Fetish Wars: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature you control
Enchanted creature cannot be blocked. Whenever the enchanted creature deals damage you may draw a card. |
Banetrident enters the battlefield with a -1/-1 counter unless you exile an instant or sorcery from your hand.
"They are the rejects of the rivers, bays, and lagoons. They are children trapped in their own ignorance".
3/2
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Exile target land, then deal 1 damage to its controller for each exiled land they own.
The whispers of the land and its spirit went unheard, leaving only a dirge as disposable as mortal supposedly are.
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Target creature gets +3/+3 and wither until end of turn.
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Coursing Stream enters the battlefield tapped.
When Coursing Stream enters the battlefield you may gain 2 life if you control a multiclolored permanent. : Add or to your mana pool. |
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Enchant creature or artifact
Enchanted permanent can't attack or activate its activated abilities. |
Target blue or red creature you control gets +1/+1 until end of turn. If you own five or more instant or sorcery cards in exile, creatures you control get +2/+2 until end of turn instead.
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Enchant creature
Enchanted creature gets +1/+1 and deathtouch. When enchanted creature dies put a 1/1 black-green snake token with deathtouch onto the battlefield. |
Counter target creature spell. All creatures you don't control with the same name get -3/-0 until end of turn.
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Destroy target attacking creature. If that creature had stampede its controller loses 3 life.
See the confusion that erupts once the an archbull falls?
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Gain control of all creature tokens until end of turn. Untap those creatures. They gain haste until end of turn.
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Destroy target artifact.
Draw a card. |
, : Target creature gets +2/+2 until end of turn. Use this ability only during your main phase.Fight to the rhythm.
2/2
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Regenerate target creature you control. Target opponent loses life equal to that creature's toughness.
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Pin's Sabotage
(rare)
Banetrident
(uncommon)
Falling Cliffs
(uncommon)
Strength of Weakness
(uncommon)
Coursing Stream
(common)
Lethargy Hex
(common)
Forgetter's Rage
(common)
Viper Wreath
(common)
Insult the Name
(common)
Thin the Herd
(common)
Sudden Militia
(common)
Sundering Strike
(common)
Gwehu War Drummer
(common)
Parasitic Rejuvenation
(common)
Swamp
(basic)



: Add
to your mana pool. 


