Fetish Wars: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As long as there are ten or more exiled cards you may cast creature spells from your graveyard for
more. Put a -1/-1 counter on each creature that was cast this way.
Whenever a creature with a -1/-1 counter on it would die, exile it instead. |
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Whenever Diamondhoof Antelope becomes untapped untap all other creatures with Stampede that you control. 2/3
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Whenever Hammer Merchant attacks you may destroy target artifact creature
What better way to prove a weapon's worth than a demonstration?
2/2
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Exile target land, then deal 1 damage to its controller for each exiled land they own.
The whispers of the land and its spirit went unheard, leaving only a dirge as disposable as mortal supposedly are.
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When Bhozi Mer-Eater enters the battlefield return target creature to its owner's hand.
Still a pescetarian.
4/3
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Misty Meadow enters the battlefield tapped.
When Misty Meadow enters the battlefield you may gain 2 life if you control a multi-colored permanent. : Add or to your mana pool. |
Target opponent loses 1 life and discards a card. You gain 1 life and draw a card.
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Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
2/2
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Enchant creature
Whenever enchanted creature is tapped its controller puts the top 3 cards of their library into their graveyard. |
Destroy target artifact.
Draw a card. |
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Creatures you control gain first strike until end of turn.
The Medur fasya are common hires among travelling caravans.
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Gain control of all creature tokens until end of turn. Untap those creatures. They gain haste until end of turn.
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Enchant creature
Enchanted creature gets +1/+1 and deathtouch. When enchanted creature dies put a 1/1 black-green snake token with deathtouch onto the battlefield. |
Destroy target attacking creature. If that creature had stampede its controller loses 3 life.
See the confusion that erupts once the an archbull falls?
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Second Life
(rare)
Diamondhoof Antelope
(uncommon)
Hammer Merchant
(uncommon)
Falling Cliffs
(uncommon)
Bhozi Mer-Eater
(common)
Misty Meadow
(common)
Soul Leech
(common)
Menmund Great-Ox
(common)
Baffler's Curse
(common)
Sundering Strike
(common)
Fasya Tactics
(common)
Sudden Militia
(common)
Viper Wreath
(common)
Thin the Herd
(common)
Swamp
(basic)


more. Put a -1/-1 counter on each creature that was cast this way.




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