Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {c} to your mana pool.

When you control five lands sacrifice Bandits' Canyon and add {r}{w} to your mana pool. Then destroy target artifact and target enchantment.
 U 
Enchantment
Whenever a creature with a combined power and toughness of less than or equal to 2 enters the battlefield that creature other creatures you control get +1/+1 until end of turn.
 U 
Instant
Look at the top 3 cards of your library and exile one. Until end of turn you may cast the exiled card if it's a spell as if it had flash.
A clown's art is equal parts distraction and danger.
 U 
Creature – Merfolk Artificer
If Boilhelm Genius would be exiled by an artifact you may draw a card and deal 2 damage to target creature.
"I swear, this staff will be the death of me."
3/2
 C 
Instant
Regenerate target creature you control. Target opponent loses life equal to that creature's toughness.
 C 
Sorcery
Gain control of all creature tokens until end of turn. Untap those creatures. They gain haste until end of turn.
 C 
Land
Lush Ravine enters the battlefield tapped.

When Lush Ravine enters the battlefield you may gain 2 life if you control a multi-colored permanent.

{t}: Add {r} or {g} to your mana pool.
 C 
Instant
Deal 2 damage to target creature or player. If a creature selected this way has a -1/-1 counter on it Cursed Lava deals 4 damage to that creature instead.
 C 
Creature – Bird
Flying, Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
When Carrion Vultures enters the battlefield put a -1/-1 counter on target creature.
1/3
 C 
Enchantment – Aura
Enchant creature or artifact

Enchanted permanent can't attack or activate its activated abilities.
 C 
Instant
Counter target creature spell. All creatures you don't control with the same name get -3/-0 until end of turn.
 C 
Artifact Creature – Beast Construct
Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
Runemarked Prowler enters the battlefield with a -1/-1 counter.
2/4
 C 
Instant
Target blue or red creature you control gets +1/+1 until end of turn. If you own five or more instant or sorcery cards in exile, creatures you control get +2/+2 until end of turn instead.
 C 
Creature – Spirit
Exile a card from your graveyard, {t}: Remove a counter from target permanent.
You have nothing more than the dead.
2/1
Island
 
 B 
Basic Land – Island

Bandits' Canyon (rare)
Scamperer's Circle (uncommon)
Dorcia's Juggling (uncommon)
Boilhelm Genius (uncommon)
Parasitic Rejuvenation (common)
Sudden Militia (common)
Lush Ravine (common)
Cursed Lava (common)
Carrion Vultures (common)
Lethargy Hex (common)
Insult the Name (common)
Runemarked Prowler (common)
Forgetter's Rage (common)
Depriving Spirit (common)
Island (basic)