Fetish Wars: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Whenever a creature you own is exiled from anywhere you may search your library for a land and add it to your hand. Shuffle your library afterward. 1/2
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Whenever a creature with a combined power and toughness of less than or equal to 2 enters the battlefield that creature other creatures you control get +1/+1 until end of turn.
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Deal 2 damage to target player for each multicolor creature they control.
Joy can be as poisonous as a spider.
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Haste, Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
3/1
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: Target creature you control gets +1/+1 and haste until end of turn."Where you tread, remember that others have already shaped the path for you!"
1/2
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Enchant creature
Enchanted creature gets +2/+2 and has hexproof. |
When Bhozi Mer-Eater enters the battlefield return target creature to its owner's hand.
Still a pescetarian.
4/3
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Wither
A leonin without a pride will resort to any shame to survive.
1/1
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Misty Meadow enters the battlefield tapped.
When Misty Meadow enters the battlefield you may gain 2 life if you control a multi-colored permanent. : Add or to your mana pool. |
Target opponent loses 1 life and discards a card. You gain 1 life and draw a card.
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Destroy target attacking creature. If that creature had stampede its controller loses 3 life.
See the confusion that erupts once the an archbull falls?
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Sacrifice Diviner's Catfish: Until end of turn, instants and sorcery spells you cast cost
less.Some fish are so old that their bones turn to the dust that forms the future.
2/2
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Whenever a creature becomes equipped with Hexer's Knife put a -1/-1 counter on the equipped creature. Equipped creature gains Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
Equip: ![]() |
Flying
Zebrasi are said to messengers of the sun itself, their black stripes representing the sun chasing away the night.
2/1
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Deepjungle Cultivator
(rare)
Scamperer's Circle
(uncommon)
Fullfire
(uncommon)
Iron-Horned Addax
(uncommon)
Sunword Advocater
(common)
Camouflaged Hunting
(common)
Bhozi Mer-Eater
(common)
Brokenclaw Bandit
(common)
Misty Meadow
(common)
Soul Leech
(common)
Thin the Herd
(common)
Diviner's Catfish
(common)
Hexer's Knife
(common)
Zebrasi Skyherd
(common)
Island
(basic)


: Target creature you control gets +1/+1 and haste until end of turn.


