Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {c} to your mana pool.

When you control five or more lands sacrifice Decaying Copse and add {b}{g} to your mana pool. Then, target player loses 2 life and target creature gets +2/+2 until end of turn.
 U 
Enchantment – Aura
Enchant land you control

Enchanted land gains "{g},{t}: Reveal the top card of your library. If a land sharing the same name as the enchanted land is revealed you may put that land onto the battlefield."
 U 
Creature – Rhino
Sneezing Rhino enters the battlefield with a -1/-1 counter on it unless you cast another creature spell this turn.
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
4/5
 U 
Enchantment
Whenever you cast a non-creature spell during your turn target creature can't block until end of turn.

Whenever you cast a non-creature spell during an opponent's turn target creature can't attack.
 C 
Instant
Destroy target creature with flying. If that creature had a -1/-1 counter on it untap all creatures you control.
"I was the best eagle hunter as aboy. Why should a little bit of firebreathing make a difference?"
 C 
Creature – Elf Shaman Musician
{g},{t}: Target creature gets +2/+2 until end of turn. Use this ability only during your main phase.
Fight to the rhythm.
2/2
 C 
Enchantment – Aura
Enchant creature

Whenever enchanted creature is tapped its controller puts the top 3 cards of their library into their graveyard.
 C 
Land
Lush Ravine enters the battlefield tapped.

When Lush Ravine enters the battlefield you may gain 2 life if you control a multi-colored permanent.

{t}: Add {r} or {g} to your mana pool.
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and flying.

Equip {1}
 C 
Instant
Counter target creature spell. All creatures you don't control with the same name get -3/-0 until end of turn.
 C 
Creature – Human Shaman
Wither
When Nnikvi Elder dies you may draw a card.
The Nnikvi tribe endure suffering in the flesh so that when they become spirits they will find joy in being free from flesh.
1/3
 C 
Creature – Hyena Cleric
Wither
When Midnight Spiritkeeper enters the battlefield, if there is a creature card in your graveyard, you may gain 4 life.
4/4
 C 
Instant
Target blue or red creature you control gets +1/+1 until end of turn. If you own five or more instant or sorcery cards in exile, creatures you control get +2/+2 until end of turn instead.
 C 
Creature – Human Nomad
{t}: Target creature you control gets +1/+1 and haste until end of turn.
"Where you tread, remember that others have already shaped the path for you!"
1/2
Forest
 
 B 
Basic Land – Forest

Decaying Copse (rare)
Vast Expanse (uncommon)
Sneezing Rhino (uncommon)
Salt Fireworks (uncommon)
Wing Snap (common)
Gwehu War Drummer (common)
Baffler's Curse (common)
Lush Ravine (common)
Plumed Shield (common)
Insult the Name (common)
Nnikvi Elder (common)
Midnight Spiritkeeper (common)
Forgetter's Rage (common)
Sunword Advocater (common)
Forest (basic)