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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2025-05-06 04:43:55)
But this is changeable.
Hmm. It's 3 mana and 6 life to clone any creature on the board; compare Phyrexian Metamorph which was 3 mana and 2 life.
Yeah VERY cheap. And can change at any time; so basically impossible to trap.
I like the idea, mind you.
I don't know. This seems awfully cheap.
For some reason this was a sorcery
Hm, a Vesuvan Doppelganger that any colour can play. I can dig it.
This was originally going to be UB and cost life
Reordered the text.
1) Yeah, I thought about that however I felt it would be easier to count two creatures dying at once than say "if two or more creatures you control died this turn" because the latter leads to the creature only entering during the endstep probably, which isn't what I wanted.
2) The creature became legendary because I didn't feel like multiples going onto the battlefield at the same time was a good idea, even with the 10 life cost for two of Ythmos.
UB could be "only to activate abilities of cards in your hand or graveyard". BR could be sorceries, at a slight stretch, but I don't know what you'd do for RG. Probably move "creature" to that and leave enchantments as this.
Interesting ability! Quite innovative.
There are a couple of possible-problems with it, neither of which is necessarily a deal-breaker:
1) I assume this is meant to only trigger when two or more creatures die simultaneously? Often quite what happens simultaneously and what doesn't won't necessarily be entirely clear. Hopefully it's obvious that if one of your creatures dies to first strike damage and another dies in regular combat damage, that won't trigger it. But also things like Festering Goblin kill creatures "very shortly after" they die. There are more subtle cases like... say you had Paragon of Open Graves and a Cruel Sadist with a -1/-1 counter on her (or with a +1/+1 counter and a Debilitating Injury, etc). If the Paragon dies, then the Sadist will die immediately afterwards, so quickly that you can't use the Sadist's ability before she dies; but not quite simultaneously enough to trigger this. There are more convoluted situations where things can happen even more closely but still not quite simultaneously. However, I think that's probably not an actual problem, especially for a rare legend.
2) On which topic: this is a Legend, which means people will want to use it as a Commander. However its ability is only interesting if you let it die, going to the graveyard, and not going to the command zone. That's not an absolute veto - Jarad, Golgari Lich Lord did something similar - but as the only interesting feature of a card, it might make it a bit of a dubious candidate for a Legend.
Not really. I could see a UR land get it for instants and sorceries, and maybe a WU land get it for artifacts. Enchantments would also be GW, I think.
I'm not sure this restriction makes sense on a cycle.
But I don't like lands that aren't part of cycles. :-(
Or, heck, make the ability cost
.
Increasing the cost of the ability to
could also help with power level, and I would sync up better with Wizards' policy on non-green ramp costs.
Whoa. Very cool.
Possibly overpowered. I suspect development might move the "tapped" from the search ability to just straight "~ ETBs tapped", as otherwise I suspect every control deck with any search or fetch at all would run 4 of these. Pass turn with Island, Swamp and Flooded Strand up; if you cast a spell I want to Cancel I'll do that, otherwise I'll pop the Strand for two lands...
Making this ETBT wouldn't actually prevent that, but it'd make it a bit more opportunity cost to play them.
What if this had the following text instead?
"At the beginning of each player's upkeep, that player puts a time counter on a nonland, nonartifact permanent he or she owns without a time counter on it. If that player doesn't, that player sacrifices a permanent with a time counter on it."
It has less "wow" factor, but it would be easier to track.
That's true, but it's not like this is an uncommon. I think this is a pretty sweet mythic.
It's obvious, but perhaps worth noting nevertheless, that this is only practical online; in paper Magic this would be ridiculously fiddly, spamming that many counters around the board.