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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2025-05-06 10:21:23)
It originated from a forum game that involved making commanders which called for an invoker, which is why it's not common.
Dude... I don't know if I can abide by that restriction. I'll try.
It almost begs for "Then put Webspit into your library, roughly halfway down"
Hee. That is interesting.
It's really annoying that shuffling is such a high-overhead mechanic that it'll prevent this being printed at common.
Reminds me of Gigantomancer.
Weird to see an Invoker that's rare. The two cycles of Invokers in printed Magic were commons, as a way to provide a way to break ground stalls due to too many creatures (in Legions) / lots of high-toughness low-power creatures (in Rise of the Eldrazi).
This alternate take on cantrips crossed my head, and figured I should commit to paper before I forgot it. Cantrips decrease the size of your deck. These less so, because they tend to come back (though, when they only cost one mana, the difference is barely noticeable.)
I chose to use Webspit because I like how this card highlights the minor rattlesnake nature of this kind of cantrip. Sure, I wasted the ability early... but now you know I got one in my deck, and can play it any time. Are you sure you want to fly that utility Moonfolk over my head?
I thought you might be joking, but I wasn't 100% sure my joke came across, in which case you wouldn't necessarily joke back. Let's all just agree to be completely serious in everything we do at all times from now on.
I was attempting to make a joke, but time and experience has shown me I'm not good at that online.
I think 19 mana is a fair investment for 8 cards (and beyond), though that's not taking other factors into account.
I don't think anyone's saying he's not fun. I like it.
Smaller once more
I liked it better before actually. An invoker should be a little dude that gets extra use in the late game.
Aw, come on, guys. He's fun!
He got bigger
That creature type tho. This could probably be rare without the blue ability which is way over the top. At the very least this thing says 'target player discards a removal spell'.
Straight into my Vorel deck. OP!
Either I never realized it before or I forgot that every Magic creature with "Invoker" it its name has an activated ability that costs
.
See ((C41157)).
I'm sorry, kixleart. I don't normally get so involved with other people's sets, so I hope I'm not irritating you. I just really like the potential for your Ancestry mechanic.
This is a flipped version of Ancestry, like that seen on Bloodline Breaker. It's perhaps a bit more flavorful, but it is less flexible. It would be much harder, for example, to do effects like that seen on Bloodline Shaman with Ancestry'.
It will save you a lot of complexity. Copying activated abilities, which your original concept did for all creatures with ancestry, is something generally seen only at rare. By cutting that from the ability itself, you can save it for a special card like Bloodline Shaman. That will cut the complexity of your set down heavily and actually make the mechanic more flexible.
i think i'll just use this wording for ancestry, as it's simpler.
You got it. It's for hand hate.
Wow. When will that happen? Turn 0, presumably. What will people be targeting you with on turn 0? I don't think most storm decks would be likely to go off on turn 0 (though this makes a great 1-mana response to Tendrils of Agony or Grapeshot even later in the game)... Aha, Thoughtseize/Duress/etc, which this is a nice response to. Okay.
Thank you, sir.
Oh, yeah. Doesn't really happen, does it? I was just tossing out ideas thinking about the mechanic.
That's a really cool card, though.
(Nitpick: Grizzly Bears in blue?)
See Bloodline Shaman. This is an otherwise vanilla creature with my version of Ancestry.
"Up to" and "for each of them"
"Up to" and "for each of them