Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature

Whenever enchanted creature untaps you may exile target permanent with a converted mana cost of 4 or greater.
 U 
Creature – Sphinx
Flying
As long as you own 3 or more exiled instants or sorceries Lost-Knowledge Ancient gets +2/+2
Where men write on paper sphinxes etch into their instincts.
3/3
 U 
Instant
Destroy target artifact. Until end of turn you may cast artifact spells as if they had flash for {1} less.
 U 
Sorcery
Destroy target creature, enchantment, or artifact.
This sword, her favorite weapon, this leather, the story of her favorite runes, this skull, the head or her most-hated enemy.
 C 
Creature – Bird
Flying, Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
When Carrion Vultures enters the battlefield put a -1/-1 counter on target creature.
1/3
 C 
Creature – Human Nomad
{t}: Target creature you control gets +1/+1 and haste until end of turn.
"Where you tread, remember that others have already shaped the path for you!"
1/2
 C 
Artifact – Equipment
Whenever a creature becomes equipped with Hexer's Knife put a -1/-1 counter on the equipped creature. Equipped creature gains Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)

Equip: {1}
 C 
Instant
Choose 5 instants or sorceries in your graveyard. An opponent chooses one. Return the chosen card to your hand and exile the rest.
"Bone Shaman, I have survived your onslaught. Have you any other desecrations left in your arsenal?"- Feylan
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2 and has hexproof.
 C 
Sorcery
Target opponent loses 1 life and discards a card. You gain 1 life and draw a card.
 C 
Land
Khzgeru's Boneyard enters the battlefield tapped.

When Khzgeru's Boneyard enters the battlefield you may gain 2 life if you control a multi-colored permanent.

{t}: Add {b} or {r} to your mana pool.
 C 
Sorcery
Gain control of target creature or artifact until end of turn. Untap that permanent. It gains gaste.
Sometimes it's a powerful fetish, sometimes it's a powerful person. Either fetches a hefty ransom.
 C 
Instant
Creatures you control gain first strike until end of turn.
The Medur fasya are common hires among travelling caravans.
 C 
Creature – Sprit
Flying
Exile Ancestor in the Clouds from your graveyard: Target creature gains flying until end of turn.
Why gain sorrow from the rain?
2/3
Island
 
 B 
Basic Land – Island

Kiss of Oblivion (rare)
Lost-Knowledge Ancient (uncommon)
Trinketurn (uncommon)
Gift the Ancestors (uncommon)
Carrion Vultures (common)
Sunword Advocater (common)
Hexer's Knife (common)
Half-Plan (common)
Camouflaged Hunting (common)
Soul Leech (common)
Khzgeru's Boneyard (common)
Bandits' Raid (common)
Fasya Tactics (common)
Ancestor in the Clouds (common)
Island (basic)