Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantent
Whenever a non-token creature enters the battlefield under your control you may create a 2/2 green antelope token with 'Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)".
 U 
Artifact – Equipment
Equipped creature gets +X/+0, where X is the number of exiled creatures you own.

Equip {1}
A point of topaz where the echoes of the dead can silently scream
 U 
Creature – Antelope
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Whenever Diamondhoof Antelope becomes untapped untap all other creatures with Stampede that you control.
2/3
 U 
Instant
Look at the top 3 cards of your library and exile one. Until end of turn you may cast the exiled card if it's a spell as if it had flash.
A clown's art is equal parts distraction and danger.
 C 
Creature – Zombie Boar
Wither
A hunter had his falcata cursed before he sought to kill the beast. So the slash did slay the beast, and yet the warthog still gored the hunter.
3/4
 C 
Instant
Choose 5 instants or sorceries in your graveyard. An opponent chooses one. Return the chosen card to your hand and exile the rest.
"Bone Shaman, I have survived your onslaught. Have you any other desecrations left in your arsenal?"- Feylan
 C 
Creature – Cat Soldier
Haste, vigilance
While other cats hide in trees and brush, Okundwa's leonin stand tall and proud in the savannah.
3/3
 C 
Artifact – Equipment
Whenever a creature becomes equipped with Hexer's Knife put a -1/-1 counter on the equipped creature. Equipped creature gains Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)

Equip: {1}
 C 
Instant
Creatures you control gain first strike until end of turn.
The Medur fasya are common hires among travelling caravans.
 C 
Land
Misty Meadow enters the battlefield tapped.

When Misty Meadow enters the battlefield you may gain 2 life if you control a multi-colored permanent.

{t}: Add {w} or {u} to your mana pool.
 C 
Creature – Pegasus
Flying
Zebrasi are said to messengers of the sun itself, their black stripes representing the sun chasing away the night.
2/1
 C 
Creature – Spirit
Exile a card from your graveyard, {t}: Remove a counter from target permanent.
You have nothing more than the dead.
2/1
 C 
Creature – Human Shaman
Flash
When Warded Shaman enters the battlefield creatures can't gain -1/-1 counters until end of turn.
"You're only a target if you allow yourself to be one."
1/2
 C 
Creature – Cat Rogue
Wither
A leonin without a pride will resort to any shame to survive.
1/1
Forest
 
 B 
Basic Land – Forest

Greatherd Gathering (rare)
Gemhold Spear (uncommon)
Diamondhoof Antelope (uncommon)
Dorcia's Juggling (uncommon)
Wormbelly Warthog (common)
Half-Plan (common)
Bronzemane Sentinel (common)
Hexer's Knife (common)
Fasya Tactics (common)
Misty Meadow (common)
Zebrasi Skyherd (common)
Depriving Spirit (common)
Warded Shaman (common)
Brokenclaw Bandit (common)
Forest (basic)