Fetish Wars
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Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
"I know no charlatans by their manners or words, but I know trace poisons run through those tubers."- Maxemarc Ghoulbark
1/3
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Whenever Diamondhoof Antelope becomes untapped untap all other creatures with Stampede that you control.
Whenever Diamondhoof Antelope becomes untapped untap all other creatures with Stampede that you control.
2/3
Doublestrike, Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
3/4
Enchant creature
Whenever enchanted creature untaps you may exile target permanent with a converted mana cost of 4 or greater.
Whenever enchanted creature untaps you may exile target permanent with a converted mana cost of 4 or greater.
Enchant creature or artifact
Enchanted permanent can't attack or activate its activated abilities.
Enchanted permanent can't attack or activate its activated abilities.
Flash
When Nkipi Trade Guardian enters the battlefield target player skips his or her next combat phase.
When Nkipi Trade Guardian enters the battlefield target player skips his or her next combat phase.
Nkipi is a city of trade and wealth, where witch doctors come for business and not rivalries.
2/3
At the beginning of your upkeep if you control no creatures with -1/-1 counters on them you may gain 1 life.
0/2
Deal X damage to target attacking creature, where X is the number of -1/-1 counters on all creatures you control.
Flying
Zebrasi are said to messengers of the sun itself, their black stripes representing the sun chasing away the night.
2/1
Flying
Exile Ancestor in the Clouds from your graveyard: Target creature gains flying until end of turn.
Exile Ancestor in the Clouds from your graveyard: Target creature gains flying until end of turn.
Why gain sorrow from the rain?
2/3
Enchant creature
Whenever enchanted creature is tapped its controller puts the top 3 cards of their library into their graveyard.
Whenever enchanted creature is tapped its controller puts the top 3 cards of their library into their graveyard.
Banetrident enters the battlefield with a -1/-1 counter unless you exile an instant or sorcery from your hand.
"They are the rejects of the rivers, bays, and lagoons. They are children trapped in their own ignorance".
3/2
Flying
Instants you cast cost less for each -1/-1 counter on Cloudskin Sphinx.
: Put a -1/-1 counter on Cloudskin Sphinx.
Instants you cast cost less for each -1/-1 counter on Cloudskin Sphinx.
: Put a -1/-1 counter on Cloudskin Sphinx.
3/5
Target player exiles the top five cards of his or her library.
"No... I simply cannot recall."
Counter target creature spell. All creatures you don't control with the same name get -3/-0 until end of turn.
Flying
As long as you own 3 or more exiled instants or sorceries Lost-Knowledge Ancient gets +2/+2
As long as you own 3 or more exiled instants or sorceries Lost-Knowledge Ancient gets +2/+2
Where men write on paper sphinxes etch into their instincts.
3/3
Enchant creature you control
Enchanted creature cannot be blocked. Whenever the enchanted creature deals damage you may draw a card.
Enchanted creature cannot be blocked. Whenever the enchanted creature deals damage you may draw a card.
+1: Whenever up to one target creature deals combat damage to an opponent this turn draw a card.
0: Until end of turn Pin, the Stinger becomes a 2/2 Faerie Rogue creature with hexproof that can't be blocked. (She doesn't lose loyalty while she's not a planeswalker.)
-2: Target creature you control can't be blocked until end of turn.
0: Until end of turn Pin, the Stinger becomes a 2/2 Faerie Rogue creature with hexproof that can't be blocked. (She doesn't lose loyalty while she's not a planeswalker.)
-2: Target creature you control can't be blocked until end of turn.
Illus. Levelten
3
Exile the top card of your library: If a creature was exiled this way Shimmering Dreambody becomes a copy of that creature until end of turn and target opponent puts the top X cards of his or her library into his or her graveyard, where X was the exiled creature's toughness. Activate this ability only once each turn.
1/2
When Thoughtcaller Adept enters the battlefield draw a card for each wizard you control.
"A gathering you say? I suppose I shall show my magics." Sammu of the Redgill
2/3
Whenever Anuli, Matron Bandit attacks you may exile a card from your graveyard. If you do each opponent discards a card at random. Cards discarded this way are exiled.
Ousted from her cackle, Anuli's matronly affections needed a new outlet.
2/1
Wither
When Bloodfear Witch Doctor enters the battlefield each opponent loses 1 life for each creature they control with a -1/-1 counter.
