Fetish Wars: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Fetish ( Whenever a nontoken creature dies, if Aardvark Fetish has no fetish, you may exile that card.)
At the beginning of each opponents upkeep choose a target creature. That creature can be blocked by any creature you control, regardless of abilities. If Aardvark Fetish has a fetish, instead all creatures opponents control may be blocked by all creatures you control, regardless of abilities. |
Flash
Whenever you cast a spell on your opponent's turn creatures you control get +1/+1 until end of turn. The lightning's strike, the cobra's bite. I know a single moment as an hour.
2/3
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Destroy target artifact. Until end of turn you may cast artifact spells as if they had flash for
less. |
Target creature gets +3/+3 and wither until end of turn.
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Destroy target artifact.
Draw a card. |
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Untap or tap all creatures target player controls. Remove all counters from creatures tapped or untapped this way.
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Destroy target creature. If that creature had a -1/-1 counter on it you may draw 2 cards.
Death is often, thought not always and not assuredly, the only end to a curse.
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Flying, Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
When Carrion Vultures enters the battlefield put a -1/-1 counter on target creature. 1/3
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Gain control of target creature or artifact until end of turn. Untap that permanent. It gains gaste.
Sometimes it's a powerful fetish, sometimes it's a powerful person. Either fetches a hefty ransom.
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Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
Slothgut Vector enters the battlefield with 2 -1/-1 counters. 4/4
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Lush Ravine enters the battlefield tapped.
When Lush Ravine enters the battlefield you may gain 2 life if you control a multi-colored permanent. : Add or to your mana pool.
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Haste, vigilance
While other cats hide in trees and brush, Okundwa's leonin stand tall and proud in the savannah.
3/3
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Target blue or red creature you control gets +1/+1 until end of turn. If you own five or more instant or sorcery cards in exile, creatures you control get +2/+2 until end of turn instead.
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Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
"I know no charlatans by their manners or words, but I know trace poisons run through those tubers."- Maxemarc Ghoulbark
1/3
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Aardvark Fetish
(rare)
Hosotho Flashcaster
(uncommon)
Trinketurn
(uncommon)
Strength of Weakness
(uncommon)
Sundering Strike
(common)
Unhindering
(common)
Succumb
(common)
Carrion Vultures
(common)
Bandits' Raid
(common)
Slothgut Vector
(common)
Lush Ravine
(common)
Bronzemane Sentinel
(common)
Forgetter's Rage
(common)
Deceptive Herbalist
(common)
Forest
(basic)






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