Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Merfolk Artificer
If Boilhelm Genius would be exiled by an artifact you may draw a card and deal 2 damage to target creature.
"I swear, this staff will be the death of me."
3/2
 
 R 
Land
{t}: Add {c} to your mana pool.

When you control five or more lands sacrifice Decaying Copse and add {b}{g} to your mana pool. Then, target player loses 2 life and target creature gets +2/+2 until end of turn.
 U 
Sorcery
Destroy target creature, enchantment, or artifact.
This sword, her favorite weapon, this leather, the story of her favorite runes, this skull, the head or her most-hated enemy.
 U 
Enchantment
{1}: Until end of turn creature tokens you control gain haste and get +2/+0 until end of turn. Sacrifice all creature tokens you control at the beginning of the next endstep. Use this ability only once each turn.
 U 
Creature – Human Wizard
Haste, Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
At the beginning of your endstep put a -1/-1 counter on Poxmarked Bestower.
Somewhere down the line her own curse came back to her. How many times has she been afflicted now?
3/3
 C 
Artifact
Fetish ( Whenever a nontoken creature dies, if Sphinxmane Headdress has no fetish, you may exile that card.)

{4},{t}: Exile the top card of target player's library. If Sphinxmane Headdress has a fetish, costs {4} less.
 C 
Creature – Sprit
Flying
Exile Ancestor in the Clouds from your graveyard: Target creature gains flying until end of turn.
Why gain sorrow from the rain?
2/3
 C 
Creature – Ox
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
2/2
 C 
Sorcery
Gain control of target creature or artifact until end of turn. Untap that permanent. It gains gaste.
Sometimes it's a powerful fetish, sometimes it's a powerful person. Either fetches a hefty ransom.
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and flying.

Equip {1}
 C 
Creature – Frog
Reach
Some frogs are colorful and some frogs hide, but all frogs jump.
1/1
 C 
Creature – Spirit
Exile a card from your graveyard, {t}: Remove a counter from target permanent.
You have nothing more than the dead.
2/1
 C 
Creature – Merfolk Wizard
When Stormmind Prodigy enters the battlefield return target instant or sorcery from your graveyard to your hand
"As a child I saw something amazing. I should like to see it again."- Gambola
2/1
 C 
Instant
Destroy target attacking creature. If that creature had stampede its controller loses 3 life.
See the confusion that erupts once the an archbull falls?
Forest
 
 B 
Basic Land – Forest

Boilhelm Genius (uncommon, foil)
Decaying Copse (rare)
Gift the Ancestors (uncommon)
Cutpurse Conscription (uncommon)
Poxmarked Bestower (uncommon)
Sphinxmane Headdress (common)
Ancestor in the Clouds (common)
Menmund Great-Ox (common)
Bandits' Raid (common)
Plumed Shield (common)
Hopperfoot (common)
Depriving Spirit (common)
Stormmind Prodigy (common)
Thin the Herd (common)
Forest (basic)