When Bloodfear Witch Doctor enters the battlefield each opponent loses 1 life for each creature they control with a -1/-1 counter.
1/4
Enchant creature
When From Parent to Child enters the battlefield put a -1/-1 counter on enchanted creature.
When enchanted creature dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on enchanted creature.
When From Parent to Child enters the battlefield put a -1/-1 counter on enchanted creature.
When enchanted creature dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on enchanted creature.
Wither
Clerics you control gain ", sacrifice this creature: destroy target creature or planeswalker."
Clerics you control gain ", sacrifice this creature: destroy target creature or planeswalker."
4/6
Haste, Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
At the beginning of your endstep put a -1/-1 counter on Poxmarked Bestower.
At the beginning of your endstep put a -1/-1 counter on Poxmarked Bestower.
Somewhere down the line her own curse came back to her. How many times has she been afflicted now?
3/3
Target opponent loses 1 life and discards a card. You gain 1 life and draw a card.
Target player loses life equal to the number of exiled cards he or she controls. You gain that much life.
The hunger of the emptiness curse will turn lush jungles to deserts and lively bodies to desiccated corpses.
Destroy target creature. If that creature had a -1/-1 counter on it you may draw 2 cards.
Death is often, thought not always and not assuredly, the only end to a curse.
Whenever you cast a non-creature spell you may pay 5 life. If you do you may
search your library for a card and put that card into your hand. Then shuffle your library.
search your library for a card and put that card into your hand. Then shuffle your library.
When Vengeful Murdered enters the battlefield put a -1/-1 counter on each other creatures you control.
The dagger in her back only gave her a weapon to stab you with.
3/1
Wither
A hunter had his falcata cursed before he sought to kill the beast. So the slash did slay the beast, and yet the warthog still gored the hunter.
3/4
All damage dealt to players with 7 or more lands is doubled.
A great empire makes for a great sacking.
Gain control of target creature or artifact until end of turn. Untap that permanent. It gains gaste.
Sometimes it's a powerful fetish, sometimes it's a powerful person. Either fetches a hefty ransom.
Wither
A leonin without a pride will resort to any shame to survive.
1/1
Whenever Clawrazer attacks Clawrazer deals 1 damage to all creature tokens.
It washes down the farmer with the hens of his chicken coop.
3/3
Deal 2 damage to target creature or player. If a creature selected this way has a -1/-1 counter on it Cursed Lava deals 4 damage to that creature instead.
Exile target land, then deal 1 damage to its controller for each exiled land they own.
The whispers of the land and its spirit went unheard, leaving only a dirge as disposable as mortal supposedly are.
Deal 2 damage to target player for each multicolor creature they control.
Joy can be as poisonous as a spider.
Haste, Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
3/1
Haste, Trample
When you cast Lord of Eruptions each player may sacrifice any number of lands.
Lord of Eruptions enters the battlefield with a -1/-1 counter on it for each land sacrificed this way.
When you cast Lord of Eruptions each player may sacrifice any number of lands.
Lord of Eruptions enters the battlefield with a -1/-1 counter on it for each land sacrificed this way.
7/7
Shuffle target permanent into its owner's library. Its controller reveals cards from the top of their library until they reveal a permanent of the same type, then put that permanent onto the battlefield.
Haste
Whenever Shaman of Fortune deals combat damage to a player discard your hand, then draw that many cards. Shaman of Fortune deals 1 damage to target creature for each card drawn this way.
Whenever Shaman of Fortune deals combat damage to a player discard your hand, then draw that many cards. Shaman of Fortune deals 1 damage to target creature for each card drawn this way.
5/4
Enchant creature
Whenever an opponent casts a non-creature spell enchanted creature gets +4/+4 and gains deathtouch until end of turn.
When enchanted creature dies other creatures you control get +2/+2 and deathtouch until end of turn.
Whenever an opponent casts a non-creature spell enchanted creature gets +4/+4 and gains deathtouch until end of turn.
When enchanted creature dies other creatures you control get +2/+2 and deathtouch until end of turn.
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
At the beginning of your upkeep you may put a -1/-1 counter on target creature you control.
Creatures you control with -1/-1 counters have stampede.
At the beginning of your upkeep you may put a -1/-1 counter on target creature you control.
Creatures you control with -1/-1 counters have stampede.
