Fetish Wars: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying, Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
Creatures with a power less than the number of counters on Ahjrabi Greatbuzzard can't attack. 5/6
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Fetish ( Whenever a nontoken creature dies, if Rack of Bones has no fetish, you may exile that card.)
At the beginning of each player's upkeep if that player has more than 4 cards in their hand Rack of Bones deals 1 damage to that player. If Rack of Bones has a fetish, instead Rack of Bones deals 3 damage to that player. |
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Haste, Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
3/1
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Khzgeru's Boneyard enters the battlefield tapped.
When Khzgeru's Boneyard enters the battlefield you may gain 2 life if you control a multi-colored permanent. ![]() ![]() ![]() |
Flying
Zebrasi are said to messengers of the sun itself, their black stripes representing the sun chasing away the night.
2/1
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When Bhozi Mer-Eater enters the battlefield return target creature to its owner's hand.
Still a pescetarian.
4/3
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Gain control of target creature or artifact until end of turn. Untap that permanent. It gains gaste.
Sometimes it's a powerful fetish, sometimes it's a powerful person. Either fetches a hefty ransom.
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Fetish ( Whenever a nontoken creature dies, if Blood-Dirt Ointment has no fetish, you may exile that card.)
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Counter target creature spell. All creatures you don't control with the same name get -3/-0 until end of turn.
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Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.
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Exile target creature from a player's graveyard. Tap all creatures sharing a name with the exiled creature.
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Enchant creature
Enchanted creature gets +1/+1 and deathtouch. When enchanted creature dies put a 1/1 black-green snake token with deathtouch onto the battlefield. |
Target blue or red creature you control gets +1/+1 until end of turn. If you own five or more instant or sorcery cards in exile, creatures you control get +2/+2 until end of turn instead.
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Ahjrabi Greatbuzzard
(rare)
Rack of Bones
(uncommon)
Cutpurse Conscription
(uncommon)
Iron-Horned Addax
(uncommon)
Khzgeru's Boneyard
(common)
Zebrasi Skyherd
(common)
Bhozi Mer-Eater
(common)
Bandits' Raid
(common)
Blood-Dirt Ointment
(common)
Insult the Name
(common)
Beckon Apparition
(common)
Bone Bleach
(common)
Viper Wreath
(common)
Forgetter's Rage
(common)
Island
(basic)