Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Spells cost an additional {1} to cast for each spell exiled spell with the same name.

(Fetish)-Whenever a creature dies, if there's no creature exiled with Single-Soul Gem you may exile that creature. If you do Single-Soul Gem gains "Any card that would go to th graveyard is exiled instead. Spells your opponents cast cost an additional {1} to cast for each exiled spell with the same name.
 U 
Creature – Beast
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)

Whenever Kolo Rootreaver deals combat damage to a player you may return target creature with stampede from your graveyard to your hand.
2/1
 U 
Enchantment – Aura
Enchant creature

When From Parent to Child enters the battlefield put a -1/-1 counter on enchanted creature.

When enchanted creature dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on enchanted creature.
 U 
Enchantment
{1}: Until end of turn creature tokens you control gain haste and get +2/+0 until end of turn. Sacrifice all creature tokens you control at the beginning of the next endstep. Use this ability only once each turn.
 C 
Sorcery
Gain control of target creature or artifact until end of turn. Untap that permanent. It gains gaste.
Sometimes it's a powerful fetish, sometimes it's a powerful person. Either fetches a hefty ransom.
 C 
Enchantment – Aura
Enchant creature or artifact

Enchanted permanent can't attack or activate its activated abilities.
 C 
Sorcery
Gain control of all creature tokens until end of turn. Untap those creatures. They gain haste until end of turn.
 C 
Land
Misty Meadow enters the battlefield tapped.

When Misty Meadow enters the battlefield you may gain 2 life if you control a multi-colored permanent.

{t}: Add {w} or {u} to your mana pool.
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and flying.

Equip {1}
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and deathtouch. When enchanted creature dies put a 1/1 black-green snake token with deathtouch onto the battlefield.
 C 
Instant
Destroy target creature with flying. If that creature had a -1/-1 counter on it untap all creatures you control.
"I was the best eagle hunter as aboy. Why should a little bit of firebreathing make a difference?"
 C 
Instant
Creatures you control gain first strike until end of turn.
The Medur fasya are common hires among travelling caravans.
 C 
Instant
Counter target creature spell. All creatures you don't control with the same name get -3/-0 until end of turn.
 C 
Creature – Crocodile
When Bhozi Mer-Eater enters the battlefield return target creature to its owner's hand.
Still a pescetarian.
4/3
Forest
 
 B 
Basic Land – Forest

Single-Soul Gem (rare)
Kolo Rootreaver (uncommon)
From Parent to Child (uncommon)
Cutpurse Conscription (uncommon)
Bandits' Raid (common)
Lethargy Hex (common)
Sudden Militia (common)
Misty Meadow (common)
Plumed Shield (common)
Viper Wreath (common)
Wing Snap (common)
Fasya Tactics (common)
Insult the Name (common)
Bhozi Mer-Eater (common)
Forest (basic)