5/6
Flash
Whenever a creature you own is exiled from anywhere you may search your library for a land and add it to your hand. Shuffle your library afterward.
Whenever a creature you own is exiled from anywhere you may search your library for a land and add it to your hand. Shuffle your library afterward.
1/2
Whenever a non-token creature enters the battlefield under your control you may create a 2/2 green antelope token with 'Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)".
,: Target creature gets +2/+2 until end of turn. Use this ability only during your main phase.
Fight to the rhythm.
2/2
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
2/2
Sneezing Rhino enters the battlefield with a -1/-1 counter on it unless you cast another creature spell this turn.
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
4/5
Target creature gets +3/+3 and wither until end of turn.
Enchant land you control
Enchanted land gains ",: Reveal the top card of your library. If a land sharing the same name as the enchanted land is revealed you may put that land onto the battlefield."
Enchanted land gains ",: Reveal the top card of your library. If a land sharing the same name as the enchanted land is revealed you may put that land onto the battlefield."
Flash
When Warded Shaman enters the battlefield creatures can't gain -1/-1 counters until end of turn.
When Warded Shaman enters the battlefield creatures can't gain -1/-1 counters until end of turn.
"You're only a target if you allow yourself to be one."
1/2
Destroy target creature with flying. If that creature had a -1/-1 counter on it untap all creatures you control.
"I was the best eagle hunter as aboy. Why should a little bit of firebreathing make a difference?"
Wither
When Banisher Gold-Eye enters the battlefield exile target non-land permanent with a converted mana cost of 2 or less unless its controller discards a card.
When Banisher Gold-Eye enters the battlefield exile target non-land permanent with a converted mana cost of 2 or less unless its controller discards a card.
2/1
Exile target creature from a player's graveyard. Tap all creatures sharing a name with the exiled creature.
Flying, Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
When Carrion Vultures enters the battlefield put a -1/-1 counter on target creature.
When Carrion Vultures enters the battlefield put a -1/-1 counter on target creature.
1/3
Whenever a creature deals damage to you or a creature you control put a -1/-1 counter on that creature.
If a creature with a -1/-1 counter on it would die gain 2 life.
If a creature with a -1/-1 counter on it would die gain 2 life.
They heal in the method of the living, forgetting their own place in the world.
1/3
Destroy target creature, enchantment, or artifact.
This sword, her favorite weapon, this leather, the story of her favorite runes, this skull, the head or her most-hated enemy.
Whenever an opponent casts a spell with the same name as an exiled spell that player loses 3 life and you gain 3 life.
"The soul should never be burdened with life again."
3/4
As long as there are ten or more exiled cards you may cast creature spells from your graveyard for more. Put a -1/-1 counter on each creature that was cast this way.
Whenever a creature with a -1/-1 counter on it would die, exile it instead.
Whenever a creature with a -1/-1 counter on it would die, exile it instead.
Destroy target attacking creature. If that creature had stampede its controller loses 3 life.
See the confusion that erupts once the an archbull falls?
Deathtouch, vigilance
Defenders of the Midnight cackle submit themselves to Yewande's Curse of Sleeplessness
2/3
Target creature gets -3/-3 until end of turn. Destroy all permanents attached to that creature.
After Kalejaye's death, the Nnikvi held the Trial of Weakness to find a new Soul Surgeon.
Lifelink, Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
3/4
Reach, Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
Target player discards a card whenever Graveroot Specter gains a -1/-1 counter.
Target player discards a card whenever Graveroot Specter gains a -1/-1 counter.
4/4
Destroy target artifact or enchantment, then destroy target creature or planeswalker.
And nothing was left.
, put a -1/-1 counter on a creature you control: regenerate Hexeater Troll.
Creatures without -1/-1 counters on them can't be the target of spells their owners cast.
Creatures without -1/-1 counters on them can't be the target of spells their owners cast.
5/3
, Put a -1/-1 counter on a creature you control: Return target creature card from your graveyard to your hand.
Wither
When Nnikvi Elder dies you may draw a card.
When Nnikvi Elder dies you may draw a card.
The Nnikvi tribe endure suffering in the flesh so that when they become spirits they will find joy in being free from flesh.
1/3
Regenerate target creature you control. Target opponent loses life equal to that creature's toughness.
Enchant creature
Enchanted creature gains ": Put a -1/-1 counter on this creature.
