Fetish Wars: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
At the beginning of your upkeep you may put a -1/-1 counter on target creature you control. Creatures you control with -1/-1 counters have stampede. 5/6
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Destroy target creature, enchantment, or artifact.
This sword, her favorite weapon, this leather, the story of her favorite runes, this skull, the head or her most-hated enemy.
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Wither
When Bloodfear Witch Doctor enters the battlefield each opponent loses 1 life for each creature they control with a -1/-1 counter. 1/4
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Enchant land
Enchanted land untaps during each players untap step. "Just remember my touch- its memory is all you need to heal."- Funanya
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Enchant creature
Whenever enchanted creature is tapped its controller puts the top 3 cards of their library into their graveyard. |
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Flying, Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
When Carrion Vultures enters the battlefield put a -1/-1 counter on target creature. 1/3
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, : Target creature gets +2/+2 until end of turn. Use this ability only during your main phase.Fight to the rhythm.
2/2
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Khzgeru's Boneyard enters the battlefield tapped.
When Khzgeru's Boneyard enters the battlefield you may gain 2 life if you control a multi-colored permanent. : Add or to your mana pool.
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Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
Slothgut Vector enters the battlefield with 2 -1/-1 counters. 4/4
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Regenerate target creature you control. Target opponent loses life equal to that creature's toughness.
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Gain control of all creature tokens until end of turn. Untap those creatures. They gain haste until end of turn.
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Equipped creature gets +0/+2 and flying.
Equip ![]() |
Creatures you control gain first strike until end of turn.
The Medur fasya are common hires among travelling caravans.
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Destroy target creature. If that creature had a -1/-1 counter on it you may draw 2 cards.
Death is often, thought not always and not assuredly, the only end to a curse.
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Black-Ivory Archbull
(mythic)
Gift the Ancestors
(uncommon)
Bloodfear Witch Doctor
(uncommon)
Roots of Renewal
(uncommon)
Baffler's Curse
(common)
Carrion Vultures
(common)
Gwehu War Drummer
(common)
Khzgeru's Boneyard
(common)
Slothgut Vector
(common)
Parasitic Rejuvenation
(common)
Sudden Militia
(common)
Plumed Shield
(common)
Fasya Tactics
(common)
Succumb
(common)
Mountain
(basic)





: Target creature gets +2/+2 until end of turn. Use this ability only during your main phase.
to your mana pool.
