Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {c} to your mana pool.

Whenever you control five or more lands sacrifice Hallowed Burial Grounds, add {w}{b} to your mana pool, then exile target graveyard and gain 5 life.
 U 
Artifact
Fetish ( Whenever a nontoken creature dies, if Rack of Bones has no fetish, you may exile that card.)

At the beginning of each player's upkeep if that player has more than 4 cards in their hand Rack of Bones deals 1 damage to that player. If Rack of Bones has a fetish, instead Rack of Bones deals 3 damage to that player.
 U 
Enchantment
Whenever a creature with a combined power and toughness of less than or equal to 2 enters the battlefield that creature other creatures you control get +1/+1 until end of turn.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gains "{g/b}: Put a -1/-1 counter on this creature.

{g/b}: Remove a -1/-1 counter from this creautre."
 C 
Creature – Elf Shaman Musician
{g},{t}: Target creature gets +2/+2 until end of turn. Use this ability only during your main phase.
Fight to the rhythm.
2/2
 C 
Instant
Choose 5 instants or sorceries in your graveyard. An opponent chooses one. Return the chosen card to your hand and exile the rest.
"Bone Shaman, I have survived your onslaught. Have you any other desecrations left in your arsenal?"- Feylan
 C 
Instant
Target blue or red creature you control gets +1/+1 until end of turn. If you own five or more instant or sorcery cards in exile, creatures you control get +2/+2 until end of turn instead.
 C 
Sorcery
Target opponent loses 1 life and discards a card. You gain 1 life and draw a card.
 C 
Instant
Destroy target creature with flying. If that creature had a -1/-1 counter on it untap all creatures you control.
"I was the best eagle hunter as aboy. Why should a little bit of firebreathing make a difference?"
 C 
Creature – Lizard
Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)

Slothgut Vector enters the battlefield with 2 -1/-1 counters.
4/4
 C 
Land
Misty Meadow enters the battlefield tapped.

When Misty Meadow enters the battlefield you may gain 2 life if you control a multi-colored permanent.

{t}: Add {w} or {u} to your mana pool.
 C 
Sorcery
Gain control of all creature tokens until end of turn. Untap those creatures. They gain haste until end of turn.
 C 
Creature – Hyena Cleric
At the beginning of your upkeep if you control no creatures with -1/-1 counters on them you may gain 1 life.
0/2
 C 
Artifact Creature – Beast Construct
Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
Runemarked Prowler enters the battlefield with a -1/-1 counter.
2/4
Forest
 
 B 
Basic Land – Forest

Hallowed Burial Grounds (rare)
Rack of Bones (uncommon)
Scamperer's Circle (uncommon)
Trial of Weakness (uncommon)
Gwehu War Drummer (common)
Half-Plan (common)
Forgetter's Rage (common)
Soul Leech (common)
Wing Snap (common)
Slothgut Vector (common)
Misty Meadow (common)
Sudden Militia (common)
Spiritkisser Shield-Breaker (common)
Runemarked Prowler (common)
Forest (basic)