Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature you control

Enchanted creature cannot be blocked. Whenever the enchanted creature deals damage you may draw a card.
 U 
Creature – Merfolk Warrior
Banetrident enters the battlefield with a -1/-1 counter unless you exile an instant or sorcery from your hand.
"They are the rejects of the rivers, bays, and lagoons. They are children trapped in their own ignorance".
3/2
 U 
Sorcery
Exile target land, then deal 1 damage to its controller for each exiled land they own.
The whispers of the land and its spirit went unheard, leaving only a dirge as disposable as mortal supposedly are.
 U 
Instant
Target creature gets +3/+3 and wither until end of turn.
 C 
Land
Coursing Stream enters the battlefield tapped.

When Coursing Stream enters the battlefield you may gain 2 life if you control a multiclolored permanent.

{t}: Add {u} or {b} to your mana pool.
 C 
Enchantment – Aura
Enchant creature or artifact

Enchanted permanent can't attack or activate its activated abilities.
 C 
Instant
Target blue or red creature you control gets +1/+1 until end of turn. If you own five or more instant or sorcery cards in exile, creatures you control get +2/+2 until end of turn instead.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and deathtouch. When enchanted creature dies put a 1/1 black-green snake token with deathtouch onto the battlefield.
 C 
Instant
Counter target creature spell. All creatures you don't control with the same name get -3/-0 until end of turn.
 C 
Instant
Destroy target attacking creature. If that creature had stampede its controller loses 3 life.
See the confusion that erupts once the an archbull falls?
 C 
Sorcery
Gain control of all creature tokens until end of turn. Untap those creatures. They gain haste until end of turn.
 C 
Instant
Destroy target artifact.

Draw a card.
 C 
Creature – Elf Shaman Musician
{g},{t}: Target creature gets +2/+2 until end of turn. Use this ability only during your main phase.
Fight to the rhythm.
2/2
 C 
Instant
Regenerate target creature you control. Target opponent loses life equal to that creature's toughness.
Swamp
 
 B 
Basic Land – Swamp

Pin's Sabotage (rare)
Banetrident (uncommon)
Falling Cliffs (uncommon)
Strength of Weakness (uncommon)
Coursing Stream (common)
Lethargy Hex (common)
Forgetter's Rage (common)
Viper Wreath (common)
Insult the Name (common)
Thin the Herd (common)
Sudden Militia (common)
Sundering Strike (common)
Gwehu War Drummer (common)
Parasitic Rejuvenation (common)
Swamp (basic)