Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Feylan
+2: Look at the top card of your library.If it's an Aura card, you may put it onto the battlefield.
-3: Draw a card for each enchantment you control.
-7: You gain an emblem with "Enchantments and enchanted permanents you control have hexproof and are indestructible."
4
 U 
Artifact
Fetish ( Whenever a nontoken creature dies, if Skin Drum has no fetish, you may exile that card.)

{t}: Target creature attacks this turn if able. If Skin Drum has a fetish that creature gets +1/+0 until end of turn.
 U 
Creature – Antelope
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Whenever Diamondhoof Antelope becomes untapped untap all other creatures with Stampede that you control.
2/3
 U 
Creature – Antelope
Haste, Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
3/1
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and flying.

Equip {1}
 C 
Enchantment – Aura
Enchant creature

Whenever enchanted creature is tapped its controller puts the top 3 cards of their library into their graveyard.
 C 
Creature – Merfolk Wizard
Whenever you discard a card Madness Witch Doctor gets +1/+1 until end of turn and untap it.
Scale of terrapin
Bit of Elder's fin
To curse all their kin
0/2
 C 
Instant
Choose 5 instants or sorceries in your graveyard. An opponent chooses one. Return the chosen card to your hand and exile the rest.
"Bone Shaman, I have survived your onslaught. Have you any other desecrations left in your arsenal?"- Feylan
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and deathtouch. When enchanted creature dies put a 1/1 black-green snake token with deathtouch onto the battlefield.
 C 
Land
Lush Ravine enters the battlefield tapped.

When Lush Ravine enters the battlefield you may gain 2 life if you control a multi-colored permanent.

{t}: Add {r} or {g} to your mana pool.
 C 
Creature – Cat Soldier
Haste, vigilance
While other cats hide in trees and brush, Okundwa's leonin stand tall and proud in the savannah.
3/3
 C 
Creature – Bird
Flying, Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
When Carrion Vultures enters the battlefield put a -1/-1 counter on target creature.
1/3
{4}{b}{b}
 
 C 
Instant
Destroy target creature. If that creature had a -1/-1 counter on it you may draw 2 cards.
Death is often, thought not always and not assuredly, the only end to a curse.
 C 
Creature – Elf Shaman Musician
{g},{t}: Target creature gets +2/+2 until end of turn. Use this ability only during your main phase.
Fight to the rhythm.
2/2
Plains
 
 B 
Basic Land – Plains

Feylan, Mystic Warden (mythic)
Skin Drum (uncommon)
Diamondhoof Antelope (uncommon)
Iron-Horned Addax (uncommon)
Plumed Shield (common)
Baffler's Curse (common)
Madness Witch Doctor (common)
Half-Plan (common)
Viper Wreath (common)
Lush Ravine (common)
Bronzemane Sentinel (common)
Carrion Vultures (common)
Succumb (common)
Gwehu War Drummer (common)
Plains (basic)