Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Fetish ( Whenever a nontoken creature dies, if Skin Tome has no fetish, you may exile that card.)

You have no maximum handsize. If Skin Tome has a fetish spells opponents cast cost {x} more, where X is the number of cards in your hand minus seven.
 U 
Artifact
Fetish ( Whenever a nontoken creature dies, if Skin Drum has no fetish, you may exile that card.)

{t}: Target creature attacks this turn if able. If Skin Drum has a fetish that creature gets +1/+0 until end of turn.
 U 
Creature – Hyena Warrior
Deathtouch, vigilance
Defenders of the Midnight cackle submit themselves to Yewande's Curse of Sleeplessness
2/3
 U 
Creature – Minotaur Nomad
Whenever Hammer Merchant attacks you may destroy target artifact creature
What better way to prove a weapon's worth than a demonstration?
2/2
 C 
Artifact – Equipment
Whenever a creature becomes equipped with Hexer's Knife put a -1/-1 counter on the equipped creature. Equipped creature gains Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)

Equip: {1}
 C 
Land
Misty Meadow enters the battlefield tapped.

When Misty Meadow enters the battlefield you may gain 2 life if you control a multi-colored permanent.

{t}: Add {w} or {u} to your mana pool.
 C 
Instant
Counter target creature spell. All creatures you don't control with the same name get -3/-0 until end of turn.
 C 
Creature – Hyena Cleric
Wither
When Midnight Spiritkeeper enters the battlefield, if there is a creature card in your graveyard, you may gain 4 life.
4/4
 C 
Creature – Human Shaman
Flash
When Warded Shaman enters the battlefield creatures can't gain -1/-1 counters until end of turn.
"You're only a target if you allow yourself to be one."
1/2
 C 
Instant
Regenerate target creature you control. Target opponent loses life equal to that creature's toughness.
 C 
Creature – Elf Wizard
When Funanya's Disciple enters the battlefield return target creature you control to its owner's hand. If that creature had a -1/-1 counter on it you may draw a card.
1/2
 C 
Sorcery
Gain control of target creature or artifact until end of turn. Untap that permanent. It gains gaste.
Sometimes it's a powerful fetish, sometimes it's a powerful person. Either fetches a hefty ransom.
 C 
Enchantment – Aura
Enchant creature

Whenever enchanted creature is tapped its controller puts the top 3 cards of their library into their graveyard.
 C 
Sorcery
Gain control of all creature tokens until end of turn. Untap those creatures. They gain haste until end of turn.
Plains
 
 B 
Basic Land – Plains

Skin Tome (rare)
Skin Drum (uncommon)
Yewande's Sentries (uncommon)
Hammer Merchant (uncommon)
Hexer's Knife (common)
Misty Meadow (common)
Insult the Name (common)
Midnight Spiritkeeper (common)
Warded Shaman (common)
Parasitic Rejuvenation (common)
Funanya's Disciple (common)
Bandits' Raid (common)
Baffler's Curse (common)
Sudden Militia (common)
Plains (basic)