Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment
Whenever a creature with a combined power and toughness of less than or equal to 2 enters the battlefield that creature other creatures you control get +1/+1 until end of turn.
 
 R 
Enchantment
As long as there are ten or more exiled cards you may cast creature spells from your graveyard for {3} more. Put a -1/-1 counter on each creature that was cast this way.

Whenever a creature with a -1/-1 counter on it would die, exile it instead.
 U 
Creature – Merfolk Wizard
When Thoughtcaller Adept enters the battlefield draw a card for each wizard you control.
"A gathering you say? I suppose I shall show my magics." Sammu of the Redgill
2/3
 U 
Sorcery
Destroy target creature, enchantment, or artifact.
This sword, her favorite weapon, this leather, the story of her favorite runes, this skull, the head or her most-hated enemy.
 U 
Creature – Elephant Cleric
Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
{t}: Return target creature with a toughness of X from your graveyard to your hand, where X is the number of -1/-1 counters on Gravewalker Black-Ivory.
3/4
 C 
Instant
Choose 5 instants or sorceries in your graveyard. An opponent chooses one. Return the chosen card to your hand and exile the rest.
"Bone Shaman, I have survived your onslaught. Have you any other desecrations left in your arsenal?"- Feylan
 C 
Creature – Hyena Cleric
At the beginning of your upkeep if you control no creatures with -1/-1 counters on them you may gain 1 life.
0/2
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and flying.

Equip {1}
 C 
Land
Misty Meadow enters the battlefield tapped.

When Misty Meadow enters the battlefield you may gain 2 life if you control a multi-colored permanent.

{t}: Add {w} or {u} to your mana pool.
 C 
Instant
Destroy target attacking creature. If that creature had stampede its controller loses 3 life.
See the confusion that erupts once the an archbull falls?
 C 
Instant
Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.
 C 
Creature – Human Shaman
Flash
When Warded Shaman enters the battlefield creatures can't gain -1/-1 counters until end of turn.
"You're only a target if you allow yourself to be one."
1/2
 C 
Instant
Target blue or red creature you control gets +1/+1 until end of turn. If you own five or more instant or sorcery cards in exile, creatures you control get +2/+2 until end of turn instead.
 C 
Instant
Counter target creature spell. All creatures you don't control with the same name get -3/-0 until end of turn.
Island
 
 B 
Basic Land – Island

Scamperer's Circle (uncommon, foil)
Second Life (rare)
Thoughtcaller Adept (uncommon)
Gift the Ancestors (uncommon)
Gravewalker Black-Ivory (uncommon)
Half-Plan (common)
Spiritkisser Shield-Breaker (common)
Plumed Shield (common)
Misty Meadow (common)
Thin the Herd (common)
Beckon Apparition (common)
Warded Shaman (common)
Forgetter's Rage (common)
Insult the Name (common)
Island (basic)