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CardName: Sundering Strike Cost: {2}{R/W} Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact. Draw a card. Flavour Text: Set/Rarity: Fetish Wars Common

Sundering Strike
{2}{r/w}
 
 C 
Instant
Destroy target artifact.

Draw a card.
Updated on 11 Feb 2022 by Sorrow

History: [-]

2015-07-04 00:59:28: Sorrow created the card Sundering Strike
2015-08-10 00:33:48: Sorrow edited Sundering Strike:

needed more non-creature removal. I figured I'd make smash a RW hybrid.

2022-02-08 13:52:38: Sorrow edited Sundering Strike:

2R/W to 1R/W

This seems a bit overtuned to what we have gotten in the past. See Dissenter's Deliverance and Smash for example - and Smash is very decently rated overall afaik. Shredded Sails and Topple the Statue might indicate this sort of stuff is plausible though it being also hybrid is really sketchy to me at least.

Is there are need for artifact removal at common in your set, where it's both extremely mana effective and flexible? Often the case in mtg sets is where WotC wants to showcase a card type, like enchantments in Theros and artifacts in mirrodin sets, that they might even make the corresponding removal for those card types actually weaker than usual.

Power creep is definitely real thing. When I made this in 2015, three mana seemed fine, but looking the other day, felt overcosted. Red has plenty of ability to destroy artifacts with a bonus for two mana. White has gotten the ability to destroy artifacts for two mana with the bonus of lifegain for 2 mana via Divine Offering. Because of that, and the set's inclusion of hybrid card slots due to multicolor theme, this felt natural as a hybrid card. What is the (mana) value of adding a cantrip to a spell?

I never looked much at the original Mirrodin, but I thought Scars of Mirrodin had artifact removal more pushed, though I remember Theros scaling back enchantment removal. Since I tried to make a significant amount of artifacts for Fetish in this set and Okundwa, I thought there should be more answers, and am of the belief answers to something broad like card type should always be available at common in the colors that have those answers.

At least back in the old days, people development tended to be very careful about slapping a cantrip to an effect. It was considered to be worth a full {2} or at least 1.5 mana - even with cards which we consider to be very effective, such as like Elvish Visionary (ie. 1/1 for {g} would be an absolutely horrid card, you can technically get a 1/1 for {0} with Memnite) and Dismiss (which has since only had really bad variants in Bone to Ash and Contradict). Given that, I do consider this to be over the line - even if we ignore it being hybrid which is IMO a factor to consider in itself.

A full cantrip feels like too much, but there are plenty of lesser options e. g. "Scry 1.", "You may discard a card. If you do, draw a card."

Another option is exchanging the cantrip for an Abrade-variant which makes this less of a sideboard card "Choose one - Shatter; or ~ deals 3 damage to target attacking creature." is an option.

Alternatively put a condition on the card draw "If a noncreature artifact is destroyed this way, draw a card." or anything set-specific.

2022-02-10 10:52:43: Sorrow edited Sundering Strike:

back to mana value 3

Fair points.
@Tahazzar: Why do you consider hybrid to be a problem?

I don't think hybrid in itself is a problem, but when you are having an extremely mana efficient card is, being hybrid in addition to that is a factor. You are not only giving it to one color, but two, and it's actually better than either of those monocolored cards would be since it has a more flexible casting cost - a multicolored deck is more likely to be able to pay the hybrid cost than the monocolored cost.

Now that the cost has been adjusted, it isn't much of a concern at all.

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