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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2025-05-06 11:15:47)
I had that text here originally in my first draft of the ability, but it looked silly. I suppose it's necessary, though.
So... If I pay
and cast this in the normal manner, when it resolves, does this actually try to enter the battlefield? Does it do its sorcery thing first? From the costs (of Winged Whisperer especially) I'm guessing yes, but I'd have to check the Comp Rules first. It'd definitely need reminder text.
Edit:
> 608.2k As the final part of an instant or sorcery spell’s resolution, the spell is put into its owner’s graveyard.
> 608.3. If the object that’s resolving is a permanent spell, its resolution involves a single step (unless it’s an Aura). The spell card becomes a permanent and is put onto the battlefield under the control of the spell’s controller.
...I think that implies that at the moment, this is put into a graveyard if I cast it. It needs something else to put it onto the battlefield to make it get there.
See Walking Words.
See Flailing Flames and Winged Whisperer.
Yes, these are weird for the sake of it.
See Walking Words.
See Walking Words.
See Midnight Tome, because this came about while thinking of variants on that card.
This is also a variant on Phyrexian Arena, where your creature pays the cost for you. I believe that justifies making this cheaper, but I could be wrong.
If this exists, I missed it being spoiled. I totally expected something like this. A creature card that did this on ETB would have made me shout with joy if it was ≤3 CMC (it wouldn't have been).
That's certainly a more sensible power level.
Hmm. So if I cast a random three-drop off this and two Llanowar Elves, do I draw one card or three? Perhaps that can be cleared up with "Whenever you cast a creature spell, if you spent mana produced by a creature to cast it, you may draw a card"?
I think the flavor for this is resonant, but I could be wrong.
I think I would be tempted to make a

ultimatum return three permanents to the battlefield, but that doesn't really fit with Abzan.
It's admittedly a simple idea, but I wanted to try making "ultimatum" cards for the five clans of Tarkir. I'm not sure what the abilities of those cards should be, or how powerful they should be, but I think this is a good one. Let me know what you think.
LivesByProxy, I liked your idea enough that I used it. I wanted to make it apply to activated abilities of all Shade cards, but it would have made the templating weird, and WOTC never prints Tribal cards anymore.
I like your idea. I don't want to create too much power creep, but heck, Wizards is pushing creatures so much I might as well do it.
Better. The 'Shade' in the first ability should be capitalized. See: Elvish Archdruid and Captain of the Watch.
Alex & Link's ability suggestions is are good solutions for the "shades stay pumped" dilemma.
Another Idea: "Whenever you activate an ability of a Shade creature, each other Shade creature you control gets +1/+1 UEOT."
What if it was something crazy like "Whenever you activate an ability of a Shade creature, you may counter that ability. If you, put a +1/+1 counter on that creature."
It's quite powerful as-is, of course, though Shades aren't exactly a scary tribe to be supporting.
Specified "shade creatures" in the static ability.
I made a few changes. Let me know what you think.