant
Target blue or red creature you control gets +1/+1 until end of turn. If you own five or more instant or sorcery cards in exile, creatures you control get +2/+2 until end of turn instead.
 C 
Sorcery
Gain control of all creature tokens until end of turn. Untap those creatures. They gain haste until end of turn.
 C 
Creature – Zombie Boar
Wither
A hunter had his falcata cursed before he sought to kill the beast. So the slash did slay the beast, and yet the warthog still gored the hunter.
3/4
 C 
Land
Khzgeru's Boneyard enters the battlefield tapped.

When Khzgeru's Boneyard enters the battlefield you may gain 2 life if you control a multi-colored permanent.

{t}: Add {b} or {r} to your mana pool.
 C 
Creature – Spirit
Exile a card from your graveyard, {t}: Remove a counter from target permanent.
You have nothing more than the dead.
2/1
Forest
 
 B 
Basic Land – Forest

Pietersite Dragon (rare)
Vast Expanse (uncommon)
Scamperer's Circle (uncommon)
Gemhold Spear (uncommon)
Gorger Pig (common)
Bandits' Raid (common)
Baffler's Curse (common)
Runemarked Prowler (common)
Bhozi Mer-Eater (common)
Forgetter's Rage (common)
Sudden Militia (common)
Wormbelly Warthog (common)
Khzgeru's Boneyard (common)
Depriving Spirit (common)
Forest (basic)