Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Copy target instant or sorcery spell, then counter target instant or sorcery. You may choose new targets for the copy.
A sphere of fire formed above the mage's hands... and he threw it at his old, ugly robes.
 
 R 
Creature – Spirit Cleric
Whenever a creature deals damage to you or a creature you control put a -1/-1 counter on that creature.

If a creature with a -1/-1 counter on it would die gain 2 life.
They heal in the method of the living, forgetting their own place in the world.
1/3
 U 
Enchantment
Whenever you cast a non-creature spell during your turn target creature can't block until end of turn.

Whenever you cast a non-creature spell during an opponent's turn target creature can't attack.
 U 
Creature – Merfolk Artificer
If Boilhelm Genius would be exiled by an artifact you may draw a card and deal 2 damage to target creature.
"I swear, this staff will be the death of me."
3/2
 U 
Instant
Deal 2 damage to target player for each multicolor creature they control.
Joy can be as poisonous as a spider.
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and flying.

Equip {1}
 C 
Artifact
Fetish ( Whenever a nontoken creature dies, if Sphinxmane Headdress has no fetish, you may exile that card.)

{4},{t}: Exile the top card of target player's library. If Sphinxmane Headdress has a fetish, costs {4} less.
 C 
Creature – Hyena Warrior
As long as you have no cards in your graveyard Cackleless Yerba gets +2/+2.
"I nothing to call on other than my own teeth."
1/3
 C 
Creature – Human Shaman
Flash
When Warded Shaman enters the battlefield creatures can't gain -1/-1 counters until end of turn.
"You're only a target if you allow yourself to be one."
1/2
 C 
Instant
Target blue or red creature you control gets +1/+1 until end of turn. If you own five or more instant or sorcery cards in exile, creatures you control get +2/+2 until end of turn instead.
 C 
Land
Lush Ravine enters the battlefield tapped.

When Lush Ravine enters the battlefield you may gain 2 life if you control a multi-colored permanent.

{t}: Add {r} or {g} to your mana pool.
 C 
Instant
Destroy target attacking creature. If that creature had stampede its controller loses 3 life.
See the confusion that erupts once the an archbull falls?
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+0 and cannot be blocked.
Dorcia's skills left jaws agape in awe and many pockets empty.
 C 
Instant
Target player exiles the top five cards of his or her library.
"No... I simply cannot recall."
Mountain
 
 B 
Basic Land – Mountain

Mindless Miscast (rare, foil)
Futile Healers (rare)
Salt Fireworks (uncommon)
Boilhelm Genius (uncommon)
Fullfire (uncommon)
Plumed Shield (common)
Sphinxmane Headdress (common)
Cackleless Yerba (common)
Warded Shaman (common)
Forgetter's Rage (common)
Lush Ravine (common)
Thin the Herd (common)
Juggler's Facade (common)
Defeat's Memory (common)
Mountain (basic)