Fetish Wars: Virtual Booster
| Fetish Wars: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Enchant creature
Whenever an opponent casts a non-creature spell enchanted creature gets +4/+4 and gains deathtouch until end of turn. When enchanted creature dies other creatures you control get +2/+2 and deathtouch until end of turn. |
Whenever a creature with a combined power and toughness of less than or equal to 2 enters the battlefield that creature other creatures you control get +1/+1 until end of turn.
|
Destroy target creature, enchantment, or artifact.
This sword, her favorite weapon, this leather, the story of her favorite runes, this skull, the head or her most-hated enemy.
|
Look at the top 3 cards of your library and exile one. Until end of turn you may cast the exiled card if it's a spell as if it had flash.
A clown's art is equal parts distraction and danger.
|
Wither
When Nnikvi Elder dies you may draw a card. The Nnikvi tribe endure suffering in the flesh so that when they become spirits they will find joy in being free from flesh.
1/3
|
|
Destroy target creature. If that creature had a -1/-1 counter on it you may draw 2 cards.
Death is often, thought not always and not assuredly, the only end to a curse.
|
Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
Slothgut Vector enters the battlefield with 2 -1/-1 counters. 4/4
|
Fetish ( Whenever a nontoken creature dies, if Sphinxmane Headdress has no fetish, you may exile that card.)
, : Exile the top card of target player's library. If Sphinxmane Headdress has a fetish, costs less.
|
Whenever a creature becomes equipped with Hexer's Knife put a -1/-1 counter on the equipped creature. Equipped creature gains Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
Equip: ![]() |
Destroy target attacking creature. If that creature had stampede its controller loses 3 life.
See the confusion that erupts once the an archbull falls?
|
|
Haste, vigilance
While other cats hide in trees and brush, Okundwa's leonin stand tall and proud in the savannah.
3/3
|
Flying
Zebrasi are said to messengers of the sun itself, their black stripes representing the sun chasing away the night.
2/1
|
Creatures you control gain first strike until end of turn.
The Medur fasya are common hires among travelling caravans.
|
, : Target creature gets +2/+2 until end of turn. Use this ability only during your main phase.Fight to the rhythm.
2/2
|
|
Basilisk Rearing
(rare)
Scamperer's Circle
(uncommon)
Gift the Ancestors
(uncommon)
Dorcia's Juggling
(uncommon)
Nnikvi Elder
(common)
Succumb
(common)
Slothgut Vector
(common)
Sphinxmane Headdress
(common)
Hexer's Knife
(common)
Thin the Herd
(common)
Bronzemane Sentinel
(common)
Zebrasi Skyherd
(common)
Fasya Tactics
(common)
Gwehu War Drummer
(common)
Plains
(basic)





: Exile the top card of target player's library. If Sphinxmane Headdress has a fetish, costs