Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Druid
Flash
Whenever a creature you own is exiled from anywhere you may search your library for a land and add it to your hand. Shuffle your library afterward.
1/2
 U 
Creature – Antelope
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Whenever Diamondhoof Antelope becomes untapped untap all other creatures with Stampede that you control.
2/3
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gains "{g/b}: Put a -1/-1 counter on this creature.

{g/b}: Remove a -1/-1 counter from this creautre."
 U 
Enchantment
Whenever you cast a non-creature spell during your turn target creature can't block until end of turn.

Whenever you cast a non-creature spell during an opponent's turn target creature can't attack.
 C 
Artifact
Fetish ( Whenever a nontoken creature dies, if Sphinxmane Headdress has no fetish, you may exile that card.)

{4},{t}: Exile the top card of target player's library. If Sphinxmane Headdress has a fetish, costs {4} less.
 C 
Artifact – Equipment
Whenever a creature becomes equipped with Hexer's Knife put a -1/-1 counter on the equipped creature. Equipped creature gains Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)

Equip: {1}
 C 
Creature – Pegasus
Flying
Zebrasi are said to messengers of the sun itself, their black stripes representing the sun chasing away the night.
2/1
 C 
Instant
Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.
 C 
Creature – Fish
Sacrifice Diviner's Catfish: Until end of turn, instants and sorcery spells you cast cost {2} less.
Some fish are so old that their bones turn to the dust that forms the future.
2/2
 C 
Sorcery
Gain control of target creature or artifact until end of turn. Untap that permanent. It gains gaste.
Sometimes it's a powerful fetish, sometimes it's a powerful person. Either fetches a hefty ransom.
 C 
Creature – Zombie Boar
Wither
A hunter had his falcata cursed before he sought to kill the beast. So the slash did slay the beast, and yet the warthog still gored the hunter.
3/4
 C 
Creature – Boar
Lifelink, Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
3/4
 C 
Sorcery
Shuffle target artifact or enchantment into its owner's library and draw two cards.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2 and has hexproof.
Island
 
 B 
Basic Land – Island

Deepjungle Cultivator (rare)
Diamondhoof Antelope (uncommon)
Trial of Weakness (uncommon)
Salt Fireworks (uncommon)
Sphinxmane Headdress (common)
Hexer's Knife (common)
Zebrasi Skyherd (common)
Beckon Apparition (common)
Diviner's Catfish (common)
Bandits' Raid (common)
Wormbelly Warthog (common)
Gorger Pig (common)
Purposeful Dissolve (common)
Camouflaged Hunting (common)
Island (basic)