Fetish Wars: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Dreameater Hydra attacks reveal the top three cards your library and exile one of them. Until end of turn Dreameater Hydra gets +X/+X and the defending player puts the top X cards of their library into their graveyard, where X is the converted mana cost of the exiled card. Put all other cards revealed this way on the bottom of your library.
1/1
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Whenever a creature with a combined power and toughness of less than or equal to 2 enters the battlefield that creature other creatures you control get +1/+1 until end of turn.
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Enchant land you control
Enchanted land gains " , : Reveal the top card of your library. If a land sharing the same name as the enchanted land is revealed you may put that land onto the battlefield." |
: Until end of turn creature tokens you control gain haste and get +2/+0 until end of turn. Sacrifice all creature tokens you control at the beginning of the next endstep. Use this ability only once each turn. |
Wither
When Midnight Spiritkeeper enters the battlefield, if there is a creature card in your graveyard, you may gain 4 life. 4/4
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Regenerate target creature you control. Target opponent loses life equal to that creature's toughness.
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Flash
When Warded Shaman enters the battlefield creatures can't gain -1/-1 counters until end of turn. "You're only a target if you allow yourself to be one."
1/2
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Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
2/2
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Destroy target creature. If that creature had a -1/-1 counter on it you may draw 2 cards.
Death is often, thought not always and not assuredly, the only end to a curse.
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Lush Ravine enters the battlefield tapped.
When Lush Ravine enters the battlefield you may gain 2 life if you control a multi-colored permanent. : Add or to your mana pool.
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Whenever a creature becomes equipped with Hexer's Knife put a -1/-1 counter on the equipped creature. Equipped creature gains Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
Equip: ![]() |
Creatures you control gain first strike until end of turn.
The Medur fasya are common hires among travelling caravans.
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Enchant creature or artifact
Enchanted permanent can't attack or activate its activated abilities. |
Gain control of all creature tokens until end of turn. Untap those creatures. They gain haste until end of turn.
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Dreameater Hydra
(rare)
Scamperer's Circle
(uncommon)
Vast Expanse
(uncommon)
Cutpurse Conscription
(uncommon)
Midnight Spiritkeeper
(common)
Parasitic Rejuvenation
(common)
Warded Shaman
(common)
Menmund Great-Ox
(common)
Succumb
(common)
Lush Ravine
(common)
Hexer's Knife
(common)
Fasya Tactics
(common)
Lethargy Hex
(common)
Sudden Militia
(common)
Forest
(basic)


: Reveal the top card of your library. If a land sharing the same name as the enchanted land is revealed you may put that land onto the battlefield."

: Until end of turn creature tokens you control gain haste and get +2/+0 until end of turn. Sacrifice all creature tokens you control at the beginning of the next endstep. Use this ability only once each turn.
