Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Sphinx
Flying
Instants you cast cost {1} less for each -1/-1 counter on Cloudskin Sphinx.
{2}: Put a -1/-1 counter on Cloudskin Sphinx.
3/5
 U 
Instant
Deal 2 damage to target player for each multicolor creature they control.
Joy can be as poisonous as a spider.
 U 
Creature – Elephant Cleric
Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
{t}: Return target creature with a toughness of X from your graveyard to your hand, where X is the number of -1/-1 counters on Gravewalker Black-Ivory.
3/4
 U 
Artifact – Equipment
Equipped creature gets +X/+0, where X is the number of exiled creatures you own.

Equip {1}
A point of topaz where the echoes of the dead can silently scream
 C 
Artifact Creature – Beast Construct
Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
Runemarked Prowler enters the battlefield with a -1/-1 counter.
2/4
 C 
Land
Lush Ravine enters the battlefield tapped.

When Lush Ravine enters the battlefield you may gain 2 life if you control a multi-colored permanent.

{t}: Add {r} or {g} to your mana pool.
 C 
Creature – Spirit
Exile a card from your graveyard, {t}: Remove a counter from target permanent.
You have nothing more than the dead.
2/1
 C 
Creature – Hyena Cleric
At the beginning of your upkeep if you control no creatures with -1/-1 counters on them you may gain 1 life.
0/2
{4}{b}{b}
 
 C 
Instant
Destroy target creature. If that creature had a -1/-1 counter on it you may draw 2 cards.
Death is often, thought not always and not assuredly, the only end to a curse.
 C 
Creature – Frog
Reach
Some frogs are colorful and some frogs hide, but all frogs jump.
1/1
 C 
Creature – Elf Shaman Musician
{g},{t}: Target creature gets +2/+2 until end of turn. Use this ability only during your main phase.
Fight to the rhythm.
2/2
 C 
Sorcery
Gain control of all creature tokens until end of turn. Untap those creatures. They gain haste until end of turn.
 C 
Creature – Human Shaman
Flash
When Warded Shaman enters the battlefield creatures can't gain -1/-1 counters until end of turn.
"You're only a target if you allow yourself to be one."
1/2
 C 
Instant
Regenerate target creature you control. Target opponent loses life equal to that creature's toughness.
Island
 
 B 
Basic Land – Island

Cloudskin Sphinx (rare)
Fullfire (uncommon)
Gravewalker Black-Ivory (uncommon)
Gemhold Spear (uncommon)
Runemarked Prowler (common)
Lush Ravine (common)
Depriving Spirit (common)
Spiritkisser Shield-Breaker (common)
Succumb (common)
Hopperfoot (common)
Gwehu War Drummer (common)
Sudden Militia (common)
Warded Shaman (common)
Parasitic Rejuvenation (common)
Island (basic)