Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Fetish ( Whenever a nontoken creature dies, if Aardvark Fetish has no fetish, you may exile that card.)

At the beginning of each opponents upkeep choose a target creature. That creature can be blocked by any creature you control, regardless of abilities. If Aardvark Fetish has a fetish, instead all creatures opponents control may be blocked by all creatures you control, regardless of abilities.
 U 
Sorcery
Exile target land, then deal 1 damage to its controller for each exiled land they own.
The whispers of the land and its spirit went unheard, leaving only a dirge as disposable as mortal supposedly are.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gains "{g/b}: Put a -1/-1 counter on this creature.

{g/b}: Remove a -1/-1 counter from this creautre."
 U 
Instant
Look at the top 3 cards of your library and exile one. Until end of turn you may cast the exiled card if it's a spell as if it had flash.
A clown's art is equal parts distraction and danger.
 C 
Creature – Cat Soldier
Isbo Huntress gets +2/+2 whenever it attacks if you control two or more multicolored creatures.
1/1
 C 
Sorcery
Target opponent loses 1 life and discards a card. You gain 1 life and draw a card.
 C 
Instant
Creatures you control gain first strike until end of turn.
The Medur fasya are common hires among travelling caravans.
 C 
Creature – Elf Shaman Musician
{g},{t}: Target creature gets +2/+2 until end of turn. Use this ability only during your main phase.
Fight to the rhythm.
2/2
 C 
Instant
Regenerate target creature you control. Target opponent loses life equal to that creature's toughness.
 C 
Sorcery
Gain control of all creature tokens until end of turn. Untap those creatures. They gain haste until end of turn.
 C 
Land
Coursing Stream enters the battlefield tapped.

When Coursing Stream enters the battlefield you may gain 2 life if you control a multiclolored permanent.

{t}: Add {u} or {b} to your mana pool.
 C 
Creature – Spirit
Exile a card from your graveyard, {t}: Remove a counter from target permanent.
You have nothing more than the dead.
2/1
 C 
Creature – Human Shaman
Flash
When Warded Shaman enters the battlefield creatures can't gain -1/-1 counters until end of turn.
"You're only a target if you allow yourself to be one."
1/2
 C 
Creature – Human
Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
"I know no charlatans by their manners or words, but I know trace poisons run through those tubers."- Maxemarc Ghoulbark
1/3
Forest
 
 B 
Basic Land – Forest

Aardvark Fetish (rare)
Falling Cliffs (uncommon)
Trial of Weakness (uncommon)
Dorcia's Juggling (uncommon)
Isbo Huntress (common)
Soul Leech (common)
Fasya Tactics (common)
Gwehu War Drummer (common)
Parasitic Rejuvenation (common)
Sudden Militia (common)
Coursing Stream (common)
Depriving Spirit (common)
Warded Shaman (common)
Deceptive Herbalist (common)
Forest (basic)