Fetish Wars: Recent Activity
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| Mechanics | Skeleton |
Recent updates to Fetish Wars: (Generated at 2026-11-14 17:45:20)
| Fetish Wars: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
Recent updates to Fetish Wars: (Generated at 2026-11-14 17:45:20)
reduced power by 1
upped from 4 to 5 life.
Originally this card was just about bouncing your own monsters. I like this interaction with creatures with -1/-1 counters though, so I'll look into making this a suitable common with that ability still on there. Maybe just as a one-time ability.
Originally this card was just about bouncing your own monsters. I like this interaction with creatures with -1/-1 counters though, so I'll look into making this a suitable common with that ability still on there.
also inspired by Yu-Gi-Oh, though I did a few cards that cared about multicolor in Okundwa so this doesn't feel so drastic.
Another card with Yu-Gi-Oh influence by giving the card two synchronized effects. think the card would probably be be just fine without the second ability though.
So I decided to sin and played a Yu-Gi-Oh game recently. The gameplay is reflected in card designs such as this one where I went into archetype support (which stampede needs as its parasitic).
added flavor text
changed to +4/+4 and deathtouch instead of +3/+3 and trample
Green definitely gets to remove -1/-1 counters: Heartmender and Quillspike. I think this is an acceptable area.
As a replacement effect, it exchanges instead of blocking. It should remain a trigger, but I like it triggering on blocking/being blocked. (Change "if" to "whenever.")
I've update Blemish to keep the idea in tact but should now trigger before damage is dealt.