Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Instant
Destroy target artifact or enchantment, then destroy target creature or planeswalker.
And nothing was left.
 U 
Instant
Target creature gets -3/-3 until end of turn. Destroy all permanents attached to that creature.
After Kalejaye's death, the Nnikvi held the Trial of Weakness to find a new Soul Surgeon.
 U 
Sorcery
Exile target land, then deal 1 damage to its controller for each exiled land they own.
The whispers of the land and its spirit went unheard, leaving only a dirge as disposable as mortal supposedly are.
 U 
Creature – Human Cleric
Wither
When Bloodfear Witch Doctor enters the battlefield each opponent loses 1 life for each creature they control with a -1/-1 counter.
1/4
{4}{b}{b}
 
 C 
Instant
Destroy target creature. If that creature had a -1/-1 counter on it you may draw 2 cards.
Death is often, thought not always and not assuredly, the only end to a curse.
 C 
Creature – Ox
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
2/2
 C 
Instant
Untap or tap all creatures target player controls. Remove all counters from creatures tapped or untapped this way.
 C 
Artifact
Fetish ( Whenever a nontoken creature dies, if Sphinxmane Headdress has no fetish, you may exile that card.)

{4},{t}: Exile the top card of target player's library. If Sphinxmane Headdress has a fetish, costs {4} less.
 C 
Creature – Cat Soldier
Haste, vigilance
While other cats hide in trees and brush, Okundwa's leonin stand tall and proud in the savannah.
3/3
 C 
Creature – Spirit
Exile a card from your graveyard, {t}: Remove a counter from target permanent.
You have nothing more than the dead.
2/1
 C 
Artifact – Equipment
Whenever a creature becomes equipped with Hexer's Knife put a -1/-1 counter on the equipped creature. Equipped creature gains Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)

Equip: {1}
 C 
Creature – Human Shaman
Flash
When Warded Shaman enters the battlefield creatures can't gain -1/-1 counters until end of turn.
"You're only a target if you allow yourself to be one."
1/2
 C 
Instant
Target blue or red creature you control gets +1/+1 until end of turn. If you own five or more instant or sorcery cards in exile, creatures you control get +2/+2 until end of turn instead.
 C 
Enchantment – Aura
Enchant creature or artifact

Enchanted permanent can't attack or activate its activated abilities.
Swamp
 
 B 
Basic Land – Swamp

Hewn of Spirit and Flesh (mythic)
Destitute By Nature (uncommon)
Falling Cliffs (uncommon)
Bloodfear Witch Doctor (uncommon)
Succumb (common)
Menmund Great-Ox (common)
Unhindering (common)
Sphinxmane Headdress (common)
Bronzemane Sentinel (common)
Depriving Spirit (common)
Hexer's Knife (common)
Warded Shaman (common)
Forgetter's Rage (common)
Lethargy Hex (common)
Swamp (basic)