Fetish Wars: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put the top ten cards of target player's library into their graveyard. You may select a land put into a player's graveyard this way and put it onto the battlefield under your control.
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Whenever Anuli, Matron Bandit attacks you may exile a card from your graveyard. If you do each opponent discards a card at random. Cards discarded this way are exiled.
Ousted from her cackle, Anuli's matronly affections needed a new outlet.
2/1
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: Until end of turn creature tokens you control gain haste and get +2/+0 until end of turn. Sacrifice all creature tokens you control at the beginning of the next endstep. Use this ability only once each turn. |
Exile target land, then deal 1 damage to its controller for each exiled land they own.
The whispers of the land and its spirit went unheard, leaving only a dirge as disposable as mortal supposedly are.
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Flying
As long as you own 3 or more exiled instants or sorceries Lost-Knowledge Ancient gets +2/+2 Where men write on paper sphinxes etch into their instincts.
3/3
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Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
2/2
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When Stormmind Prodigy enters the battlefield return target instant or sorcery from your graveyard to your hand
"As a child I saw something amazing. I should like to see it again."- Gambola
2/1
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Wither
When Nnikvi Elder dies you may draw a card. The Nnikvi tribe endure suffering in the flesh so that when they become spirits they will find joy in being free from flesh.
1/3
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Gain control of target creature or artifact until end of turn. Untap that permanent. It gains gaste.
Sometimes it's a powerful fetish, sometimes it's a powerful person. Either fetches a hefty ransom.
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Isbo Huntress gets +2/+2 whenever it attacks if you control two or more multicolored creatures.
1/1
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: Target creature you control gets +1/+1 and haste until end of turn."Where you tread, remember that others have already shaped the path for you!"
1/2
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Flying
Zebrasi are said to messengers of the sun itself, their black stripes representing the sun chasing away the night.
2/1
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Misty Meadow enters the battlefield tapped.
When Misty Meadow enters the battlefield you may gain 2 life if you control a multi-colored permanent. : Add or to your mana pool. |
Reach
Some frogs are colorful and some frogs hide, but all frogs jump.
1/1
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Seek the Unfindable
(rare, foil)
Anuli, Matron Bandit
(mythic)
Cutpurse Conscription
(uncommon)
Falling Cliffs
(uncommon)
Lost-Knowledge Ancient
(uncommon)
Menmund Great-Ox
(common)
Stormmind Prodigy
(common)
Nnikvi Elder
(common)
Bandits' Raid
(common)
Isbo Huntress
(common)
Sunword Advocater
(common)
Zebrasi Skyherd
(common)
Misty Meadow
(common)
Hopperfoot
(common)
Island
(basic)






: Target creature you control gets +1/+1 and haste until end of turn.