Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
Whenever you or an opponent casts a creature spell you may put a token copy of that creature onto the battlefield except that it's an illusion in addition to its other types and gains "When this creature becomes the target of a spell or ability, sacrifice it."
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gains "{g/b}: Put a -1/-1 counter on this creature.

{g/b}: Remove a -1/-1 counter from this creautre."
 U 
Enchantment
Whenever a creature with a combined power and toughness of less than or equal to 2 enters the battlefield that creature other creatures you control get +1/+1 until end of turn.
 U 
Sorcery
Destroy target creature, enchantment, or artifact.
This sword, her favorite weapon, this leather, the story of her favorite runes, this skull, the head or her most-hated enemy.
 C 
Creature – Fish
Sacrifice Diviner's Catfish: Until end of turn, instants and sorcery spells you cast cost {2} less.
Some fish are so old that their bones turn to the dust that forms the future.
2/2
 C 
Instant
Destroy target artifact.

Draw a card.
 C 
Artifact
Fetish ( Whenever a nontoken creature dies, if Sphinxmane Headdress has no fetish, you may exile that card.)

{4},{t}: Exile the top card of target player's library. If Sphinxmane Headdress has a fetish, costs {4} less.
 C 
Creature – Human Shaman
Flash
When Warded Shaman enters the battlefield creatures can't gain -1/-1 counters until end of turn.
"You're only a target if you allow yourself to be one."
1/2
 C 
Creature – Merfolk Wizard
When Stormmind Prodigy enters the battlefield return target instant or sorcery from your graveyard to your hand
"As a child I saw something amazing. I should like to see it again."- Gambola
2/1
 C 
Instant
Untap or tap all creatures target player controls. Remove all counters from creatures tapped or untapped this way.
 C 
Creature – Elf Shaman Musician
{g},{t}: Target creature gets +2/+2 until end of turn. Use this ability only during your main phase.
Fight to the rhythm.
2/2
 C 
Creature – Sprit
Flying
Exile Ancestor in the Clouds from your graveyard: Target creature gains flying until end of turn.
Why gain sorrow from the rain?
2/3
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and deathtouch. When enchanted creature dies put a 1/1 black-green snake token with deathtouch onto the battlefield.
 C 
Instant
Target player exiles the top five cards of his or her library.
"No... I simply cannot recall."
Plains
 
 B 
Basic Land – Plains

Hazy Phantasms (mythic)
Trial of Weakness (uncommon)
Scamperer's Circle (uncommon)
Gift the Ancestors (uncommon)
Diviner's Catfish (common)
Sundering Strike (common)
Sphinxmane Headdress (common)
Warded Shaman (common)
Stormmind Prodigy (common)
Unhindering (common)
Gwehu War Drummer (common)
Ancestor in the Clouds (common)
Viper Wreath (common)
Defeat's Memory (common)
Plains (basic)