Fetish Wars: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2: Look at the top card of your library.If it's an Aura card, you may put it onto the battlefield.
-3: Draw a card for each enchantment you control. -7: You gain an emblem with "Enchantments and enchanted permanents you control have hexproof and are indestructible." 4
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Whenever a creature with a combined power and toughness of less than or equal to 2 enters the battlefield that creature other creatures you control get +1/+1 until end of turn.
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Whenever you cast a non-creature spell during your turn target creature can't block until end of turn.
Whenever you cast a non-creature spell during an opponent's turn target creature can't attack. |
If Boilhelm Genius would be exiled by an artifact you may draw a card and deal 2 damage to target creature.
"I swear, this staff will be the death of me."
3/2
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Destroy target attacking creature. If that creature had stampede its controller loses 3 life.
See the confusion that erupts once the an archbull falls?
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, : Target creature gets +2/+2 until end of turn. Use this ability only during your main phase.Fight to the rhythm.
2/2
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Enchant creature
Enchanted creature gets +1/+0 and cannot be blocked. Dorcia's skills left jaws agape in awe and many pockets empty.
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Destroy target creature. If that creature had a -1/-1 counter on it you may draw 2 cards.
Death is often, thought not always and not assuredly, the only end to a curse.
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Untap or tap all creatures target player controls. Remove all counters from creatures tapped or untapped this way.
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Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
Slothgut Vector enters the battlefield with 2 -1/-1 counters. 4/4
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Isbo Huntress gets +2/+2 whenever it attacks if you control two or more multicolored creatures.
1/1
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Enchant creature or artifact
Enchanted permanent can't attack or activate its activated abilities. |
Target blue or red creature you control gets +1/+1 until end of turn. If you own five or more instant or sorcery cards in exile, creatures you control get +2/+2 until end of turn instead.
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Khzgeru's Boneyard enters the battlefield tapped.
When Khzgeru's Boneyard enters the battlefield you may gain 2 life if you control a multi-colored permanent. : Add or to your mana pool.
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Feylan, Mystic Warden
(mythic)
Scamperer's Circle
(uncommon)
Salt Fireworks
(uncommon)
Boilhelm Genius
(uncommon)
Thin the Herd
(common)
Gwehu War Drummer
(common)
Juggler's Facade
(common)
Succumb
(common)
Unhindering
(common)
Slothgut Vector
(common)
Isbo Huntress
(common)
Lethargy Hex
(common)
Forgetter's Rage
(common)
Khzgeru's Boneyard
(common)
Forest
(basic)






: Target creature gets +2/+2 until end of turn. Use this ability only during your main phase.