Fetish Wars: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Untap all creatures you control. Deal X damage to target player, where X is the number of creatures untapped this way.
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Deal 2 damage to target player for each multicolor creature they control.
Joy can be as poisonous as a spider.
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Destroy target creature, enchantment, or artifact.
This sword, her favorite weapon, this leather, the story of her favorite runes, this skull, the head or her most-hated enemy.
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Equipped creature gets +X/+0, where X is the number of exiled creatures you own.
Equip ![]() A point of topaz where the echoes of the dead can silently scream
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Khzgeru's Boneyard enters the battlefield tapped.
When Khzgeru's Boneyard enters the battlefield you may gain 2 life if you control a multi-colored permanent. : Add or to your mana pool.
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Untap or tap all creatures target player controls. Remove all counters from creatures tapped or untapped this way.
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Wither
A leonin without a pride will resort to any shame to survive.
1/1
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: Target creature you control gets +1/+1 and haste until end of turn."Where you tread, remember that others have already shaped the path for you!"
1/2
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Flash
When Warded Shaman enters the battlefield creatures can't gain -1/-1 counters until end of turn. "You're only a target if you allow yourself to be one."
1/2
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Destroy target creature. If that creature had a -1/-1 counter on it you may draw 2 cards.
Death is often, thought not always and not assuredly, the only end to a curse.
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Enchant creature
Enchanted creature gets +1/+1 and deathtouch. When enchanted creature dies put a 1/1 black-green snake token with deathtouch onto the battlefield. |
Isbo Huntress gets +2/+2 whenever it attacks if you control two or more multicolored creatures.
1/1
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Creatures you control gain first strike until end of turn.
The Medur fasya are common hires among travelling caravans.
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Flying
Zebrasi are said to messengers of the sun itself, their black stripes representing the sun chasing away the night.
2/1
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Inspiring Courage
(rare)
Fullfire
(uncommon)
Gift the Ancestors
(uncommon)
Gemhold Spear
(uncommon)
Khzgeru's Boneyard
(common)
Unhindering
(common)
Brokenclaw Bandit
(common)
Sunword Advocater
(common)
Warded Shaman
(common)
Succumb
(common)
Viper Wreath
(common)
Isbo Huntress
(common)
Fasya Tactics
(common)
Zebrasi Skyherd
(common)
Island
(basic)


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