: Remove a -1/-1 counter from this creautre."
Enchanted creature gains ": Put a -1/-1 counter on this creature.
: Remove a -1/-1 counter from this creautre."
When Bhozi Mer-Eater enters the battlefield return target creature to its owner's hand.
Still a pescetarian.
4/3
Whenever Dreameater Hydra attacks reveal the top three cards your library and exile one of them. Until end of turn Dreameater Hydra gets +X/+X and the defending player puts the top X cards of their library into their graveyard, where X is the converted mana cost of the exiled card. Put all other cards revealed this way on the bottom of your library.
1/1
Whenever you or an opponent casts a creature spell you may put a token copy of that creature onto the battlefield except that it's an illusion in addition to its other types and gains "When this creature becomes the target of a spell or ability, sacrifice it."
Flash
Whenever you cast a spell on your opponent's turn creatures you control get +1/+1 until end of turn.
Whenever you cast a spell on your opponent's turn creatures you control get +1/+1 until end of turn.
The lightning's strike, the cobra's bite. I know a single moment as an hour.
2/3
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Whenever Mudmaker deals damage to a player put a flood counter on target land that player controls. Lands with flood counters on them are islands.
Whenever Mudmaker deals damage to a player put a flood counter on target land that player controls. Lands with flood counters on them are islands.
2/3
Shuffle target artifact or enchantment into its owner's library and draw two cards.
Enchant land
Enchanted land untaps during each players untap step.
Enchanted land untaps during each players untap step.
"Just remember my touch- its memory is all you need to heal."- Funanya
Put the top ten cards of target player's library into their graveyard. You may select a land put into a player's graveyard this way and put it onto the battlefield under your control.
Untap or tap all creatures target player controls. Remove all counters from creatures tapped or untapped this way.
If Boilhelm Genius would be exiled by an artifact you may draw a card and deal 2 damage to target creature.
"I swear, this staff will be the death of me."
3/2
Look at the top 3 cards of your library and exile one. Until end of turn you may cast the exiled card if it's a spell as if it had flash.
A clown's art is equal parts distraction and danger.
Choose 5 instants or sorceries in your graveyard. An opponent chooses one. Return the chosen card to your hand and exile the rest.
"Bone Shaman, I have survived your onslaught. Have you any other desecrations left in your arsenal?"- Feylan
Take an extra turn after this one. During that turn, whenever you cast a spell you may deal 3 damage to target creature or player.
The eruption from Mt. Isbo was heralded as sign of the end times by the Nnikvi.
Enchant creature
Enchanted creature gets +1/+0 and cannot be blocked.
Enchanted creature gets +1/+0 and cannot be blocked.
Dorcia's skills left jaws agape in awe and many pockets empty.
Copy target instant or sorcery spell, then counter target instant or sorcery. You may choose new targets for the copy.
A sphere of fire formed above the mage's hands... and he threw it at his old, ugly robes.
Flying
: Pietersite Dragon gets +1/+0 until end of turn.
: Pietersite Dragon gains first strike until end of turn.
: Pietersite Dragon gets +0/+1 until end of turn.
: Pietersite Dragon gains hexproof until end of turn.
: Pietersite Dragon gets +1/+0 until end of turn.
: Pietersite Dragon gains first strike until end of turn.
: Pietersite Dragon gets +0/+1 until end of turn.
: Pietersite Dragon gains hexproof until end of turn.
3/3
When Stormmind Prodigy enters the battlefield return target instant or sorcery from your graveyard to your hand
"As a child I saw something amazing. I should like to see it again."- Gambola
2/1
Destroy target artifact. Until end of turn you may cast artifact spells as if they had flash for less.
Haste, vigilance
While other cats hide in trees and brush, Okundwa's leonin stand tall and proud in the savannah.
3/3
: Until end of turn creature tokens you control gain haste and get +2/+0 until end of turn. Sacrifice all creature tokens you control at the beginning of the next endstep. Use this ability only once each turn.
Whenever Hammer Merchant attacks you may destroy target artifact creature
What better way to prove a weapon's worth than a demonstration?
2/2
Untap all creatures you control. Deal X damage to target player, where X is the number of creatures untapped this way.
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Creatures with stampede gain haste and first strike.
Creatures with stampede gain haste and first strike.
The thunder of angry feet.
