Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Fetish ( Whenever a nontoken creature dies, if Aardvark Fetish has no fetish, you may exile that card.)

At the beginning of each opponents upkeep choose a target creature. That creature can be blocked by any creature you control, regardless of abilities. If Aardvark Fetish has a fetish, instead all creatures opponents control may be blocked by all creatures you control, regardless of abilities.
 U 
Instant
Destroy target artifact. Until end of turn you may cast artifact spells as if they had flash for {1} less.
 U 
Creature – Crocodile
Flash
When Yanzu Ridgeback enters the battlefield if Yanzu Ridgeback has the greatest power amongst creatures you control you may draw two cards.
4/4
 U 
Creature – Beast
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)

Whenever Kolo Rootreaver deals combat damage to a player you may return target creature with stampede from your graveyard to your hand.
2/1
 C 
Creature – Human
Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
"I know no charlatans by their manners or words, but I know trace poisons run through those tubers."- Maxemarc Ghoulbark
1/3
 C 
Instant
Target blue or red creature you control gets +1/+1 until end of turn. If you own five or more instant or sorcery cards in exile, creatures you control get +2/+2 until end of turn instead.
 C 
Creature – Zombie
When Vengeful Murdered enters the battlefield put a -1/-1 counter on each other creatures you control.
The dagger in her back only gave her a weapon to stab you with.
3/1
 C 
Creature – Elf Shaman Musician
{g},{t}: Target creature gets +2/+2 until end of turn. Use this ability only during your main phase.
Fight to the rhythm.
2/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2 and has hexproof.
 C 
Instant
Choose 5 instants or sorceries in your graveyard. An opponent chooses one. Return the chosen card to your hand and exile the rest.
"Bone Shaman, I have survived your onslaught. Have you any other desecrations left in your arsenal?"- Feylan
 C 
Instant
Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.
 C 
Instant
Destroy target attacking creature. If that creature had stampede its controller loses 3 life.
See the confusion that erupts once the an archbull falls?
 C 
Land
Khzgeru's Boneyard enters the battlefield tapped.

When Khzgeru's Boneyard enters the battlefield you may gain 2 life if you control a multi-colored permanent.

{t}: Add {b} or {r} to your mana pool.
 C 
Artifact – Equipment
Whenever a creature becomes equipped with Hexer's Knife put a -1/-1 counter on the equipped creature. Equipped creature gains Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)

Equip: {1}
Island
 
 B 
Basic Land – Island

Aardvark Fetish (rare)
Trinketurn (uncommon)
Yanzu Ridgeback (uncommon)
Kolo Rootreaver (uncommon)
Deceptive Herbalist (common)
Forgetter's Rage (common)
Vengeful Murdered (common)
Gwehu War Drummer (common)
Camouflaged Hunting (common)
Half-Plan (common)
Beckon Apparition (common)
Thin the Herd (common)
Khzgeru's Boneyard (common)
Hexer's Knife (common)
Island (basic)