Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit Cleric
Whenever a creature deals damage to you or a creature you control put a -1/-1 counter on that creature.

If a creature with a -1/-1 counter on it would die gain 2 life.
They heal in the method of the living, forgetting their own place in the world.
1/3
 U 
Creature – Hyena Wizard
Wither
When Banisher Gold-Eye enters the battlefield exile target non-land permanent with a converted mana cost of 2 or less unless its controller discards a card.
2/1
 U 
Instant
Deal X damage to target attacking creature, where X is the number of -1/-1 counters on all creatures you control.
 U 
Instant
Destroy target artifact. Until end of turn you may cast artifact spells as if they had flash for {1} less.
 C 
Instant
Exile target creature from a player's graveyard. Tap all creatures sharing a name with the exiled creature.
 C 
Artifact
Fetish ( Whenever a nontoken creature dies, if Sphinxmane Headdress has no fetish, you may exile that card.)

{4},{t}: Exile the top card of target player's library. If Sphinxmane Headdress has a fetish, costs {4} less.
 C 
Creature – Zombie Boar
Wither
A hunter had his falcata cursed before he sought to kill the beast. So the slash did slay the beast, and yet the warthog still gored the hunter.
3/4
 C 
Creature – Fish
Sacrifice Diviner's Catfish: Until end of turn, instants and sorcery spells you cast cost {2} less.
Some fish are so old that their bones turn to the dust that forms the future.
2/2
 C 
Instant
Regenerate target creature you control. Target opponent loses life equal to that creature's toughness.
 C 
Sorcery
Gain control of target creature or artifact until end of turn. Untap that permanent. It gains gaste.
Sometimes it's a powerful fetish, sometimes it's a powerful person. Either fetches a hefty ransom.
 C 
Artifact – Equipment
Whenever a creature becomes equipped with Hexer's Knife put a -1/-1 counter on the equipped creature. Equipped creature gains Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)

Equip: {1}
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and deathtouch. When enchanted creature dies put a 1/1 black-green snake token with deathtouch onto the battlefield.
 C 
Creature – Human
Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
"I know no charlatans by their manners or words, but I know trace poisons run through those tubers."- Maxemarc Ghoulbark
1/3
 C 
Creature – Merfolk Wizard
When Stormmind Prodigy enters the battlefield return target instant or sorcery from your graveyard to your hand
"As a child I saw something amazing. I should like to see it again."- Gambola
2/1
Island
 
 B 
Basic Land – Island

Futile Healers (rare)
Banisher Gold-Eye (uncommon)
Unsightly Scene (uncommon)
Trinketurn (uncommon)
Bone Bleach (common)
Sphinxmane Headdress (common)
Wormbelly Warthog (common)
Diviner's Catfish (common)
Parasitic Rejuvenation (common)
Bandits' Raid (common)
Hexer's Knife (common)
Viper Wreath (common)
Deceptive Herbalist (common)
Stormmind Prodigy (common)
Island (basic)