Fetish Wars: Recent Activity
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Recent updates to Fetish Wars: (Generated at 2026-11-14 17:45:19)
| Fetish Wars: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
Recent updates to Fetish Wars: (Generated at 2026-11-14 17:45:19)
Yeah, the mandatory part is iffy. It's basically a drawback that is not cost as one because it can be used as card advantage.
I also would change it from "target" to "another target" (or use the cast trigger condition suggested above).
I don't know what the actual intent here is, but as a (mandatory) drawback this also seems harder to cost correctly.
"Affecting other permanents" is a bit too vaguely expressed, but it generally means making combat math harder to process since the combination of things to do (during combat) increases. Sorcery speed bounce doesn't do that. This is also why Benalish Trapper doesn't really break that rule since it pretty much makes the actual combat easier to process, not harder. Yeva's Forcemage isn't red flagged either as far as I know.
Even drawing the card is limited here and you pay it in tempo. If the draw there isn't guaranteed (you can't always get enough dudes with -1/-1 counters in limited) then it wouldn't be red flagged for that either. For example, a card like Blazing Volley isn't red flagged even though it could theoretically give you lots of card advantage, but it's not so likely to do so.
The main culprit here definitely is the text length you would rather ignore, but IMO here it would really server it's purpose. That text describes a quite convoluted process that has a trigger (etb), target (creature), effect (bounce), restriction (you control), and a condition (if had counter) that grants an additional bonus effect (draw card). Each of them is simple on its own, but when you pile them all up it becomes just slightly that more taxing all in all. Easiest way to explain the potential issue is that the card's text just keeps on going too long.
However, it's worth noty that the phrase "enters the battlefield" is given some leeway when it comes to text lengths - similarly to how the commonly used pseudokeyword trigger phrases of landfall and rally are as well.
That text length issue could be quite easily fixed here. The following fits three lines:
> When ~ cast, return target creature to its owner hand. If it had a counter on it, draw a card.
So obviously we should accept using ETB instead of cast since it's one of the most common phrases that appear in MTG as it is. So I would recommend
> When ~ ETBs, return target creature to its owner hand. If it had a counter on it, draw a card.
I'm pretty sure that using "that creature" isn't entirely necessary since it already uses the tense word "had" for it. Using generic counter as a conditional filler makes the card just more flexible.
EDIT1:
One problem here is that the effect is mandatory for some reason and may not be intuitive in that fashion. Obviously adding "you may" would help, but I think that would certainly be the final push to make it over the text limit since we've made several concessions already...
EDIT2: I seemingly just dropped the "you control" restriction from my suggestions without noticing it until now. I think that's a clue as well that this is just too wordy.
Many of my commons would be red-flagged under nwo. While I'm still salty about some of the red flags, this is one of the cards I'd be fine redoing the ability to fit with nwo. I find the 4 lines flag to be silly, so I'm mainly concerned with the affecting another permanent and card advantage here.
Yeah. If you pick the third mode, the whole thing resolves as a mana ability. Should add "Activate only as an instant" prior to the choices if you want to keep the mana choice.
Needs less linebreaks to become legible.
As far as I can tell this has the unfortunate side effect of being a mana ability? Maybe?
Turned draw a card to looting and increased gain life from 2 to 3.
Added reminder text for when she's a creature
Because only searching basics to hand on an ability that only occurs under a specific circumstance sounds unplayable.
The card's creation was likely mechanical, a design to work with artifacts that had fetish, as well as the other cards that exiled in this block.
So why the change to any land? Assembling Urza-tron / Locuses certainly becomes a lot easier. Manipulate Fate is rather mediocre admittedly (I don't care to shuffle through all the exiling cards) but with this it would still be Sylvan Scrying x 3 + "draw a card". I don't know about you, but dropping this at end step for
and then proceeding to draw a card and get all the urza (locust) pieces for 
on your turn sounds pretty bonkers to me.
Does the card have any (sensible) flavor or it is purely mechanical? If it's purely mechanical, what purpose does it serve here? Does it support a theme in the set? Otherwise a 1/2 Flash for
isn't a particularly exciting rare.
@jmgariepy:
It looks like that many of those issues with ripping your library could potentially be fixed if the cards were exiled face down.. (?)
any land to hand instead of basic to battlefield, increased toughness to 2.
To hand would fix 100% of potential issues with the card. But would also make it a lot less exciting. Normally; it's a somewhat difficult trigger with a somewhat nice payoff. But the abuse potential is icky.
Oh, also Ghostway. That card could get rather silly with this.
But really, I don't think the problem is too indomitable. Tahazzar's Manipulate Fate example just sounds beneficial for this card, not broken. A two card combo that cost

, that removes three creatures from your library and Rampant Growths three times? Seems fair.
The real problem with this card are when effects allow you to dump massive piles out of your library, like in Tahazzar's second example. That is problematic. But it doesn't exist in recent years. And I doubt it will exist because of the feedback Wizards got off of Arc-Slogger. People absolutely hated it. It was a terrifically strong card, but it ranked somewhere near the very bottom among player surveys.
Players just do not like to rip large sections of their libraries apart as a resource to see what cards they cannot play, while revealing their deck's strategy to their opponents. Tahazzar is right: This is a large untapped vein, with lots of potential. But I doubt Wizards will dig into that vein any time soon. And even when they do, they'll probably give the mechanic to very weak cards, like they occasionally do to flipping a coin.
(All this said, I do have to admit, though, that the card is still pretty risky.)
I've actually grown partial to getting value from the library.
However, I could switch the card so the player would search and add a land to their land instead of a basic on the battlefield tapped.
Selective Memory was just a random example. I just don't think this is such a "good idea". You don't think something like Manipulate Fate would not ever be reprinted?
How about a card such as:
> "name"

> creature
> Exile the top six cards of your library: You gain 2 life.
> 2/2
Something along those lines can't seem entirely implausible, right? What I'm trying to convey here is that even if this "cultivator" wouldn't currently be broken in modern or what have you, it would still restrict the design space of future cards heavily. This is especially notable considering how "unexplored" and limited the exile themed cards have remained so far.
Heh. Technically, Arc-Slogger is still in Modern. But, yeah, most of the cards this is broken with hail from an older age of Magic. Crumbling Sanctuary, Browse, and Necropotence all would have loved this card.
I'll admit delve is somewhat concerning.
Edit: Gotta delve out Temporal Trespass.
This + something with Delve, delving 3 creatures = VALUE
Would that combo ever be relevant outside of maybe edh?
So play with something like Selective Memory - there are a lot of cards that just toss tons of cards you own into exile.
The "from anywhere" clause doesn't seem like a good idea...
own instead of control, and basic land instead of land
toughness increased from 1 to 2.
Unsightly Scene, Cloudskin Sphinx, Black-Ivory Archbull, Futile Healers, Graveroot Specter, Ragecursed Shaman, Gravewalker Black-Ivory, and Funanya's Disciple, as well as any creatures with the blemish mechanic all interact with the -1/-1 counters.
And then Warded Shaman for prevention. This also sets up Hexeater Troll.
Oooh. Interesting. If it's pure downside could plausibly be a bit stronger.
But if you've also got ways to mess with -1 counters later; could be interesting.
Realized the card didn't have an equip cost
reduced cmc by