3/4
Wither, Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
Whenever Ragecursed Shaman attacks for the first time each turn untap all creatures you control and then receive an additional combat phase for each -1/-1 counter on Ragecursed Shaman.
Whenever Ragecursed Shaman attacks for the first time each turn untap all creatures you control and then receive an additional combat phase for each -1/-1 counter on Ragecursed Shaman.
4/4
Whenever you cast a non-creature spell during your turn target creature can't block until end of turn.
Whenever you cast a non-creature spell during an opponent's turn target creature can't attack.
Whenever you cast a non-creature spell during an opponent's turn target creature can't attack.
Gain control of all creature tokens until end of turn. Untap those creatures. They gain haste until end of turn.
: Target creature you control gets +1/+1 and haste until end of turn.
"Where you tread, remember that others have already shaped the path for you!"
1/2
+2: Look at the top card of your library.If it's an Aura card, you may put it onto the battlefield.
-3: Draw a card for each enchantment you control.
-7: You gain an emblem with "Enchantments and enchanted permanents you control have hexproof and are indestructible."
-3: Draw a card for each enchantment you control.
-7: You gain an emblem with "Enchantments and enchanted permanents you control have hexproof and are indestructible."
4
Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.
As long as you have no cards in your graveyard Cackleless Yerba gets +2/+2.
"I nothing to call on other than my own teeth."
1/3
Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
: Return target creature with a toughness of X from your graveyard to your hand, where X is the number of -1/-1 counters on Gravewalker Black-Ivory.
: Return target creature with a toughness of X from your graveyard to your hand, where X is the number of -1/-1 counters on Gravewalker Black-Ivory.
3/4
Wither
When Midnight Spiritkeeper enters the battlefield, if there is a creature card in your graveyard, you may gain 4 life.
When Midnight Spiritkeeper enters the battlefield, if there is a creature card in your graveyard, you may gain 4 life.
4/4
Exile a card from your graveyard, : Remove a counter from target permanent.
You have nothing more than the dead.
2/1
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Whenever Kolo Rootreaver deals combat damage to a player you may return target creature with stampede from your graveyard to your hand.
Whenever Kolo Rootreaver deals combat damage to a player you may return target creature with stampede from your graveyard to your hand.
2/1
Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
Slothgut Vector enters the battlefield with 2 -1/-1 counters.
Slothgut Vector enters the battlefield with 2 -1/-1 counters.
4/4
Enchant creature
Enchanted creature gets +1/+1 and deathtouch. When enchanted creature dies put a 1/1 black-green snake token with deathtouch onto the battlefield.
Enchanted creature gets +1/+1 and deathtouch. When enchanted creature dies put a 1/1 black-green snake token with deathtouch onto the battlefield.
Enchant creature
Enchanted creature gets +2/+2 and has hexproof.
Enchanted creature gets +2/+2 and has hexproof.
When Funanya's Disciple enters the battlefield return target creature you control to its owner's hand. If that creature had a -1/-1 counter on it you may draw a card.
1/2
Reach
Some frogs are colorful and some frogs hide, but all frogs jump.
1/1
Flash
When Yanzu Ridgeback enters the battlefield if Yanzu Ridgeback has the greatest power amongst creatures you control you may draw two cards.
When Yanzu Ridgeback enters the battlefield if Yanzu Ridgeback has the greatest power amongst creatures you control you may draw two cards.
4/4
Enchant basic land
Whenever you cast an instant, sorcery, or artifact spell you may untap enchanted land.
Whenever you cast an instant, sorcery, or artifact spell you may untap enchanted land.
Sacrifice Diviner's Catfish: Until end of turn, instants and sorcery spells you cast cost less.
Some fish are so old that their bones turn to the dust that forms the future.
2/2
Target blue or red creature you control gets +1/+1 until end of turn. If you own five or more instant or sorcery cards in exile, creatures you control get +2/+2 until end of turn instead.
Whenever you discard a card Madness Witch Doctor gets +1/+1 until end of turn and untap it.
Scale of terrapin
Bit of Elder's fin
To curse all their kin
Bit of Elder's fin
To curse all their kin
0/2
Creatures you control gain first strike until end of turn.
The Medur fasya are common hires among travelling caravans.
Isbo Huntress gets +2/+2 whenever it attacks if you control two or more multicolored creatures.
