Fetish Wars: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , put a -1/-1 counter on a creature you control: regenerate Hexeater Troll.
Creatures without -1/-1 counters on them can't be the target of spells their owners cast. 5/3
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Wither
When Bloodfear Witch Doctor enters the battlefield each opponent loses 1 life for each creature they control with a -1/-1 counter. 1/4
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Flash
When Nkipi Trade Guardian enters the battlefield target player skips his or her next combat phase. Nkipi is a city of trade and wealth, where witch doctors come for business and not rivalries.
2/3
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Equipped creature gets +X/+0, where X is the number of exiled creatures you own.
Equip ![]() A point of topaz where the echoes of the dead can silently scream
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Creatures you control gain first strike until end of turn.
The Medur fasya are common hires among travelling caravans.
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Flying
Zebrasi are said to messengers of the sun itself, their black stripes representing the sun chasing away the night.
2/1
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Fetish ( Whenever a nontoken creature dies, if Blood-Dirt Ointment has no fetish, you may exile that card.)
, Sacrifice Blood-Dirt Ointment: Add to your mana pool. If Blood-Dirt Ointment has a fetish, instead add to your mana pool. |
Haste, vigilance
While other cats hide in trees and brush, Okundwa's leonin stand tall and proud in the savannah.
3/3
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Fetish ( Whenever a nontoken creature dies, if Sphinxmane Headdress has no fetish, you may exile that card.)
, : Exile the top card of target player's library. If Sphinxmane Headdress has a fetish, costs less.
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Flying, Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
When Carrion Vultures enters the battlefield put a -1/-1 counter on target creature. 1/3
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Enchant creature
Enchanted creature gets +2/+2 and has hexproof. |
Destroy target creature. If that creature had a -1/-1 counter on it you may draw 2 cards.
Death is often, thought not always and not assuredly, the only end to a curse.
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Gain control of target creature or artifact until end of turn. Untap that permanent. It gains gaste.
Sometimes it's a powerful fetish, sometimes it's a powerful person. Either fetches a hefty ransom.
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Wither
When Nnikvi Elder dies you may draw a card. The Nnikvi tribe endure suffering in the flesh so that when they become spirits they will find joy in being free from flesh.
1/3
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Hexeater Troll
(rare)
Bloodfear Witch Doctor
(uncommon)
Nkipi Trade Guardian
(uncommon)
Gemhold Spear
(uncommon)
Fasya Tactics
(common)
Zebrasi Skyherd
(common)
Blood-Dirt Ointment
(common)
Bronzemane Sentinel
(common)
Sphinxmane Headdress
(common)
Carrion Vultures
(common)
Camouflaged Hunting
(common)
Succumb
(common)
Bandits' Raid
(common)
Nnikvi Elder
(common)
Swamp
(basic)





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, Sacrifice Blood-Dirt Ointment: Add 