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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2025-05-06 06:51:11)
Lowered cost, gave a static ability, and changed the activated ability.
I see your points, and that makes sense. I'll modify the first ability, and give it a second. However, this began as a shade lord, so it will not affect illusions or nightmares. The name is just a placeholder.
Ooh! Pretty niftily, I think. I... think? It'll be the same as the answer for Rings of Brighthearth or Illusionist's Bracers, just this version is a bit cheaper to do.
Aha, yep - Gatherer rulings say copies from Rings of Brighthearth do count. Nice combo!
I note that all those three ability-copying cards exclude mana abilities, for some reason. Probably this should too. It's pretty relevant given Sachi, Daughter of Seshiro.
Awww, why can't it be green Saprolings? :(
Me and Bramble Elemental are very sad.
Also, plant tokens are traditionally 0/1 if I'm not mistaken.
I agree with Alex's analysis but see Link's point. Shades already have an ability to pump themselves, this currently makes that ability irrelevant. It is definitely a lord though.
In my opinion, I'd merge both abilities into one Shade pump, and then give it a second ability that affects Illusion creatures as well. The word being "Ephemeral" as it is...
Bonus Round: Make it apply to Nightmares as well.
How does this interact with Soulbright Flamekin?
By comparison with Kurkesh, Onakke Ancient, you're probably right.
Synced with the card I submitted elsewhere (Which got complaints about being too weak?)
It's valid, yeah. But I'd rather see something that said, maybe, "At end of turn, for each Shade creature you control, that creature's base power and toughness become equal to its current power and toughness". (Huh, that ability reads much less confusingly than I'd expected now that we have "base P/T" terminology.)
The flying argument doesn't make sense to me, because you don't have to pay every turn to give birds flying. You do have to pay for each individual shade to pump itself. This unifies that, and I think it's a valid way to approach a Shade lord.
"Pumping them made much more sense" - I'm not so sure. Should a Bird lord give all Birds flying? Shades already have a way to pump themselves. What they need is something like evasion, or lifelink, or a way to make the pumps last beyond EOT, or a mana-doubler like Crypt Ghast.
I wanted to make a "shade lord." At first I thought of having it grant a bonus to other shades as a static ability, but then I realized that pumping them made much more sense.
I'm still wondering about some details of the card. Specifically, cost, P/T, cost of the second ability, and whether the second ability should affect all shades rather than just other shades. Please feel free to let me know what you think.
Thanks!
I feel like it could cost
less and still be fair. Nice card.
I actually really like this. Reminiscent of Transmute and Transfigure. Cool mechanic.
Yay ramp!
Oh, nifty. A mana-critter-lord! That also loves mana rocks.
DFCs solve everything.
Why the "if it wasn't sacrificed" line? Flavor? Power level reasons? Just seems like something that would leave players angry/confused.
Odd that it 'treats each creature you control as if it was enchanted by this. It's a pity the card can't enter the graveyard and just pop up with different text. Maybe this could instead say "Replace all instances of the words 'Enchanted creatures' with 'Creatures you control'".
This needs help/further thought.