Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit Cleric
Whenever a creature deals damage to you or a creature you control put a -1/-1 counter on that creature.

If a creature with a -1/-1 counter on it would die gain 2 life.
They heal in the method of the living, forgetting their own place in the world.
1/3
 U 
Enchantment
Whenever you cast a non-creature spell during your turn target creature can't block until end of turn.

Whenever you cast a non-creature spell during an opponent's turn target creature can't attack.
 U 
Creature – Antelope
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Whenever Diamondhoof Antelope becomes untapped untap all other creatures with Stampede that you control.
2/3
 U 
Instant
Look at the top 3 cards of your library and exile one. Until end of turn you may cast the exiled card if it's a spell as if it had flash.
A clown's art is equal parts distraction and danger.
 C 
Creature – Merfolk Wizard
Whenever you discard a card Madness Witch Doctor gets +1/+1 until end of turn and untap it.
Scale of terrapin
Bit of Elder's fin
To curse all their kin
0/2
 C 
Creature – Merfolk Wizard
When Stormmind Prodigy enters the battlefield return target instant or sorcery from your graveyard to your hand
"As a child I saw something amazing. I should like to see it again."- Gambola
2/1
 C 
Enchantment – Aura
Enchant creature or artifact

Enchanted permanent can't attack or activate its activated abilities.
 C 
Creature – Crocodile
When Bhozi Mer-Eater enters the battlefield return target creature to its owner's hand.
Still a pescetarian.
4/3
 C 
Creature – Zombie Boar
Wither
A hunter had his falcata cursed before he sought to kill the beast. So the slash did slay the beast, and yet the warthog still gored the hunter.
3/4
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and flying.

Equip {1}
 C 
Land
Feylan's Orchard enters the battlefield tapped.

When Feylan's Orchard enters the battlefield you may gain 2 life if you control a multi-colored permanent.

{t}: Add {g} or {w} to your mana pool.
 C 
Instant
Destroy target attacking creature. If that creature had stampede its controller loses 3 life.
See the confusion that erupts once the an archbull falls?
 C 
Creature – Elf Shaman Musician
{g},{t}: Target creature gets +2/+2 until end of turn. Use this ability only during your main phase.
Fight to the rhythm.
2/2
 C 
Creature – Hyena Cleric
Wither
When Midnight Spiritkeeper enters the battlefield, if there is a creature card in your graveyard, you may gain 4 life.
4/4
Mountain
 
 B 
Basic Land – Mountain

Futile Healers (rare)
Salt Fireworks (uncommon)
Diamondhoof Antelope (uncommon)
Dorcia's Juggling (uncommon)
Madness Witch Doctor (common)
Stormmind Prodigy (common)
Lethargy Hex (common)
Bhozi Mer-Eater (common)
Wormbelly Warthog (common)
Plumed Shield (common)
Feylan's Orchard (common)
Thin the Herd (common)
Gwehu War Drummer (common)
Midnight Spiritkeeper (common)
Mountain (basic)