1/1
Whenever a creature with a combined power and toughness of less than or equal to 2 enters the battlefield that creature other creatures you control get +1/+1 until end of turn.
Destroy target artifact.
Draw a card.
Draw a card.
Fetish ( Whenever a nontoken creature dies, if Aardvark Fetish has no fetish, you may exile that card.)
At the beginning of each opponents upkeep choose a target creature. That creature can be blocked by any creature you control, regardless of abilities. If Aardvark Fetish has a fetish, instead all creatures opponents control may be blocked by all creatures you control, regardless of abilities.
At the beginning of each opponents upkeep choose a target creature. That creature can be blocked by any creature you control, regardless of abilities. If Aardvark Fetish has a fetish, instead all creatures opponents control may be blocked by all creatures you control, regardless of abilities.
Fetish ( Whenever a nontoken creature dies, if Blood-Dirt Ointment has no fetish, you may exile that card.)
, Sacrifice Blood-Dirt Ointment: Add to your mana pool. If Blood-Dirt Ointment has a fetish, instead add to your mana pool.
, Sacrifice Blood-Dirt Ointment: Add to your mana pool. If Blood-Dirt Ointment has a fetish, instead add to your mana pool.
Fetish ( Whenever a nontoken creature dies, if Bone Shaman's Mask has no fetish, you may exile that card.)
Equipped creature has protection from enchantments. If Bone Shaman's Mask has a fetish, Bone Shaman's Mask instead equipped creature gains protection from the exiled creature's colors.
Equip
Equipped creature has protection from enchantments. If Bone Shaman's Mask has a fetish, Bone Shaman's Mask instead equipped creature gains protection from the exiled creature's colors.
Equip
Fetish ( Whenever a nontoken creature dies, if Fetish Poppet has no fetish, you may exile that card.)
If Fetish Poppet has a fetish this creature gets +1/+1 for each other artifact that has a creature exiled with it."
If Fetish Poppet has a fetish this creature gets +1/+1 for each other artifact that has a creature exiled with it."
0/1
Equipped creature gets +X/+0, where X is the number of exiled creatures you own.
Equip
Equip
A point of topaz where the echoes of the dead can silently scream
Whenever a creature becomes equipped with Hexer's Knife put a -1/-1 counter on the equipped creature. Equipped creature gains Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
Equip:
Equip:
Equipped creature gets +0/+2 and flying.
Equip
Equip
Fetish ( Whenever a nontoken creature dies, if Rack of Bones has no fetish, you may exile that card.)
At the beginning of each player's upkeep if that player has more than 4 cards in their hand Rack of Bones deals 1 damage to that player. If Rack of Bones has a fetish, instead Rack of Bones deals 3 damage to that player.
At the beginning of each player's upkeep if that player has more than 4 cards in their hand Rack of Bones deals 1 damage to that player. If Rack of Bones has a fetish, instead Rack of Bones deals 3 damage to that player.
If Relic Raider would be exiled you may return target artifact creature in your graveyard to your hand.
2/3
Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
Runemarked Prowler enters the battlefield with a -1/-1 counter.
Runemarked Prowler enters the battlefield with a -1/-1 counter.
2/4
Spells cost an additional to cast for each spell exiled spell with the same name.
(Fetish)-Whenever a creature dies, if there's no creature exiled with Single-Soul Gem you may exile that creature. If you do Single-Soul Gem gains "Any card that would go to th graveyard is exiled instead. Spells your opponents cast cost an additional to cast for each exiled spell with the same name.
(Fetish)-Whenever a creature dies, if there's no creature exiled with Single-Soul Gem you may exile that creature. If you do Single-Soul Gem gains "Any card that would go to th graveyard is exiled instead. Spells your opponents cast cost an additional to cast for each exiled spell with the same name.
Fetish ( Whenever a nontoken creature dies, if Skin Drum has no fetish, you may exile that card.)
: Target creature attacks this turn if able. If Skin Drum has a fetish that creature gets +1/+0 until end of turn.
: Target creature attacks this turn if able. If Skin Drum has a fetish that creature gets +1/+0 until end of turn.
Fetish ( Whenever a nontoken creature dies, if Skin Tome has no fetish, you may exile that card.)
You have no maximum handsize. If Skin Tome has a fetish spells opponents cast cost more, where X is the number of cards in your hand minus seven.
