Fetish Wars: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As long as there are ten or more exiled cards you may cast creature spells from your graveyard for
more. Put a -1/-1 counter on each creature that was cast this way.
Whenever a creature with a -1/-1 counter on it would die, exile it instead. |
Banetrident enters the battlefield with a -1/-1 counter unless you exile an instant or sorcery from your hand.
"They are the rejects of the rivers, bays, and lagoons. They are children trapped in their own ignorance".
3/2
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Fetish ( Whenever a nontoken creature dies, if Skin Drum has no fetish, you may exile that card.)
: Target creature attacks this turn if able. If Skin Drum has a fetish that creature gets +1/+0 until end of turn. |
Flying
As long as you own 3 or more exiled instants or sorceries Lost-Knowledge Ancient gets +2/+2 Where men write on paper sphinxes etch into their instincts.
3/3
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Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.
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Exile a card from your graveyard,
: Remove a counter from target permanent.You have nothing more than the dead.
2/1
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Isbo Huntress gets +2/+2 whenever it attacks if you control two or more multicolored creatures.
1/1
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Enchant creature or artifact
Enchanted permanent can't attack or activate its activated abilities. |
Wither
A hunter had his falcata cursed before he sought to kill the beast. So the slash did slay the beast, and yet the warthog still gored the hunter.
3/4
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Fetish ( Whenever a nontoken creature dies, if Sphinxmane Headdress has no fetish, you may exile that card.)
, : Exile the top card of target player's library. If Sphinxmane Headdress has a fetish, costs less.
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Shuffle target artifact or enchantment into its owner's library and draw two cards.
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Gain control of target creature or artifact until end of turn. Untap that permanent. It gains gaste.
Sometimes it's a powerful fetish, sometimes it's a powerful person. Either fetches a hefty ransom.
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Sacrifice Diviner's Catfish: Until end of turn, instants and sorcery spells you cast cost
less.Some fish are so old that their bones turn to the dust that forms the future.
2/2
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Flash
When Warded Shaman enters the battlefield creatures can't gain -1/-1 counters until end of turn. "You're only a target if you allow yourself to be one."
1/2
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Second Life
(rare)
Banetrident
(uncommon)
Skin Drum
(uncommon)
Lost-Knowledge Ancient
(uncommon)
Beckon Apparition
(common)
Depriving Spirit
(common)
Isbo Huntress
(common)
Lethargy Hex
(common)
Wormbelly Warthog
(common)
Sphinxmane Headdress
(common)
Purposeful Dissolve
(common)
Bandits' Raid
(common)
Diviner's Catfish
(common)
Warded Shaman
(common)
Swamp
(basic)


more. Put a -1/-1 counter on each creature that was cast this way.
: Target creature attacks this turn if able. If Skin Drum has a fetish that creature gets +1/+0 until end of turn.


