Fetish Wars: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a non-token creature enters the battlefield under your control you may create a 2/2 green antelope token with 'Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)".
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If Boilhelm Genius would be exiled by an artifact you may draw a card and deal 2 damage to target creature.
"I swear, this staff will be the death of me."
3/2
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Fetish ( Whenever a nontoken creature dies, if Skin Drum has no fetish, you may exile that card.)
: Target creature attacks this turn if able. If Skin Drum has a fetish that creature gets +1/+0 until end of turn. |
Whenever a creature with a combined power and toughness of less than or equal to 2 enters the battlefield that creature other creatures you control get +1/+1 until end of turn.
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Creatures you control gain first strike until end of turn.
The Medur fasya are common hires among travelling caravans.
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Target opponent loses 1 life and discards a card. You gain 1 life and draw a card.
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Destroy target attacking creature. If that creature had stampede its controller loses 3 life.
See the confusion that erupts once the an archbull falls?
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Whenever Clawrazer attacks Clawrazer deals 1 damage to all creature tokens.
It washes down the farmer with the hens of his chicken coop.
3/3
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Shuffle target artifact or enchantment into its owner's library and draw two cards.
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Equipped creature gets +0/+2 and flying.
Equip ![]() |
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Flying
Zebrasi are said to messengers of the sun itself, their black stripes representing the sun chasing away the night.
2/1
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Haste, vigilance
While other cats hide in trees and brush, Okundwa's leonin stand tall and proud in the savannah.
3/3
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Enchant creature
Enchanted creature gets +2/+2 and has hexproof. |
Misty Meadow enters the battlefield tapped.
When Misty Meadow enters the battlefield you may gain 2 life if you control a multi-colored permanent. : Add or to your mana pool. |
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Greatherd Gathering
(rare)
Boilhelm Genius
(uncommon)
Skin Drum
(uncommon)
Scamperer's Circle
(uncommon)
Fasya Tactics
(common)
Soul Leech
(common)
Thin the Herd
(common)
Clawrazer
(common)
Purposeful Dissolve
(common)
Plumed Shield
(common)
Zebrasi Skyherd
(common)
Bronzemane Sentinel
(common)
Camouflaged Hunting
(common)
Misty Meadow
(common)
Plains
(basic)



: Target creature attacks this turn if able. If Skin Drum has a fetish that creature gets +1/+0 until end of turn.

