Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Hydra
Whenever Dreameater Hydra attacks reveal the top three cards your library and exile one of them. Until end of turn Dreameater Hydra gets +X/+X and the defending player puts the top X cards of their library into their graveyard, where X is the converted mana cost of the exiled card. Put all other cards revealed this way on the bottom of your library.
1/1
 U 
Enchantment
Whenever a creature with a combined power and toughness of less than or equal to 2 enters the battlefield that creature other creatures you control get +1/+1 until end of turn.
 U 
Enchantment – Aura
Enchant land you control

Enchanted land gains "{g},{t}: Reveal the top card of your library. If a land sharing the same name as the enchanted land is revealed you may put that land onto the battlefield."
 U 
Enchantment
{1}: Until end of turn creature tokens you control gain haste and get +2/+0 until end of turn. Sacrifice all creature tokens you control at the beginning of the next endstep. Use this ability only once each turn.
 C 
Creature – Hyena Cleric
Wither
When Midnight Spiritkeeper enters the battlefield, if there is a creature card in your graveyard, you may gain 4 life.
4/4
 C 
Instant
Regenerate target creature you control. Target opponent loses life equal to that creature's toughness.
 C 
Creature – Human Shaman
Flash
When Warded Shaman enters the battlefield creatures can't gain -1/-1 counters until end of turn.
"You're only a target if you allow yourself to be one."
1/2
 C 
Creature – Ox
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
2/2
{4}{b}{b}
 
 C 
Instant
Destroy target creature. If that creature had a -1/-1 counter on it you may draw 2 cards.
Death is often, thought not always and not assuredly, the only end to a curse.
 C 
Land
Lush Ravine enters the battlefield tapped.

When Lush Ravine enters the battlefield you may gain 2 life if you control a multi-colored permanent.

{t}: Add {r} or {g} to your mana pool.
 C 
Artifact – Equipment
Whenever a creature becomes equipped with Hexer's Knife put a -1/-1 counter on the equipped creature. Equipped creature gains Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)

Equip: {1}
 C 
Instant
Creatures you control gain first strike until end of turn.
The Medur fasya are common hires among travelling caravans.
 C 
Enchantment – Aura
Enchant creature or artifact

Enchanted permanent can't attack or activate its activated abilities.
 C 
Sorcery
Gain control of all creature tokens until end of turn. Untap those creatures. They gain haste until end of turn.
Forest
 
 B 
Basic Land – Forest

Dreameater Hydra (rare)
Scamperer's Circle (uncommon)
Vast Expanse (uncommon)
Cutpurse Conscription (uncommon)
Midnight Spiritkeeper (common)
Parasitic Rejuvenation (common)
Warded Shaman (common)
Menmund Great-Ox (common)
Succumb (common)
Lush Ravine (common)
Hexer's Knife (common)
Fasya Tactics (common)
Lethargy Hex (common)
Sudden Militia (common)
Forest (basic)