You have no maximum handsize. If Skin Tome has a fetish spells opponents cast cost more, where X is the number of cards in your hand minus seven.
Fetish ( Whenever a nontoken creature dies, if Sphinxmane Headdress has no fetish, you may exile that card.)
,: Exile the top card of target player's library. If Sphinxmane Headdress has a fetish, costs less.
,: Exile the top card of target player's library. If Sphinxmane Headdress has a fetish, costs less.
Fetish ( Whenever a nontoken creature dies, if Witch Doctor's Staff has no fetish, you may exile that card.)
: Choose one. If Witch Doctor's Staff has a fetish, instead choose two. Activate this sultry only as an instant.
•Gain 3 life.
•Draw a card, then discard a card.
•Add one mana of any color to your mana pool.
•Put a 1/1 colorless spirit token with flying onto the battlefield.
: Choose one. If Witch Doctor's Staff has a fetish, instead choose two. Activate this sultry only as an instant.
•Gain 3 life.
•Draw a card, then discard a card.
•Add one mana of any color to your mana pool.
•Put a 1/1 colorless spirit token with flying onto the battlefield.
: Add to your mana pool.
When you control five lands sacrifice Bandits' Canyon and add to your mana pool. Then destroy target artifact and target enchantment.
When you control five lands sacrifice Bandits' Canyon and add to your mana pool. Then destroy target artifact and target enchantment.
Coursing Stream enters the battlefield tapped.
When Coursing Stream enters the battlefield you may gain 2 life if you control a multiclolored permanent.
: Add or to your mana pool.
When Coursing Stream enters the battlefield you may gain 2 life if you control a multiclolored permanent.
: Add or to your mana pool.
: Add to your mana pool.
When you control five or more lands sacrifice Decaying Copse and add to your mana pool. Then, target player loses 2 life and target creature gets +2/+2 until end of turn.
When you control five or more lands sacrifice Decaying Copse and add to your mana pool. Then, target player loses 2 life and target creature gets +2/+2 until end of turn.
: Add to your mana pool.
When you control five or more lands sacrifice Erratic Geyser and add to your mana pool. Then, draw a card and deal 2 damage to target creature.
When you control five or more lands sacrifice Erratic Geyser and add to your mana pool. Then, draw a card and deal 2 damage to target creature.
Feylan's Orchard enters the battlefield tapped.
When Feylan's Orchard enters the battlefield you may gain 2 life if you control a multi-colored permanent.
: Add or to your mana pool.
When Feylan's Orchard enters the battlefield you may gain 2 life if you control a multi-colored permanent.
: Add or to your mana pool.
: Add to your mana pool.
Whenever you control five or more lands sacrifice Hallowed Burial Grounds, add to your mana pool, then exile target graveyard and gain 5 life.
Whenever you control five or more lands sacrifice Hallowed Burial Grounds, add to your mana pool, then exile target graveyard and gain 5 life.
Khzgeru's Boneyard enters the battlefield tapped.
When Khzgeru's Boneyard enters the battlefield you may gain 2 life if you control a multi-colored permanent.
: Add or to your mana pool.
When Khzgeru's Boneyard enters the battlefield you may gain 2 life if you control a multi-colored permanent.
: Add or to your mana pool.
Lush Ravine enters the battlefield tapped.
When Lush Ravine enters the battlefield you may gain 2 life if you control a multi-colored permanent.
: Add or to your mana pool.
When Lush Ravine enters the battlefield you may gain 2 life if you control a multi-colored permanent.
: Add or to your mana pool.
Misty Meadow enters the battlefield tapped.
When Misty Meadow enters the battlefield you may gain 2 life if you control a multi-colored permanent.
: Add or to your mana pool.
When Misty Meadow enters the battlefield you may gain 2 life if you control a multi-colored permanent.
: Add or to your mana pool.
: Add to your mana pool.
When you control five lands sacrifice Weeded Basin and add to your mana pool. Then target player puts the top 3 cards of his or her library into his or her graveyard and target creature you control fights target creature.
When you control five lands sacrifice Weeded Basin and add to your mana pool. Then target player puts the top 3 cards of his or her library into his or her graveyard and target creature you control fights target creature.
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Mechanics | Skeleton |
Creatures with a power less than the number of counters on Ahjrabi Greatbuzzard can't attack.