Fetish Wars: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Copy target instant or sorcery spell, then counter target instant or sorcery. You may choose new targets for the copy.
A sphere of fire formed above the mage's hands... and he threw it at his old, ugly robes.
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Target creature gets +3/+3 and wither until end of turn.
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Deal X damage to target attacking creature, where X is the number of -1/-1 counters on all creatures you control.
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When Thoughtcaller Adept enters the battlefield draw a card for each wizard you control.
"A gathering you say? I suppose I shall show my magics." Sammu of the Redgill
2/3
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Wither
A hunter had his falcata cursed before he sought to kill the beast. So the slash did slay the beast, and yet the warthog still gored the hunter.
3/4
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Gain control of target creature or artifact until end of turn. Untap that permanent. It gains gaste.
Sometimes it's a powerful fetish, sometimes it's a powerful person. Either fetches a hefty ransom.
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Flash
When Warded Shaman enters the battlefield creatures can't gain -1/-1 counters until end of turn. "You're only a target if you allow yourself to be one."
1/2
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Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
Runemarked Prowler enters the battlefield with a -1/-1 counter. 2/4
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Khzgeru's Boneyard enters the battlefield tapped.
When Khzgeru's Boneyard enters the battlefield you may gain 2 life if you control a multi-colored permanent. : Add or to your mana pool.
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Flying
Zebrasi are said to messengers of the sun itself, their black stripes representing the sun chasing away the night.
2/1
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Gain control of all creature tokens until end of turn. Untap those creatures. They gain haste until end of turn.
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Choose 5 instants or sorceries in your graveyard. An opponent chooses one. Return the chosen card to your hand and exile the rest.
"Bone Shaman, I have survived your onslaught. Have you any other desecrations left in your arsenal?"- Feylan
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Target blue or red creature you control gets +1/+1 until end of turn. If you own five or more instant or sorcery cards in exile, creatures you control get +2/+2 until end of turn instead.
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Wither
When Midnight Spiritkeeper enters the battlefield, if there is a creature card in your graveyard, you may gain 4 life. 4/4
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Mindless Miscast
(rare)
Strength of Weakness
(uncommon)
Unsightly Scene
(uncommon)
Thoughtcaller Adept
(uncommon)
Wormbelly Warthog
(common)
Bandits' Raid
(common)
Warded Shaman
(common)
Runemarked Prowler
(common)
Khzgeru's Boneyard
(common)
Zebrasi Skyherd
(common)
Sudden Militia
(common)
Half-Plan
(common)
Forgetter's Rage
(common)
Midnight Spiritkeeper
(common)
Island
(basic)



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