Fetish Wars: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Wither
A leonin without a pride will resort to any shame to survive.
1/1
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Flying
Instants you cast cost less for each -1/-1 counter on Cloudskin Sphinx.
: Put a -1/-1 counter on Cloudskin Sphinx.3/5
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Wither
When Banisher Gold-Eye enters the battlefield exile target non-land permanent with a converted mana cost of 2 or less unless its controller discards a card. 2/1
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Enchant creature
Enchanted creature gains " : Put a -1/-1 counter on this creature.
: Remove a -1/-1 counter from this creautre." |
Banetrident enters the battlefield with a -1/-1 counter unless you exile an instant or sorcery from your hand.
"They are the rejects of the rivers, bays, and lagoons. They are children trapped in their own ignorance".
3/2
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, : Target creature gets +2/+2 until end of turn. Use this ability only during your main phase.Fight to the rhythm.
2/2
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Whenever a creature becomes equipped with Hexer's Knife put a -1/-1 counter on the equipped creature. Equipped creature gains Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
Equip: ![]() |
Shuffle target artifact or enchantment into its owner's library and draw two cards.
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Wither
When Midnight Spiritkeeper enters the battlefield, if there is a creature card in your graveyard, you may gain 4 life. 4/4
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Target blue or red creature you control gets +1/+1 until end of turn. If you own five or more instant or sorcery cards in exile, creatures you control get +2/+2 until end of turn instead.
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Lifelink, Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
3/4
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Enchant creature or artifact
Enchanted permanent can't attack or activate its activated abilities. |
Misty Meadow enters the battlefield tapped.
When Misty Meadow enters the battlefield you may gain 2 life if you control a multi-colored permanent. : Add or to your mana pool. |
Gain control of target creature or artifact until end of turn. Untap that permanent. It gains gaste.
Sometimes it's a powerful fetish, sometimes it's a powerful person. Either fetches a hefty ransom.
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Brokenclaw Bandit
(common, foil)
Cloudskin Sphinx
(rare)
Banisher Gold-Eye
(uncommon)
Trial of Weakness
(uncommon)
Banetrident
(uncommon)
Gwehu War Drummer
(common)
Hexer's Knife
(common)
Purposeful Dissolve
(common)
Midnight Spiritkeeper
(common)
Forgetter's Rage
(common)
Gorger Pig
(common)
Lethargy Hex
(common)
Misty Meadow
(common)
Bandits' Raid
(common)
Swamp
(basic)

less for each -1/-1 counter on Cloudskin Sphinx.
: Put a -1/-1 counter on Cloudskin Sphinx.
: Put a -1/-1 counter on this creature.

: Target creature gets +2/+2 until end of turn. Use this ability only during your main phase.