Fetish Wars: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , put a -1/-1 counter on a creature you control: regenerate Hexeater Troll.
Creatures without -1/-1 counters on them can't be the target of spells their owners cast. 5/3
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Whenever a creature with a combined power and toughness of less than or equal to 2 enters the battlefield that creature other creatures you control get +1/+1 until end of turn.
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Look at the top 3 cards of your library and exile one. Until end of turn you may cast the exiled card if it's a spell as if it had flash.
A clown's art is equal parts distraction and danger.
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Exile target land, then deal 1 damage to its controller for each exiled land they own.
The whispers of the land and its spirit went unheard, leaving only a dirge as disposable as mortal supposedly are.
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Counter target creature spell. All creatures you don't control with the same name get -3/-0 until end of turn.
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Lifelink, Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
3/4
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Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
2/2
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Enchant creature
Enchanted creature gets +1/+0 and cannot be blocked. Dorcia's skills left jaws agape in awe and many pockets empty.
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When Bhozi Mer-Eater enters the battlefield return target creature to its owner's hand.
Still a pescetarian.
4/3
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Equipped creature gets +0/+2 and flying.
Equip ![]() |
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Enchant creature or artifact
Enchanted permanent can't attack or activate its activated abilities. |
Target blue or red creature you control gets +1/+1 until end of turn. If you own five or more instant or sorcery cards in exile, creatures you control get +2/+2 until end of turn instead.
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Khzgeru's Boneyard enters the battlefield tapped.
When Khzgeru's Boneyard enters the battlefield you may gain 2 life if you control a multi-colored permanent. : Add or to your mana pool.
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Wither
When Midnight Spiritkeeper enters the battlefield, if there is a creature card in your graveyard, you may gain 4 life. 4/4
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Hexeater Troll
(rare)
Scamperer's Circle
(uncommon)
Dorcia's Juggling
(uncommon)
Falling Cliffs
(uncommon)
Insult the Name
(common)
Gorger Pig
(common)
Menmund Great-Ox
(common)
Juggler's Facade
(common)
Bhozi Mer-Eater
(common)
Plumed Shield
(common)
Lethargy Hex
(common)
Forgetter's Rage
(common)
Khzgeru's Boneyard
(common)
Midnight Spiritkeeper
(common)
Forest
(basic)








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