Fetish Wars: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a non-token creature enters the battlefield under your control you may create a 2/2 green antelope token with 'Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)".
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Wither
When Banisher Gold-Eye enters the battlefield exile target non-land permanent with a converted mana cost of 2 or less unless its controller discards a card. 2/1
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Destroy target creature, enchantment, or artifact.
This sword, her favorite weapon, this leather, the story of her favorite runes, this skull, the head or her most-hated enemy.
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: Until end of turn creature tokens you control gain haste and get +2/+0 until end of turn. Sacrifice all creature tokens you control at the beginning of the next endstep. Use this ability only once each turn. |
Wither
When Midnight Spiritkeeper enters the battlefield, if there is a creature card in your graveyard, you may gain 4 life. 4/4
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Equipped creature gets +0/+2 and flying.
Equip ![]() |
Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
"I know no charlatans by their manners or words, but I know trace poisons run through those tubers."- Maxemarc Ghoulbark
1/3
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Choose 5 instants or sorceries in your graveyard. An opponent chooses one. Return the chosen card to your hand and exile the rest.
"Bone Shaman, I have survived your onslaught. Have you any other desecrations left in your arsenal?"- Feylan
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Lush Ravine enters the battlefield tapped.
When Lush Ravine enters the battlefield you may gain 2 life if you control a multi-colored permanent. : Add or to your mana pool.
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Creatures you control gain first strike until end of turn.
The Medur fasya are common hires among travelling caravans.
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Wither
A leonin without a pride will resort to any shame to survive.
1/1
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Target opponent loses 1 life and discards a card. You gain 1 life and draw a card.
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Exile target creature from a player's graveyard. Tap all creatures sharing a name with the exiled creature.
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When Stormmind Prodigy enters the battlefield return target instant or sorcery from your graveyard to your hand
"As a child I saw something amazing. I should like to see it again."- Gambola
2/1
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Greatherd Gathering
(rare)
Banisher Gold-Eye
(uncommon)
Gift the Ancestors
(uncommon)
Cutpurse Conscription
(uncommon)
Midnight Spiritkeeper
(common)
Plumed Shield
(common)
Deceptive Herbalist
(common)
Half-Plan
(common)
Lush Ravine
(common)
Fasya Tactics
(common)
Brokenclaw Bandit
(common)
Soul Leech
(common)
Bone Bleach
(common)
Stormmind Prodigy
(common)
Plains
(basic)





: Until end of turn creature tokens you control gain haste and get +2/+0 until end of turn. Sacrifice all creature tokens you control at the beginning of the next endstep. Use this ability only once each turn.

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