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CardName: Slothgut Vector Cost: {3}{G/B} Type: Creature - Lizard Pow/Tgh: 4/4 Rules Text: Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.) Slothgut Vector enters the battlefield with 2 -1/-1 counters. Flavour Text: Set/Rarity: Fetish Wars Common |
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The Blemish mechanic seems like it's immensely susceptible to misplaying, with people thinking they'll be able to dump the counters on the blocker and survive even as this takes 2 damage itself in combat.
Most of the time, this is just going to end up as a bad 2/2, to the disappointment of pretty much everyone.
No, but say you blocked a 5/5. A 3/3 is much more manageable than a 5/5.
You can only "exchange" something that still exists. If it blocks a 5/5, they just end up with a 5/5 with 2 damage on it--when the trigger resolves, there are no counters that can be exchanged, because this is already dead. Like I said, players are going to draw incorrect conclusions from the card and the whole mechanic, in droves.
I've update Blemish to keep the idea in tact but should now trigger before damage is dealt.
As a replacement effect, it exchanges instead of blocking. It should remain a trigger, but I like it triggering on blocking/being blocked. (Change "if" to "whenever.")