Fetish Wars: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile the top card of your library: If a creature was exiled this way Shimmering Dreambody becomes a copy of that creature until end of turn and target opponent puts the top X cards of his or her library into his or her graveyard, where X was the exiled creature's toughness. Activate this ability only once each turn.
1/2
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Destroy target artifact. Until end of turn you may cast artifact spells as if they had flash for
less. |
Target creature gets +3/+3 and wither until end of turn.
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Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Whenever Diamondhoof Antelope becomes untapped untap all other creatures with Stampede that you control. 2/3
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Gain control of target creature or artifact until end of turn. Untap that permanent. It gains gaste.
Sometimes it's a powerful fetish, sometimes it's a powerful person. Either fetches a hefty ransom.
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Destroy target attacking creature. If that creature had stampede its controller loses 3 life.
See the confusion that erupts once the an archbull falls?
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Exile a card from your graveyard,
: Remove a counter from target permanent.You have nothing more than the dead.
2/1
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Fetish ( Whenever a nontoken creature dies, if Blood-Dirt Ointment has no fetish, you may exile that card.)
, Sacrifice Blood-Dirt Ointment: Add to your mana pool. If Blood-Dirt Ointment has a fetish, instead add to your mana pool. |
Target player exiles the top five cards of his or her library.
"No... I simply cannot recall."
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Feylan's Orchard enters the battlefield tapped.
When Feylan's Orchard enters the battlefield you may gain 2 life if you control a multi-colored permanent. : Add or to your mana pool.
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Creatures you control gain first strike until end of turn.
The Medur fasya are common hires among travelling caravans.
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Shuffle target artifact or enchantment into its owner's library and draw two cards.
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Gain control of all creature tokens until end of turn. Untap those creatures. They gain haste until end of turn.
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At the beginning of your upkeep if you control no creatures with -1/-1 counters on them you may gain 1 life.
0/2
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Shimmering Dreambody
(rare)
Trinketurn
(uncommon)
Strength of Weakness
(uncommon)
Diamondhoof Antelope
(uncommon)
Bandits' Raid
(common)
Thin the Herd
(common)
Depriving Spirit
(common)
Blood-Dirt Ointment
(common)
Defeat's Memory
(common)
Feylan's Orchard
(common)
Fasya Tactics
(common)
Purposeful Dissolve
(common)
Sudden Militia
(common)
Spiritkisser Shield-Breaker
(common)
Island
(basic)



: Remove a counter from target permanent.