Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Hydra
Whenever Dreameater Hydra attacks reveal the top three cards your library and exile one of them. Until end of turn Dreameater Hydra gets +X/+X and the defending player puts the top X cards of their library into their graveyard, where X is the converted mana cost of the exiled card. Put all other cards revealed this way on the bottom of your library.
1/1
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gains "{g/b}: Put a -1/-1 counter on this creature.

{g/b}: Remove a -1/-1 counter from this creautre."
 U 
Creature – Elf Wizard
Flash
Whenever you cast a spell on your opponent's turn creatures you control get +1/+1 until end of turn.
The lightning's strike, the cobra's bite. I know a single moment as an hour.
2/3
 U 
Creature – Antelope
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Whenever Diamondhoof Antelope becomes untapped untap all other creatures with Stampede that you control.
2/3
 C 
Instant
Exile target creature from a player's graveyard. Tap all creatures sharing a name with the exiled creature.
 C 
Creature – Human
Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
"I know no charlatans by their manners or words, but I know trace poisons run through those tubers."- Maxemarc Ghoulbark
1/3
 C 
Instant
Destroy target artifact.

Draw a card.
 C 
Instant
Target blue or red creature you control gets +1/+1 until end of turn. If you own five or more instant or sorcery cards in exile, creatures you control get +2/+2 until end of turn instead.
 C 
Creature – Cat Soldier
Haste, vigilance
While other cats hide in trees and brush, Okundwa's leonin stand tall and proud in the savannah.
3/3
 C 
Land
Misty Meadow enters the battlefield tapped.

When Misty Meadow enters the battlefield you may gain 2 life if you control a multi-colored permanent.

{t}: Add {w} or {u} to your mana pool.
 C 
Creature – Ox
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
2/2
{4}{b}{b}
 
 C 
Instant
Destroy target creature. If that creature had a -1/-1 counter on it you may draw 2 cards.
Death is often, thought not always and not assuredly, the only end to a curse.
 C 
Creature – Spirit
Exile a card from your graveyard, {t}: Remove a counter from target permanent.
You have nothing more than the dead.
2/1
 C 
Instant
Untap or tap all creatures target player controls. Remove all counters from creatures tapped or untapped this way.
Swamp
 
 B 
Basic Land – Swamp

Dreameater Hydra (rare)
Trial of Weakness (uncommon)
Hosotho Flashcaster (uncommon)
Diamondhoof Antelope (uncommon)
Bone Bleach (common)
Deceptive Herbalist (common)
Sundering Strike (common)
Forgetter's Rage (common)
Bronzemane Sentinel (common)
Misty Meadow (common)
Menmund Great-Ox (common)
Succumb (common)
Depriving Spirit (common)
Unhindering (common)
Swamp (basic)